Stun

Old: Yueren 2021-10-03 16:02:49

New: t0752700 2021-10-22 18:40:16

OldNewDifferences
1414
1515 ![Imgur](https://i.imgur.com/pa3mXEZ.png)
1616
17+
1718 暈眩機率的計算公式如下:
1819
1920 ![Imgur](https://i.imgur.com/H07rhgP.png)
2021
21-Where <img src="https://i.imgur.com/Ab28zjy.png" width="200"> in equation is what the maximum life of the creature would be in a single-player map. Increases to monster life from a party of more than one player do not affect <img src="https://i.imgur.com/Ab28zjy.png" width="200">. For a player with Chaos Inoculation, their <img src="https://i.imgur.com/Ab28zjy.png" width="200"> is whatever their maximum life would be if they did not have Chaos Inoculation.
22+等式中的 <img src="https://i.imgur.com/Ab28zjy.png" width="200"> 是該生物在單人地圖中的最大生命值。多於一名玩家的隊伍所增加的怪物生命不會影響 <img src="https://i.imgur.com/Ab28zjy.png" width="200">。對於有異靈之體的玩家,他們的 <img src="https://i.imgur.com/Ab28zjy.png" width="200"> 是他們沒有異靈之體的最大生命值。
2223
23-If the chance to stun would be less than or equal to 20%, it is ignored, so you need to deal more than 10% of effective maximum life to have a chance to stun. Dealing at least 50% of maximum life will always stun.
24+如果擊暈機率小於或等於20%,則被忽略,因此你需要造成10%以上有效最大生命值等量的傷害才有機率擊暈。 造成至少 50% 的最大生命值傷害將必定眩暈。
2425
25-Melee damage have a +25% bonus to stun chance and non-physical damage have a -25% penalty to stun chance. Both of these will cancel each other out. Therefore, Damage can be calculated as the following:
26+近戰傷害有 +25% 的眩暈機率加成,非物理傷害有 -25% 的眩暈機率懲罰。 這兩者會相互抵消。 因此,傷害可以計算如下:
2627
2728 <pre>
2829 <img src="https://i.imgur.com/Dvd07S0.png" ">
3031
3132 ### 暈眩門檻
3233
33-Reduced stun threshold modifiers reduce the value of <img src="https://i.imgur.com/Ab28zjy.png" width="200">. For example, <span class="explicitMod">減少 25% 敵人暈眩門檻</span> means the enemy will be treated as if their <img src="https://i.imgur.com/Ab28zjy.png" width="200"> is only 75% as much as it actually is, increasing the chance that the enemy will be stunned.
34+減少眩暈門檻的詞綴會降低 <img src="https://i.imgur.com/Ab28zjy.png" width="200"> 的值。 舉個例子,<span class="explicitMod">減少25%敵人暈眩門檻</span>意味著敵人的<img src="https://i.imgur.com/Ab28zjy.png" width="200"> 將被視為只有實際值的 75%,增加了敵人被擊暈的機率。
3435
35-When the total Stun Threshold Reduction would be over 75%, it is instead treated as being:
36+當總暈眩門檻降低超過 75% 時,它被視為:
3637
3738 ![Imgur](https://i.imgur.com/M7icdXc.png)
3839
39-The net effect on the mean number of stuns during a monster's lifetime is as follows:
40+對怪物一條血中平均昏迷次數的淨效應如下:
4041
41-- Hyperbolic regime: From 0 to 75% Reduced Stun Threshold, the mean number of stuns per lifetime increases from 2 to 8, accelerating as it goes.
42-- Linear regime: Every 3.125% Reduced Stun Threshold past 75% increases the mean number of stuns per lifetime by 1.
42+- 雙曲線機制:從 0 到 75% 降低眩暈閾值,每條生命的平均眩暈次數從 2 次增加到 8 次,並隨著降低效果加速。
43+
44+- 線性機制:超過 75%後,每降低 3.125% 的暈眩門檻,每條生命的平均眩暈次數增加 1。
45+
4346
4447 **<center>範例</center>**
4548
46-If a player has a total of <span class="explicitMod">減少 100% 敵人暈眩門檻</span> from gear and skills, the actual value according to equation that gets used would be:
49+如果玩家的裝備和技能總共有<span class="explicitMod">減少100%敵人暈眩門檻</span>,根據公式的實際值將是:
4750
48-<img src="https://i.imgur.com/sFRZx9R.png" width="150"></a> = 89.6 reduced Enemy Stun Threshold
51+<img src="https://i.imgur.com/sFRZx9R.png" width="150"></a> = 減少89.6%敵人暈眩門檻
4952
50-| 減少暈眩門檻 | Eff. reduced threshold | Min life for stun | Min life for 100% stun |
53+| 減少暈眩門檻 | 有效減少暈眩門檻 | 最小可能暈眩血量% | 最小必暈血量%|
5154 |-------------------|------------------------|-------------------|------------------------|
5255 | 0% | 0% | 10% | 50% |
5356 | 5% | 5% | 9.5% | 47.5% |
8790
8891 ### 避免暈眩
8992
90-There are [[passive skill]]s and item modifiers that grant a chance to avoid becoming stunned:
93+有[[passive skill]]和物品詞綴可以避免暈眩:
9194
92-- As long as a creature has greater than 0 [[energy shield]], it has a 50% chance to ignore a stun. This is calculated independently of the creature's chance to be stunned. First the chance to stun is calculated as normal, and if the stun check succeeds and would cause a stun, there is then a 50% chance that the stun can be ignored. An attack that removes energy shield can have its stun avoided, even though energy shield is 0 after damage is applied. Players lose this chance to ignore a stun with the Eldritch Battery keystone node.
93-- <span class="explicitMod">The modifier +#% chance to Avoid being Stunned</span>.
94-- <span class="explicitMod">The modifier +#% chance to Avoid interruption from Stuns while Casting</span>.
95+- 只要生物血量上的[[能量護盾]]大於 0,它就有 50% 的機率忽略暈眩。這與生物被擊暈的機率無關。 首先暈眩的機率按正常計算,如果眩暈檢定成功且會導致暈眩,則有 50% 的機率可以忽略暈眩。 移除能量護盾的攻擊也可以忽略暈眩,即使在造成傷害後能量護盾為 0。玩家使用 異能魔力 則失去忽略暈眩的機率。
9596
96-The above modifiers are not doing the same thing, and apply at different times. They are not additive with each other.
97+- <span class="explicitMod">詞綴 #%機率避免被暈眩</span>.
98+- <span class="explicitMod">詞綴 施法時有+#%機率避免因被暈眩而妨礙</span>.
99+
100+上述詞綴不是同樣的功能,而且在不同的時間應用。 它們彼此不相加。
101+
97102
98103 **<center>範例</center>**
99-A character with considerable amount of energy shield is continuously casting a spell. The character has following mods:
104+一個擁有大量能量護盾的角色不斷地施展法術。 角色有以下詞綴:
100105
101-- <span class="explicitMod">+38% chance to Avoid being Stunned</span>
102-- <span class="explicitMod">+25% chance to Avoid interruption from Stuns while Casting</span>
106+- <span class="explicitMod">+38%機率避免被暈眩</span>
107+- <span class="explicitMod">施法時有+25%機率避免因被暈眩而妨礙</span>
103108
104-When the character then gets hit that normally would cause a stun. However, due to all the avoidance modifiers the actual chance to become stunned is:
109+當角色被暈眩一擊擊中時,通常會導致眩暈。 然而,由於所有的避免詞綴修正,被擊暈的實際機率是:
105110
106111 ![Imgur](https://i.imgur.com/6l0vmUA.png)