Stun
Old: Yueren 2021-10-03 16:02:49
New: t0752700 2021-10-22 18:40:16
| Old | New | Differences | |
|---|---|---|---|
| 14 | 14 | ||
| 15 | 15 |  | |
| 16 | 16 | ||
| 17 | + | ||
| 17 | 18 | 暈眩機率的計算公式如下: | |
| 18 | 19 | ||
| 19 | 20 |  | |
| 20 | 21 | ||
| 21 | - | ||
| 22 | + | 等式中的 <img src="https://i.imgur.com/Ab28zjy.png" width="200"> 是該生物在單人地圖中的最大生命值。多於一名玩家的隊伍所增加的怪物生命不會影響 <img src="https://i.imgur.com/Ab28zjy.png" width="200">。對於有異靈之體的玩家,他們的 <img src="https://i.imgur.com/Ab28zjy.png" width="200"> 是他們沒有異靈之體的最大生命值。 | |
| 22 | 23 | ||
| 23 | - | ||
| 24 | + | 如果擊暈機率小於或等於20%,則被忽略,因此你需要造成10%以上有效最大生命值等量的傷害才有機率擊暈。 造成至少 50% 的最大生命值傷害將必定眩暈。 | |
| 24 | 25 | ||
| 25 | - | ||
| 26 | + | 近戰傷害有 +25% 的眩暈機率加成,非物理傷害有 -25% 的眩暈機率懲罰。 這兩者會相互抵消。 因此,傷害可以計算如下: | |
| 26 | 27 | ||
| 27 | 28 | <pre> | |
| 28 | 29 | <img src="https://i.imgur.com/Dvd07S0.png" "> | |
| 30 | 31 | ||
| 31 | 32 | ### 暈眩門檻 | |
| 32 | 33 | ||
| 33 | - | ||
| 34 | + | 減少眩暈門檻的詞綴會降低 <img src="https://i.imgur.com/Ab28zjy.png" width="200"> 的值。 舉個例子,<span class="explicitMod">減少25%敵人暈眩門檻</span>意味著敵人的<img src="https://i.imgur.com/Ab28zjy.png" width="200"> 將被視為只有實際值的 75%,增加了敵人被擊暈的機率。 | |
| 34 | 35 | ||
| 35 | - | ||
| 36 | + | 當總暈眩門檻降低超過 75% 時,它被視為: | |
| 36 | 37 | ||
| 37 | 38 |  | |
| 38 | 39 | ||
| 39 | - | ||
| 40 | + | 對怪物一條血中平均昏迷次數的淨效應如下: | |
| 40 | 41 | ||
| 41 | - | - Hyperbolic regime: From 0 to 75% Reduced Stun Threshold, the mean number of stuns per lifetime increases from 2 to 8, accelerating as it goes. | |
| 42 | - | - Linear regime: Every 3.125% Reduced Stun Threshold past 75% increases the mean number of stuns per lifetime by 1. | |
| 42 | + | - 雙曲線機制:從 0 到 75% 降低眩暈閾值,每條生命的平均眩暈次數從 2 次增加到 8 次,並隨著降低效果加速。 | |
| 43 | + | ||
| 44 | + | - 線性機制:超過 75%後,每降低 3.125% 的暈眩門檻,每條生命的平均眩暈次數增加 1。 | |
| 45 | + | ||
| 43 | 46 | ||
| 44 | 47 | **<center>範例</center>** | |
| 45 | 48 | ||
| 46 | - | ||
| 49 | + | 如果玩家的裝備和技能總共有<span class="explicitMod">減少100%敵人暈眩門檻</span>,根據公式的實際值將是: | |
| 47 | 50 | ||
| 48 | - | <img src="https://i.imgur.com/sFRZx9R.png" width="150"></a> = | |
| 51 | + | <img src="https://i.imgur.com/sFRZx9R.png" width="150"></a> = 減少89.6%敵人暈眩門檻 | |
| 49 | 52 | ||
| 50 | - | | 減少暈眩門檻 | | |
| 53 | + | | 減少暈眩門檻 | 有效減少暈眩門檻 | 最小可能暈眩血量% | 最小必暈血量%| | |
| 51 | 54 | |-------------------|------------------------|-------------------|------------------------| | |
| 52 | 55 | | 0% | 0% | 10% | 50% | | |
| 53 | 56 | | 5% | 5% | 9.5% | 47.5% | | |
| 87 | 90 | ||
| 88 | 91 | ### 避免暈眩 | |
| 89 | 92 | ||
| 90 | - | ||
| 93 | + | 有[[passive skill]]和物品詞綴可以避免暈眩: | |
| 91 | 94 | ||
| 92 | - | - As long as a creature has greater than 0 [[energy shield]], it has a 50% chance to ignore a stun. This is calculated independently of the creature's chance to be stunned. First the chance to stun is calculated as normal, and if the stun check succeeds and would cause a stun, there is then a 50% chance that the stun can be ignored. An attack that removes energy shield can have its stun avoided, even though energy shield is 0 after damage is applied. Players lose this chance to ignore a stun with the Eldritch Battery keystone node. | |
| 93 | - | - <span class="explicitMod">The modifier +#% chance to Avoid being Stunned</span>. | |
| 94 | - | - <span class="explicitMod">The modifier +#% chance to Avoid interruption from Stuns while Casting</span>. | |
| 95 | + | - 只要生物血量上的[[能量護盾]]大於 0,它就有 50% 的機率忽略暈眩。這與生物被擊暈的機率無關。 首先暈眩的機率按正常計算,如果眩暈檢定成功且會導致暈眩,則有 50% 的機率可以忽略暈眩。 移除能量護盾的攻擊也可以忽略暈眩,即使在造成傷害後能量護盾為 0。玩家使用 異能魔力 則失去忽略暈眩的機率。 | |
| 95 | 96 | ||
| 96 | - | The above modifiers are not doing the same thing, and apply at different times. They are not additive with each other. | |
| 97 | + | - <span class="explicitMod">詞綴 #%機率避免被暈眩</span>. | |
| 98 | + | - <span class="explicitMod">詞綴 施法時有+#%機率避免因被暈眩而妨礙</span>. | |
| 99 | + | ||
| 100 | + | 上述詞綴不是同樣的功能,而且在不同的時間應用。 它們彼此不相加。 | |
| 101 | + | ||
| 97 | 102 | ||
| 98 | 103 | **<center>範例</center>** | |
| 99 | - | ||
| 104 | + | 一個擁有大量能量護盾的角色不斷地施展法術。 角色有以下詞綴: | |
| 100 | 105 | ||
| 101 | - | - <span class="explicitMod">+38% | |
| 102 | - | - <span class="explicitMod"> | |
| 106 | + | - <span class="explicitMod">+38%機率避免被暈眩</span> | |
| 107 | + | - <span class="explicitMod">施法時有+25%機率避免因被暈眩而妨礙</span> | |
| 103 | 108 | ||
| 104 | - | ||
| 109 | + | 當角色被暈眩一擊擊中時,通常會導致眩暈。 然而,由於所有的避免詞綴修正,被擊暈的實際機率是: | |
| 105 | 110 | ||
| 106 | 111 |  | |