Resistance

Old: Yueren 2022-01-04 13:58:28

New: eateatmang0 2022-12-07 00:21:25

OldNewDifferences
11 # 抗性
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3-**抗性** affect the amount of damage taken of specific damage types when all avoidance forms have failed. Enemies can also have resistances, which are indicated beneath their life bar.
3+**抗性** 將會為特定類型傷害的來源提供減傷,此減傷效果將在所有前置的傷害迴避機制(如:[[格擋]]、[[閃避]]......)計算完後做最後計算。需注意的是敵對生物也能擁有抗性,敵對生物的抗性值將會顯示於他的生命條下方。
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5-Each damage type except physical has its own resistance value which is viewable on the Defence tab in the Character panel (default hotkey C). Physical damage is mitigated by armour.
5+除去物理傷害由[[護甲]]計算以外,所有類型的傷害都有專屬的抗性值,可以在角色面板的防禦一欄上查看(默認快捷鍵:C)。
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7-Chaos damage is not elemental, thus "+% to all Elemental Resistances" does not affect chaos, but "+% to all maximum Resistances" does. Chaos resistance can be modified by items and passive skills. The Keystone passive skill Chaos Inoculation grants total immunity to Chaos damage.
7+混沌傷害獨立於元素傷害這個分類之外, 所以"<span class="explicitMod">+%全部元素抗性</span>" 的詞綴並不會作用於混沌抗性上,但是 "<span class="explicitMod"> +% 最大全部元素抗性</span>" 則可以作用於混沌傷害上。混沌抗性可以透過物品與天賦樹影響。 透過關鍵天賦[[異靈之體]]也能完全免疫混沌傷害。
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9-Maximum resistances are hard capped at 90%.
9+抗性值的上限被硬性限制在 90%,無法透過任何方式將抗性提升到90%之上。
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1111 ## 機制
1212 ### 傷害減輕
13-Resistances mitigates the incoming damage according to
13+對於抗性的傷害減免效果可以藉由下列公式推算
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15+
16+(譯者語:給新手,粗略來說就是你撐多少%抗性就把整體傷害減免多少%,所以把抗性堆滿是很重要的!這是你能找到效益最高最直觀的防禦面機制。)
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1518 ![](https://wikimedia.org/api/rest_v1/media/math/render/png/272f5e660cf65b6ce19b72915e870e32a550478e)
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17-where dmgred is the damage after reduction, Res is the character's resistance and dmg is the initial damage.
20+公式右側的dmg指的是在其他減傷機制計算後輸入的總傷害,Res是你的角色面板抗性,dmgred是最後抗性算完後實際受到的傷害。
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19-The damage ratio between a character with -60% resistance and a character with 75% resistance that are hit with same amount of damage is
22+藉由下面這個公式可以看見在-60%抗性與75%抗性的角色對比,受到的傷害差距可以來到6倍以上。
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2124 ![](https://wikimedia.org/api/rest_v1/media/math/render/png/2ae129d8149fb5e88434fbd035166cfe72300e44)
2225
2326 ### 抗性穿透
2427 主要頁面:[[Resistance penetration]]
2528
26-Penetration is applied as damage is dealt, after other resistance calculations. This means that Penetration will affect damage dealt even if the target's raw resistance value is far above its resistance cap.[1]
29+[[抗性穿透]]會在傷害發生,抗性公式計算完後開始計算,這意味著即使目標的原始抗性高於硬性的抗性上限,抗性穿透仍然將影響對於傷害的計算結果.[註1]
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28-Both reduction (as from curses), and penetration (as from Penetration gems), can reduce a target's resistance below 0%. There is no minimum resistance floor.
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32+
33+(譯者語:抗性穿透會在抗性減免算完後再計算,敵人的抗性再高硬性抗性依然是90%,在90%被計算完後,抗性穿透才會開始生效計算,所以他並不會被目標的原始抗性影響。)
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35+不論是扣抗(如[[詛咒]])或者抗性穿透(如輔助寶石)將抗性降低至負數,並且抗性並沒有硬性下限。
3036 ### 無視抗性
31-Some effects ignore resistances altogether, effectively acting as if the enemy's resistance is at 0%. Consequently, this effect will reduce your damage if the enemy's resistance dips into the negatives without this effect.
37+有些效果可以無視抗性,無視抗性的具體表現為目標的抗性等同於0%。因此,如果你能藉由其他方式降低目標的抗性至負數,卻又套用到無視抗性的效果,則反而會導致你的實際傷害收益降低。
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3339 ### 無視抗性的來源
3440 - [[Inevitable Judgement]]
4147 - 完成第 1 部:-30% 全部抗性
4248 - 完成第 2 部:-30% 全部抗性(總共 -60%)
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44-### Uncapped resistances
45-Total resistances a character has are uncapped resistances. This total is affected by the difficulty penalties. Only resistances up to a player's maximum will provide damage mitigation, but a player may have their uncapped resistances lowered by curses, potentially reducing them below their maximum.
50+### 超過上限的抗性(原始抗性)
51+角色的原始抗性總值是無上限的,但超過上限的抗性值並不會納入到抗性減免的計算中,這些超過上限的抗性值並非沒有用處,遊戲中也有許多與其互動的裝備。
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47-### Unique items affected by uncapped resistances
53+### 與超過上限的抗性互動的傳奇裝備
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4955 | Item |
5056 |---------|
7581
7682 - 地圖:- [[Mods:MapPlayerMaxResists2MapWorlds]]
7783 - 腐化地區:曝露之
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86+註腳1:https://www.pathofexile.com/forum/view-thread/59271/page/2#p751660