Prophecy_league

Old: Yueren 2021-08-25 14:48:01

New: ChuanHsing 2023-02-25 18:21:33

OldNewDifferences
1-# Delirium league
2-The Delirium league and Hardcore Delirium league were playable challenge leagues. They launched on March 13, 2020 (UTC) or March 14 New Zealand local time, alongside the Version 3.10.0 patch.
1+# Prophecy league
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4-In this league, each area contains a Mirror of [[Delirium]]. When players pass through the mirror, it creates a fog of [[Delirium]] that spawns new enemies and makes existing enemies tougher. The fog will continue to spread out, and the deeper players venture out, the stronger enemies get. Defeating enemies in the fog adds extra rewards, and enemies within the Delirium can drop Delirium orbs, which add a layer of Delirium to the entire map, and splinters that combine into a gateway to the [[Simulacrum]]. Enemies in the Delirium can also drop Cluster Jewels, which are socketed in the outermost sockets in the passive skill tree to create an entire cluster of passive skills and can be modified to grant different passive skills.
3+## Archnemesis Patch Notes
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6-All characters and stashes were moved to Standard league and Hardcore league respectively when the leagues end. Characters that died in the Hardcore Delirium league were immediately moved to the permanent Standard league. The Mirror of Delirium can still appear randomly in the story maps and in Maps with the league modifier.
5+Prophecy
6+Problem:
7+* Most prophecy content is not up to our modern standards of league quality or rewards, and as new systems and mechanics are introduced, older content is gradually retired.
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8-## Minimap
9-These new icons are introduced to the minimap:
9+Solution:
10+* Remove the Prophecy mechanic from the game, and move many of its rewards to other content.
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11-<span class="minimap_icon minimap_64" style="background-position-x:-64px;background-position-y:-960px"></span><span class="minimap_icon minimap_64" style="background-position-x:-640px;background-position-y:-2240px"></span><span class="minimap_icon minimap_64" style="background-position-x:-704px;background-position-y:-2240px"></span>
12+Specifics:
13+* Navali no longer appears in the game. The Faun fight is still present in The Climb.
14+* Silver Coins can no longer drop. Existing Silver Coins and itemised Prophecies will be deleted from your inventory and stash the next time you log in after the launch of 3.17.0.
15+* The following Fated Unique items will no longer be obtainable outside of trading with other players in permanent leagues: Corona Solaris, Crystal Vault, Deidbellow, Dreadsurge, Ezomyte Hold, Fox's Fortune, Greedtrap, Hrimnor's Dirge, Kaltensoul, Karui Charge, Martyr's Crown, Mirebough, Ngamahu Tiki, Panquetzaliztli, Realm Ender, Sanguine Gambol, Shavronne's Gambit, Silverbough, Sunspite, The Effigon, The Gryphon, The Oak, Voidheart, and Wall of Brambles.
16+* In a few cases, the Fated version of a Unique item felt worth keeping in the game but there was little value in having the Fated and base versions of the Unique item be separate. In these cases, the Fated Unique item has been disabled, but the base Unique item has been modified to be identical or similar to the old Fated version:
17+* Bloodboil has been renamed to Winterweave. It no longer has "75% reduced Effect of Chill on you". It now has "Adds 12-15 to 25-30 Cold Damage to Attacks" and "The Effect of Chill on you is reversed". It also now provides 25-30% Cold Resistance (previously 10-15%). Existing items are unaffected by these changes. The old, fated version of Winterweave can no longer be acquired.
18+* Chalice of Horrors no longer has "Curse Skills have 100% increased Skill Effect Duration". It now has "1% of Damage Leeched as Life against Cursed Enemies". Existing items are unaffected by these changes. Thirst for Horrors can no longer be acquired.
19+* Craghead now has "140-200% increased Stun Duration on Enemies" (previously 60-80%). Existing items can be updated to these new values with a Divine Orb. Cragfall can no longer be acquired.
20+* Geofri's Crest now has "+1 to maximum number of Summoned Holy Relics" and "Summoned Holy Relics have 20-25% reduced Cooldown Recovery Rate". Existing items are unaffected by this change. Geofri's Legacy can no longer be acquired.
21+* Iron Heart has been renamed to The Iron Fortress. It no longer has "8-12% Chance to Block Attack Damage" or "Cannot Block Spells". It now has "+1% Chance to Block Attack Damage per 50 Strength", "Chance to Block Spell Damage is Unlucky", and "+60-120 to Strength". Existing items are unaffected by these changes. The old, fated version of The Iron Fortress can no longer be acquired.
22+* The skill granted by The Dancing Dervish is now called "Manifest Dancing Dervishes" and manifests two copies of the Sword. Existing versions of The Dancing Duo are affected by this change, and no longer have "Manifest Dancing Dervish also manifests a copy of Dancing Dervish". The Dancing Duo can no longer be acquired. The Dancing Dervish has further changes unrelated to The Dancing Duo's removal, which are detailed in the Unique Item Balance section.
23+* Timeclasp no longer has "Temporal Chains has 50% reduced Effect on you". It now has "Unaffected by Temporal Chains" and "-10-10% increased Skill Effect Duration". It now also provides +40-45 to maximum Energy Shield (previously +15-25). Existing items are unaffected by these changes. Timetwist can no longer be acquired.
24+* Atziri's Reflection is no longer considered a Fated Unique item, and is now a rare drop from Atziri, Queen of the Vaal in The Alluring Abyss. Atziri's Mirror can no longer be acquired.
25+* Fated Unique Items not mentioned above now have a chance to drop from any endgame map boss. This is a temporary measure to maintain their availability. They will be moved to a new acquisition system in a future expansion.
26+* Unique Items previously obtained by completing Prophecy chains have been added to the core drop pool.
27+* The Pale Council fight is no longer accessible and its previously-exclusive Unique Items have been added to the core drop pool. Existing Pale Council Fragments will be deleted from your inventory and stash the next time you log in after the launch of 3.17.0.
28+* The Ruler of the Court Achievement is now obtained after completing The Vinktar Square (previously from defeating The Pale Council).
29+* Stored crafts that change a Pale Court Key into another random Pale Court Key have been removed from Horticrafting Stations.
30+* Prophecy Item rewards are no longer obtainable from other League content. Existing Prophecy rewards types on Heist Blueprints and Itemised Metamorph Samples have been converted to Currency rewards.
31+* Perception Heist Contracts and Blueprints can now spawn generic reward chest rooms at the same rate at which they used to spawn Prophecy reward chest rooms.
32+* Leo's Betrayal Transportation Safehouse rewards are now Catalysts, and his Intervention rewards are now Metamorph Scarabs, with Torment Scarabs now being Aislings reward.
33+* Existing Portentous Delirium Orbs will be converted to Fine Delirium Orbs.
34+* Lilly Roth now invites herself to your hideout once you complete the Fallen from Grace quest in Act 6. In addition to accessing her Gem shop and selling items to her, you can now turn in Divination Cards to her in your Hideout. If you've already completed Fallen from Grace in a permanent league, you will need to talk to Lilly again in Lioneye's Watch to unlock her in your Hideout.
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13-## League mechanic
14-### Encounter rate
15-Delirium has a 5% chance to appear in a zone, from [[the Torched Courts]] in Act 5 onwards.
36+Problem:
37+* Some Divination cards grant Prophecy-related rewards that can no longer be obtained (for example, sealed prophecies).
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17-In maps, the spawn rate is lowered to 4%, but each Master, league mechanic, and sextant modifier on the map increases the chance of adding a Delirium encounter to the zone.
39+Solution:
40+* We have updated some Divination Cards that previously awarded Sealed Prophecies, and temporarily disabled others that did not have a relevant update that could be made.
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19-### Delirium Mirror
42+Specifics:
43+* Turning in a full stack of A Note in the Wind now awards Asenath's Chant.
44+* Turning in a full stack of Akil's Prophecy now awards a Fated Unique Item.
45+* Turning in a full stack of Beauty Through Death now awards Atziri's Reflection.
46+* Turning in a full stack of The Mad King now awards Kaom's Way.
47+* Turning in a full stack of Vile Power now awards Doomfletch's Prism.
48+* Turning in a full stack of Immortal Resolve now awards a Six-linked Influenced Body Armour.
49+* Turning in a full stack of The Jeweller's Boon now awards a Five-linked Influenced Body Armour.
50+* The following Divination Cards have been temporarily disabled: The Valley of Steel Boxes, The Iron Bard, The Side Quest, Sambodhi's Wisdom, and Friendship. Existing items cannot currently be turned in.
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21-Randomly while players are completing the acts or running Maps, a Mirror of Delirium will spawn. They will always spawn within a close distance from the zone entrance.
52+## Introduction
53+The Prophecy league and Hardcore Prophecy league was a pair of challenge leagues. The leagues started on June 3, 2016 along with the release of Version 2.3.0 and ended on August 29. There were 40 optional challenges. Completing the challenges rewards the player with a unique [[Prophecy Footprints Effect]], a unique [[Prophecy Weapon Effect]], and a unique [[Navali's Monkey Pet]] at 12, 24 and 36 completed challenges respectively. Completing 19 or more challenges also rewards the player with a unique hideout decoration, the Prophecy Totem, which will grow bigger the more challenges are completed.
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23-Once a player passes through it, it spawns a gray mist that spreads outwards throughout the entire map, and the delirium encounter begins.
55+In this league, approximately one monster per area could drop a [[Silver Coin]]. These can be traded with Navali, who can exchange one silver coin for a prophecy. Prophecies have various effects: they can add new enemy encounters to zones, improve crafting outcomes, guarantee a unique drop, and so forth. There are even prophecies that require the player to have a certain unique item equipped, which upgrades the unique item when completed.
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25-### Encounter
57+At the end of the leagues, all characters and stashes will be moved to Standard league and Hardcore league. Characters that die in the Hardcore Prophecy league will immediately be moved to the permanent Standard league.
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27-New enemies and hazards can spawn within the mist and existing enemies can receive a Delirium modifier, making them stronger or giving them new attacks. All enemies in the mist are Delirious, giving them increased damage mitigation and damage. The further out you are in the mist, the stronger the effect.
59+## Items
60+These items were initially exclusive to the Prophecy leagues. After the league ended, the prophecy system and items were added to the core game.
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29-Enemies in the mist can drop [[Cluster Jewel]] and [[Simulacrum Splinter]] (starting at maps).
62+### Currency
63+- [[Silver Coin]]
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31-As you kill enemies inside the mist, a reward bar on the bottom left will start filling up. Filling the bar will cause you to gain the reward type after the Delirium encounter, and can be filled multiple times. When the first bar reaches level 3, a second reward bar will appear, and at level 5 a third reward bar appears.
65+### Map fragments
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33-### Timer
67+- [[Eber's Key]]
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35-Delirium encounters only last a short period of time. After a certain period of time, the mist will stop spreading, and a countdown begins. If you step out of the mist for more than 5 seconds, the Delirium encounter will end. Any enemies outside the mist will have their Delirium modifiers removed. The encounter can also be prematurely ended by pressing a button on the bottom right (which can be key bound). Certain actions will pause or extend the time before the mist stops spreading. The mist also stops moving while there are no players in the instance.
69+- [[Inya's Key]]
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37-The following will pause the mist timer:
71+- [[Volkuur's Key]]
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39- - During an Immortal Syndicate Research encounter
40-
41- - During an Incursion encounter
42- - During a Legion Timeless Monolith encounter
43- - During a Breach encounter
44- - Being within range of a Blight portal
45- - While in the Sacred Grove
46- - While within radius of a Ritual Altar
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48-The following will extend the mist timer:
49- - Opening a Strongbox
50-- Defeating a monster holding an Essence
51-- Capturing a red Beast
52-- Defeating an Immortal Syndicate group
53-- An Abyss crack starts moving to the next direction
54-- Completing a Blight encounter
55-- Defeating a Metamorph
56-- Defeating a Harbinger
57-- Opening a Perandus chest
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59-### Delirium orbs
60-
61-[[Delirium orb]] can be applied to maps to cover the entire map in mist permanently. Each orb makes the map 20% more Delirious, and up to 5 orbs can be used in one map. Rewards will also drop each time the bar is filled, since the mist never clears up. Enemies at very high Delirious percents are extremely tough, with even normal rarity enemies becoming comparable to high tier map bosses.
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63-### Strange Voice
64-
65-Starting from [[The Torched Courts]] (Act 5), a voice starts talking to the player whenever you touch a Mirror of Delirium. He has unique lines in Act zones.
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67-## Modifiers
68-All map and most areas have the modifiers:
69-
70-- <span class="text-mod">MapDeliriumLeague</span>
71-
73+- [[Yriel's Key]]