Абберат, Раздвоенный
Зверь
monster base type attack cast speed +% and damage -% final [33]
Монстры дают повышенный на 250% опыт
monster dropped item rarity +% [6000]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster no drops [1]
heal aura owner % max life on death [0]
Скорость атаки на 35% больше
35% повышение скорости передвижения
Дарует 125% от физического урона в виде дополнительного урона от огня
80% уменьшение получаемого урона
Скорость действий не может быть уменьшена ниже базового значения
Abberath, the Cloven One
SpectreN
AreaВрата заключённых
Tagsbeast, Чародейский, fire_affinity, goatman, has_one_hand_mace, has_one_handed_melee, humanoid, large_height, light_armour, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, red_blood
Здоровье
1400%
Броня
+100%
Ailment Threshold
1400%
Сопротивление
40 40 40 25
Damage
180%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 10
Attack Time
1.995 Second
Damage Spread
±20%
Опыт
200%
Model Size
130%
Type
Abberath
Metadata
Abberath
Уровень
47
Здоровье
22,050
Броня
10,326
Уклонение
2,150
Энерг. щит
0
Damage
224
Урон от чар
224
Точность
124
Attack Time
1.995
Опыт
9,708
Ailment Threshold
22,050
Chill
70
Shock
70
Brittle
394
Scorch
70
Sap
193
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 179–269
Шанс критического удара: 5%
Attack Time: 1.995 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
AbberathsFury
Spell, Damage, Fire
Время применения: 2 сек.
Перезарядка: 20 сек.
Ваши удары не могут оглушать врагов
Базовая длительность - 6.5 секунд(-ы)
Наносит от 198.8 до 298.2 урона от огня
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
AbberathMeteorUpheaval
Spell, Damage, Fire, Triggerable
Время применения: 1.93 сек.
Перезарядка: 8 сек.
Наносит от 414.2 до 621.4 урона от огня
Вызывает +10 взрыва(-ов)
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
AbberathFireballCombo
Projectile, Spell, Damage, Fire
Время применения: 2.33 сек.
Перезарядка: 10 сек.
Наносит от 422.5 до 633.8 урона от огня
Базовый радиус - 0.9 м
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-30]
projectile uses contact position [1]
AbberathEmerge
Attack, Melee, Movement, Area, Damage
Base Damage: 179–269
Шанс критического удара: 5%
Attack Time: 1.995 сек.
Перезарядка: 5 сек.
Наносит на 33% меньше урона
is area damage [1]
AbberathHide
Attack, Melee, Movement, Area, Damage
Base Damage: 179–269
Шанс критического удара: 5%
Attack Time: 1.995 сек.
Перезарядка: 5 сек.
is area damage [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
TriggerSpawnersAbberath2
Triggerable
active skill area of effect radius +% final [200]
trigger spawners max count [4]
trigger spawners override row [16]
AbberathLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Наскок
Base Damage: 179–269
Шанс критического удара: 5%
Attack Time: 1.995 сек.
Перезарядка: 3 сек.
Герой прыгает высоко вверх и приземляется в указанное место, наносит урон врагам своим оружием и отталкивает их. Враги, на которых приземлится герой, будут отброшены. Умение требует топор, булаву, скипетр, меч или посох. Нельзя усилить Градом ударов.
Скорость атаки на 40% меньше
Базовый радиус - 1.5 м
cast time overrides attack duration [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Goatman/Goatman"

Actor
{
	actor = "Metadata/Monsters/Abberath/Abberath.act"
	main_hand_unarmed_type = "One_Hand_Mace"
}

Positioned
{
	blocking = false
}

Transitionable
{
	num_states = 3
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
	create_state_1 = "PlayAnimation( emerge_01 ); PauseAnimation(); DisableRendering();"
	create_state_2 = "EnableTargetable(); EnableRendering(); MakeCollidable();"
	create_state_3 = "EnableTargetable(); EnableRendering(); MakeCollidable();"
	on_transition_to_2 = "EnableTargetable(); EnableRendering(); MakeCollidable();"
}

Targetable
{
	targetable = false
}

Animated
{
	on_event_contact_for_spell_buff_01 = "AddEffectPack(Metadata/Effects/Spells/monsters_effects/act6/Abberath/Enraged.epk);"
	//Preloading AbberathJumpOut, created by PlayEffect
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act6/Abberath/AbberathJumpOut.ao"
}

Actor
{
	on_change_to_default = "RemoveEffectPack(Metadata/Effects/Spells/monsters_effects/act6/Abberath/Enraged.epk);"
	create_stance2 = "AddEffectPack(Metadata/Effects/Spells/monsters_effects/act6/Abberath/Enraged.epk);"
}

Render
{
	preload_buff_visual = "abberath_shaman_buff"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Abberath/Abberath"] = {
    name = "Abberath, the Cloven One",
    life = 14,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.8,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "Melee",
        "AbberathLeapSlam",
        "TriggerSpawnersAbberath2",
        "AbberathsFury",
        "AbberathMeteorUpheaval",
        "AbberathFireballCombo",
        "AbberathEmerge",
        "AbberathHide",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AbberathLeapSlam"] = {
    name = "Leap Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {-40, 15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggerSpawnersAbberath2"] = {
    name = "TriggerSpawnersAbberath2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "trigger_spawners_override_row",
        "trigger_spawners_max_count",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {16, 4, 200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AbberathsFury"] = {
    name = "AbberathsFury",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Fire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 6500, -70, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AbberathMeteorUpheaval"] = {
    name = "AbberathMeteorUpheaval",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Fire] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.93,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "upheaval_number_of_spikes",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 10, -70, levelRequirement = 47, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AbberathFireballCombo"] = {
    name = "AbberathFireballCombo",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Fire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.33,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -30, 9, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AbberathEmerge"] = {
    name = "AbberathEmerge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-33, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AbberathHide"] = {
    name = "AbberathHide",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster base type attack cast speed +% and damage -% final [33]
IdMonsterSpeedAndDamageFixupComplete
FamilyMonsterSpeedAndDamageFixup
Domainsмонстр (3)
GenerationTypeУникальный (3)
Req. level1
Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    Монстры дают повышенный на 250% опыт
    monster dropped item rarity +% [6000]
    IdMonsterQuestBossAct6
    FamilyMonsterActBoss
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 Global
  • monster dropped item rarity +% Min: 6000 Max: 6000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • monster no drops [1]
    IdMonsterNoDrops
    FamilyMonsterNoDrops
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster no drops Min: 1 Max: 1 Global
  • heal aura owner % max life on death [0]
    IdBossHealOnPlayerDeath
    FamilyBossHealOnPlayerDeath
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • heal aura owner % max life on death Min: 0 Max: 0 Global
  • heal_on_nearby_death
    Радиус: 120
    heal aura owner % max life on death [0]
    IdNothing
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Скорость атаки на 35% больше
    35% повышение скорости передвижения
    Дарует 125% от физического урона в виде дополнительного урона от огня
    80% уменьшение получаемого урона
    Скорость действий не может быть уменьшена ниже базового значения
    IdAbberathsFuryEnrageStance
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • base damage taken +% Min: -80 Max: -80 Global
  • base movement velocity +% Min: 35 Max: 35 Global
  • physical damage % to add as fire Min: 125 Max: 125 Global
  • active skill attack speed +% final Min: 35 Max: 35 Global
  • action speed cannot be reduced below base Min: 1 Max: 1 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire attack speed
    Абберат, Раздвоенный
    Зверь
    monster base type attack cast speed +% and damage -% final [33]
    Монстры дают повышенный на 250% опыт
    monster dropped item rarity +% [6000]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    heal aura owner % max life on death [0]
    Скорость атаки на 35% больше
    35% повышение скорости передвижения
    Дарует 125% от физического урона в виде дополнительного урона от огня
    80% уменьшение получаемого урона
    Скорость действий не может быть уменьшена ниже базового значения
    Abberath, the Cloven One
    SpectreN
    AreaВрата заключённых
    Tagsbeast, Чародейский, fire_affinity, goatman, has_one_hand_mace, has_one_handed_melee, humanoid, large_height, light_armour, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, red_blood
    Здоровье
    1400%
    Броня
    +100%
    Ailment Threshold
    1400%
    Сопротивление
    40 40 40 25
    Damage
    180%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Опыт
    200%
    Model Size
    130%
    Type
    Abberath
    Metadata
    Abberath2
    Уровень
    47
    Здоровье
    22,050
    Броня
    10,326
    Уклонение
    2,150
    Энерг. щит
    0
    Damage
    224
    Урон от чар
    224
    Точность
    124
    Attack Time
    1.995
    Опыт
    9,708
    Ailment Threshold
    22,050
    Chill
    70
    Shock
    70
    Brittle
    394
    Scorch
    70
    Sap
    193
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 179–269
    Шанс критического удара: 5%
    Attack Time: 1.995 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    AbberathsFury
    Spell, Damage, Fire
    Время применения: 2 сек.
    Перезарядка: 20 сек.
    Ваши удары не могут оглушать врагов
    Базовая длительность - 6.5 секунд(-ы)
    Наносит от 198.8 до 298.2 урона от огня
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-70]
    AbberathMeteorUpheaval
    Spell, Damage, Fire, Triggerable
    Время применения: 1.93 сек.
    Перезарядка: 8 сек.
    Наносит от 414.2 до 621.4 урона от огня
    Вызывает +10 взрыва(-ов)
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-70]
    AbberathFireballCombo
    Projectile, Spell, Damage, Fire
    Время применения: 2.33 сек.
    Перезарядка: 10 сек.
    Наносит от 422.5 до 633.8 урона от огня
    Базовый радиус - 0.9 м
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-30]
    projectile uses contact position [1]
    AbberathLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Наскок
    Base Damage: 179–269
    Шанс критического удара: 5%
    Attack Time: 1.995 сек.
    Перезарядка: 3 сек.
    Герой прыгает высоко вверх и приземляется в указанное место, наносит урон врагам своим оружием и отталкивает их. Враги, на которых приземлится герой, будут отброшены. Умение требует топор, булаву, скипетр, меч или посох. Нельзя усилить Градом ударов.
    Скорость атаки на 40% меньше
    Базовый радиус - 1.5 м
    cast time overrides attack duration [1]
    is area damage [1]
    AbberathHellfireBarrageA
    Spell, Triggerable
    Время применения: 2 сек.
    Перезарядка: 12 сек.
    Базовая длительность - 20 секунд(-ы)
    Наносит от 996.9 до 1102 урона от огня
    Выпускает дополнительных снарядов: 100
    active skill area of effect radius +% final [-25]
    alternate minion [1]
    firestorm use server effects [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-70]
    AbberathHellfireBarrageB
    Spell, Triggerable
    Время применения: 2 сек.
    Перезарядка: 12 сек.
    Базовая длительность - 20 секунд(-ы)
    Наносит от 996.9 до 1102 урона от огня
    Выпускает дополнительных снарядов: 100
    active skill area of effect radius +% final [-25]
    alternate minion [2]
    firestorm use server effects [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-70]
    AbberathHellfireBarrageC
    Spell, Triggerable
    Время применения: 2 сек.
    Перезарядка: 12 сек.
    Базовая длительность - 20 секунд(-ы)
    Наносит от 996.9 до 1102 урона от огня
    Выпускает дополнительных снарядов: 100
    active skill area of effect radius +% final [-25]
    alternate minion [3]
    firestorm use server effects [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-70]
    AbberathHellfireBarrageD
    Spell, Triggerable
    Время применения: 2 сек.
    Перезарядка: 12 сек.
    Базовая длительность - 20 секунд(-ы)
    Наносит от 996.9 до 1102 урона от огня
    Выпускает дополнительных снарядов: 100
    active skill area of effect radius +% final [-25]
    alternate minion [4]
    firestorm use server effects [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-70]
    AbberathHellfireBarrageE
    Spell, Triggerable
    Время применения: 2 сек.
    Перезарядка: 12 сек.
    Базовая длительность - 20 секунд(-ы)
    Наносит от 996.9 до 1102 урона от огня
    Выпускает дополнительных снарядов: 100
    active skill area of effect radius +% final [-25]
    alternate minion [5]
    firestorm use server effects [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-70]
    TriggerSpawnersAbberath1
    Triggerable
    active skill area of effect radius +% final [200]
    trigger spawners max count [6]
    trigger spawners override row [17]

    Object Type

    version 2
    extends "Metadata/Monsters/Goatman/Goatman"
    
    Actor
    {
    	actor = "Metadata/Monsters/Abberath/Abberath.act"
    	main_hand_unarmed_type = "One_Hand_Mace"
    }
    
    Life
    {
    	initial_life_percentage = 49
    }
    
    Transitionable
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Animated
    {
    	on_event_contact_for_spell_buff_01 = "AddEffectPack(Metadata/Effects/Spells/monsters_effects/act6/Abberath/Enraged.epk);"
    }
    
    Actor
    {
    	on_change_to_default = "RemoveEffectPack(Metadata/Effects/Spells/monsters_effects/act6/Abberath/Enraged.epk);"
    	create_stance2 = "AddEffectPack(Metadata/Effects/Spells/monsters_effects/act6/Abberath/Enraged.epk);"
    }
    
    Life
    {
    	on_death = "RemoveEffectPack(Metadata/Effects/Spells/monsters_effects/act6/Abberath/Enraged.epk); RemoveEffects();"
    	on_spawned_dead = "RemoveEffects();"
    }
    
    Render
    {
    	preload_buff_visual = "abberath_shaman_buff"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Abberath/Abberath2"] = {
        name = "Abberath, the Cloven One",
        life = 14,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "Melee",
            "AbberathLeapSlam",
            "TriggerSpawnersAbberath1",
            "AbberathHellfireBarrageA",
            "AbberathHellfireBarrageB",
            "AbberathHellfireBarrageC",
            "AbberathHellfireBarrageD",
            "AbberathHellfireBarrageE",
            "AbberathsFury",
            "AbberathMeteorUpheaval",
            "AbberathFireballCombo",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbberathLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {-40, 15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TriggerSpawnersAbberath1"] = {
        name = "TriggerSpawnersAbberath1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "trigger_spawners_override_row",
            "trigger_spawners_max_count",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {17, 6, 200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbberathHellfireBarrageA"] = {
        name = "AbberathHellfireBarrageA",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "number_of_additional_projectiles",
            "base_skill_effect_duration",
            "alternate_minion",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "firestorm_use_server_effects",
        },
        levels = {
            [1] = {1.8999999761581, 2.0999999046326, 100, 20000, 1, -70, -25, levelRequirement = 47, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbberathHellfireBarrageB"] = {
        name = "AbberathHellfireBarrageB",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "number_of_additional_projectiles",
            "base_skill_effect_duration",
            "alternate_minion",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "firestorm_use_server_effects",
        },
        levels = {
            [1] = {1.8999999761581, 2.0999999046326, 100, 20000, 2, -70, -25, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbberathHellfireBarrageC"] = {
        name = "AbberathHellfireBarrageC",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "number_of_additional_projectiles",
            "base_skill_effect_duration",
            "alternate_minion",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "firestorm_use_server_effects",
        },
        levels = {
            [1] = {1.8999999761581, 2.0999999046326, 100, 20000, 3, -70, -25, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbberathHellfireBarrageD"] = {
        name = "AbberathHellfireBarrageD",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "number_of_additional_projectiles",
            "base_skill_effect_duration",
            "alternate_minion",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "firestorm_use_server_effects",
        },
        levels = {
            [1] = {1.8999999761581, 2.0999999046326, 100, 20000, 4, -70, -25, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbberathHellfireBarrageE"] = {
        name = "AbberathHellfireBarrageE",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "number_of_additional_projectiles",
            "base_skill_effect_duration",
            "alternate_minion",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "firestorm_use_server_effects",
        },
        levels = {
            [1] = {1.8999999761581, 2.0999999046326, 100, 20000, 5, -70, -25, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbberathsFury"] = {
        name = "AbberathsFury",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Fire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 6500, -70, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbberathMeteorUpheaval"] = {
        name = "AbberathMeteorUpheaval",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Fire] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.93,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "upheaval_number_of_spikes",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, -70, levelRequirement = 47, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbberathFireballCombo"] = {
        name = "AbberathFireballCombo",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Fire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -30, 9, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    Монстры дают повышенный на 250% опыт
    monster dropped item rarity +% [6000]
    IdMonsterQuestBossAct6
    FamilyMonsterActBoss
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 Global
  • monster dropped item rarity +% Min: 6000 Max: 6000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • heal aura owner % max life on death [0]
    IdBossHealOnPlayerDeath
    FamilyBossHealOnPlayerDeath
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • heal aura owner % max life on death Min: 0 Max: 0 Global
  • heal_on_nearby_death
    Радиус: 120
    heal aura owner % max life on death [0]
    IdNothing
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Скорость атаки на 35% больше
    35% повышение скорости передвижения
    Дарует 125% от физического урона в виде дополнительного урона от огня
    80% уменьшение получаемого урона
    Скорость действий не может быть уменьшена ниже базового значения
    IdAbberathsFuryEnrageStance
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • base damage taken +% Min: -80 Max: -80 Global
  • base movement velocity +% Min: 35 Max: 35 Global
  • physical damage % to add as fire Min: 125 Max: 125 Global
  • active skill attack speed +% final Min: 35 Max: 35 Global
  • action speed cannot be reduced below base Min: 1 Max: 1 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire attack speed
    Абберат, Раздвоенный
    Зверь
    monster base type attack cast speed +% and damage -% final [33]
    Монстры дают повышенный на 250% опыт
    monster dropped item rarity +% [6000]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Скорость атаки на 35% больше
    35% повышение скорости передвижения
    Дарует 125% от физического урона в виде дополнительного урона от огня
    80% уменьшение получаемого урона
    Скорость действий не может быть уменьшена ниже базового значения
    Abberath, the Cloven One
    SpectreN
    Tagsbeast, Чародейский, fire_affinity, goatman, has_one_hand_mace, has_one_handed_melee, humanoid, light_armour, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, red_blood
    Здоровье
    1400%
    Броня
    +100%
    Ailment Threshold
    1400%
    Сопротивление
    40 40 40 25
    Damage
    180%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Опыт
    200%
    Model Size
    130%
    Type
    Abberath
    Metadata
    Abberath2Standalone
    Уровень
    68
    Здоровье
    90,067
    Броня
    57,580
    Уклонение
    4,739
    Энерг. щит
    0
    Damage
    672
    Урон от чар
    672
    Точность
    290
    Attack Time
    1.995
    Опыт
    20,510
    Ailment Threshold
    90,067
    Chill
    285
    Shock
    285
    Brittle
    1,611
    Scorch
    285
    Sap
    787
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 538–807
    Шанс критического удара: 5%
    Attack Time: 1.995 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    AbberathsFury
    Spell, Damage, Fire
    Время применения: 2 сек.
    Перезарядка: 20 сек.
    Ваши удары не могут оглушать врагов
    Базовая длительность - 6.5 секунд(-ы)
    Наносит от 453.1 до 679.6 урона от огня
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-70]
    AbberathMeteorUpheaval
    Spell, Damage, Fire, Triggerable
    Время применения: 1.93 сек.
    Перезарядка: 8 сек.
    Наносит от 943.9 до 1416 урона от огня
    Вызывает +10 взрыва(-ов)
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-70]
    AbberathFireballCombo
    Projectile, Spell, Damage, Fire
    Время применения: 2.33 сек.
    Перезарядка: 10 сек.
    Наносит от 962.8 до 1444 урона от огня
    Базовый радиус - 0.9 м
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-30]
    projectile uses contact position [1]
    AbberathLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Наскок
    Base Damage: 538–807
    Шанс критического удара: 5%
    Attack Time: 1.995 сек.
    Перезарядка: 3 сек.
    Герой прыгает высоко вверх и приземляется в указанное место, наносит урон врагам своим оружием и отталкивает их. Враги, на которых приземлится герой, будут отброшены. Умение требует топор, булаву, скипетр, меч или посох. Нельзя усилить Градом ударов.
    Скорость атаки на 40% меньше
    Базовый радиус - 1.5 м
    cast time overrides attack duration [1]
    is area damage [1]
    GTStandaloneAbberathHellfireBarrage
    Triggerable, Spell
    Время применения: 2 сек.
    Перезарядка: 12 сек.
    GSStandaloneAbberathHellfireBarrage
    Spell, Triggerable
    Время применения: 1 сек.
    Наносит от 2272 до 2511 урона от огня
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-70]

    Object Type

    version 2
    extends "Metadata/Monsters/Goatman/Goatman"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Actor
    {
    	actor = "Metadata/Monsters/Abberath/Abberath.act"
    	main_hand_unarmed_type = "One_Hand_Mace"
    }
    
    Transitionable
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Animated
    {
    	on_event_contact_for_spell_buff_01 = "AddEffectPack(Metadata/Effects/Spells/monsters_effects/act6/Abberath/Enraged.epk);"
    }
    
    Actor
    {
    	on_change_to_default = "RemoveEffectPack(Metadata/Effects/Spells/monsters_effects/act6/Abberath/Enraged.epk);"
    	create_stance2 = "AddEffectPack(Metadata/Effects/Spells/monsters_effects/act6/Abberath/Enraged.epk);"
    }
    
    Life
    {
    	on_death = "RemoveEffectPack(Metadata/Effects/Spells/monsters_effects/act6/Abberath/Enraged.epk); RemoveEffects();"
    	on_spawned_dead = "RemoveEffects();"
    }
    
    Render
    {
    	preload_buff_visual = "abberath_shaman_buff"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Abberath/Abberath2Standalone"] = {
        name = "Abberath, the Cloven One",
        life = 14,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "Melee",
            "AbberathLeapSlam",
            "AbberathsFury",
            "AbberathMeteorUpheaval",
            "AbberathFireballCombo",
            "GSStandaloneAbberathHellfireBarrage",
            "GTStandaloneAbberathHellfireBarrage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbberathLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {-40, 15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbberathsFury"] = {
        name = "AbberathsFury",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Fire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 6500, -70, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbberathMeteorUpheaval"] = {
        name = "AbberathMeteorUpheaval",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Fire] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.93,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "upheaval_number_of_spikes",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, -70, levelRequirement = 47, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbberathFireballCombo"] = {
        name = "AbberathFireballCombo",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Fire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -30, 9, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSStandaloneAbberathHellfireBarrage"] = {
        name = "GSStandaloneAbberathHellfireBarrage",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {1.8999999761581, 2.0999999046326, -70, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTStandaloneAbberathHellfireBarrage"] = {
        name = "GTStandaloneAbberathHellfireBarrage",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    Монстры дают повышенный на 250% опыт
    monster dropped item rarity +% [6000]
    IdMonsterQuestBossAct6
    FamilyMonsterActBoss
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 Global
  • monster dropped item rarity +% Min: 6000 Max: 6000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • IdNothing
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Скорость атаки на 35% больше
    35% повышение скорости передвижения
    Дарует 125% от физического урона в виде дополнительного урона от огня
    80% уменьшение получаемого урона
    Скорость действий не может быть уменьшена ниже базового значения
    IdAbberathsFuryEnrageStance
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • base damage taken +% Min: -80 Max: -80 Global
  • base movement velocity +% Min: 35 Max: 35 Global
  • physical damage % to add as fire Min: 125 Max: 125 Global
  • active skill attack speed +% final Min: 35 Max: 35 Global
  • action speed cannot be reduced below base Min: 1 Max: 1 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire attack speed
    Edit

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