艾贝拉斯
野兽
区域: 监狱大门
monster base type attack cast speed +% and damage -% final [33]
怪物提供的经验值提高 250%
掉落的物品稀有度提高 6000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster no drops [1]
heal aura owner % max life on death [0]
怪物提供的经验值提高 250%
掉落的物品稀有度提高 6000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster no drops [1]
heal aura owner % max life on death [0]
攻击速度总增 35%
移动速度加快 35%
获得额外火焰伤害, 其数值等同于物理伤害的 125%
承受伤害降低 80%
你的行动速度无法被减速至基础以下
移动速度加快 35%
获得额外火焰伤害, 其数值等同于物理伤害的 125%
承受伤害降低 80%
你的行动速度无法被减速至基础以下
Abberath, the Cloven One
幽魂 | N |
---|---|
地区 | 监狱大门 |
标签 | beast, 施法, fire_affinity, goatman, has_one_hand_mace, has_one_handed_melee, humanoid, large_height, light_armour, mammal_beast, medium_movement, melee, physical_affinity, ranged, red_blood |
生命
1400%
异常状态临界值
1400%
抗性
40 40 40 25
伤害
180%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 10
攻击间隔
1.995 秒
伤害分布
±20%
经验值
200%
Model Size
130%
类型
Abberath
Metadata
Abberath
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
47
生命
22,050
护甲
5,163
闪避值
2,150
能量护盾
0
伤害
224
法术伤害
224
命中
124
攻击间隔
1.995
经验值
9,708
异常状态临界值
22,050
冰缓
70
Shock
70
Brittle
394
Scorch
70
Sap
193
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 179–269
暴击几率: 5%
攻击间隔: 1.995 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
AbberathsFury
法术, 伤害, 火焰
施放间隔: 2 秒
冷却时间: 20 秒
你的击中不能眩晕敌人
基础持续时间为 6.5 秒
造成 198.8 - 298.2 火焰伤害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
基础持续时间为 6.5 秒
造成 198.8 - 298.2 火焰伤害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
AbberathMeteorUpheaval
法术, 伤害, 火焰, 可触发
施放间隔: 1.93 秒
冷却时间: 8 秒
造成 414.2 - 621.4 火焰伤害
导致 +10 次爆发
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
导致 +10 次爆发
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
AbberathFireballCombo
投射物, 法术, 伤害, 火焰
施放间隔: 2.33 秒
冷却时间: 10 秒
造成 422.5 - 633.8 火焰伤害
基础范围为 0.9 米
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-30]
projectile uses contact position [1]
基础范围为 0.9 米
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-30]
projectile uses contact position [1]
AbberathEmerge
攻击, 近战, 位移, 范围, 伤害
基本伤害: 179–269
暴击几率: 5%
攻击间隔: 1.995 秒
冷却时间: 5 秒
伤害总降 33%
is area damage [1]
is area damage [1]
AbberathHide
攻击, 近战, 位移, 范围, 伤害
基本伤害: 179–269
暴击几率: 5%
攻击间隔: 1.995 秒
冷却时间: 5 秒
is area damage [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
TriggerSpawnersAbberath2
可触发
active skill area of effect radius +% final [200]
trigger spawners max count [4]
trigger spawners override row [16]
trigger spawners max count [4]
trigger spawners override row [16]
AbberathLeapSlam
攻击, 范围, 近战, 位移, 快行, Slam, 图腾技能
跃击
基本伤害: 179–269
暴击几率: 5%
攻击间隔: 1.995 秒
冷却时间: 3 秒
一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧类、锤类、短杖、剑类或长杖。
攻击速度总降 40%
基础范围为 1.5 米
cast time overrides attack duration [1]
is area damage [1]
基础范围为 1.5 米
cast time overrides attack duration [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Goatman/Goatman" Actor { actor = "Metadata/Monsters/Abberath/Abberath.act" main_hand_unarmed_type = "One_Hand_Mace" } Positioned { blocking = false } Transitionable { num_states = 3 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { create_state_1 = "PlayAnimation( emerge_01 ); PauseAnimation(); DisableRendering();" create_state_2 = "EnableTargetable(); EnableRendering(); MakeCollidable();" create_state_3 = "EnableTargetable(); EnableRendering(); MakeCollidable();" on_transition_to_2 = "EnableTargetable(); EnableRendering(); MakeCollidable();" } Targetable { targetable = false } Animated { on_event_contact_for_spell_buff_01 = "AddEffectPack(Metadata/Effects/Spells/monsters_effects/act6/Abberath/Enraged.epk);" //Preloading AbberathJumpOut, created by PlayEffect preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act6/Abberath/AbberathJumpOut.ao" } Actor { on_change_to_default = "RemoveEffectPack(Metadata/Effects/Spells/monsters_effects/act6/Abberath/Enraged.epk);" create_stance2 = "AddEffectPack(Metadata/Effects/Spells/monsters_effects/act6/Abberath/Enraged.epk);" } Render { preload_buff_visual = "abberath_shaman_buff" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Abberath/Abberath"] = { name = "Abberath, the Cloven One", life = 14, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.8, damageSpread = 0.2, attackTime = 1.995, attackRange = 10, accuracy = 1, skillList = { "Melee", "AbberathLeapSlam", "TriggerSpawnersAbberath2", "AbberathsFury", "AbberathMeteorUpheaval", "AbberathFireballCombo", "AbberathEmerge", "AbberathHide", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AbberathLeapSlam"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {-40, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerSpawnersAbberath2"] = { name = "TriggerSpawnersAbberath2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "trigger_spawners_override_row", "trigger_spawners_max_count", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {16, 4, 200, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AbberathsFury"] = { name = "AbberathsFury", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Fire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 6500, -70, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AbberathMeteorUpheaval"] = { name = "AbberathMeteorUpheaval", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.93, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "upheaval_number_of_spikes", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10, -70, levelRequirement = 47, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AbberathFireballCombo"] = { name = "AbberathFireballCombo", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Fire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_base_area_of_effect_radius", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -30, 9, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AbberathEmerge"] = { name = "AbberathEmerge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Area] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {-33, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AbberathHide"] = { name = "AbberathHide", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Area] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
怪物提供的经验值提高 250%
掉落的物品稀有度提高 6000%
Id | MonsterQuestBossAct6 |
---|---|
Family | MonsterActBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
monster no drops [1]
Id | MonsterNoDrops |
---|---|
Family | MonsterNoDrops |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
heal aura owner % max life on death [0]
Id | BossHealOnPlayerDeath |
---|---|
Family | BossHealOnPlayerDeath |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
heal_on_nearby_death
范围: 120
heal aura owner % max life on death [0]
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
攻击速度总增 35%
移动速度加快 35%
获得额外火焰伤害, 其数值等同于物理伤害的 125%
承受伤害降低 80%
你的行动速度无法被减速至基础以下
Id | AbberathsFuryEnrageStance |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire attack speed |
Abberath, the Cloven One
野兽
monster base type attack cast speed +% and damage -% final [33]
怪物提供的经验值提高 250%
掉落的物品稀有度提高 6000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster no drops [1]
heal aura owner % max life on death [0]
怪物提供的经验值提高 250%
掉落的物品稀有度提高 6000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster no drops [1]
heal aura owner % max life on death [0]
攻击速度总增 35%
移动速度加快 35%
获得额外火焰伤害, 其数值等同于物理伤害的 125%
承受伤害降低 80%
你的行动速度无法被减速至基础以下
移动速度加快 35%
获得额外火焰伤害, 其数值等同于物理伤害的 125%
承受伤害降低 80%
你的行动速度无法被减速至基础以下
幽魂 | N |
---|---|
标签 | beast, 施法, fire_affinity, goatman, has_one_hand_mace, has_one_handed_melee, humanoid, large_height, light_armour, mammal_beast, medium_movement, melee, physical_affinity, ranged, red_blood |
生命
1400%
异常状态临界值
1400%
抗性
40 40 40 25
伤害
180%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 10
攻击间隔
1.995 秒
伤害分布
±20%
经验值
200%
Model Size
130%
类型
Abberath
Metadata
AbberathGauntlet
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
90,067
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
672
法术伤害
672
命中
290
攻击间隔
1.995
经验值
20,510
异常状态临界值
90,067
冰缓
285
Shock
285
Brittle
1,611
Scorch
285
Sap
787
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 538–807
暴击几率: 5%
攻击间隔: 1.995 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
AbberathsFury
法术, 伤害, 火焰
施放间隔: 2 秒
冷却时间: 20 秒
你的击中不能眩晕敌人
基础持续时间为 6.5 秒
造成 453.1 - 679.6 火焰伤害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
基础持续时间为 6.5 秒
造成 453.1 - 679.6 火焰伤害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
AbberathMeteorUpheaval
法术, 伤害, 火焰, 可触发
施放间隔: 1.93 秒
冷却时间: 8 秒
造成 943.9 - 1416 火焰伤害
导致 +10 次爆发
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
导致 +10 次爆发
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
AbberathFireballCombo
投射物, 法术, 伤害, 火焰
施放间隔: 2.33 秒
冷却时间: 10 秒
造成 962.8 - 1444 火焰伤害
基础范围为 0.9 米
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-30]
projectile uses contact position [1]
基础范围为 0.9 米
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-30]
projectile uses contact position [1]
AbberathEmerge
攻击, 近战, 位移, 范围, 伤害
基本伤害: 538–807
暴击几率: 5%
攻击间隔: 1.995 秒
冷却时间: 5 秒
伤害总降 33%
is area damage [1]
is area damage [1]
AbberathHide
攻击, 近战, 位移, 范围, 伤害
基本伤害: 538–807
暴击几率: 5%
攻击间隔: 1.995 秒
冷却时间: 5 秒
is area damage [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
TriggerSpawnersAbberath2
可触发
active skill area of effect radius +% final [200]
trigger spawners max count [4]
trigger spawners override row [16]
trigger spawners max count [4]
trigger spawners override row [16]
AbberathLeapSlam
攻击, 范围, 近战, 位移, 快行, Slam, 图腾技能
跃击
基本伤害: 538–807
暴击几率: 5%
攻击间隔: 1.995 秒
冷却时间: 3 秒
一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧类、锤类、短杖、剑类或长杖。
攻击速度总降 40%
基础范围为 1.5 米
cast time overrides attack duration [1]
is area damage [1]
基础范围为 1.5 米
cast time overrides attack duration [1]
is area damage [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/Abberath/AbberathGauntlet"] = { name = "Abberath, the Cloven One", life = 14, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.8, damageSpread = 0.2, attackTime = 1.995, attackRange = 10, accuracy = 1, skillList = { "Melee", "AbberathLeapSlam", "TriggerSpawnersAbberath2", "AbberathsFury", "AbberathMeteorUpheaval", "AbberathFireballCombo", "AbberathEmerge", "AbberathHide", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AbberathLeapSlam"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {-40, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerSpawnersAbberath2"] = { name = "TriggerSpawnersAbberath2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "trigger_spawners_override_row", "trigger_spawners_max_count", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {16, 4, 200, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AbberathsFury"] = { name = "AbberathsFury", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Fire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 6500, -70, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AbberathMeteorUpheaval"] = { name = "AbberathMeteorUpheaval", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.93, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "upheaval_number_of_spikes", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10, -70, levelRequirement = 47, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AbberathFireballCombo"] = { name = "AbberathFireballCombo", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Fire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_base_area_of_effect_radius", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -30, 9, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AbberathEmerge"] = { name = "AbberathEmerge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Area] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {-33, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AbberathHide"] = { name = "AbberathHide", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Area] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
怪物提供的经验值提高 250%
掉落的物品稀有度提高 6000%
Id | MonsterQuestBossAct6 |
---|---|
Family | MonsterActBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
monster no drops [1]
Id | MonsterNoDrops |
---|---|
Family | MonsterNoDrops |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
heal aura owner % max life on death [0]
Id | BossHealOnPlayerDeath |
---|---|
Family | BossHealOnPlayerDeath |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
heal_on_nearby_death
范围: 120
heal aura owner % max life on death [0]
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
攻击速度总增 35%
移动速度加快 35%
获得额外火焰伤害, 其数值等同于物理伤害的 125%
承受伤害降低 80%
你的行动速度无法被减速至基础以下
Id | AbberathsFuryEnrageStance |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire attack speed |
割裂者艾贝拉斯
野兽
区域: 监狱大门
monster base type attack cast speed +% and damage -% final [33]
怪物提供的经验值提高 250%
掉落的物品稀有度提高 6000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
怪物提供的经验值提高 250%
掉落的物品稀有度提高 6000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
攻击速度总增 35%
移动速度加快 35%
获得额外火焰伤害, 其数值等同于物理伤害的 125%
承受伤害降低 80%
你的行动速度无法被减速至基础以下
移动速度加快 35%
获得额外火焰伤害, 其数值等同于物理伤害的 125%
承受伤害降低 80%
你的行动速度无法被减速至基础以下
Abberath, the Cloven One
幽魂 | N |
---|---|
地区 | 监狱大门 |
标签 | beast, 施法, fire_affinity, goatman, has_one_hand_mace, has_one_handed_melee, humanoid, large_height, light_armour, mammal_beast, medium_movement, melee, physical_affinity, ranged, red_blood |
生命
1400%
异常状态临界值
1400%
抗性
40 40 40 25
伤害
180%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 10
攻击间隔
1.995 秒
伤害分布
±20%
经验值
200%
Model Size
130%
类型
Abberath
Metadata
Abberath2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
47
生命
22,050
护甲
5,163
闪避值
2,150
能量护盾
0
伤害
224
法术伤害
224
命中
124
攻击间隔
1.995
经验值
9,708
异常状态临界值
22,050
冰缓
70
Shock
70
Brittle
394
Scorch
70
Sap
193
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 179–269
暴击几率: 5%
攻击间隔: 1.995 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
AbberathsFury
法术, 伤害, 火焰
施放间隔: 2 秒
冷却时间: 20 秒
你的击中不能眩晕敌人
基础持续时间为 6.5 秒
造成 198.8 - 298.2 火焰伤害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
基础持续时间为 6.5 秒
造成 198.8 - 298.2 火焰伤害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
AbberathMeteorUpheaval
法术, 伤害, 火焰, 可触发
施放间隔: 1.93 秒
冷却时间: 8 秒
造成 414.2 - 621.4 火焰伤害
导致 +10 次爆发
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
导致 +10 次爆发
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
AbberathFireballCombo
投射物, 法术, 伤害, 火焰
施放间隔: 2.33 秒
冷却时间: 10 秒
造成 422.5 - 633.8 火焰伤害
基础范围为 0.9 米
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-30]
projectile uses contact position [1]
基础范围为 0.9 米
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-30]
projectile uses contact position [1]
AbberathLeapSlam
攻击, 范围, 近战, 位移, 快行, Slam, 图腾技能
跃击
基本伤害: 179–269
暴击几率: 5%
攻击间隔: 1.995 秒
冷却时间: 3 秒
一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧类、锤类、短杖、剑类或长杖。
攻击速度总降 40%
基础范围为 1.5 米
cast time overrides attack duration [1]
is area damage [1]
基础范围为 1.5 米
cast time overrides attack duration [1]
is area damage [1]
AbberathHellfireBarrageA
法术, 可触发
施放间隔: 2 秒
冷却时间: 12 秒
基础持续时间为 20 秒
造成 996.9 - 1102 火焰伤害
额外发射 100 个投射物
active skill area of effect radius +% final [-25]
alternate minion [1]
firestorm use server effects [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
造成 996.9 - 1102 火焰伤害
额外发射 100 个投射物
active skill area of effect radius +% final [-25]
alternate minion [1]
firestorm use server effects [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
AbberathHellfireBarrageB
法术, 可触发
施放间隔: 2 秒
冷却时间: 12 秒
基础持续时间为 20 秒
造成 996.9 - 1102 火焰伤害
额外发射 100 个投射物
active skill area of effect radius +% final [-25]
alternate minion [2]
firestorm use server effects [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
造成 996.9 - 1102 火焰伤害
额外发射 100 个投射物
active skill area of effect radius +% final [-25]
alternate minion [2]
firestorm use server effects [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
AbberathHellfireBarrageC
法术, 可触发
施放间隔: 2 秒
冷却时间: 12 秒
基础持续时间为 20 秒
造成 996.9 - 1102 火焰伤害
额外发射 100 个投射物
active skill area of effect radius +% final [-25]
alternate minion [3]
firestorm use server effects [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
造成 996.9 - 1102 火焰伤害
额外发射 100 个投射物
active skill area of effect radius +% final [-25]
alternate minion [3]
firestorm use server effects [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
AbberathHellfireBarrageD
法术, 可触发
施放间隔: 2 秒
冷却时间: 12 秒
基础持续时间为 20 秒
造成 996.9 - 1102 火焰伤害
额外发射 100 个投射物
active skill area of effect radius +% final [-25]
alternate minion [4]
firestorm use server effects [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
造成 996.9 - 1102 火焰伤害
额外发射 100 个投射物
active skill area of effect radius +% final [-25]
alternate minion [4]
firestorm use server effects [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
AbberathHellfireBarrageE
法术, 可触发
施放间隔: 2 秒
冷却时间: 12 秒
基础持续时间为 20 秒
造成 996.9 - 1102 火焰伤害
额外发射 100 个投射物
active skill area of effect radius +% final [-25]
alternate minion [5]
firestorm use server effects [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
造成 996.9 - 1102 火焰伤害
额外发射 100 个投射物
active skill area of effect radius +% final [-25]
alternate minion [5]
firestorm use server effects [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
TriggerSpawnersAbberath1
可触发
active skill area of effect radius +% final [200]
trigger spawners max count [6]
trigger spawners override row [17]
trigger spawners max count [6]
trigger spawners override row [17]
Object Type
version 2 extends "Metadata/Monsters/Goatman/Goatman" Actor { actor = "Metadata/Monsters/Abberath/Abberath.act" main_hand_unarmed_type = "One_Hand_Mace" } Life { initial_life_percentage = 49 } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { on_event_contact_for_spell_buff_01 = "AddEffectPack(Metadata/Effects/Spells/monsters_effects/act6/Abberath/Enraged.epk);" } Actor { on_change_to_default = "RemoveEffectPack(Metadata/Effects/Spells/monsters_effects/act6/Abberath/Enraged.epk);" create_stance2 = "AddEffectPack(Metadata/Effects/Spells/monsters_effects/act6/Abberath/Enraged.epk);" } Life { on_death = "RemoveEffectPack(Metadata/Effects/Spells/monsters_effects/act6/Abberath/Enraged.epk); RemoveEffects();" on_spawned_dead = "RemoveEffects();" } Render { preload_buff_visual = "abberath_shaman_buff" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Abberath/Abberath2"] = { name = "Abberath, the Cloven One", life = 14, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.8, damageSpread = 0.2, attackTime = 1.995, attackRange = 10, accuracy = 1, skillList = { "Melee", "AbberathLeapSlam", "TriggerSpawnersAbberath1", "AbberathHellfireBarrageA", "AbberathHellfireBarrageB", "AbberathHellfireBarrageC", "AbberathHellfireBarrageD", "AbberathHellfireBarrageE", "AbberathsFury", "AbberathMeteorUpheaval", "AbberathFireballCombo", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AbberathLeapSlam"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {-40, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerSpawnersAbberath1"] = { name = "TriggerSpawnersAbberath1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "trigger_spawners_override_row", "trigger_spawners_max_count", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {17, 6, 200, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AbberathHellfireBarrageA"] = { name = "AbberathHellfireBarrageA", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "number_of_additional_projectiles", "base_skill_effect_duration", "alternate_minion", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "firestorm_use_server_effects", }, levels = { [1] = {1.8999999761581, 2.0999999046326, 100, 20000, 1, -70, -25, levelRequirement = 47, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AbberathHellfireBarrageB"] = { name = "AbberathHellfireBarrageB", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "number_of_additional_projectiles", "base_skill_effect_duration", "alternate_minion", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "firestorm_use_server_effects", }, levels = { [1] = {1.8999999761581, 2.0999999046326, 100, 20000, 2, -70, -25, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AbberathHellfireBarrageC"] = { name = "AbberathHellfireBarrageC", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "number_of_additional_projectiles", "base_skill_effect_duration", "alternate_minion", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "firestorm_use_server_effects", }, levels = { [1] = {1.8999999761581, 2.0999999046326, 100, 20000, 3, -70, -25, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AbberathHellfireBarrageD"] = { name = "AbberathHellfireBarrageD", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "number_of_additional_projectiles", "base_skill_effect_duration", "alternate_minion", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "firestorm_use_server_effects", }, levels = { [1] = {1.8999999761581, 2.0999999046326, 100, 20000, 4, -70, -25, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AbberathHellfireBarrageE"] = { name = "AbberathHellfireBarrageE", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "number_of_additional_projectiles", "base_skill_effect_duration", "alternate_minion", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "firestorm_use_server_effects", }, levels = { [1] = {1.8999999761581, 2.0999999046326, 100, 20000, 5, -70, -25, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AbberathsFury"] = { name = "AbberathsFury", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Fire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 6500, -70, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AbberathMeteorUpheaval"] = { name = "AbberathMeteorUpheaval", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.93, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "upheaval_number_of_spikes", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10, -70, levelRequirement = 47, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AbberathFireballCombo"] = { name = "AbberathFireballCombo", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Fire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_base_area_of_effect_radius", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -30, 9, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
怪物提供的经验值提高 250%
掉落的物品稀有度提高 6000%
Id | MonsterQuestBossAct6 |
---|---|
Family | MonsterActBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
heal aura owner % max life on death [0]
Id | BossHealOnPlayerDeath |
---|---|
Family | BossHealOnPlayerDeath |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
heal_on_nearby_death
范围: 120
heal aura owner % max life on death [0]
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
攻击速度总增 35%
移动速度加快 35%
获得额外火焰伤害, 其数值等同于物理伤害的 125%
承受伤害降低 80%
你的行动速度无法被减速至基础以下
Id | AbberathsFuryEnrageStance |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire attack speed |
Abberath, the Cloven One
野兽
monster base type attack cast speed +% and damage -% final [33]
怪物提供的经验值提高 250%
掉落的物品稀有度提高 6000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
怪物提供的经验值提高 250%
掉落的物品稀有度提高 6000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
攻击速度总增 35%
移动速度加快 35%
获得额外火焰伤害, 其数值等同于物理伤害的 125%
承受伤害降低 80%
你的行动速度无法被减速至基础以下
移动速度加快 35%
获得额外火焰伤害, 其数值等同于物理伤害的 125%
承受伤害降低 80%
你的行动速度无法被减速至基础以下
幽魂 | N |
---|---|
标签 | beast, 施法, fire_affinity, goatman, has_one_hand_mace, has_one_handed_melee, humanoid, large_height, light_armour, mammal_beast, medium_movement, melee, physical_affinity, ranged, red_blood |
生命
1400%
异常状态临界值
1400%
抗性
40 40 40 25
伤害
180%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 10
攻击间隔
1.995 秒
伤害分布
±20%
经验值
200%
Model Size
130%
类型
Abberath
Metadata
Abberath2Gauntlet
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
90,067
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
672
法术伤害
672
命中
290
攻击间隔
1.995
经验值
20,510
异常状态临界值
90,067
冰缓
285
Shock
285
Brittle
1,611
Scorch
285
Sap
787
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 538–807
暴击几率: 5%
攻击间隔: 1.995 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
AbberathsFury
法术, 伤害, 火焰
施放间隔: 2 秒
冷却时间: 20 秒
你的击中不能眩晕敌人
基础持续时间为 6.5 秒
造成 453.1 - 679.6 火焰伤害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
基础持续时间为 6.5 秒
造成 453.1 - 679.6 火焰伤害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
AbberathMeteorUpheaval
法术, 伤害, 火焰, 可触发
施放间隔: 1.93 秒
冷却时间: 8 秒
造成 943.9 - 1416 火焰伤害
导致 +10 次爆发
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
导致 +10 次爆发
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
AbberathFireballCombo
投射物, 法术, 伤害, 火焰
施放间隔: 2.33 秒
冷却时间: 10 秒
造成 962.8 - 1444 火焰伤害
基础范围为 0.9 米
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-30]
projectile uses contact position [1]
基础范围为 0.9 米
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-30]
projectile uses contact position [1]
AbberathLeapSlam
攻击, 范围, 近战, 位移, 快行, Slam, 图腾技能
跃击
基本伤害: 538–807
暴击几率: 5%
攻击间隔: 1.995 秒
冷却时间: 3 秒
一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧类、锤类、短杖、剑类或长杖。
攻击速度总降 40%
基础范围为 1.5 米
cast time overrides attack duration [1]
is area damage [1]
基础范围为 1.5 米
cast time overrides attack duration [1]
is area damage [1]
AbberathHellfireBarrageA
法术, 可触发
施放间隔: 2 秒
冷却时间: 12 秒
基础持续时间为 20 秒
造成 2272 - 2511 火焰伤害
额外发射 100 个投射物
active skill area of effect radius +% final [-25]
alternate minion [1]
firestorm use server effects [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
造成 2272 - 2511 火焰伤害
额外发射 100 个投射物
active skill area of effect radius +% final [-25]
alternate minion [1]
firestorm use server effects [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
AbberathHellfireBarrageB
法术, 可触发
施放间隔: 2 秒
冷却时间: 12 秒
基础持续时间为 20 秒
造成 2272 - 2511 火焰伤害
额外发射 100 个投射物
active skill area of effect radius +% final [-25]
alternate minion [2]
firestorm use server effects [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
造成 2272 - 2511 火焰伤害
额外发射 100 个投射物
active skill area of effect radius +% final [-25]
alternate minion [2]
firestorm use server effects [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
AbberathHellfireBarrageC
法术, 可触发
施放间隔: 2 秒
冷却时间: 12 秒
基础持续时间为 20 秒
造成 2272 - 2511 火焰伤害
额外发射 100 个投射物
active skill area of effect radius +% final [-25]
alternate minion [3]
firestorm use server effects [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
造成 2272 - 2511 火焰伤害
额外发射 100 个投射物
active skill area of effect radius +% final [-25]
alternate minion [3]
firestorm use server effects [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
AbberathHellfireBarrageD
法术, 可触发
施放间隔: 2 秒
冷却时间: 12 秒
基础持续时间为 20 秒
造成 2272 - 2511 火焰伤害
额外发射 100 个投射物
active skill area of effect radius +% final [-25]
alternate minion [4]
firestorm use server effects [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
造成 2272 - 2511 火焰伤害
额外发射 100 个投射物
active skill area of effect radius +% final [-25]
alternate minion [4]
firestorm use server effects [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
AbberathHellfireBarrageE
法术, 可触发
施放间隔: 2 秒
冷却时间: 12 秒
基础持续时间为 20 秒
造成 2272 - 2511 火焰伤害
额外发射 100 个投射物
active skill area of effect radius +% final [-25]
alternate minion [5]
firestorm use server effects [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
造成 2272 - 2511 火焰伤害
额外发射 100 个投射物
active skill area of effect radius +% final [-25]
alternate minion [5]
firestorm use server effects [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
TriggerSpawnersAbberath1
可触发
active skill area of effect radius +% final [200]
trigger spawners max count [6]
trigger spawners override row [17]
trigger spawners max count [6]
trigger spawners override row [17]
Object Type
version 2 extends "Metadata/Monsters/Goatman/Goatman" Actor { actor = "Metadata/Monsters/Abberath/Abberath.act" main_hand_unarmed_type = "One_Hand_Mace" } Life { initial_life_percentage = 49 } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { on_event_contact_for_spell_buff_01 = "AddEffectPack(Metadata/Effects/Spells/monsters_effects/act6/Abberath/Enraged.epk);" } Actor { on_change_to_default = "RemoveEffectPack(Metadata/Effects/Spells/monsters_effects/act6/Abberath/Enraged.epk);" create_stance2 = "AddEffectPack(Metadata/Effects/Spells/monsters_effects/act6/Abberath/Enraged.epk);" } Life { on_death = "RemoveEffectPack(Metadata/Effects/Spells/monsters_effects/act6/Abberath/Enraged.epk); RemoveEffects();" on_spawned_dead = "RemoveEffects();" } Render { preload_buff_visual = "abberath_shaman_buff" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Abberath/Abberath2Gauntlet"] = { name = "Abberath, the Cloven One", life = 14, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.8, damageSpread = 0.2, attackTime = 1.995, attackRange = 10, accuracy = 1, skillList = { "Melee", "AbberathLeapSlam", "TriggerSpawnersAbberath1", "AbberathHellfireBarrageA", "AbberathHellfireBarrageB", "AbberathHellfireBarrageC", "AbberathHellfireBarrageD", "AbberathHellfireBarrageE", "AbberathsFury", "AbberathMeteorUpheaval", "AbberathFireballCombo", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AbberathLeapSlam"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {-40, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerSpawnersAbberath1"] = { name = "TriggerSpawnersAbberath1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "trigger_spawners_override_row", "trigger_spawners_max_count", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {17, 6, 200, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AbberathHellfireBarrageA"] = { name = "AbberathHellfireBarrageA", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "number_of_additional_projectiles", "base_skill_effect_duration", "alternate_minion", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "firestorm_use_server_effects", }, levels = { [1] = {1.8999999761581, 2.0999999046326, 100, 20000, 1, -70, -25, levelRequirement = 47, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AbberathHellfireBarrageB"] = { name = "AbberathHellfireBarrageB", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "number_of_additional_projectiles", "base_skill_effect_duration", "alternate_minion", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "firestorm_use_server_effects", }, levels = { [1] = {1.8999999761581, 2.0999999046326, 100, 20000, 2, -70, -25, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AbberathHellfireBarrageC"] = { name = "AbberathHellfireBarrageC", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "number_of_additional_projectiles", "base_skill_effect_duration", "alternate_minion", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "firestorm_use_server_effects", }, levels = { [1] = {1.8999999761581, 2.0999999046326, 100, 20000, 3, -70, -25, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AbberathHellfireBarrageD"] = { name = "AbberathHellfireBarrageD", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "number_of_additional_projectiles", "base_skill_effect_duration", "alternate_minion", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "firestorm_use_server_effects", }, levels = { [1] = {1.8999999761581, 2.0999999046326, 100, 20000, 4, -70, -25, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AbberathHellfireBarrageE"] = { name = "AbberathHellfireBarrageE", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "number_of_additional_projectiles", "base_skill_effect_duration", "alternate_minion", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "firestorm_use_server_effects", }, levels = { [1] = {1.8999999761581, 2.0999999046326, 100, 20000, 5, -70, -25, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AbberathsFury"] = { name = "AbberathsFury", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Fire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 6500, -70, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AbberathMeteorUpheaval"] = { name = "AbberathMeteorUpheaval", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.93, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "upheaval_number_of_spikes", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10, -70, levelRequirement = 47, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AbberathFireballCombo"] = { name = "AbberathFireballCombo", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Fire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_base_area_of_effect_radius", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -30, 9, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
怪物提供的经验值提高 250%
掉落的物品稀有度提高 6000%
Id | MonsterQuestBossAct6 |
---|---|
Family | MonsterActBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
heal aura owner % max life on death [0]
Id | BossHealOnPlayerDeath |
---|---|
Family | BossHealOnPlayerDeath |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
heal_on_nearby_death
范围: 120
heal aura owner % max life on death [0]
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
攻击速度总增 35%
移动速度加快 35%
获得额外火焰伤害, 其数值等同于物理伤害的 125%
承受伤害降低 80%
你的行动速度无法被减速至基础以下
Id | AbberathsFuryEnrageStance |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire attack speed |
割裂者艾贝拉斯
野兽
monster base type attack cast speed +% and damage -% final [33]
怪物提供的经验值提高 250%
掉落的物品稀有度提高 6000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
怪物提供的经验值提高 250%
掉落的物品稀有度提高 6000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
攻击速度总增 35%
移动速度加快 35%
获得额外火焰伤害, 其数值等同于物理伤害的 125%
承受伤害降低 80%
你的行动速度无法被减速至基础以下
移动速度加快 35%
获得额外火焰伤害, 其数值等同于物理伤害的 125%
承受伤害降低 80%
你的行动速度无法被减速至基础以下
Abberath, the Cloven One
幽魂 | N |
---|---|
标签 | beast, 施法, fire_affinity, goatman, has_one_hand_mace, has_one_handed_melee, humanoid, light_armour, mammal_beast, medium_movement, melee, physical_affinity, ranged, red_blood |
生命
1400%
异常状态临界值
1400%
抗性
40 40 40 25
伤害
180%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 10
攻击间隔
1.995 秒
伤害分布
±20%
经验值
200%
Model Size
130%
类型
Abberath
Metadata
Abberath2Standalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
90,067
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
672
法术伤害
672
命中
290
攻击间隔
1.995
经验值
20,510
异常状态临界值
90,067
冰缓
285
Shock
285
Brittle
1,611
Scorch
285
Sap
787
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 538–807
暴击几率: 5%
攻击间隔: 1.995 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
AbberathsFury
法术, 伤害, 火焰
施放间隔: 2 秒
冷却时间: 20 秒
你的击中不能眩晕敌人
基础持续时间为 6.5 秒
造成 453.1 - 679.6 火焰伤害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
基础持续时间为 6.5 秒
造成 453.1 - 679.6 火焰伤害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
AbberathMeteorUpheaval
法术, 伤害, 火焰, 可触发
施放间隔: 1.93 秒
冷却时间: 8 秒
造成 943.9 - 1416 火焰伤害
导致 +10 次爆发
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
导致 +10 次爆发
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
AbberathFireballCombo
投射物, 法术, 伤害, 火焰
施放间隔: 2.33 秒
冷却时间: 10 秒
造成 962.8 - 1444 火焰伤害
基础范围为 0.9 米
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-30]
projectile uses contact position [1]
基础范围为 0.9 米
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-30]
projectile uses contact position [1]
AbberathLeapSlam
攻击, 范围, 近战, 位移, 快行, Slam, 图腾技能
跃击
基本伤害: 538–807
暴击几率: 5%
攻击间隔: 1.995 秒
冷却时间: 3 秒
一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧类、锤类、短杖、剑类或长杖。
攻击速度总降 40%
基础范围为 1.5 米
cast time overrides attack duration [1]
is area damage [1]
基础范围为 1.5 米
cast time overrides attack duration [1]
is area damage [1]
GTStandaloneAbberathHellfireBarrage
可触发, 法术
施放间隔: 2 秒
冷却时间: 12 秒
GSStandaloneAbberathHellfireBarrage
法术, 可触发
施放间隔: 1 秒
造成 2272 - 2511 火焰伤害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
Object Type
version 2 extends "Metadata/Monsters/Goatman/Goatman" extends "Metadata/Monsters/StandaloneMonster" Actor { actor = "Metadata/Monsters/Abberath/Abberath.act" main_hand_unarmed_type = "One_Hand_Mace" } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMonster" Animated { on_event_contact_for_spell_buff_01 = "AddEffectPack(Metadata/Effects/Spells/monsters_effects/act6/Abberath/Enraged.epk);" } Actor { on_change_to_default = "RemoveEffectPack(Metadata/Effects/Spells/monsters_effects/act6/Abberath/Enraged.epk);" create_stance2 = "AddEffectPack(Metadata/Effects/Spells/monsters_effects/act6/Abberath/Enraged.epk);" } Life { on_death = "RemoveEffectPack(Metadata/Effects/Spells/monsters_effects/act6/Abberath/Enraged.epk); RemoveEffects();" on_spawned_dead = "RemoveEffects();" } Render { preload_buff_visual = "abberath_shaman_buff" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Abberath/Abberath2Standalone"] = { name = "Abberath, the Cloven One", life = 14, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.8, damageSpread = 0.2, attackTime = 1.995, attackRange = 10, accuracy = 1, skillList = { "Melee", "AbberathLeapSlam", "AbberathsFury", "AbberathMeteorUpheaval", "AbberathFireballCombo", "GSStandaloneAbberathHellfireBarrage", "GTStandaloneAbberathHellfireBarrage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AbberathLeapSlam"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {-40, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AbberathsFury"] = { name = "AbberathsFury", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Fire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 6500, -70, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AbberathMeteorUpheaval"] = { name = "AbberathMeteorUpheaval", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.93, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "upheaval_number_of_spikes", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10, -70, levelRequirement = 47, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AbberathFireballCombo"] = { name = "AbberathFireballCombo", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Fire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_base_area_of_effect_radius", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -30, 9, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSStandaloneAbberathHellfireBarrage"] = { name = "GSStandaloneAbberathHellfireBarrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {1.8999999761581, 2.0999999046326, -70, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTStandaloneAbberathHellfireBarrage"] = { name = "GTStandaloneAbberathHellfireBarrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
怪物提供的经验值提高 250%
掉落的物品稀有度提高 6000%
Id | MonsterQuestBossAct6 |
---|---|
Family | MonsterActBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
攻击速度总增 35%
移动速度加快 35%
获得额外火焰伤害, 其数值等同于物理伤害的 125%
承受伤害降低 80%
你的行动速度无法被减速至基础以下
Id | AbberathsFuryEnrageStance |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire attack speed |