Abberath der Gespaltene
Bestie
monster base type attack cast speed +% and damage -% final [33]
6000% erhöhte Seltenheit fallen gelassener Gegenstände
Monster gewähren 250% erhöhte Erfahrung
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster no drops [1]
heal aura owner % max life on death [0]
35% mehr Angriffsgeschwindigkeit
35% erhöhte Bewegungsgeschwindigkeit
Verursacht 125% des physischen Schadens als extra Feuerschaden
80% verringerter erlittener Schaden
Aktionsgeschwindigkeit kann nicht unter den Basiswert modifiziert werden
Abberath, the Cloven One
SpectreN
AreaGefangenenpforte
Tagsbeast, Zauberer, fire_affinity, goatman, has_one_hand_mace, has_one_handed_melee, humanoid, large_height, light_armour, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, red_blood
Leben
1400%
Rüstung
+100%
Ailment Threshold
1400%
Widerstand
40 40 40 25
Damage
180%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 10
Attack Time
1.995 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
130%
Type
Abberath
Metadata
Abberath
Stufe
47
Leben
22,050
Rüstung
10,326
Ausweichen
2,150
Energieschild
0
Damage
224
Zauberschaden
224
Genauigkeit
124
Attack Time
1.995
Erfahrung
9,708
Ailment Threshold
22,050
Chill
70
Shock
70
Brittle
394
Scorch
70
Sap
193
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 179–269
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
AbberathsFury
Spell, Damage, Fire
Zauberzeit: 2 Sek.
Abklingzeit: 20 Sek.
Eure Treffer können Gegner nicht betäuben
Basisdauer beträgt 6.5 Sekunden
Verursacht 198.8 bis 298.2 Feuerschaden
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
AbberathMeteorUpheaval
Spell, Damage, Fire, Triggerable
Zauberzeit: 1.93 Sek.
Abklingzeit: 8 Sek.
Verursacht 414.2 bis 621.4 Feuerschaden
Erzeugt +10 Explosionen
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
AbberathFireballCombo
Projectile, Spell, Damage, Fire
Zauberzeit: 2.33 Sek.
Abklingzeit: 10 Sek.
Verursacht 422.5 bis 633.8 Feuerschaden
Basisradius beträgt 0.9 Meter
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-30]
projectile uses contact position [1]
AbberathEmerge
Attack, Melee, Movement, Area, Damage
Base Damage: 179–269
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Abklingzeit: 5 Sek.
Verursacht 33% weniger Schaden
is area damage [1]
AbberathHide
Attack, Melee, Movement, Area, Damage
Base Damage: 179–269
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Abklingzeit: 5 Sek.
is area damage [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
TriggerSpawnersAbberath2
Triggerable
active skill area of effect radius +% final [200]
trigger spawners max count [4]
trigger spawners override row [16]
AbberathLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Sprunghieb
Base Damage: 179–269
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Abklingzeit: 3 Sek.
Springt in die Luft, fügt Gegnern am Aufschlagpunkt Schaden mit Eurer Waffe zu und stoßt diese zurück. Gegner, auf denen Ihr landen würdet, werden aus dem Weg geschoben. Erfordert eine Axt, einen Streitkolben, ein Zepter, ein Schwert oder einen Stab. Kann nicht durch 'Mehrfachschlag' unterstützt werden.
40% weniger Angriffsgeschwindigkeit
Basisradius beträgt 1.5 Meter
cast time overrides attack duration [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Goatman/Goatman"

Actor
{
	actor = "Metadata/Monsters/Abberath/Abberath.act"
	main_hand_unarmed_type = "One_Hand_Mace"
}

Positioned
{
	blocking = false
}

Transitionable
{
	num_states = 3
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
	create_state_1 = "PlayAnimation( emerge_01 ); PauseAnimation(); DisableRendering();"
	create_state_2 = "EnableTargetable(); EnableRendering(); MakeCollidable();"
	create_state_3 = "EnableTargetable(); EnableRendering(); MakeCollidable();"
	on_transition_to_2 = "EnableTargetable(); EnableRendering(); MakeCollidable();"
}

Targetable
{
	targetable = false
}

Animated
{
	on_event_contact_for_spell_buff_01 = "AddEffectPack(Metadata/Effects/Spells/monsters_effects/act6/Abberath/Enraged.epk);"
	//Preloading AbberathJumpOut, created by PlayEffect
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act6/Abberath/AbberathJumpOut.ao"
}

Actor
{
	on_change_to_default = "RemoveEffectPack(Metadata/Effects/Spells/monsters_effects/act6/Abberath/Enraged.epk);"
	create_stance2 = "AddEffectPack(Metadata/Effects/Spells/monsters_effects/act6/Abberath/Enraged.epk);"
}

Render
{
	preload_buff_visual = "abberath_shaman_buff"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Abberath/Abberath"] = {
    name = "Abberath, the Cloven One",
    life = 14,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.8,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "Melee",
        "AbberathLeapSlam",
        "TriggerSpawnersAbberath2",
        "AbberathsFury",
        "AbberathMeteorUpheaval",
        "AbberathFireballCombo",
        "AbberathEmerge",
        "AbberathHide",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AbberathLeapSlam"] = {
    name = "Leap Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {-40, 15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggerSpawnersAbberath2"] = {
    name = "TriggerSpawnersAbberath2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "trigger_spawners_override_row",
        "trigger_spawners_max_count",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {16, 4, 200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AbberathsFury"] = {
    name = "AbberathsFury",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Fire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 6500, -70, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AbberathMeteorUpheaval"] = {
    name = "AbberathMeteorUpheaval",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Fire] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.93,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "upheaval_number_of_spikes",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 10, -70, levelRequirement = 47, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AbberathFireballCombo"] = {
    name = "AbberathFireballCombo",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Fire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.33,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -30, 9, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AbberathEmerge"] = {
    name = "AbberathEmerge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-33, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AbberathHide"] = {
    name = "AbberathHide",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster base type attack cast speed +% and damage -% final [33]
IdMonsterSpeedAndDamageFixupComplete
FamilyMonsterSpeedAndDamageFixup
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    6000% erhöhte Seltenheit fallen gelassener Gegenstände
    Monster gewähren 250% erhöhte Erfahrung
    IdMonsterQuestBossAct6
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 Global
  • monster dropped item rarity +% Min: 6000 Max: 6000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • monster no drops [1]
    IdMonsterNoDrops
    FamilyMonsterNoDrops
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster no drops Min: 1 Max: 1 Global
  • heal aura owner % max life on death [0]
    IdBossHealOnPlayerDeath
    FamilyBossHealOnPlayerDeath
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • heal aura owner % max life on death Min: 0 Max: 0 Global
  • heal_on_nearby_death
    Radius: 120
    heal aura owner % max life on death [0]
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    35% mehr Angriffsgeschwindigkeit
    35% erhöhte Bewegungsgeschwindigkeit
    Verursacht 125% des physischen Schadens als extra Feuerschaden
    80% verringerter erlittener Schaden
    Aktionsgeschwindigkeit kann nicht unter den Basiswert modifiziert werden
    IdAbberathsFuryEnrageStance
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • base damage taken +% Min: -80 Max: -80 Global
  • base movement velocity +% Min: 35 Max: 35 Global
  • physical damage % to add as fire Min: 125 Max: 125 Global
  • active skill attack speed +% final Min: 35 Max: 35 Global
  • action speed cannot be reduced below base Min: 1 Max: 1 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire attack speed
    Abberath der Gespaltene
    Bestie
    monster base type attack cast speed +% and damage -% final [33]
    6000% erhöhte Seltenheit fallen gelassener Gegenstände
    Monster gewähren 250% erhöhte Erfahrung
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    heal aura owner % max life on death [0]
    35% mehr Angriffsgeschwindigkeit
    35% erhöhte Bewegungsgeschwindigkeit
    Verursacht 125% des physischen Schadens als extra Feuerschaden
    80% verringerter erlittener Schaden
    Aktionsgeschwindigkeit kann nicht unter den Basiswert modifiziert werden
    Abberath, the Cloven One
    SpectreN
    AreaGefangenenpforte
    Tagsbeast, Zauberer, fire_affinity, goatman, has_one_hand_mace, has_one_handed_melee, humanoid, large_height, light_armour, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, red_blood
    Leben
    1400%
    Rüstung
    +100%
    Ailment Threshold
    1400%
    Widerstand
    40 40 40 25
    Damage
    180%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Erfahrung
    200%
    Model Size
    130%
    Type
    Abberath
    Metadata
    Abberath2
    Stufe
    47
    Leben
    22,050
    Rüstung
    10,326
    Ausweichen
    2,150
    Energieschild
    0
    Damage
    224
    Zauberschaden
    224
    Genauigkeit
    124
    Attack Time
    1.995
    Erfahrung
    9,708
    Ailment Threshold
    22,050
    Chill
    70
    Shock
    70
    Brittle
    394
    Scorch
    70
    Sap
    193
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 179–269
    Kritische Trefferchance: 5%
    Attack Time: 1.995 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    AbberathsFury
    Spell, Damage, Fire
    Zauberzeit: 2 Sek.
    Abklingzeit: 20 Sek.
    Eure Treffer können Gegner nicht betäuben
    Basisdauer beträgt 6.5 Sekunden
    Verursacht 198.8 bis 298.2 Feuerschaden
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-70]
    AbberathMeteorUpheaval
    Spell, Damage, Fire, Triggerable
    Zauberzeit: 1.93 Sek.
    Abklingzeit: 8 Sek.
    Verursacht 414.2 bis 621.4 Feuerschaden
    Erzeugt +10 Explosionen
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-70]
    AbberathFireballCombo
    Projectile, Spell, Damage, Fire
    Zauberzeit: 2.33 Sek.
    Abklingzeit: 10 Sek.
    Verursacht 422.5 bis 633.8 Feuerschaden
    Basisradius beträgt 0.9 Meter
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-30]
    projectile uses contact position [1]
    AbberathLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Sprunghieb
    Base Damage: 179–269
    Kritische Trefferchance: 5%
    Attack Time: 1.995 Sek.
    Abklingzeit: 3 Sek.
    Springt in die Luft, fügt Gegnern am Aufschlagpunkt Schaden mit Eurer Waffe zu und stoßt diese zurück. Gegner, auf denen Ihr landen würdet, werden aus dem Weg geschoben. Erfordert eine Axt, einen Streitkolben, ein Zepter, ein Schwert oder einen Stab. Kann nicht durch 'Mehrfachschlag' unterstützt werden.
    40% weniger Angriffsgeschwindigkeit
    Basisradius beträgt 1.5 Meter
    cast time overrides attack duration [1]
    is area damage [1]
    AbberathHellfireBarrageA
    Spell, Triggerable
    Zauberzeit: 2 Sek.
    Abklingzeit: 12 Sek.
    Basisdauer beträgt 20 Sekunden
    Verursacht 996.9 bis 1102 Feuerschaden
    Feuert 100 zusätzliche Projektile
    active skill area of effect radius +% final [-25]
    alternate minion [1]
    firestorm use server effects [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-70]
    AbberathHellfireBarrageB
    Spell, Triggerable
    Zauberzeit: 2 Sek.
    Abklingzeit: 12 Sek.
    Basisdauer beträgt 20 Sekunden
    Verursacht 996.9 bis 1102 Feuerschaden
    Feuert 100 zusätzliche Projektile
    active skill area of effect radius +% final [-25]
    alternate minion [2]
    firestorm use server effects [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-70]
    AbberathHellfireBarrageC
    Spell, Triggerable
    Zauberzeit: 2 Sek.
    Abklingzeit: 12 Sek.
    Basisdauer beträgt 20 Sekunden
    Verursacht 996.9 bis 1102 Feuerschaden
    Feuert 100 zusätzliche Projektile
    active skill area of effect radius +% final [-25]
    alternate minion [3]
    firestorm use server effects [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-70]
    AbberathHellfireBarrageD
    Spell, Triggerable
    Zauberzeit: 2 Sek.
    Abklingzeit: 12 Sek.
    Basisdauer beträgt 20 Sekunden
    Verursacht 996.9 bis 1102 Feuerschaden
    Feuert 100 zusätzliche Projektile
    active skill area of effect radius +% final [-25]
    alternate minion [4]
    firestorm use server effects [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-70]
    AbberathHellfireBarrageE
    Spell, Triggerable
    Zauberzeit: 2 Sek.
    Abklingzeit: 12 Sek.
    Basisdauer beträgt 20 Sekunden
    Verursacht 996.9 bis 1102 Feuerschaden
    Feuert 100 zusätzliche Projektile
    active skill area of effect radius +% final [-25]
    alternate minion [5]
    firestorm use server effects [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-70]
    TriggerSpawnersAbberath1
    Triggerable
    active skill area of effect radius +% final [200]
    trigger spawners max count [6]
    trigger spawners override row [17]

    Object Type

    version 2
    extends "Metadata/Monsters/Goatman/Goatman"
    
    Actor
    {
    	actor = "Metadata/Monsters/Abberath/Abberath.act"
    	main_hand_unarmed_type = "One_Hand_Mace"
    }
    
    Life
    {
    	initial_life_percentage = 49
    }
    
    Transitionable
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Animated
    {
    	on_event_contact_for_spell_buff_01 = "AddEffectPack(Metadata/Effects/Spells/monsters_effects/act6/Abberath/Enraged.epk);"
    }
    
    Actor
    {
    	on_change_to_default = "RemoveEffectPack(Metadata/Effects/Spells/monsters_effects/act6/Abberath/Enraged.epk);"
    	create_stance2 = "AddEffectPack(Metadata/Effects/Spells/monsters_effects/act6/Abberath/Enraged.epk);"
    }
    
    Life
    {
    	on_death = "RemoveEffectPack(Metadata/Effects/Spells/monsters_effects/act6/Abberath/Enraged.epk); RemoveEffects();"
    	on_spawned_dead = "RemoveEffects();"
    }
    
    Render
    {
    	preload_buff_visual = "abberath_shaman_buff"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Abberath/Abberath2"] = {
        name = "Abberath, the Cloven One",
        life = 14,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "Melee",
            "AbberathLeapSlam",
            "TriggerSpawnersAbberath1",
            "AbberathHellfireBarrageA",
            "AbberathHellfireBarrageB",
            "AbberathHellfireBarrageC",
            "AbberathHellfireBarrageD",
            "AbberathHellfireBarrageE",
            "AbberathsFury",
            "AbberathMeteorUpheaval",
            "AbberathFireballCombo",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbberathLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {-40, 15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TriggerSpawnersAbberath1"] = {
        name = "TriggerSpawnersAbberath1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "trigger_spawners_override_row",
            "trigger_spawners_max_count",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {17, 6, 200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbberathHellfireBarrageA"] = {
        name = "AbberathHellfireBarrageA",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "number_of_additional_projectiles",
            "base_skill_effect_duration",
            "alternate_minion",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "firestorm_use_server_effects",
        },
        levels = {
            [1] = {1.8999999761581, 2.0999999046326, 100, 20000, 1, -70, -25, levelRequirement = 47, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbberathHellfireBarrageB"] = {
        name = "AbberathHellfireBarrageB",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "number_of_additional_projectiles",
            "base_skill_effect_duration",
            "alternate_minion",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "firestorm_use_server_effects",
        },
        levels = {
            [1] = {1.8999999761581, 2.0999999046326, 100, 20000, 2, -70, -25, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbberathHellfireBarrageC"] = {
        name = "AbberathHellfireBarrageC",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "number_of_additional_projectiles",
            "base_skill_effect_duration",
            "alternate_minion",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "firestorm_use_server_effects",
        },
        levels = {
            [1] = {1.8999999761581, 2.0999999046326, 100, 20000, 3, -70, -25, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbberathHellfireBarrageD"] = {
        name = "AbberathHellfireBarrageD",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "number_of_additional_projectiles",
            "base_skill_effect_duration",
            "alternate_minion",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "firestorm_use_server_effects",
        },
        levels = {
            [1] = {1.8999999761581, 2.0999999046326, 100, 20000, 4, -70, -25, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbberathHellfireBarrageE"] = {
        name = "AbberathHellfireBarrageE",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "number_of_additional_projectiles",
            "base_skill_effect_duration",
            "alternate_minion",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "firestorm_use_server_effects",
        },
        levels = {
            [1] = {1.8999999761581, 2.0999999046326, 100, 20000, 5, -70, -25, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbberathsFury"] = {
        name = "AbberathsFury",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Fire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 6500, -70, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbberathMeteorUpheaval"] = {
        name = "AbberathMeteorUpheaval",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Fire] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.93,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "upheaval_number_of_spikes",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, -70, levelRequirement = 47, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbberathFireballCombo"] = {
        name = "AbberathFireballCombo",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Fire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -30, 9, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    6000% erhöhte Seltenheit fallen gelassener Gegenstände
    Monster gewähren 250% erhöhte Erfahrung
    IdMonsterQuestBossAct6
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 Global
  • monster dropped item rarity +% Min: 6000 Max: 6000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • heal aura owner % max life on death [0]
    IdBossHealOnPlayerDeath
    FamilyBossHealOnPlayerDeath
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • heal aura owner % max life on death Min: 0 Max: 0 Global
  • heal_on_nearby_death
    Radius: 120
    heal aura owner % max life on death [0]
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    35% mehr Angriffsgeschwindigkeit
    35% erhöhte Bewegungsgeschwindigkeit
    Verursacht 125% des physischen Schadens als extra Feuerschaden
    80% verringerter erlittener Schaden
    Aktionsgeschwindigkeit kann nicht unter den Basiswert modifiziert werden
    IdAbberathsFuryEnrageStance
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • base damage taken +% Min: -80 Max: -80 Global
  • base movement velocity +% Min: 35 Max: 35 Global
  • physical damage % to add as fire Min: 125 Max: 125 Global
  • active skill attack speed +% final Min: 35 Max: 35 Global
  • action speed cannot be reduced below base Min: 1 Max: 1 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire attack speed
    Abberath der Gespaltene
    Bestie
    monster base type attack cast speed +% and damage -% final [33]
    6000% erhöhte Seltenheit fallen gelassener Gegenstände
    Monster gewähren 250% erhöhte Erfahrung
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    35% mehr Angriffsgeschwindigkeit
    35% erhöhte Bewegungsgeschwindigkeit
    Verursacht 125% des physischen Schadens als extra Feuerschaden
    80% verringerter erlittener Schaden
    Aktionsgeschwindigkeit kann nicht unter den Basiswert modifiziert werden
    Abberath, the Cloven One
    SpectreN
    Tagsbeast, Zauberer, fire_affinity, goatman, has_one_hand_mace, has_one_handed_melee, humanoid, light_armour, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, red_blood
    Leben
    1400%
    Rüstung
    +100%
    Ailment Threshold
    1400%
    Widerstand
    40 40 40 25
    Damage
    180%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Erfahrung
    200%
    Model Size
    130%
    Type
    Abberath
    Metadata
    Abberath2Standalone
    Stufe
    68
    Leben
    90,067
    Rüstung
    57,580
    Ausweichen
    4,739
    Energieschild
    0
    Damage
    672
    Zauberschaden
    672
    Genauigkeit
    290
    Attack Time
    1.995
    Erfahrung
    20,510
    Ailment Threshold
    90,067
    Chill
    285
    Shock
    285
    Brittle
    1,611
    Scorch
    285
    Sap
    787
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 538–807
    Kritische Trefferchance: 5%
    Attack Time: 1.995 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    AbberathsFury
    Spell, Damage, Fire
    Zauberzeit: 2 Sek.
    Abklingzeit: 20 Sek.
    Eure Treffer können Gegner nicht betäuben
    Basisdauer beträgt 6.5 Sekunden
    Verursacht 453.1 bis 679.6 Feuerschaden
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-70]
    AbberathMeteorUpheaval
    Spell, Damage, Fire, Triggerable
    Zauberzeit: 1.93 Sek.
    Abklingzeit: 8 Sek.
    Verursacht 943.9 bis 1416 Feuerschaden
    Erzeugt +10 Explosionen
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-70]
    AbberathFireballCombo
    Projectile, Spell, Damage, Fire
    Zauberzeit: 2.33 Sek.
    Abklingzeit: 10 Sek.
    Verursacht 962.8 bis 1444 Feuerschaden
    Basisradius beträgt 0.9 Meter
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-30]
    projectile uses contact position [1]
    AbberathLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Sprunghieb
    Base Damage: 538–807
    Kritische Trefferchance: 5%
    Attack Time: 1.995 Sek.
    Abklingzeit: 3 Sek.
    Springt in die Luft, fügt Gegnern am Aufschlagpunkt Schaden mit Eurer Waffe zu und stoßt diese zurück. Gegner, auf denen Ihr landen würdet, werden aus dem Weg geschoben. Erfordert eine Axt, einen Streitkolben, ein Zepter, ein Schwert oder einen Stab. Kann nicht durch 'Mehrfachschlag' unterstützt werden.
    40% weniger Angriffsgeschwindigkeit
    Basisradius beträgt 1.5 Meter
    cast time overrides attack duration [1]
    is area damage [1]
    GTStandaloneAbberathHellfireBarrage
    Triggerable, Spell
    Zauberzeit: 2 Sek.
    Abklingzeit: 12 Sek.
    GSStandaloneAbberathHellfireBarrage
    Spell, Triggerable
    Zauberzeit: 1 Sek.
    Verursacht 2272 bis 2511 Feuerschaden
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-70]

    Object Type

    version 2
    extends "Metadata/Monsters/Goatman/Goatman"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Actor
    {
    	actor = "Metadata/Monsters/Abberath/Abberath.act"
    	main_hand_unarmed_type = "One_Hand_Mace"
    }
    
    Transitionable
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Animated
    {
    	on_event_contact_for_spell_buff_01 = "AddEffectPack(Metadata/Effects/Spells/monsters_effects/act6/Abberath/Enraged.epk);"
    }
    
    Actor
    {
    	on_change_to_default = "RemoveEffectPack(Metadata/Effects/Spells/monsters_effects/act6/Abberath/Enraged.epk);"
    	create_stance2 = "AddEffectPack(Metadata/Effects/Spells/monsters_effects/act6/Abberath/Enraged.epk);"
    }
    
    Life
    {
    	on_death = "RemoveEffectPack(Metadata/Effects/Spells/monsters_effects/act6/Abberath/Enraged.epk); RemoveEffects();"
    	on_spawned_dead = "RemoveEffects();"
    }
    
    Render
    {
    	preload_buff_visual = "abberath_shaman_buff"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Abberath/Abberath2Standalone"] = {
        name = "Abberath, the Cloven One",
        life = 14,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "Melee",
            "AbberathLeapSlam",
            "AbberathsFury",
            "AbberathMeteorUpheaval",
            "AbberathFireballCombo",
            "GSStandaloneAbberathHellfireBarrage",
            "GTStandaloneAbberathHellfireBarrage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbberathLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {-40, 15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbberathsFury"] = {
        name = "AbberathsFury",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Fire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 6500, -70, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbberathMeteorUpheaval"] = {
        name = "AbberathMeteorUpheaval",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Fire] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.93,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "upheaval_number_of_spikes",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, -70, levelRequirement = 47, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbberathFireballCombo"] = {
        name = "AbberathFireballCombo",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Fire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -30, 9, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSStandaloneAbberathHellfireBarrage"] = {
        name = "GSStandaloneAbberathHellfireBarrage",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {1.8999999761581, 2.0999999046326, -70, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTStandaloneAbberathHellfireBarrage"] = {
        name = "GTStandaloneAbberathHellfireBarrage",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    6000% erhöhte Seltenheit fallen gelassener Gegenstände
    Monster gewähren 250% erhöhte Erfahrung
    IdMonsterQuestBossAct6
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 Global
  • monster dropped item rarity +% Min: 6000 Max: 6000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    35% mehr Angriffsgeschwindigkeit
    35% erhöhte Bewegungsgeschwindigkeit
    Verursacht 125% des physischen Schadens als extra Feuerschaden
    80% verringerter erlittener Schaden
    Aktionsgeschwindigkeit kann nicht unter den Basiswert modifiziert werden
    IdAbberathsFuryEnrageStance
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • base damage taken +% Min: -80 Max: -80 Global
  • base movement velocity +% Min: 35 Max: 35 Global
  • physical damage % to add as fire Min: 125 Max: 125 Global
  • active skill attack speed +% final Min: 35 Max: 35 Global
  • action speed cannot be reduced below base Min: 1 Max: 1 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire attack speed
    Edit

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