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Кошмар Актоны

Кошмар Актоны
Карта заросшей обители
Карта
Требуется Уровень 79
Область имеет участки горящей земли
Область населена скелетами
Неупокоенные мертвецы
Область является огромным лабиринтом
В области можно найти большой сундук
(80—100)% увеличение количества найденных предметов в этой области
(220—250)% повышение редкости найденных предметов в этой области
display map two bosses [1]
map ground effect patches per 100 tiles [20]
map ground effect radius [14]
map undead monsters get up after X seconds [10]
Тряхнула с любопытством —
раздался тонкий крик.
Сильней тряхнула быстро —
зловещей стала тишь.
Перейдите на карту с помощью вашей Машины картоходца. Карты одноразовые.
Acton's Nightmare
Кошмар Актоны Attr /6
ИмяПоказывать полное описание
РынокРынок
RelatedЧерностражи, Пантеон Рэкласта, Обитель пламени Близнецов
IconArt/2DItems/Maps/musicbox
Release Version0.10.7
BaseTypeКарта заросшей обители
Referencepoe.ninja, Community Wiki
Область населена скелетами
(80—100)% увеличение количества найденных предметов в этой области
FamilyMapMonsterPacks
DomainsArea (5)
GenerationTypeУникальные (3)
Req. level1
Stats
  • map packs are skeletons Min: 1 Max: 1 Global
  • map item drop quantity +% Min: 80 Max: 100 Global
  • map undead monsters get up after X seconds [10]
    FamilyRestlessDead
    DomainsArea (5)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • map undead monsters get up after X seconds Min: 10 Max: 10 Global
  • Область является огромным лабиринтом
    FamilyDisplayMapLargerMaze
    DomainsArea (5)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • display map larger maze Min: 1 Max: 1 Global
  • Неупокоенные мертвецы
    FamilyDisplayMapRestlessDead
    DomainsArea (5)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • display map restless dead Min: 1 Max: 1 Global
  • display map two bosses [1]
    FamilyDisplayMapTwoBosses
    DomainsArea (5)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • display map two bosses Min: 1 Max: 1 Global
  • В области можно найти большой сундук
    FamilyDisplayMapLargeChest
    DomainsArea (5)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • display map large chest Min: 1 Max: 1 Global
  • (220—250)% повышение редкости найденных предметов в этой области
    FamilyMapItemDropRarity
    DomainsArea (5)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • map item drop rarity +% Min: 220 Max: 250 Global
  • Область имеет участки горящей земли
    map ground effect patches per 100 tiles [20]
    map ground effect radius [14]
    FamilyMapGroundEffect
    DomainsArea (5)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • map ground effect radius Min: 14 Max: 14 Global
  • map item drop quantity +% Min: 0 Max: 0 Global
  • map ground effect patches per 100 tiles Min: 20 Max: 20 Global
  • map base ground fire damage to deal per 10 seconds Min: 16000 Max: 16000 Global
  • Craft Tagselemental_damage Урон Стихийный Огонь
    { "w": 1, "h": 1, "icon": "https://web.poecdn.com/gen/image/WzI4LDE0LHsiZiI6IjJESXRlbXMvTWFwcy9tdXNpY2JveCIsInciOjEsImgiOjEsInNjYWxlIjoxLCJtbiI6MjQsIm10IjowfV0/2eb6b89311/musicbox.png", "league": "Mirage", "name": "Acton's Nightmare", "typeLine": "Map (Tier 1)", "baseType": "Map (Tier 1)", "rarity": "Unique", "ilvl": 67, "properties": [ { "name": "Item Quantity", "values": [ [ "+87%", 1 ] ], "displayMode": 0, "type": 2 }, { "name": "Item Rarity", "values": [ [ "+230%", 1 ] ], "displayMode": 0, "type": 3 } ], "monsterLevel": 68, "explicitMods": [ "Area has patches of Burning Ground", "Area is inhabited by Skeletons", "Restless Dead", "Area is a large Maze", "Area contains a Large Chest" ], "descrText": "Travel to a Map by using this in a personal Map Device. Maps can only be used once.", "flavourText": [ "Curious, she shook it then,\r", "And tiny screams emerged.\r", "Curiouser, she shook again,\r", "And an eerie silence purred." ], "frameType": 3 }

    {Кошмара Актоны}{Кошмар Актоны}

    {Кошмара Актоны}{Кошмар Актоны}
    Id: MapWorldsOvergrownShrineUnique
    Act: 11
    Уровень области: 79
    Битвы с боссом: Роза, Шип
    Acton's Nightmare
    Кошмара Актоны Attr /8
    ИмяПоказывать полное описание
    Act11
    Уровень79
    БоссРоза
    Шип
    Tagstemple, indoors_area, unique_map, map, limited_tempests, area_with_water, map_drops_can_upgrade_to_nightmare_boss
    Atlas LinkedКарта осквернённого собора
    Divination CardИмператор Чистоты
    Крикливая мощь
    Скелет
    Я вижу братьев
    Card TagsЯ вижу братьев Босс
    Topologies
    УровеньИмяОпытDamageAttack TimeЗдоровьеБроняУклонениеЭнергетический щитMonsterResistanceIconFireMonsterResistanceIconColdMonsterResistanceIconLightningMonsterResistanceIconChaos
    79Роза138,0391,2220.783918,441,07867,990192,57640404025
    79Шип138,0391,2220.783918,441,07867,990192,57640404025
    79Истлевший лучник15,0598581.2919,41267,99000400
    79Сожжённый колдун15,0594291.60516,98584,98810,11040000

    Community Wiki

    Edit

    Acton's Nightmare

    Acton's Nightmare is a unique Overgrown Shrine Map. The current version has two tiers: T13 or T16

    Modifiers

    This map has its own unique mods, Restless Dead and Undead Monsters resurrect after 10 seconds (Hidden) . Monsters will come back to life 10 seconds after being killed, unless the corpse is removed by the time it would resurrect, for example by being shattered from cold damage, or by removal from using detonate dead/devouring totem/raise zombie/Inpulsa explosions etc. Killing the bosses also stops them from resurrecting.

    The mod Area has patches of Burning Ground

    20 patches with Ground Effect per 100 tiles (Hidden)

    Ground Effect has a radius of 14 (Hidden) of this map deals 16,000 fire damage per 10 seconds (or 1,600 per second), this does not take into account on player character's fire resistance, as well as other scaling such as Awakening Level of the Atlas.

    Encounters

    Bosses

    • Thorn and Rose, two unique necromancers who can resurrect any monster to life, including each other.

    Version history

    VersionChanges
    3.15.0
  • Map tiers and locations have been shuffled (though the "pin" locations for maps have not changed). Most maps are now initially found at a different tier.
  • 3.14.0
  • (In [https://www.pathofexile.com/forum/view-thread/3079980 item filter announcement]) There has not been a shuffle of the Atlas for Ultimatum. Map tiers are unchanged from Ritual.
  • 3.13.0
  • Map tiers and locations have been shuffled (though the 'pin' locations for maps has not changed). Most maps are now initially found at a different tier.
  • 3.12.0
  • Map tiers and locations have been shuffled (though the 'pin' locations for maps has not changed). Most maps are now initially found at a different tier.
  • 3.11.0
  • Map tiers and locations have been shuffled (though the 'pin' locations for maps has not changed). Most maps are now initially found at a different tier.
  • 3.9.0
  • Added a new mechanic - Watchstones: These can only be obtained by defeating one of the new Atlas bosses. They can be used to raise the tier of all maps in a particular region of the Atlas, causing all maps of those base types to drop at the new higher tier.
  • Unique maps can now drop with varied tiers based on the state of your Atlas. Maps that previously had monster level overrides (such as Hallowed Ground) now instead rely on the variable tier.
  • 3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • (Not in patch notes) The Atlas will now be shuffled every league, unless otherwise stated.
  • 3.3.0c
  • Fixed a bug where '''Acton's Nightmare''' unique map completion was not granted if a boss was revived, unless a boss corpse was detonated.
  • 3.1.0
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
  • 1.1.4
  • Increased the rewards from Olmec's Sanctum and Acton's Nightmare, to help bring them in line with the rewards gained from other unique maps.
  • 0.11.0d
  • Fixed an issue where Restless Dead and the music would continue after the deaths of the bosses of Acton's Nightmare.
  • 0.10.7
  • Introduced to the game.

  • Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.