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Роза
Демон
MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning MonsterResistanceIconChaos
Может поднимать волшебных, редких или уникальных монстров
monster raises undead text [1]
15000% увеличение редкости выпадающих предметов
Монстры дают повышенный на 100% опыт
undead description [1]
necromancer revivable even if corpse unusable [1]
25% увеличение максимума здоровья
10% увеличение размера персонажа
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Rose
SpectreN
AreaКошмар Актоны
Tagsanimal_claw_weapon, Чародейский, demon, flesh_armour, humanoid, I_see_brothers_card, insect_blood, is_unarmed, medium_height, melee, not_dex, not_str, physical_affinity, raises_dead, undead, unique_map_boss, very_slow_movement
Здоровье
1600%
Energy Shield From Life
100%
Ailment Threshold
1200%
Сопротивление
MonsterResistanceIconFire40 MonsterResistanceIconCold40 MonsterResistanceIconLightning40 MonsterResistanceIconChaos25
Damage
150%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
4 ~ 12
Attack Time
1.17 Second
Damage Spread
±20%
Опыт
200%
Model Size
100%
Type
NecromancerMapBossActon
Metadata
NecromancerTwinUniqueMapBoss1
Уровень
79
Здоровье
18,441,078
Броня
67,990
Уклонение
6,892
Энергетический щит
192,576
Damage
1,222
Урон от чар
1,824
Точность
888
Attack Time
0.7839
Опыт
138,039
Minion Life
3,635,816
Minion Energy Shield
37,968
Minion Damage
1,016
Ailment Threshold
6,638,788
Chill
20,992
Shock
20,992
Brittle
118,761
Scorch
20,992
Sap
57,996
Phys Convert Ele
295%
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 1941—2912
Шанс критического удара: 5%
Attack Time: 1.17 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
NecromancerReviveSkeleton
Spell
Время применения: 1.1 сек.

Object Type

version 2
extends "Metadata/Monsters/Necromancer/Necromancer"

Actor
{
	basic_action = "Revive"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Necromancer/NecromancerTwinUniqueMapBoss1"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    name = "Rose",
    life = 16,
    energyShield = 1,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "NecromancerReviveSkeleton",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["NecromancerReviveSkeleton"] = {
    name = "NecromancerReviveSkeleton",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
Может поднимать волшебных, редких или уникальных монстров
FamilyMonsterNecromancerRaritiesRaised
Domainsмонстр (3)
GenerationTypeУникальные (3)
Req. level1
Stats
  • necromancer additional rarity levels can be raised Min: 3 Max: 3 Global
  • monster raises undead text [1]
    FamilyMonsterRaisesUndeadText
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • monster raises undead text Min: 1 Max: 1 Global
  • 15000% увеличение редкости выпадающих предметов
    Монстры дают повышенный на 100% опыт
    FamilyMonsterMapBoss
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • undead description [1]
    FamilyMonsterNecromancerRaisable
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    necromancer revivable even if corpse unusable [1]
    FamilyNecromancerRevivableEvenIfCorpseUnusable
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • necromancer revivable even if corpse unusable Min: 1 Max: 1 Global
  • 25% увеличение максимума здоровья
    10% увеличение размера персонажа
    FamilyMaximumLifeIncreasePercent
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • maximum life +% Min: 25 Max: 25 Global
  • base actor scale +% Min: 10 Max: 10 Global
  • Craft Tagsresource Здоровье
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Edit

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