玫瑰之影
惡魔地區: 輪迴的夢魘
呼喚傳奇、稀有或魔法怪物
monster raises undead text [1]
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
undead description [1]
necromancer revivable even if corpse unusable [1]
增加 25% 最大生命
增加 10% 角色體型
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster raises undead text [1]
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
undead description [1]
necromancer revivable even if corpse unusable [1]
增加 25% 最大生命
增加 10% 角色體型
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Rose
| 幽魂 | N |
|---|---|
| 地區 | 輪迴的夢魘 |
| 標籤 | animal_claw_weapon, 法術, demon, flesh_armour, humanoid, I_see_brothers_card, insect_blood, is_unarmed, medium_height, melee, not_dex, not_str, physical_affinity, raises_dead, undead, unique_map_boss, very_slow_movement |
生命
1600%
生命轉為護盾
100%
異常狀態臨界值
1200%
抗性
傷害
150%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
4 ~ 12
攻擊間隔
1.17 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
NecromancerMapBossActon
Metadata
NecromancerTwinUniqueMapBoss1
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
70
生命
0
護甲值
33,714
閃避值
5,081
能量護盾
110,992
傷害
720
法術傷害
1,074
命中
628
攻擊間隔
0.7839
經驗值
117,920
召喚物生命
0
Minion Energy Shield
23,648
召喚物傷害
579
異常狀態臨界值
1,267,593
冰緩
4,008
感電
4,008
易碎
22,676
焦灼
4,008
殘喘
11,074
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1143–1714
暴擊率: 5%
攻擊間隔: 1.17 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
NecromancerReviveSkeleton
法術
施放時間: 1.1 秒
Object Type
version 2
extends "Metadata/Monsters/Necromancer/Necromancer"
Actor
{
basic_action = "Revive"
}Object Type Codes
version 2
extends "Metadata/Monsters/Necromancer/Necromancer"
Render
{
//turn_duration = 0.4
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Necromancer/NecromancerTwinUniqueMapBoss1"] = {
name = "Rose",
life = 16,
energyShield = 1,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 1.5,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 12,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedUnique",
"NecromancerReviveSkeleton",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["NecromancerReviveSkeleton"] = {
name = "NecromancerReviveSkeleton",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
呼喚傳奇、稀有或魔法怪物
| Family | MonsterNecromancerRaritiesRaised |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
monster raises undead text [1]
| Family | MonsterRaisesUndeadText |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
| Family | MonsterMapBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
undead description [1]
| Family | MonsterNecromancerRaisable |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Adds Tags | necromancer_raisable |
necromancer revivable even if corpse unusable [1]
| Family | NecromancerRevivableEvenIfCorpseUnusable |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
增加 25% 最大生命
增加 10% 角色體型
| Family | MaximumLifeIncreasePercent |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | resource 生命 |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.