장미
악마지역: 액턴의 악몽
고유, 희귀 또는 마법 몬스터 소환 가능
monster raises undead text [1]
떨어지는 아이템 희귀도 15000% 증가
몬스터가 주는 경험치 100% 증가
undead description [1]
necromancer revivable even if corpse unusable [1]
최대 생명력 25% 증가
캐릭터 크기 10% 증가
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster raises undead text [1]
떨어지는 아이템 희귀도 15000% 증가
몬스터가 주는 경험치 100% 증가
undead description [1]
necromancer revivable even if corpse unusable [1]
최대 생명력 25% 증가
캐릭터 크기 10% 증가
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Rose
| Spectre | N |
|---|---|
| Area | 액턴의 악몽 |
| Tags | animal_claw_weapon, 시전, demon, flesh_armour, humanoid, I_see_brothers_card, insect_blood, is_unarmed, medium_height, melee, not_dex, not_str, physical_affinity, raises_dead, undead, unique_map_boss, very_slow_movement |
생명력
1600%
Energy Shield From Life
100%
Ailment Threshold
1200%
저항
Damage
150%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
4 ~ 12
Attack Time
1.17 Second
Damage Spread
±20%
경험치
200%
Model Size
100%
Type
NecromancerMapBossActon
Metadata
NecromancerTwinUniqueMapBoss1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
79
생명력
18,441,078
방어도
67,990
회피
6,892
에너지 보호막
192,576
Damage
1,222
주문 피해
1,824
정확도
888
Attack Time
0.7839
경험치
138,039
Minion Life
3,635,816
Minion Energy Shield
37,968
Minion Damage
1,016
Ailment Threshold
6,638,788
Chill
20,992
Shock
20,992
Brittle
118,761
Scorch
20,992
Sap
57,996
Phys Convert Ele
295%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 1941—2912
치명타 확률: 5%
Attack Time: 1.17 초
강력한 일격으로 적들을 쓰러트립니다.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
NecromancerReviveSkeleton
Spell
시전 속도: 1.1 초
Object Type
version 2
extends "Metadata/Monsters/Necromancer/Necromancer"
Actor
{
basic_action = "Revive"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Necromancer/NecromancerTwinUniqueMapBoss1"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Rose",
life = 16,
energyShield = 1,
damage = 1.5,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 12,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedUnique",
"NecromancerReviveSkeleton",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["NecromancerReviveSkeleton"] = {
name = "NecromancerReviveSkeleton",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
고유, 희귀 또는 마법 몬스터 소환 가능
| Family | MonsterNecromancerRaritiesRaised |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Req. level | 1 |
| Stats |
monster raises undead text [1]
| Family | MonsterRaisesUndeadText |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Req. level | 1 |
| Stats |
떨어지는 아이템 희귀도 15000% 증가
몬스터가 주는 경험치 100% 증가
| Family | MonsterMapBoss |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Req. level | 1 |
| Stats |
undead description [1]
| Family | MonsterNecromancerRaisable |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Req. level | 1 |
| Stats | |
| Adds Tags | necromancer_raisable |
necromancer revivable even if corpse unusable [1]
| Family | NecromancerRevivableEvenIfCorpseUnusable |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Req. level | 1 |
| Stats |
최대 생명력 25% 증가
캐릭터 크기 10% 증가
| Family | MaximumLifeIncreasePercent |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | resource 생명력 |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Req. level | 1 |
| Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.