Защитник усилителя
Механизм
Дарует 100% от физического урона в виде дополнительного урона от молнии
Amplifier Defender
SpectreN
Tagsbludgeoning_weapon, construct, delve_monster, fast_movement, golem, is_unarmed, large_model, medium_height, melee, mud_blood, no_pantheon_mod, not_dex, not_int, physical_affinity, stone_armour
Здоровье
288%
Броня
+100%
Ailment Threshold
288%
Сопротивление
42 42 42 0
Damage
107%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 12
Attack Time
1.755 Second
Damage Spread
±20%
Опыт
160%
Model Size
110%
Type
LightningGolemDelve
Metadata
LightningGolemStormcallerDelve_
Уровень
68
Здоровье
18,528
Броня
57,580
Уклонение
4,739
Энергетический щит
0
Damage
400
Урон от чар
400
Точность
290
Attack Time
1.755
Опыт
16,408
Ailment Threshold
18,528
Chill
59
Shock
59
Brittle
331
Scorch
59
Sap
162
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 320–480
Шанс критического удара: 5%
Attack Time: 1.755 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

BaseEvents { }

Actor
{
	basic_action = "Emerge"
}

Life
{
	corpse_usable = false
}

Transitionable
{
}

StateMachine
{
	define_shared_state = "activated"
}

Stats
{
	set_immune_to_cheats = 1
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Animated
{
	on_end_revive_01 = 
	"
		ShowMeshSegments( group3|glow_plane_1|glow_plane_1Shape, group7|glow_plane_1|glow_plane_1Shape, group2|glow_plane_1|glow_plane_1Shape, group1|glow_plane_1|glow_plane_1Shape, group6|glow_plane_1|glow_plane_1Shape, group8|glow_plane_1|glow_plane_1Shape, group9|glow_plane_1|glow_plane_1Shape, group10|glow_plane_1|glow_plane_1Shape, group11|glow_plane_1|glow_plane_1Shape, group4|glow_plane_1|glow_plane_1Shape, group5|glow_plane_1|glow_plane_1Shape, group10|glow_plane_2|glow_plane_2Shape, group2|glow_plane_2|glow_plane_2Shape, group11|glow_plane_2|glow_plane_2Shape, group7|glow_plane_2|glow_plane_2Shape, group8|glow_plane_2|glow_plane_2Shape, group4|glow_plane_2|glow_plane_2Shape );
		ShowMeshSegments( group6|glow_plane_2|glow_plane_2Shape, group5|glow_plane_2|glow_plane_2Shape, group3|glow_plane_2|glow_plane_2Shape, group1|glow_plane_2|glow_plane_2Shape, group9|glow_plane_2|glow_plane_2Shape, group10|glow_plane_3|glow_plane_3Shape, group6|glow_plane_3|glow_plane_3Shape, group7|glow_plane_3|glow_plane_3Shape, group2|glow_plane_3|glow_plane_3Shape, group1|glow_plane_3|glow_plane_3Shape, group8|glow_plane_3|glow_plane_3Shape, group11|glow_plane_3|glow_plane_3Shape, group3|glow_plane_3|glow_plane_3Shape, group9|glow_plane_3|glow_plane_3Shape, group4|glow_plane_3|glow_plane_3Shape, group5|glow_plane_3|glow_plane_3Shape, glowShape, lightning_sphereShape );
	"
	

}

StateMachine
{
	create_state_activated_0 = 
	"
		PlayAnimation( revive_01 );
		PauseAnimation();
	"
	
	create_state_activated_1 =
	"
		ShowMeshSegments( group3|glow_plane_1|glow_plane_1Shape, group7|glow_plane_1|glow_plane_1Shape, group2|glow_plane_1|glow_plane_1Shape, group1|glow_plane_1|glow_plane_1Shape, group6|glow_plane_1|glow_plane_1Shape, group8|glow_plane_1|glow_plane_1Shape, group9|glow_plane_1|glow_plane_1Shape, group10|glow_plane_1|glow_plane_1Shape, group11|glow_plane_1|glow_plane_1Shape, group4|glow_plane_1|glow_plane_1Shape, group5|glow_plane_1|glow_plane_1Shape, group10|glow_plane_2|glow_plane_2Shape, group2|glow_plane_2|glow_plane_2Shape, group11|glow_plane_2|glow_plane_2Shape, group7|glow_plane_2|glow_plane_2Shape, group8|glow_plane_2|glow_plane_2Shape, group4|glow_plane_2|glow_plane_2Shape );
		ShowMeshSegments( group6|glow_plane_2|glow_plane_2Shape, group5|glow_plane_2|glow_plane_2Shape, group3|glow_plane_2|glow_plane_2Shape, group1|glow_plane_2|glow_plane_2Shape, group9|glow_plane_2|glow_plane_2Shape, group10|glow_plane_3|glow_plane_3Shape, group6|glow_plane_3|glow_plane_3Shape, group7|glow_plane_3|glow_plane_3Shape, group2|glow_plane_3|glow_plane_3Shape, group1|glow_plane_3|glow_plane_3Shape, group8|glow_plane_3|glow_plane_3Shape, group11|glow_plane_3|glow_plane_3Shape, group3|glow_plane_3|glow_plane_3Shape, group9|glow_plane_3|glow_plane_3Shape, group4|glow_plane_3|glow_plane_3Shape, group5|glow_plane_3|glow_plane_3Shape, glowShape, lightning_sphereShape );	
		ShowMeshSegments( arc_L_topShape, arc_R_topShape, arc_flicker1Shape, arc_flicker4Shape, arc_flicker2Shape, arc_flicker3Shape, arc_flicker5Shape, arc_flicker6Shape, arc_flicker7Shape, arc_flickerShape );
	"
	
	on_state_activated_1 =
	"
		ShowMeshSegments( arc_L_topShape, arc_R_topShape, arc_flicker1Shape, arc_flicker4Shape, arc_flicker2Shape, arc_flicker3Shape, arc_flicker5Shape, arc_flicker6Shape, arc_flicker7Shape, arc_flickerShape );
	"
}

Life
{
	on_death =
	"
		HideMeshSegments( group3|glow_plane_1|glow_plane_1Shape, group7|glow_plane_1|glow_plane_1Shape, group2|glow_plane_1|glow_plane_1Shape, group1|glow_plane_1|glow_plane_1Shape, group6|glow_plane_1|glow_plane_1Shape, group8|glow_plane_1|glow_plane_1Shape, group9|glow_plane_1|glow_plane_1Shape, group10|glow_plane_1|glow_plane_1Shape, group11|glow_plane_1|glow_plane_1Shape, group4|glow_plane_1|glow_plane_1Shape, group5|glow_plane_1|glow_plane_1Shape, group10|glow_plane_2|glow_plane_2Shape, group2|glow_plane_2|glow_plane_2Shape, group11|glow_plane_2|glow_plane_2Shape, group7|glow_plane_2|glow_plane_2Shape, group8|glow_plane_2|glow_plane_2Shape, group4|glow_plane_2|glow_plane_2Shape );
		HideMeshSegments( group6|glow_plane_2|glow_plane_2Shape, group5|glow_plane_2|glow_plane_2Shape, group3|glow_plane_2|glow_plane_2Shape, group1|glow_plane_2|glow_plane_2Shape, group9|glow_plane_2|glow_plane_2Shape, group10|glow_plane_3|glow_plane_3Shape, group6|glow_plane_3|glow_plane_3Shape, group7|glow_plane_3|glow_plane_3Shape, group2|glow_plane_3|glow_plane_3Shape, group1|glow_plane_3|glow_plane_3Shape, group8|glow_plane_3|glow_plane_3Shape, group11|glow_plane_3|glow_plane_3Shape, group3|glow_plane_3|glow_plane_3Shape, group9|glow_plane_3|glow_plane_3Shape, group4|glow_plane_3|glow_plane_3Shape, group5|glow_plane_3|glow_plane_3Shape, glowShape, lightning_sphereShape );	
		HideMeshSegments( arc_L_topShape, arc_R_topShape, arc_flicker1Shape, arc_flicker4Shape, arc_flicker2Shape, arc_flicker3Shape, arc_flicker5Shape, arc_flicker6Shape, arc_flicker7Shape, arc_flickerShape );
	"
	on_spawned_dead =
	"
		HideMeshSegments( group3|glow_plane_1|glow_plane_1Shape, group7|glow_plane_1|glow_plane_1Shape, group2|glow_plane_1|glow_plane_1Shape, group1|glow_plane_1|glow_plane_1Shape, group6|glow_plane_1|glow_plane_1Shape, group8|glow_plane_1|glow_plane_1Shape, group9|glow_plane_1|glow_plane_1Shape, group10|glow_plane_1|glow_plane_1Shape, group11|glow_plane_1|glow_plane_1Shape, group4|glow_plane_1|glow_plane_1Shape, group5|glow_plane_1|glow_plane_1Shape, group10|glow_plane_2|glow_plane_2Shape, group2|glow_plane_2|glow_plane_2Shape, group11|glow_plane_2|glow_plane_2Shape, group7|glow_plane_2|glow_plane_2Shape, group8|glow_plane_2|glow_plane_2Shape, group4|glow_plane_2|glow_plane_2Shape );
		HideMeshSegments( group6|glow_plane_2|glow_plane_2Shape, group5|glow_plane_2|glow_plane_2Shape, group3|glow_plane_2|glow_plane_2Shape, group1|glow_plane_2|glow_plane_2Shape, group9|glow_plane_2|glow_plane_2Shape, group10|glow_plane_3|glow_plane_3Shape, group6|glow_plane_3|glow_plane_3Shape, group7|glow_plane_3|glow_plane_3Shape, group2|glow_plane_3|glow_plane_3Shape, group1|glow_plane_3|glow_plane_3Shape, group8|glow_plane_3|glow_plane_3Shape, group11|glow_plane_3|glow_plane_3Shape, group3|glow_plane_3|glow_plane_3Shape, group9|glow_plane_3|glow_plane_3Shape, group4|glow_plane_3|glow_plane_3Shape, group5|glow_plane_3|glow_plane_3Shape, glowShape, lightning_sphereShape );	
		HideMeshSegments( arc_L_topShape, arc_R_topShape, arc_flicker1Shape, arc_flicker4Shape, arc_flicker2Shape, arc_flicker3Shape, arc_flicker5Shape, arc_flicker6Shape, arc_flicker7Shape, arc_flickerShape );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LightningGolem/LightningGolemStormcallerDelve_"] = {
    name = "Amplifier Defender",
    life = 2.88,
    fireResist = 42,
    coldResist = 42,
    lightningResist = 42,
    chaosResist = 0,
    damage = 1.07,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Дарует 100% от физического урона в виде дополнительного урона от молнии
IdMonsterPhysicalAddedAsLightningSkeletonMaps
FamilyPhysicalAddedAsLightning
Domainsмонстр (3)
GenerationTypeУникальный (3)
Req. level1
Stats
  • physical damage % to add as lightning Min: 100 Max: 100 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental lightning
    Edit

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