Defensor del Amplificador
Constructo
Ganas el 100% del daño físico como daño de rayo extra
Amplifier Defender
SpectreN
Tagsbludgeoning_weapon, construct, delve_monster, fast_movement, golem, is_unarmed, large_model, medium_height, melee, mud_blood, no_pantheon_mod, not_dex, not_int, physical_affinity, stone_armour
Vida
288%
Armadura
+100%
Ailment Threshold
288%
Resistencia
42 42 42 0
Damage
107%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 12
Attack Time
1.755 Second
Damage Spread
±20%
Experiencia
160%
Model Size
110%
Type
LightningGolemDelve
Metadata
LightningGolemStormcallerDelve_
Nivel
68
Vida
18,528
Armadura
57,580
Evasión
4,739
Escudo de energía
0
Damage
400
Daño de hechizos
400
Precisión
290
Attack Time
1.755
Experiencia
16,408
Ailment Threshold
18,528
Chill
59
Shock
59
Brittle
331
Scorch
59
Sap
162
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 320–480
Probabilidad de golpe crítico: 5%
Attack Time: 1.755 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

BaseEvents { }

Actor
{
	basic_action = "Emerge"
}

Life
{
	corpse_usable = false
}

Transitionable
{
}

StateMachine
{
	define_shared_state = "activated"
}

Stats
{
	set_immune_to_cheats = 1
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Animated
{
	on_end_revive_01 = 
	"
		ShowMeshSegments( group3|glow_plane_1|glow_plane_1Shape, group7|glow_plane_1|glow_plane_1Shape, group2|glow_plane_1|glow_plane_1Shape, group1|glow_plane_1|glow_plane_1Shape, group6|glow_plane_1|glow_plane_1Shape, group8|glow_plane_1|glow_plane_1Shape, group9|glow_plane_1|glow_plane_1Shape, group10|glow_plane_1|glow_plane_1Shape, group11|glow_plane_1|glow_plane_1Shape, group4|glow_plane_1|glow_plane_1Shape, group5|glow_plane_1|glow_plane_1Shape, group10|glow_plane_2|glow_plane_2Shape, group2|glow_plane_2|glow_plane_2Shape, group11|glow_plane_2|glow_plane_2Shape, group7|glow_plane_2|glow_plane_2Shape, group8|glow_plane_2|glow_plane_2Shape, group4|glow_plane_2|glow_plane_2Shape );
		ShowMeshSegments( group6|glow_plane_2|glow_plane_2Shape, group5|glow_plane_2|glow_plane_2Shape, group3|glow_plane_2|glow_plane_2Shape, group1|glow_plane_2|glow_plane_2Shape, group9|glow_plane_2|glow_plane_2Shape, group10|glow_plane_3|glow_plane_3Shape, group6|glow_plane_3|glow_plane_3Shape, group7|glow_plane_3|glow_plane_3Shape, group2|glow_plane_3|glow_plane_3Shape, group1|glow_plane_3|glow_plane_3Shape, group8|glow_plane_3|glow_plane_3Shape, group11|glow_plane_3|glow_plane_3Shape, group3|glow_plane_3|glow_plane_3Shape, group9|glow_plane_3|glow_plane_3Shape, group4|glow_plane_3|glow_plane_3Shape, group5|glow_plane_3|glow_plane_3Shape, glowShape, lightning_sphereShape );
	"
	

}

StateMachine
{
	create_state_activated_0 = 
	"
		PlayAnimation( revive_01 );
		PauseAnimation();
	"
	
	create_state_activated_1 =
	"
		ShowMeshSegments( group3|glow_plane_1|glow_plane_1Shape, group7|glow_plane_1|glow_plane_1Shape, group2|glow_plane_1|glow_plane_1Shape, group1|glow_plane_1|glow_plane_1Shape, group6|glow_plane_1|glow_plane_1Shape, group8|glow_plane_1|glow_plane_1Shape, group9|glow_plane_1|glow_plane_1Shape, group10|glow_plane_1|glow_plane_1Shape, group11|glow_plane_1|glow_plane_1Shape, group4|glow_plane_1|glow_plane_1Shape, group5|glow_plane_1|glow_plane_1Shape, group10|glow_plane_2|glow_plane_2Shape, group2|glow_plane_2|glow_plane_2Shape, group11|glow_plane_2|glow_plane_2Shape, group7|glow_plane_2|glow_plane_2Shape, group8|glow_plane_2|glow_plane_2Shape, group4|glow_plane_2|glow_plane_2Shape );
		ShowMeshSegments( group6|glow_plane_2|glow_plane_2Shape, group5|glow_plane_2|glow_plane_2Shape, group3|glow_plane_2|glow_plane_2Shape, group1|glow_plane_2|glow_plane_2Shape, group9|glow_plane_2|glow_plane_2Shape, group10|glow_plane_3|glow_plane_3Shape, group6|glow_plane_3|glow_plane_3Shape, group7|glow_plane_3|glow_plane_3Shape, group2|glow_plane_3|glow_plane_3Shape, group1|glow_plane_3|glow_plane_3Shape, group8|glow_plane_3|glow_plane_3Shape, group11|glow_plane_3|glow_plane_3Shape, group3|glow_plane_3|glow_plane_3Shape, group9|glow_plane_3|glow_plane_3Shape, group4|glow_plane_3|glow_plane_3Shape, group5|glow_plane_3|glow_plane_3Shape, glowShape, lightning_sphereShape );	
		ShowMeshSegments( arc_L_topShape, arc_R_topShape, arc_flicker1Shape, arc_flicker4Shape, arc_flicker2Shape, arc_flicker3Shape, arc_flicker5Shape, arc_flicker6Shape, arc_flicker7Shape, arc_flickerShape );
	"
	
	on_state_activated_1 =
	"
		ShowMeshSegments( arc_L_topShape, arc_R_topShape, arc_flicker1Shape, arc_flicker4Shape, arc_flicker2Shape, arc_flicker3Shape, arc_flicker5Shape, arc_flicker6Shape, arc_flicker7Shape, arc_flickerShape );
	"
}

Life
{
	on_death =
	"
		HideMeshSegments( group3|glow_plane_1|glow_plane_1Shape, group7|glow_plane_1|glow_plane_1Shape, group2|glow_plane_1|glow_plane_1Shape, group1|glow_plane_1|glow_plane_1Shape, group6|glow_plane_1|glow_plane_1Shape, group8|glow_plane_1|glow_plane_1Shape, group9|glow_plane_1|glow_plane_1Shape, group10|glow_plane_1|glow_plane_1Shape, group11|glow_plane_1|glow_plane_1Shape, group4|glow_plane_1|glow_plane_1Shape, group5|glow_plane_1|glow_plane_1Shape, group10|glow_plane_2|glow_plane_2Shape, group2|glow_plane_2|glow_plane_2Shape, group11|glow_plane_2|glow_plane_2Shape, group7|glow_plane_2|glow_plane_2Shape, group8|glow_plane_2|glow_plane_2Shape, group4|glow_plane_2|glow_plane_2Shape );
		HideMeshSegments( group6|glow_plane_2|glow_plane_2Shape, group5|glow_plane_2|glow_plane_2Shape, group3|glow_plane_2|glow_plane_2Shape, group1|glow_plane_2|glow_plane_2Shape, group9|glow_plane_2|glow_plane_2Shape, group10|glow_plane_3|glow_plane_3Shape, group6|glow_plane_3|glow_plane_3Shape, group7|glow_plane_3|glow_plane_3Shape, group2|glow_plane_3|glow_plane_3Shape, group1|glow_plane_3|glow_plane_3Shape, group8|glow_plane_3|glow_plane_3Shape, group11|glow_plane_3|glow_plane_3Shape, group3|glow_plane_3|glow_plane_3Shape, group9|glow_plane_3|glow_plane_3Shape, group4|glow_plane_3|glow_plane_3Shape, group5|glow_plane_3|glow_plane_3Shape, glowShape, lightning_sphereShape );	
		HideMeshSegments( arc_L_topShape, arc_R_topShape, arc_flicker1Shape, arc_flicker4Shape, arc_flicker2Shape, arc_flicker3Shape, arc_flicker5Shape, arc_flicker6Shape, arc_flicker7Shape, arc_flickerShape );
	"
	on_spawned_dead =
	"
		HideMeshSegments( group3|glow_plane_1|glow_plane_1Shape, group7|glow_plane_1|glow_plane_1Shape, group2|glow_plane_1|glow_plane_1Shape, group1|glow_plane_1|glow_plane_1Shape, group6|glow_plane_1|glow_plane_1Shape, group8|glow_plane_1|glow_plane_1Shape, group9|glow_plane_1|glow_plane_1Shape, group10|glow_plane_1|glow_plane_1Shape, group11|glow_plane_1|glow_plane_1Shape, group4|glow_plane_1|glow_plane_1Shape, group5|glow_plane_1|glow_plane_1Shape, group10|glow_plane_2|glow_plane_2Shape, group2|glow_plane_2|glow_plane_2Shape, group11|glow_plane_2|glow_plane_2Shape, group7|glow_plane_2|glow_plane_2Shape, group8|glow_plane_2|glow_plane_2Shape, group4|glow_plane_2|glow_plane_2Shape );
		HideMeshSegments( group6|glow_plane_2|glow_plane_2Shape, group5|glow_plane_2|glow_plane_2Shape, group3|glow_plane_2|glow_plane_2Shape, group1|glow_plane_2|glow_plane_2Shape, group9|glow_plane_2|glow_plane_2Shape, group10|glow_plane_3|glow_plane_3Shape, group6|glow_plane_3|glow_plane_3Shape, group7|glow_plane_3|glow_plane_3Shape, group2|glow_plane_3|glow_plane_3Shape, group1|glow_plane_3|glow_plane_3Shape, group8|glow_plane_3|glow_plane_3Shape, group11|glow_plane_3|glow_plane_3Shape, group3|glow_plane_3|glow_plane_3Shape, group9|glow_plane_3|glow_plane_3Shape, group4|glow_plane_3|glow_plane_3Shape, group5|glow_plane_3|glow_plane_3Shape, glowShape, lightning_sphereShape );	
		HideMeshSegments( arc_L_topShape, arc_R_topShape, arc_flicker1Shape, arc_flicker4Shape, arc_flicker2Shape, arc_flicker3Shape, arc_flicker5Shape, arc_flicker6Shape, arc_flicker7Shape, arc_flickerShape );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LightningGolem/LightningGolemStormcallerDelve_"] = {
    name = "Amplifier Defender",
    life = 2.88,
    fireResist = 42,
    coldResist = 42,
    lightningResist = 42,
    chaosResist = 0,
    damage = 1.07,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Ganas el 100% del daño físico como daño de rayo extra
IdMonsterPhysicalAddedAsLightningSkeletonMaps
FamilyPhysicalAddedAsLightning
Domainsmonstruo (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • physical damage % to add as lightning Min: 100 Max: 100 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental lightning
    Edit

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