MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
Verteidiger des Verstärkers
Konstrukt
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning
Verursacht 100% des physischen Schadens als extra Blitzschaden
Amplifier Defender
Spectre
Tagsbludgeoning_weapon, construct, delve_monster, fast_movement, golem, is_unarmed, large_model, medium_height, melee, mud_blood, no_pantheon_mod, not_dex, not_int, physical_affinity, stone_armour
Leben
288%
Rüstung
+100%
Ailment Threshold
288%
Widerstand
IconEnemyResistanceFire42% IconEnemyResistanceCold42% IconEnemyResistanceLightning42% IconEnemyResistanceChaos0%
Damage
107%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 12
Attack Time
1.755 Second
Damage Spread
±20%
Erfahrung
160%
Model Size
110%
Type
LightningGolemDelve
Metadata
LightningGolemStormcallerDelve_
Stufe
68
Leben
18,528
Rüstung
57,580
Ausweichwert
4,739
Damage
400
Zauberschaden
400
Genauigkeit
580
Attack Time
1.755
Erfahrung
16,408
Minion Life
4,019
Minion Damage
319
Ailment Threshold
18,528
Chill
59
Shock
59
Brittle
331
Scorch
59
Sap
162
Phys Convert Ele
240%
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 320480
Kritische Trefferchance: 5%
Attack Time: 1.755 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack

Object Type

version 2
extends "Metadata/Monsters/Monster"

BaseEvents { }

Actor
{
	basic_action = "Emerge"
}

Life
{
	corpse_usable = false
}

Transitionable
{
}

StateMachine
{
	define_shared_state = "activated"
}

Stats
{
	set_immune_to_cheats = 1
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LightningGolem/LightningGolemStormcallerDelve_"] = {
    fireResist = 42,
    coldResist = 42,
    lightningResist = 42,
    chaosResist = 0,
    name = "Amplifier Defender",
    life = 2.88,
    damage = 1.07,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Verursacht 100% des physischen Schadens als extra Blitzschaden
FamilyPhysicalAddedAsLightning
DomainsMonster (3)
GenerationTypeeinzigartig (3)
Req. level1
Stats
  • physical damage % to add as lightning 100 100 Global
  • Craft Tagsphysical_damage elemental_damage Schaden Physisch Elementar Blitz
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.