Лазурный убийца
Гуманоид
Охранник Святилища
Azure Assassin
SpectreN
Tagsfast_movement, human, humanoid, not_int, ranged, red_blood, sanctum_guard, sanctum_monster
Здоровье
600%
Броня
+30%
Уклонение
+30%
Ailment Threshold
600%
Сопротивление
30 30 30 20
Damage
70%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 58
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
200%
Model Size
110%
Type
SanctumGuard10
Metadata
Guard10
Уровень
68
Здоровье
38,600
Броня
37,427
Уклонение
6,161
Энергетический щит
0
Damage
261
Урон от чар
261
Точность
290
Attack Time
1.5
Опыт
20,510
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
MeleeLightningBowSanctum
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 209–314
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой наносит обычный удар.
75% физического урона становится уроном от молнии
Наносит на 30% меньше урона
arrow projectile variation [32]
base sanctum damage [10]
skill can fire arrows [1]
use scaled contact offset [1]
SanctumGuardConeArrowLightning
Triggerable, Attack
Base Damage: 209–314
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Перезарядка: 5 сек.
100% физического урона становится уроном от молнии
is area damage [1]
SanctumGuardDeceleratingProjectile
Spell, Projectile, Triggerable
Время применения: 1 сек.
Перезарядка: 9 сек.
base deal no damage [1]
base is projectile [1]
use scaled contact offset [1]
SanctumGuardDeceleratingProjectileImpact
Triggerable, Attack
Base Damage: 209–314
Шанс критического удара: 5%
Attack Time: 1.5 сек.
60% физического урона становится уроном от молнии
Наносит на 168.9% больше урона
active skill area of effect radius +% final [-25]
base sanctum damage [20]
is area damage [1]
SSMSanctumLightningVortex
Spell, Multicastable, Triggerable
Время применения: 1.5 сек.
alternate minion [621]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-90]
summoned monsters are minions [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSanctum/Guards/Guard10"] = {
    name = "Azure Assassin",
    life = 6,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 0.7,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 58,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "MeleeLightningBowSanctum",
        "SSMSanctumLightningVortex",
        "SanctumGuardDeceleratingProjectile",
        "SanctumGuardDeceleratingProjectileImpact",
        "SanctumGuardConeArrowLightning",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeLightningBowSanctum"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "arrow_projectile_variation",
        "skill_physical_damage_%_to_convert_to_lightning",
        "base_sanctum_damage",
        "skill_can_fire_arrows",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {-30, 32, 75, 10, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMSanctumLightningVortex"] = {
    name = "SSMSanctumLightningVortex",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
        "minion_dies_when_parent_dies",
        "minion_dies_when_parent_deleted",
    },
    levels = {
        [1] = {1, 621, -90, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SanctumGuardDeceleratingProjectile"] = {
    name = "SanctumGuardDeceleratingProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_is_projectile",
        "base_deal_no_damage",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SanctumGuardDeceleratingProjectileImpact"] = {
    name = "SanctumGuardDeceleratingProjectileImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_area_of_effect_radius_+%_final",
        "base_sanctum_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {30, 60, -25, 20, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {200, 60, -25, 20, levelRequirement = 83, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SanctumGuardConeArrowLightning"] = {
    name = "SanctumGuardConeArrowLightning",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 100, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
IdMonsterTagSanctumGuard
FamilyMonsterTagSanctumGuard
Domainsмонстр (3)
GenerationTypeУникальный (3)
Req. level1
Adds Tagssanctum_guard
IdMonsterSanctumGuardVolatileOnDeath
FamilyMonsterSanctumGuardDaemon
Domainsмонстр (3)
GenerationTypeУникальный (3)
Req. level1
IdMonsterSanctumGuardSummonGargoyle
FamilyMonsterSanctumGuardDaemon
Domainsмонстр (3)
GenerationTypeУникальный (3)
Req. level1
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