空色の暗殺者
人型
サンクタムの守護者
Azure Assassin
SpectreN
Tagsfast_movement, human, humanoid, not_int, ranged, red_blood, sanctum_guard, sanctum_monster
ライフ
600%
防具
+30%
回避力
+30%
Ailment Threshold
600%
耐性
30 30 30 20
Damage
70%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 58
Attack Time
1.5 Second
Damage Spread
±20%
経験値
200%
Model Size
110%
Type
SanctumGuard10
Metadata
Guard10
レベル
68
ライフ
38,600
防具
37,427
回避力
6,161
エナジーシールド
0
Damage
261
スペルダメージ
261
命中
290
Attack Time
1.5
経験値
20,510
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
MeleeLightningBowSanctum
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 209–314
クリティカル率: 5%
Attack Time: 1.5 秒
強力な一撃で敵を打ち倒す。
物理ダメージの75%を雷ダメージに変換する
ダメージが30%低下する
arrow projectile variation [32]
base sanctum damage [10]
skill can fire arrows [1]
use scaled contact offset [1]
SanctumGuardConeArrowLightning
Triggerable, Attack
Base Damage: 209–314
クリティカル率: 5%
Attack Time: 1.5 秒
クールダウン時間: 5 秒
物理ダメージの100%を雷ダメージに変換する
is area damage [1]
SanctumGuardDeceleratingProjectile
Spell, Projectile, Triggerable
キャストタイム: 1 秒
クールダウン時間: 9 秒
base deal no damage [1]
base is projectile [1]
use scaled contact offset [1]
SanctumGuardDeceleratingProjectileImpact
Triggerable, Attack
Base Damage: 209–314
クリティカル率: 5%
Attack Time: 1.5 秒
物理ダメージの60%を雷ダメージに変換する
ダメージが168.9%上昇する
active skill area of effect radius +% final [-25]
base sanctum damage [20]
is area damage [1]
SSMSanctumLightningVortex
Spell, Multicastable, Triggerable
キャストタイム: 1.5 秒
alternate minion [621]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-90]
summoned monsters are minions [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSanctum/Guards/Guard10"] = {
    name = "Azure Assassin",
    life = 6,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 0.7,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 58,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "MeleeLightningBowSanctum",
        "SSMSanctumLightningVortex",
        "SanctumGuardDeceleratingProjectile",
        "SanctumGuardDeceleratingProjectileImpact",
        "SanctumGuardConeArrowLightning",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeLightningBowSanctum"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "arrow_projectile_variation",
        "skill_physical_damage_%_to_convert_to_lightning",
        "base_sanctum_damage",
        "skill_can_fire_arrows",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {-30, 32, 75, 10, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMSanctumLightningVortex"] = {
    name = "SSMSanctumLightningVortex",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
        "minion_dies_when_parent_dies",
        "minion_dies_when_parent_deleted",
    },
    levels = {
        [1] = {1, 621, -90, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SanctumGuardDeceleratingProjectile"] = {
    name = "SanctumGuardDeceleratingProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_is_projectile",
        "base_deal_no_damage",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SanctumGuardDeceleratingProjectileImpact"] = {
    name = "SanctumGuardDeceleratingProjectileImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_area_of_effect_radius_+%_final",
        "base_sanctum_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {30, 60, -25, 20, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {200, 60, -25, 20, levelRequirement = 83, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SanctumGuardConeArrowLightning"] = {
    name = "SanctumGuardConeArrowLightning",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 100, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
IdMonsterTagSanctumGuard
FamilyMonsterTagSanctumGuard
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Adds Tagssanctum_guard
IdMonsterSanctumGuardVolatileOnDeath
FamilyMonsterSanctumGuardDaemon
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
IdMonsterSanctumGuardSummonGargoyle
FamilyMonsterSanctumGuardDaemon
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
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