碧蓝刺客
人形
圣所守卫
Azure Assassin
幽魂N
标签fast_movement, human, humanoid, not_int, ranged, red_blood, sanctum_guard, sanctum_monster
生命
600%
护甲
+75%
闪避值
+30%
异常状态临界值
600%
抗性
30 30 30 20
伤害
70%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 58
攻击间隔
1.5 秒
伤害分布
±20%
经验值
200%
Model Size
110%
类型
SanctumGuard10
Metadata
Guard10
等级
68
生命
38,600
护甲
50,383
闪避值
6,161
能量护盾
0
伤害
261
法术伤害
261
命中
290
攻击间隔
1.5
经验值
20,510
异常状态临界值
38,600
冰缓
122
Shock
122
Brittle
691
Scorch
122
Sap
337
MeleeLightningBowSanctum
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 209–314
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
75% 物理伤害转换为闪电伤害
伤害总降 30%
arrow projectile variation [32]
base sanctum damage [10]
skill can fire arrows [1]
use scaled contact offset [1]
SanctumGuardConeArrowLightning
可触发, 攻击
基本伤害: 209–314
暴击几率: 5%
攻击间隔: 1.5 秒
冷却时间: 5 秒
100% 物理伤害转换为闪电伤害
is area damage [1]
SanctumGuardDeceleratingProjectile
法术, 投射物, 可触发
施放间隔: 1 秒
冷却时间: 9 秒
base deal no damage [1]
base is projectile [1]
use scaled contact offset [1]
SanctumGuardDeceleratingProjectileImpact
可触发, 攻击
基本伤害: 209–314
暴击几率: 5%
攻击间隔: 1.5 秒
60% 物理伤害转换为闪电伤害
伤害总增 168.9%
active skill area of effect radius +% final [-25]
base sanctum damage [20]
is area damage [1]
SSMSanctumLightningVortex
法术, 法术可重复, 可触发
施放间隔: 1.5 秒
alternate minion [621]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-90]
summoned monsters are minions [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSanctum/Guards/Guard10"] = {
    name = "Azure Assassin",
    life = 6,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 0.7,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 58,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "MeleeLightningBowSanctum",
        "SSMSanctumLightningVortex",
        "SanctumGuardDeceleratingProjectile",
        "SanctumGuardDeceleratingProjectileImpact",
        "SanctumGuardConeArrowLightning",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeLightningBowSanctum"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "arrow_projectile_variation",
        "skill_physical_damage_%_to_convert_to_lightning",
        "base_sanctum_damage",
        "skill_can_fire_arrows",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {-30, 32, 75, 10, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMSanctumLightningVortex"] = {
    name = "SSMSanctumLightningVortex",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
        "minion_dies_when_parent_dies",
        "minion_dies_when_parent_deleted",
    },
    levels = {
        [1] = {1, 621, -90, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SanctumGuardDeceleratingProjectile"] = {
    name = "SanctumGuardDeceleratingProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_is_projectile",
        "base_deal_no_damage",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SanctumGuardDeceleratingProjectileImpact"] = {
    name = "SanctumGuardDeceleratingProjectileImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_area_of_effect_radius_+%_final",
        "base_sanctum_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {30, 60, -25, 20, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {200, 60, -25, 20, levelRequirement = 83, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SanctumGuardConeArrowLightning"] = {
    name = "SanctumGuardConeArrowLightning",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 100, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
IdMonsterTagSanctumGuard
FamilyMonsterTagSanctumGuard
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Adds Tagssanctum_guard
IdMonsterSanctumGuardVolatileOnDeath
FamilyMonsterSanctumGuardDaemon
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
IdMonsterSanctumGuardSummonGargoyle
FamilyMonsterSanctumGuardDaemon
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1