담청색 암살자
인간형
성역 수호병
Azure Assassin
Spectre | N |
---|---|
Tags | fast_movement, human, humanoid, not_int, ranged, red_blood, sanctum_guard, sanctum_monster |
생명력
600%
방어도
+75%
회피
+30%
Ailment Threshold
600%
저항
30 30 30 20
Damage
70%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 58
Attack Time
1.5 Second
Damage Spread
±20%
경험치
200%
Model Size
110%
Type
SanctumGuard10
Metadata
Guard10
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
38,600
방어도
50,383
회피
6,161
에너지 보호막
0
Damage
261
주문 피해
261
정확도
290
Attack Time
1.5
경험치
20,510
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeLightningBowSanctum
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 209–314
치명타 확률: 5%
Attack Time: 1.5 초
강력한 일격으로 적들을 쓰러트립니다.
물리 피해의 75%를 번개 피해로 전환
주는 피해 30% 감폭
arrow projectile variation [32]
base sanctum damage [10]
skill can fire arrows [1]
use scaled contact offset [1]
주는 피해 30% 감폭
arrow projectile variation [32]
base sanctum damage [10]
skill can fire arrows [1]
use scaled contact offset [1]
SanctumGuardConeArrowLightning
Triggerable, Attack
Base Damage: 209–314
치명타 확률: 5%
Attack Time: 1.5 초
재사용 대기시간: 5 초
물리 피해의 100%를 번개 피해로 전환
is area damage [1]
is area damage [1]
SanctumGuardDeceleratingProjectile
Spell, Projectile, Triggerable
시전 속도: 1 초
재사용 대기시간: 9 초
base deal no damage [1]
base is projectile [1]
use scaled contact offset [1]
base is projectile [1]
use scaled contact offset [1]
SanctumGuardDeceleratingProjectileImpact
Triggerable, Attack
Base Damage: 209–314
치명타 확률: 5%
Attack Time: 1.5 초
물리 피해의 60%를 번개 피해로 전환
주는 피해 168.9% 증폭
active skill area of effect radius +% final [-25]
base sanctum damage [20]
is area damage [1]
주는 피해 168.9% 증폭
active skill area of effect radius +% final [-25]
base sanctum damage [20]
is area damage [1]
SSMSanctumLightningVortex
Spell, Multicastable, Triggerable
시전 속도: 1.5 초
alternate minion [621]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-90]
summoned monsters are minions [1]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-90]
summoned monsters are minions [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSanctum/Guards/Guard10"] = { name = "Azure Assassin", life = 6, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 0.7, damageSpread = 0.2, attackTime = 1.5, attackRange = 58, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeLightningBowSanctum", "SSMSanctumLightningVortex", "SanctumGuardDeceleratingProjectile", "SanctumGuardDeceleratingProjectileImpact", "SanctumGuardConeArrowLightning", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeLightningBowSanctum"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "arrow_projectile_variation", "skill_physical_damage_%_to_convert_to_lightning", "base_sanctum_damage", "skill_can_fire_arrows", "use_scaled_contact_offset", }, levels = { [1] = {-30, 32, 75, 10, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SSMSanctumLightningVortex"] = { name = "SSMSanctumLightningVortex", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "monster_no_drops_or_experience", "minion_dies_when_parent_dies", "minion_dies_when_parent_deleted", }, levels = { [1] = {1, 621, -90, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SanctumGuardDeceleratingProjectile"] = { name = "SanctumGuardDeceleratingProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_is_projectile", "base_deal_no_damage", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SanctumGuardDeceleratingProjectileImpact"] = { name = "SanctumGuardDeceleratingProjectileImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_area_of_effect_radius_+%_final", "base_sanctum_damage", "is_area_damage", }, levels = { [1] = {30, 60, -25, 20, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {200, 60, -25, 20, levelRequirement = 83, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SanctumGuardConeArrowLightning"] = { name = "SanctumGuardConeArrowLightning", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", }, levels = { [1] = {0, 100, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, }
Id | MonsterTagSanctumGuard |
---|---|
Family | MonsterTagSanctumGuard |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Adds Tags | sanctum_guard |
Id | MonsterSanctumGuardVolatileOnDeath |
---|---|
Family | MonsterSanctumGuardDaemon |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Id | MonsterSanctumGuardSummonGargoyle |
---|---|
Family | MonsterSanctumGuardDaemon |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |