碧藍刺客
人形
聖域守衛
Azure Assassin
幽魂N
標籤fast_movement, human, humanoid, not_int, ranged, red_blood, sanctum_guard, sanctum_monster
生命
600%
護甲
+75%
閃避
+30%
異常狀態臨界值
600%
抗性
30 30 30 20
傷害
70%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 58
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
200%
Model Size
110%
類型
SanctumGuard10
Metadata
Guard10
等級
68
生命
38,600
護甲
28,790
閃避
4,739
能量護盾
0
傷害
261
法術傷害
261
命中
0
攻擊間隔
1.5
經驗值
20,510
異常狀態臨界值
38,600
冰緩
122
感電
122
易碎
691
焦灼
122
殘喘
337
MeleeLightningBowSanctum
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 209–314
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
75% 物理傷害轉換為閃電傷害
造成 30% 更少傷害
arrow projectile variation [32]
base sanctum damage [10]
skill can fire arrows [1]
use scaled contact offset [1]
SanctumGuardConeArrowLightning
可觸發, 攻擊
基本傷害: 209–314
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 5 秒
100% 物理傷害轉換為閃電傷害
is area damage [1]
SanctumGuardDeceleratingProjectile
法術, 投射物, 可觸發
施放時間: 1 秒
冷卻時間: 9 秒
base deal no damage [1]
base is projectile [1]
use scaled contact offset [1]
SanctumGuardDeceleratingProjectileImpact
可觸發, 攻擊
基本傷害: 209–314
暴擊率: 5%
攻擊間隔: 1.5 秒
60% 物理傷害轉換為閃電傷害
造成 168.9% 更多傷害
active skill area of effect radius +% final [-25]
base sanctum damage [20]
is area damage [1]
SSMSanctumLightningVortex
法術, 法術可重複, 可觸發
施放時間: 1.5 秒
alternate minion [621]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-90]
summoned monsters are minions [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSanctum/Guards/Guard10"] = {
    name = "Azure Assassin",
    life = 6,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 0.7,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 58,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "MeleeLightningBowSanctum",
        "SSMSanctumLightningVortex",
        "SanctumGuardDeceleratingProjectile",
        "SanctumGuardDeceleratingProjectileImpact",
        "SanctumGuardConeArrowLightning",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeLightningBowSanctum"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "arrow_projectile_variation",
        "skill_physical_damage_%_to_convert_to_lightning",
        "base_sanctum_damage",
        "skill_can_fire_arrows",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {-30, 32, 75, 10, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMSanctumLightningVortex"] = {
    name = "SSMSanctumLightningVortex",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
        "minion_dies_when_parent_dies",
        "minion_dies_when_parent_deleted",
    },
    levels = {
        [1] = {1, 621, -90, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SanctumGuardDeceleratingProjectile"] = {
    name = "SanctumGuardDeceleratingProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_is_projectile",
        "base_deal_no_damage",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SanctumGuardDeceleratingProjectileImpact"] = {
    name = "SanctumGuardDeceleratingProjectileImpact",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_area_of_effect_radius_+%_final",
        "base_sanctum_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {30, 60, -25, 20, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {200, 60, -25, 20, levelRequirement = 83, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SanctumGuardConeArrowLightning"] = {
    name = "SanctumGuardConeArrowLightning",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 100, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
IdMonsterTagSanctumGuard
FamilyMonsterTagSanctumGuard
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Adds Tagssanctum_guard
IdMonsterSanctumGuardVolatileOnDeath
FamilyMonsterSanctumGuardDaemon
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
IdMonsterSanctumGuardSummonGargoyle
FamilyMonsterSanctumGuardDaemon
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
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