Заражённый гигант
Нежить
Устойчив к физическим башням
Не может быть отброшен
immune to petrification [1]
unaffected by temporal tower [1]
Не может быть оглушен
Blighted Goliath
SpectreN
Tagsblight_monster, bludgeoning_weapon, Чародейский, has_one_hand_mace, has_one_handed_melee, large_model, medium_height, melee, mud_blood, not_dex, not_int, physical_affinity, stone_armour, undead, very_slow_movement
Здоровье
700%
Броня
+50%
Ailment Threshold
700%
Сопротивление
0 0 40 0
Damage
211%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 14
Attack Time
1.17 Second
Damage Spread
±20%
Опыт
100%
Model Size
100%
Type
BlightPhysicalMinerLarge
Metadata
MinerLarge
Уровень
68
Здоровье
45,033
Броня
43,185
Уклонение
4,739
Энерг. щит
0
Damage
788
Урон от чар
788
Точность
290
Attack Time
1.17
Опыт
10,255
Ailment Threshold
45,033
Chill
142
Shock
142
Brittle
806
Scorch
142
Sap
393
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 631–946
Шанс критического удара: 5%
Attack Time: 1.17 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GroundSlamMiner
Attack, Area, Multistrikeable, Melee, Slam, Totemable
Сотрясение
Base Damage: 631–946
Шанс критического удара: 5%
Attack Time: 1.17 сек.
Герой с силой бьёт посохом, булавой или скипетром по земле перед собой и создаёт волну, которая движется вперёд, наносит урон и с повышенной вероятностью оглушает врагов.
Наносит на 58% больше урона
35% снижение порога оглушения врагов
Скорость атаки на 20% меньше
is area damage [1]
BlightMinerRockOrb
Damage, Area, Fire, Spell, Triggerable, AreaSpell
Время применения: 1 сек.
Наносит от 351.7 до 527.6 физического урона
Выпускает дополнительных снарядов: 5
50% снижение скорости передвижения
active skill area of effect radius +% final [-30]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

Render
{
    //turn_duration = 0.9
    visual_size_index = 1
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/Physical/MinerLarge"] = {
    name = "Blighted Goliath",
    life = 7,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 2.11,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "GroundSlamMiner",
        "BlightMinerRockOrb",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GroundSlamMiner"] = {
    name = "Ground Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "base_stun_threshold_reduction_+%",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {50, 35, -20, levelRequirement = 2, statInterpolation = {1},  cost = { }, },
        [2] = {58, 35, -20, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightMinerRockOrb"] = {
    name = "BlightMinerRockOrb",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Fire] = true,
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_additional_projectiles",
        "base_movement_velocity_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 5, -50, -30, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
Устойчив к физическим башням
IdBlightPhysicalType_
FamilyBlightMonsterType
Domainsмонстр (3)
GenerationTypeуник (3)
Req. level1
Stats
  • is blight physical monster Min: 1 Max: 1 Global
  • Не может быть отброшен
    IdMonsterCannotBeKnockedBack
    FamilyCannotBeKnockedBack
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • immune to petrification [1]
    IdImmuneToPetrification__
    FamilyImmuneToPetrification
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • immune to petrification Min: 1 Max: 1 Global
  • unaffected by temporal tower [1]
    IdBlightUnaffectedByTemporalTower
    FamilyBlightUnaffectedByTower
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • unaffected by temporal tower Min: 1 Max: 1 Global
  • Не может быть оглушен
    IdMonsterCannotBeStunned1
    Name{Крепколобый}{Крепколобая}{Крепколобое}{Крепколобые}{Крепколобые}{Крепколобые}
    FamilyMonsterCannotBeStunned
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • base cannot be stunned Min: 1 Max: 1 Global
  • Spawn Tagsnot_str: 0 default: 1000
    Edit

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