Goliat infestado
No muerto
Resistente a las Torres físicas
No puede ser empujado
immune to petrification [1]
unaffected by temporal tower [1]
No te pueden aturdir
Blighted Goliath
SpectreN
Tagsblight_monster, bludgeoning_weapon, Lanzador de hechizos, has_one_hand_mace, has_one_handed_melee, large_model, medium_height, melee, mud_blood, not_dex, not_int, physical_affinity, stone_armour, undead, very_slow_movement
Vida
700%
Armadura
+50%
Ailment Threshold
700%
Resistencia
0 0 40 0
Damage
211%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 14
Attack Time
1.17 Second
Damage Spread
±20%
Experiencia
100%
Model Size
100%
Type
BlightPhysicalMinerLarge
Metadata
MinerLarge
Nivel
68
Vida
45,033
Armadura
43,185
Evasión
4,739
Damage
788
Daño de hechizos
788
Precisión
580
Attack Time
1.17
Experiencia
10,255
Minion Life
9,768
Minion Damage
629
Ailment Threshold
45,033
Chill
142
Shock
142
Brittle
806
Scorch
142
Sap
393
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 631–946
Probabilidad de golpe crítico: 5%
Attack Time: 1.17 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GroundSlamMiner
Attack, Area, Multistrikeable, Melee, Slam, Totemable
Impacto sísmico
Base Damage: 631–946
Probabilidad de golpe crítico: 5%
Attack Time: 1.17 seg
El personaje golpea la tierra frente a él con un báculo, una maza o un cetro y crea una onda que viaja hacia adelante y daña a los enemigos con una probabilidad aumentada de aturdirlos.
Inflige un 58% más de daño
Umbral de aturdimiento de los enemigos reducido un 35%
20% menos velocidad de ataque
is area damage [1]
BlightMinerRockOrb
Damage, Area, Fire, Spell, Triggerable, AreaSpell
Tiempo de lanzamiento: 1 seg
Inflige de 351.7 a 527.6 de daño físico
Dispara 5 proyectiles adicionales
Velocidad de movimiento reducida un 50%
active skill area of effect radius +% final [-30]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

Render
{
    //turn_duration = 0.9
    visual_size_index = 1
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/Physical/MinerLarge"] = {
    name = "Blighted Goliath",
    life = 7,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 2.11,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "GroundSlamMiner",
        "BlightMinerRockOrb",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GroundSlamMiner"] = {
    name = "Ground Slam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "base_stun_threshold_reduction_+%",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {50, 35, -20, levelRequirement = 2, statInterpolation = {1},  cost = { }, },
        [2] = {58, 35, -20, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightMinerRockOrb"] = {
    name = "BlightMinerRockOrb",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Fire] = true,
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_additional_projectiles",
        "base_movement_velocity_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 5, -50, -30, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
Resistente a las Torres físicas
FamilyBlightMonsterType
Domainsmonstruo (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • is blight physical monster Min: 1 Max: 1 Global
  • No puede ser empujado
    FamilyCannotBeKnockedBack
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • immune to petrification [1]
    FamilyImmuneToPetrification
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • immune to petrification Min: 1 Max: 1 Global
  • unaffected by temporal tower [1]
    FamilyBlightUnaffectedByTower
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • unaffected by temporal tower Min: 1 Max: 1 Global
  • No te pueden aturdir
    Name{Inamovible}{Inamovible}{Inamovibles}{Inamovibles}
    FamilyMonsterCannotBeStunned
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base cannot be stunned Min: 1 Max: 1 Global
  • Spawn Tagsnot_str: 0 default: 1000
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    Stats.monster_beyond_portal_chance_+%_final-66
    Stats.monster_hellscape_charge_+%-66
    Stats.is_blight_monster1
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, BlightPath, BlightSuicide
    Actor.slow_animations_go_to_idletrue, false
    Actor.main_hand_unarmed_typeOne_Hand_Mace
    MinimapIcon.iconBlightMonster
    Edit

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