Gigante Infestado
Morto-vivo
Resistênte a Torres Físicas
Não Pode ser Empurrado
immune to petrification [1]
unaffected by temporal tower [1]
Não Pode ser Atordoado
Não Pode ser Empurrado
immune to petrification [1]
unaffected by temporal tower [1]
Não Pode ser Atordoado
Blighted Goliath
Spectre | N |
---|---|
Tags | blight_monster, bludgeoning_weapon, Conjurador, has_one_hand_mace, has_one_handed_melee, large_model, medium_height, melee, mud_blood, not_dex, not_int, physical_affinity, stone_armour, undead, very_slow_movement |
Vida
700%
Armadura
+50%
Ailment Threshold
700%
Resistência
0 0 40 0
Damage
211%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 14
Attack Time
1.17 Second
Damage Spread
±20%
Experiência
100%
Model Size
100%
Type
BlightPhysicalMinerLarge
Metadata
MinerLarge
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
45,033
Armadura
43,185
Evasão
4,739
Escudo de Energia
0
Damage
788
Dano Mágico
788
Precisão
290
Attack Time
1.17
Experiência
10,255
Ailment Threshold
45,033
Chill
142
Shock
142
Brittle
806
Scorch
142
Sap
393
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 631–946
Chance de Crítico: 5%
Attack Time: 1.17 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GroundSlamMiner
Attack, Area, Multistrikeable, Melee, Slam, Totemable
Impacto Sísmico
Base Damage: 631–946
Chance de Crítico: 5%
Attack Time: 1.17 seg
O personagem bate no chão à sua frente com um Cajado ou Maça ou Cetro, criando uma onda que segue para frente e causa dano a inimigos, com mais chances de atordoar.
Causa 58% mais Dano
Ponto de Atordoamento Inimigo reduzido em 35%
20% menos Velocidade de Ataque
is area damage [1]
Ponto de Atordoamento Inimigo reduzido em 35%
20% menos Velocidade de Ataque
is area damage [1]
BlightMinerRockOrb
Damage, Area, Fire, Spell, Triggerable, AreaSpell
Tempo de Conjuração: 1 seg
Causa 351.7 a 527.6 de Dano Físico
Dispara 5 Projéteis adicionais
Velocidade de Movimento reduzida em 50%
active skill area of effect radius +% final [-30]
is area damage [1]
Dispara 5 Projéteis adicionais
Velocidade de Movimento reduzida em 50%
active skill area of effect radius +% final [-30]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink" Actor { main_hand_unarmed_type = "One_Hand_Mace" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink" Render { //turn_duration = 0.9 visual_size_index = 1 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBlight/Physical/MinerLarge"] = { name = "Blighted Goliath", life = 7, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 2.11, damageSpread = 0.2, attackTime = 1.17, attackRange = 14, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "GroundSlamMiner", "BlightMinerRockOrb", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GroundSlamMiner"] = { name = "Ground Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_stun_threshold_reduction_+%", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {50, 35, -20, levelRequirement = 2, statInterpolation = {1}, cost = { }, }, [2] = {58, 35, -20, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlightMinerRockOrb"] = { name = "BlightMinerRockOrb", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Fire] = true, [SkillType.Spell] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_additional_projectiles", "base_movement_velocity_+%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5, -50, -30, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Resistênte a Torres Físicas
Id | BlightPhysicalType_ |
---|---|
Family | BlightMonsterType |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Não Pode ser Empurrado
Id | MonsterCannotBeKnockedBack |
---|---|
Family | CannotBeKnockedBack |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
immune to petrification [1]
Id | ImmuneToPetrification__ |
---|---|
Family | ImmuneToPetrification |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
unaffected by temporal tower [1]
Id | BlightUnaffectedByTemporalTower |
---|---|
Family | BlightUnaffectedByTower |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Não Pode ser Atordoado
Id | MonsterCannotBeStunned1 | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Family | MonsterCannotBeStunned
| Domains | monstro (3)
| GenerationType | Único (3)
| Req. level | 1
| Stats | Spawn Tags | not_str: 0 default: 1000 | |