Заражённое плетение
Нежить
Устойчив к башням молнии
Избегает заморозки
Избегает охлаждения
Избегает поджога
Невосприимчивость к шоку
Blighted Tangle
SpectreN
Tagsblight_monster, bones, extra_large_height, is_unarmed, large_model, melee, not_dex, not_int, physical_affinity, ranged, skeleton, slashing_weapon, stone_armour, undead, very_slow_movement
Здоровье
1000%
Броня
+50%
Ailment Threshold
1000%
Сопротивление
0 0 75 0
Damage
225%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 18
Attack Time
1.455 Second
Damage Spread
±20%
Опыт
100%
Model Size
100%
Type
BlightLightningMassSkeleton
Metadata
BlightLightningMassSkeleton_
Уровень
68
Здоровье
64,334
Броня
43,185
Уклонение
4,739
Энергетический щит
0
Damage
840
Урон от чар
840
Точность
290
Attack Time
1.455
Опыт
10,255
Ailment Threshold
64,334
Chill
203
Shock
203
Brittle
1,151
Scorch
203
Sap
562
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 672–1009
Шанс критического удара: 5%
Attack Time: 1.455 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SkeletonMassBowProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 672–1009
Шанс критического удара: 5%
Attack Time: 1.455 сек.
200% повышение скорости снаряда
Накладывает кровотечение
base is projectile [1]
monster projectile variation [12]
spell maximum action distance +% [-50]

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

Actor
{
	basic_action = "Emerge"
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance1"
}

Animated
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act4/skeletonsoldier/emerge/emergefx.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

Render
{
	visual_size_index = 1
}

Targetable
{
	display_info_string = "MonsterReplicatesOnDeathInfoString"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/Lightning/BlightLightningMassSkeleton_"] = {
    name = "Blighted Tangle",
    life = 10,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 75,
    chaosResist = 0,
    damage = 2.25,
    damageSpread = 0.2,
    attackTime = 1.455,
    attackRange = 18,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "SkeletonMassBowProjectile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SkeletonMassBowProjectile"] = {
    name = "SkeletonMassBowProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "base_projectile_speed_+%",
        "base_is_projectile",
        "global_bleed_on_hit",
    },
    levels = {
        [1] = {12, -50, 200, levelRequirement = 2, statInterpolation = {},  cost = { }, },
    },
}
Устойчив к башням молнии
IdBlightLightningType
FamilyBlightMonsterType
Domainsмонстр (3)
GenerationTypeУникальный (3)
Req. level1
Stats
  • is blight lightning monster Min: 1 Max: 1 Global
  • Избегает заморозки
    Избегает охлаждения
    Избегает поджога
    Невосприимчивость к шоку
    IdMonsterImmuneToShock
    FamilyAvoidStatusAilments
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • base avoid chill % Min: 0 Max: 0 Global
  • base avoid freeze % Min: 0 Max: 0 Global
  • base avoid ignite % Min: 0 Max: 0 Global
  • unaffected by shock Min: 1 Max: 1 Global
  • Craft Tagselemental fire cold lightning ailment
    Edit

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