Masa infestada
No muerto
Resistente a las Torres de rayo
Evita Congelamiento
Evita el escarchamiento
Evita Quemadura
No te afecta la Electrocución
Blighted Tangle
SpectreN
Tagsblight_monster, bones, extra_large_height, is_unarmed, large_model, melee, not_dex, not_int, physical_affinity, ranged, skeleton, slashing_weapon, stone_armour, undead, very_slow_movement
Vida
1000%
Armaduras
+50%
Ailment Threshold
1000%
Resistencia
0 0 75 0
Damage
225%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de Golpe Crítico
+130%
Attack Distance
6 ~ 18
Attack Time
1.455 Second
Damage Spread
±20%
Experiencia
100%
Model Size
100%
Type
BlightLightningMassSkeleton
Metadata
BlightLightningMassSkeleton_
Nivel
68
Vida
64,334
Armaduras
43,185
Evasión
4,739
Escudo de energía
0
Damage
840
Daño de hechizos
840
Precisión
290
Attack Time
1.455
Experiencia
10,255
Ailment Threshold
64,334
Chill
203
Shock
203
Brittle
1,151
Scorch
203
Sap
562
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 672–1009
Probabilidad de golpe crítico: 5%
Attack Time: 1.455 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SkeletonMassBowProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 672–1009
Probabilidad de golpe crítico: 5%
Attack Time: 1.455 seg
Velocidad de proyectiles aumentada un 200%
Aplica sangrado
base is projectile [1]
monster projectile variation [12]
spell maximum action distance +% [-50]

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

Actor
{
	basic_action = "Emerge"
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance1"
}

Animated
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act4/skeletonsoldier/emerge/emergefx.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

Render
{
	visual_size_index = 1
}

Targetable
{
	display_info_string = "MonsterReplicatesOnDeathInfoString"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/Lightning/BlightLightningMassSkeleton_"] = {
    name = "Blighted Tangle",
    life = 10,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 75,
    chaosResist = 0,
    damage = 2.25,
    damageSpread = 0.2,
    attackTime = 1.455,
    attackRange = 18,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "SkeletonMassBowProjectile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SkeletonMassBowProjectile"] = {
    name = "SkeletonMassBowProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "base_projectile_speed_+%",
        "base_is_projectile",
        "global_bleed_on_hit",
    },
    levels = {
        [1] = {12, -50, 200, levelRequirement = 2, statInterpolation = {},  cost = { }, },
    },
}
Resistente a las Torres de rayo
IdBlightLightningType
FamilyBlightMonsterType
Domainsmonstruo (3)
GenerationTypeúnico (3)
Req. level1
Stats
  • is blight lightning monster Min: 1 Max: 1 Global
  • Evita Congelamiento
    Evita el escarchamiento
    Evita Quemadura
    No te afecta la Electrocución
    IdMonsterImmuneToShock
    FamilyAvoidStatusAilments
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • base avoid chill % Min: 0 Max: 0 Global
  • base avoid freeze % Min: 0 Max: 0 Global
  • base avoid ignite % Min: 0 Max: 0 Global
  • unaffected by shock Min: 1 Max: 1 Global
  • Craft Tagselemental fire cold lightning ailment
    Edit

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