Befallenes Gewirr
Untot
Widerstandsfähig gegenüber Blitztürmen
Vermeidet Einfrieren
Vermeidet Unterkühlen
Vermeidet Entzünden
Unbeeinträchtigt von Schock
Vermeidet Einfrieren
Vermeidet Unterkühlen
Vermeidet Entzünden
Unbeeinträchtigt von Schock
Blighted Tangle
Spectre | N |
---|---|
Tags | blight_monster, bones, extra_large_height, is_unarmed, large_model, melee, not_dex, not_int, physical_affinity, ranged, skeleton, slashing_weapon, stone_armour, undead, very_slow_movement |
Leben
1000%
Rüstung
+50%
Ailment Threshold
1000%
Widerstand
0 0 75 0
Damage
225%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 18
Attack Time
1.455 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
100%
Type
BlightLightningMassSkeleton
Metadata
BlightLightningMassSkeleton_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
64,334
Rüstung
43,185
Ausweichen
4,739
Energieschild
0
Damage
840
Zauberschaden
840
Genauigkeit
290
Attack Time
1.455
Erfahrung
10,255
Ailment Threshold
64,334
Chill
203
Shock
203
Brittle
1,151
Scorch
203
Sap
562
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 672–1009
Kritische Trefferchance: 5%
Attack Time: 1.455 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SkeletonMassBowProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 672–1009
Kritische Trefferchance: 5%
Attack Time: 1.455 Sek.
200% erhöhte Projektilgeschwindigkeit
Verursacht Bluten
base is projectile [1]
monster projectile variation [12]
spell maximum action distance +% [-50]
Verursacht Bluten
base is projectile [1]
monster projectile variation [12]
spell maximum action distance +% [-50]
Object Type
version 2 extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink" Actor { basic_action = "Emerge" basic_action = "ChangeToStance2" basic_action = "ChangeToStance1" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act4/skeletonsoldier/emerge/emergefx.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink" Render { visual_size_index = 1 } Targetable { display_info_string = "MonsterReplicatesOnDeathInfoString" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBlight/Lightning/BlightLightningMassSkeleton_"] = { name = "Blighted Tangle", life = 10, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 2.25, damageSpread = 0.2, attackTime = 1.455, attackRange = 18, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "SkeletonMassBowProjectile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SkeletonMassBowProjectile"] = { name = "SkeletonMassBowProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_projectile_speed_+%", "base_is_projectile", "global_bleed_on_hit", }, levels = { [1] = {12, -50, 200, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, }
Widerstandsfähig gegenüber Blitztürmen
Id | BlightLightningType |
---|---|
Family | BlightMonsterType |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
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Vermeidet Unterkühlen
Vermeidet Entzünden
Unbeeinträchtigt von Schock
Id | MonsterImmuneToShock |
---|---|
Family | AvoidStatusAilments |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | elemental fire cold lightning ailment |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.