Прислужник Кабан
Гуманоид
Область: Западный лес, Пойма реки, Южный лес, Перекрёсток, Лаборатория вечных
20% шанс блокировать урон от атак
Вы получаете 10% урона от заблокированных ударов
stance movement speed +% final [112]
Вы получаете 10% урона от заблокированных ударов
stance movement speed +% final [112]
Boar Acolyte
Spectre | Y |
---|---|
Area | Западный лес, Пойма реки, Южный лес, Перекрёсток, Лаборатория вечных |
Tags | bandit, fire_affinity, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, medium_height, melee, not_int, physical_affinity, red_blood, slashing_weapon, slow_movement |
Packs |
Здоровье
144%
Броня
+75%
Уклонение
+20%
Ailment Threshold
144%
Сопротивление
0 0 0 0
Damage
96%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 6
Attack Time
1.35 Second
Damage Spread
±20%
Опыт
120%
Model Size
110%
Type
BanditBoar
Metadata
BoarBandit
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
9,264
Броня
50,383
Уклонение
5,687
Энергетический щит
0
Damage
359
Урон от чар
359
Точность
290
Attack Time
1.35
Опыт
12,306
Ailment Threshold
9,264
Chill
29
Shock
29
Brittle
166
Scorch
29
Sap
81
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 287–430
Шанс критического удара: 5%
Attack Time: 1.35 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BoarBanditReave
Attack, Area, Multistrikeable, Melee
Опустошение
Base Damage: 287–430
Шанс критического удара: 5%
Attack Time: 1.35 сек.
Перезарядка: 4 сек.
Герой атакует небольшую область перед собой. Каждое попадание по врагу дарует стадии, которые герой вскоре начинает терять, если не наносит новых ударов. Умение работает только с кинжалами, когтями и одноручными мечами.
Умения повторяются ещё 2 раз(-а)
Наносит на 50% больше урона
20% уменьшение физического урона
200% повышение скорости атаки
На 80% больше области действия за каждую стадию
active skill area of effect radius +% final [16]
is area damage [1]
Наносит на 50% больше урона
20% уменьшение физического урона
200% повышение скорости атаки
На 80% больше области действия за каждую стадию
active skill area of effect radius +% final [16]
is area damage [1]
BoarBanditShieldCharge
Attack, RequiresShield, Melee, Area, Movement, Travel
Удар щитом
Base Damage: 287–430
Шанс критического удара: 5%
Attack Time: 1.35 сек.
Перезарядка: 3 сек.
Герой устремляется на врага или в указанное место, отталкивая врагов на своем пути и несколько раз нанося урон в небольшой области перед собой. По достижении цели, урон наносится в большей области. Чем дальше пробежит герой, тем больше урона нанесет и тем выше будет шанс оглушения врагов.
20% повышение скорости атаки
50% повышение порога оглушения врагов при максимальной дистанции рывка
На 65% больше урона от ударов при максимальной дистанции рывка
100% повышение скорости передвижения
Добавляет 15% от вашего физического урона в виде урона от огня
ignores proximity shield [1]
shield charge extra distance [10]
50% повышение порога оглушения врагов при максимальной дистанции рывка
На 65% больше урона от ударов при максимальной дистанции рывка
100% повышение скорости передвижения
Добавляет 15% от вашего физического урона в виде урона от огня
ignores proximity shield [1]
shield charge extra distance [10]
EASBanditTaunt
Spell
Время применения: 1.1 сек.
Перезарядка: 6 сек.
disable skill repeats [1]
Object Type
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" Actor { main_hand_unarmed_type = "One_Hand_Sword" basic_action = "ChangeToStance2" basic_action = "ChangeToStance1" basic_action = "Emerge" basic_action = "Emerge2" basic_action = "Emerge3" }
Object Type Codes
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" Animated { on_any_tent = "parent.PlayAnimationTreeByIndex( 0 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Bandits/BoarBandit"] = { name = "Boar Acolyte", life = 1.44, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.96, damageSpread = 0.2, attackTime = 1.35, attackRange = 6, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "BoarBanditShieldCharge", "MeleeAtAnimationSpeed", "BoarBanditReave", "EASBanditTaunt", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BoarBanditShieldCharge"] = { name = "Shield Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.", skillTypes = { [SkillType.Attack] = true, [SkillType.RequiresShield] = true, [SkillType.Melee] = true, [SkillType.Area] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shield_charge_damage_+%_maximum", "attack_speed_+%", "physical_damage_%_to_add_as_fire", "shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range", "base_movement_velocity_+%", "shield_charge_extra_distance", "ignores_proximity_shield", }, levels = { [1] = {75, 10, 0, 50, 100, 10, levelRequirement = 4, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {65, 10, 0, 50, 100, 10, levelRequirement = 20, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {65, 15, 15, 50, 100, 10, levelRequirement = 40, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {65, 20, 15, 50, 100, 10, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BoarBanditReave"] = { name = "Reave", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Attacks an area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "reave_area_of_effect_+%_final_per_stage", "physical_damage_+%", "attack_speed_+%", "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "skill_repeat_count", "is_area_damage", }, levels = { [1] = {80, -20, 200, 50, 16, 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBanditTaunt"] = { name = "EASBanditTaunt", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "disable_skill_repeats", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
20% шанс блокировать урон от атак
Вы получаете 10% урона от заблокированных ударов
Id | MonsterAttackBlock20Bypass20 |
---|---|
Family | MonsterBlockAndBypass |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
Id | Nothing |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
stance movement speed +% final [112]
Id | StanceBanditRun |
---|---|
Family | Stance |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Прислужник Кабан
Гуманоид
Область: Западный лес, Пойма реки, Южный лес, Перекрёсток, Пепельные поля
20% шанс блокировать урон от атак
Вы получаете 10% урона от заблокированных ударов
stance movement speed +% final [112]
Вы получаете 10% урона от заблокированных ударов
stance movement speed +% final [112]
Boar Acolyte
Spectre | Y |
---|---|
Area | Западный лес, Пойма реки, Южный лес, Перекрёсток, Пепельные поля |
Tags | bandit, fire_affinity, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, medium_height, melee, not_int, not_str, physical_affinity, red_blood, slashing_weapon, very_slow_movement |
Packs |
Здоровье
115%
Уклонение
+20%
Ailment Threshold
115%
Сопротивление
0 0 0 0
Damage
140%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 11
Attack Time
1.35 Second
Damage Spread
±20%
Опыт
100%
Model Size
100%
Type
Bandit
Metadata
BoarBanditNoHat
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
53
Здоровье
2,703
Броня
8,552
Уклонение
3,276
Энергетический щит
0
Damage
241
Урон от чар
241
Точность
159
Attack Time
1.35
Опыт
6,324
Ailment Threshold
2,703
Chill
9
Shock
9
Brittle
48
Scorch
9
Sap
24
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 193–289
Шанс критического удара: 5%
Attack Time: 1.35 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BoarBanditShieldCharge
Attack, RequiresShield, Melee, Area, Movement, Travel
Удар щитом
Base Damage: 193–289
Шанс критического удара: 5%
Attack Time: 1.35 сек.
Перезарядка: 3 сек.
Герой устремляется на врага или в указанное место, отталкивая врагов на своем пути и несколько раз нанося урон в небольшой области перед собой. По достижении цели, урон наносится в большей области. Чем дальше пробежит герой, тем больше урона нанесет и тем выше будет шанс оглушения врагов.
15% повышение скорости атаки
50% повышение порога оглушения врагов при максимальной дистанции рывка
На 65% больше урона от ударов при максимальной дистанции рывка
100% повышение скорости передвижения
Добавляет 15% от вашего физического урона в виде урона от огня
ignores proximity shield [1]
shield charge extra distance [10]
50% повышение порога оглушения врагов при максимальной дистанции рывка
На 65% больше урона от ударов при максимальной дистанции рывка
100% повышение скорости передвижения
Добавляет 15% от вашего физического урона в виде урона от огня
ignores proximity shield [1]
shield charge extra distance [10]
EASBanditTaunt
Spell
Время применения: 1.1 сек.
Перезарядка: 6 сек.
disable skill repeats [1]
Object Type
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" Actor { main_hand_unarmed_type = "One_Hand_Sword" basic_action = "ChangeToStance2" basic_action = "ChangeToStance1" basic_action = "Emerge" basic_action = "Emerge2" basic_action = "Emerge3" }
Object Type Codes
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" Animated { on_any_tent = "parent.PlayAnimationTreeByIndex( 0 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Bandits/BoarBanditNoHat"] = { name = "Boar Acolyte", life = 1.15, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.4, damageSpread = 0.2, attackTime = 1.35, attackRange = 11, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "BoarBanditShieldCharge", "MeleeAtAnimationSpeed", "EASBanditTaunt", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BoarBanditShieldCharge"] = { name = "Shield Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.", skillTypes = { [SkillType.Attack] = true, [SkillType.RequiresShield] = true, [SkillType.Melee] = true, [SkillType.Area] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shield_charge_damage_+%_maximum", "attack_speed_+%", "physical_damage_%_to_add_as_fire", "shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range", "base_movement_velocity_+%", "shield_charge_extra_distance", "ignores_proximity_shield", }, levels = { [1] = {75, 10, 0, 50, 100, 10, levelRequirement = 4, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {65, 10, 0, 50, 100, 10, levelRequirement = 20, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {65, 15, 15, 50, 100, 10, levelRequirement = 40, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {65, 20, 15, 50, 100, 10, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBanditTaunt"] = { name = "EASBanditTaunt", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "disable_skill_repeats", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
20% шанс блокировать урон от атак
Вы получаете 10% урона от заблокированных ударов
Id | MonsterAttackBlock20Bypass20 |
---|---|
Family | MonsterBlockAndBypass |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
Id | Nothing |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
stance movement speed +% final [112]
Id | StanceBanditRun |
---|---|
Family | Stance |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Прислужник Кабан
Нежить
undead description [1]
20% шанс блокировать урон от атак
Вы получаете 10% урона от заблокированных ударов
20% шанс блокировать урон от атак
Вы получаете 10% урона от заблокированных ударов
Boar Acolyte
Spectre | N |
---|---|
Tags | bone_armour, bones, has_one_hand_sword, has_one_handed_melee, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, slow_movement, undead |
Packs |
Здоровье
90%
Броня
+25%
Ailment Threshold
90%
Сопротивление
0 0 40 0
Damage
160%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
4 ~ 11
Attack Time
0.975 Second
Damage Spread
±30%
Опыт
100%
Model Size
100%
Type
SkeletonMelee
Metadata
HellscapeSkeletonBoarBandit
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
5,790
Броня
35,988
Уклонение
4,739
Энергетический щит
0
Damage
598
Урон от чар
598
Точность
290
Attack Time
0.975
Опыт
10,255
Ailment Threshold
5,790
Chill
18
Shock
18
Brittle
104
Scorch
18
Sap
51
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 418–777
Шанс критического удара: 5%
Attack Time: 0.975 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BoarBanditReave
Attack, Area, Multistrikeable, Melee
Опустошение
Base Damage: 418–777
Шанс критического удара: 5%
Attack Time: 0.975 сек.
Перезарядка: 4 сек.
Герой атакует небольшую область перед собой. Каждое попадание по врагу дарует стадии, которые герой вскоре начинает терять, если не наносит новых ударов. Умение работает только с кинжалами, когтями и одноручными мечами.
Умения повторяются ещё 2 раз(-а)
Наносит на 50% больше урона
20% уменьшение физического урона
200% повышение скорости атаки
На 80% больше области действия за каждую стадию
active skill area of effect radius +% final [16]
is area damage [1]
Наносит на 50% больше урона
20% уменьшение физического урона
200% повышение скорости атаки
На 80% больше области действия за каждую стадию
active skill area of effect radius +% final [16]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterAddon" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Emerge" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterAddon" Render {}
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHellscape/Generic/Skeletons/HellscapeSkeletonBoarBandit"] = { name = "Boar Acolyte", life = 0.9, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.6, damageSpread = 0.3, attackTime = 0.975, attackRange = 11, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", "BoarBanditReave", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BoarBanditReave"] = { name = "Reave", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Attacks an area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "reave_area_of_effect_+%_final_per_stage", "physical_damage_+%", "attack_speed_+%", "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "skill_repeat_count", "is_area_damage", }, levels = { [1] = {80, -20, 200, 50, 16, 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
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Family | MonsterNecromancerRaisable |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
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Id | MonsterAttackBlock20Bypass20 |
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Family | MonsterBlockAndBypass |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.