Голем хаоса
Ваш голем хаоса дарует вам дополнительное уменьшение получаемого физического урона.
base_additional_physical_damage_reduction_%
Chaos Golem
Attribute /4

chaos_elemental_buff

KeyValue
AcronymIgnite
BuffGroupsID-1
IsBuffDefinition1
BuffMergeModesID3
Codebase additional physical damage reduction %
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
Голем хаоса
Механизм
monster no drops or experience [1]
monster base type attack cast speed +% and damage -% final [22]
Chaos Golem
SpectreN
Tagsbludgeoning_weapon, Чародейский, chaos_affinity, construct, ghost_blood, is_unarmed, large_model, medium_height, melee, not_dex, not_str, physical_affinity, slow_movement, stone_armour
Здоровье
320%
Energy Shield From Life
50%
Ailment Threshold
320%
Сопротивление
0 0 0 40
Damage
160%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 7
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
160%
Model Size
140%
Type
ChaosGolem
Metadata
WbChaosElemental
Уровень
68
Здоровье
20,587
Броня
28,790
Уклонение
4,739
Энерг. щит
3,064
Damage
598
Урон от чар
598
Точность
290
Attack Time
1.5
Опыт
16,408
Ailment Threshold
20,587
Chill
65
Shock
65
Brittle
368
Scorch
65
Sap
180
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 478–717
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
WbSandstormChaosElemental
Spell, Area, Duration, AreaSpell
Время применения: 1 сек.
Перезарядка: 10 сек.
Наносит 116.4 базового урона хаосом в секунду
Базовая длительность - 4 секунд(-ы)
active skill area of effect radius +% final [20]
is area damage [1]
WbChaosCascade
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
Ледяной каскад
Эффективность добавленного урона: 60%
Время применения: 0.8 сек.
Перезарядка: 16 сек.
Герой создаёт череду взрывов, каждый из которых поражает врагов в области ледяными шипами.
Наносит от 300.1 до 450.1 физического урона
50% физического урона становится уроном хаосом
Вызывает +10 взрыва(-ов)
active skill area of effect radius +% final [-34]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]

Object Type

version 2
extends "Metadata/Monsters/Monster"

BaseEvents { }

Actor
{
	basic_action = "Emerge"
}

Life
{
	corpse_usable = false
}

Transitionable
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
     //turn_duration = 0.5
	fade_arrows = true
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/ChaosElemental/WbChaosElemental"] = {
    name = "Chaos Golem",
    life = 3.2,
    energyShield = 0.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 40,
    damage = 1.6,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 7,
    accuracy = 1,
    skillList = {
        "Melee",
        "WbChaosCascade",
        "WbSandstormChaosElemental",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbChaosCascade"] = {
    name = "Glacial Cascade",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.Physical] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "upheaval_number_of_spikes",
        "skill_physical_damage_%_to_convert_to_chaos",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 10, 50, -25, -34, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbSandstormChaosElemental"] = {
    name = "WbSandstormChaosElemental",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {1, 4000, 20, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
Domainsмонстр (3)
GenerationTypeуник (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • monster base type attack cast speed +% and damage -% final [22]
    IdMonsterSpeedAndDamageFixupLarge
    FamilyMonsterSpeedAndDamageFixup
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 22 Max: 22 Global
  • Craft Tagscaster_damage damage attack caster speed
    Голем хаоса
    Механизм
    monster no drops or experience [1]
    Регенерация 1% здоровья в секунду
    Chaos Golem
    SpectreN
    Tagsbludgeoning_weapon, Чародейский, chaos_affinity, construct, fast_movement, ghost_blood, is_unarmed, large_model, medium_height, melee, not_dex, not_str, physical_affinity, stone_armour
    Здоровье
    690%
    Energy Shield From Life
    50%
    Ailment Threshold
    690%
    Сопротивление
    40 40 40 60
    Damage
    290%
    Точность
    340%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1 Second
    Damage Spread
    ±20%
    Опыт
    150%
    Model Size
    110%
    Type
    ChaosGolemSummoned
    Metadata
    ChaosElementalSummoned
    IsSummoned
    Y
    Уровень
    68
    Здоровье
    44,390
    Броня
    28,790
    Уклонение
    4,739
    Энерг. щит
    3,064
    Damage
    1,083
    Урон от чар
    1,083
    Точность
    986
    Attack Time
    1
    Опыт
    15,383
    Ailment Threshold
    44,390
    Chill
    140
    Shock
    140
    Brittle
    794
    Scorch
    140
    Sap
    388
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 867–1300
    Шанс критического удара: 5%
    Attack Time: 1 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    SandstormChaosElementalSummoned
    Spell, Area, Duration, AreaSpell
    Время применения: 1 сек.
    Перезарядка: 8 сек.
    Наносит 1436.6 базового урона хаосом в секунду
    Базовая длительность - 5 секунд(-ы)
    Модификаторы урона от чар применяются на постепенный урон этого умения
    active skill area of effect radius +% final [20]
    is area damage [1]
    ChaosElementalCascadeSummoned
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
    Ледяной каскад
    Время применения: 0.8 сек.
    Перезарядка: 3 сек.
    Герой создаёт череду взрывов, каждый из которых поражает врагов в области ледяными шипами.
    Наносит от 440.3 до 660.4 физического урона
    100% физического урона становится уроном хаосом
    Вызывает +6 взрыва(-ов)
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    SandstormChaosElementalSummonedEmpowered
    Spell, Area, Duration, AreaSpell
    Время применения: 0.7 сек.
    Перезарядка: 8 сек.
    Наносит 4654.4 базового урона хаосом в секунду
    Базовая длительность - 8 секунд(-ы)
    Модификаторы урона от чар применяются на постепенный урон этого умения
    6% увеличение получаемого урона хаосом
    active skill area of effect radius +% final [50]
    is area damage [1]
    sandstorm applies withered to enemies within [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents { }
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Transitionable
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.5
    	fade_arrows = true
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ChaosElemental/ChaosElementalSummoned"] = {
        name = "Chaos Golem",
        life = 6.9,
        energyShield = 0.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 60,
        damage = 2.9,
        damageSpread = 0.2,
        attackTime = 1,
        attackRange = 8,
        accuracy = 3.4,
        skillList = {
            "Melee",
            "ChaosElementalCascadeSummoned",
            "SandstormChaosElementalSummoned",
            "SandstormChaosElementalSummonedEmpowered",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChaosElementalCascadeSummoned"] = {
        name = "Glacial Cascade",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Physical] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "upheaval_number_of_spikes",
            "skill_physical_damage_%_to_convert_to_chaos",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 6, 100, -25, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SandstormChaosElementalSummoned"] = {
        name = "SandstormChaosElementalSummoned",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "spell_damage_modifiers_apply_to_skill_dot",
        },
        levels = {
            [1] = {1, 5000, 20, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SandstormChaosElementalSummonedEmpowered"] = {
        name = "SandstormChaosElementalSummonedEmpowered",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.7,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "chaos_damage_taken_+%",
            "is_area_damage",
            "spell_damage_modifiers_apply_to_skill_dot",
            "sandstorm_applies_withered_to_enemies_within",
        },
        levels = {
            [1] = {1, 8000, 50, 6, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Регенерация 1% здоровья в секунду
    IdSummonedGolemLifeRegeneration
    FamilyLifeRegenerationRatePercentage
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • life regeneration rate per minute % Min: 60 Max: 60 Global
  • Craft Tagsresource life
    Голем хаоса
    Механизм
    monster no drops or experience [1]
    monster base type attack cast speed +% and damage -% final [22]
    Chaos Golem
    SpectreN
    AreaЗаброшенный остров, Заброшенный остров
    Tagsbludgeoning_weapon, Чародейский, chaos_affinity, construct, ghost_blood, is_unarmed, large_model, medium_height, melee, not_dex, not_str, physical_affinity, slow_movement, stone_armour
    Здоровье
    320%
    Energy Shield From Life
    50%
    Ailment Threshold
    320%
    Сопротивление
    0 0 0 40
    Damage
    160%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 7
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    160%
    Model Size
    140%
    Type
    ChaosGolem
    Metadata
    ChaosElementalSummonedVaalSideArea
    Уровень
    68
    Здоровье
    20,587
    Броня
    28,790
    Уклонение
    4,739
    Энерг. щит
    3,064
    Damage
    598
    Урон от чар
    598
    Точность
    290
    Attack Time
    1.5
    Опыт
    16,408
    Ailment Threshold
    20,587
    Chill
    65
    Shock
    65
    Brittle
    368
    Scorch
    65
    Sap
    180
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 478–717
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    SandstormChaosElementalMonster
    Spell, Area, Duration, AreaSpell
    Время применения: 1 сек.
    Перезарядка: 10 сек.
    Наносит 116.4 базового урона хаосом в секунду
    Базовая длительность - 4 секунд(-ы)
    active skill area of effect radius +% final [20]
    is area damage [1]
    ChaosCascadeMonster
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
    Ледяной каскад
    Эффективность добавленного урона: 60%
    Время применения: 0.8 сек.
    Перезарядка: 16 сек.
    Герой создаёт череду взрывов, каждый из которых поражает врагов в области ледяными шипами.
    Наносит от 300.1 до 450.1 физического урона
    50% физического урона становится уроном хаосом
    Вызывает +10 взрыва(-ов)
    active skill area of effect radius +% final [-34]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents { }
    
    Actor
    {
    	basic_action = "Emerge2"
    }
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.5
         visual_size_index = 1
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ChaosElemental/ChaosElementalSummonedVaalSideArea"] = {
        name = "Chaos Golem",
        life = 3.2,
        energyShield = 0.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 40,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "Melee",
            "ChaosCascadeMonster",
            "SandstormChaosElementalMonster",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChaosCascadeMonster"] = {
        name = "Glacial Cascade",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Physical] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "upheaval_number_of_spikes",
            "skill_physical_damage_%_to_convert_to_chaos",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, 50, -25, -34, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SandstormChaosElementalMonster"] = {
        name = "SandstormChaosElementalMonster",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 4000, 20, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • monster base type attack cast speed +% and damage -% final [22]
    IdMonsterSpeedAndDamageFixupLarge
    FamilyMonsterSpeedAndDamageFixup
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 22 Max: 22 Global
  • Craft Tagscaster_damage damage attack caster speed
    Голем хаоса
    Механизм
    monster no drops or experience [1]
    Регенерация 1% здоровья в секунду
    Chaos Golem
    SpectreN
    Tagsbludgeoning_weapon, Чародейский, chaos_affinity, construct, fast_movement, ghost_blood, is_unarmed, large_model, medium_height, melee, not_dex, not_str, physical_affinity, stone_armour
    Здоровье
    690%
    Energy Shield From Life
    50%
    Ailment Threshold
    690%
    Сопротивление
    40 40 40 60
    Damage
    290%
    Точность
    340%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1 Second
    Damage Spread
    ±20%
    Опыт
    150%
    Model Size
    100%
    Type
    ChaosGolemSummoned
    Metadata
    ChaosElementalSummonedClockwork
    IsSummoned
    Y
    Уровень
    68
    Здоровье
    44,390
    Броня
    28,790
    Уклонение
    4,739
    Энерг. щит
    3,064
    Damage
    1,083
    Урон от чар
    1,083
    Точность
    986
    Attack Time
    1
    Опыт
    15,383
    Ailment Threshold
    44,390
    Chill
    140
    Shock
    140
    Brittle
    794
    Scorch
    140
    Sap
    388
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 867–1300
    Шанс критического удара: 5%
    Attack Time: 1 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    SandstormChaosElementalSummoned
    Spell, Area, Duration, AreaSpell
    Время применения: 1 сек.
    Перезарядка: 8 сек.
    Наносит 1436.6 базового урона хаосом в секунду
    Базовая длительность - 5 секунд(-ы)
    Модификаторы урона от чар применяются на постепенный урон этого умения
    active skill area of effect radius +% final [20]
    is area damage [1]
    ChaosElementalCascadeSummoned
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
    Ледяной каскад
    Время применения: 0.8 сек.
    Перезарядка: 3 сек.
    Герой создаёт череду взрывов, каждый из которых поражает врагов в области ледяными шипами.
    Наносит от 440.3 до 660.4 физического урона
    100% физического урона становится уроном хаосом
    Вызывает +6 взрыва(-ов)
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    SandstormChaosElementalSummonedEmpowered
    Spell, Area, Duration, AreaSpell
    Время применения: 0.7 сек.
    Перезарядка: 8 сек.
    Наносит 4654.4 базового урона хаосом в секунду
    Базовая длительность - 8 секунд(-ы)
    Модификаторы урона от чар применяются на постепенный урон этого умения
    6% увеличение получаемого урона хаосом
    active skill area of effect radius +% final [50]
    is area damage [1]
    sandstorm applies withered to enemies within [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents { }
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Transitionable
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/golems/chaos/chaosfx.epk );"
    }
    
    Render
    {
        //turn_duration = 0.5
    	fade_arrows = true
    }
    
    Life
    {
    	on_death = "RemoveEffectPack( Metadata/Effects/Microtransactions/Spells/golems/chaos/chaosfx.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ChaosElemental/ChaosElementalSummonedClockwork"] = {
        name = "Chaos Golem",
        life = 6.9,
        energyShield = 0.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 60,
        damage = 2.9,
        damageSpread = 0.2,
        attackTime = 1,
        attackRange = 8,
        accuracy = 3.4,
        skillList = {
            "Melee",
            "ChaosElementalCascadeSummoned",
            "SandstormChaosElementalSummoned",
            "SandstormChaosElementalSummonedEmpowered",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChaosElementalCascadeSummoned"] = {
        name = "Glacial Cascade",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Physical] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "upheaval_number_of_spikes",
            "skill_physical_damage_%_to_convert_to_chaos",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 6, 100, -25, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SandstormChaosElementalSummoned"] = {
        name = "SandstormChaosElementalSummoned",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "spell_damage_modifiers_apply_to_skill_dot",
        },
        levels = {
            [1] = {1, 5000, 20, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SandstormChaosElementalSummonedEmpowered"] = {
        name = "SandstormChaosElementalSummonedEmpowered",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.7,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "chaos_damage_taken_+%",
            "is_area_damage",
            "spell_damage_modifiers_apply_to_skill_dot",
            "sandstorm_applies_withered_to_enemies_within",
        },
        levels = {
            [1] = {1, 8000, 50, 6, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Регенерация 1% здоровья в секунду
    IdSummonedGolemLifeRegeneration
    FamilyLifeRegenerationRatePercentage
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • life regeneration rate per minute % Min: 60 Max: 60 Global
  • Craft Tagsresource life
    Голем хаоса
    Механизм
    monster no drops or experience [1]
    Регенерация 1% здоровья в секунду
    Chaos Golem
    SpectreN
    Tagsbludgeoning_weapon, Чародейский, chaos_affinity, construct, fast_movement, ghost_blood, is_unarmed, large_model, melee, not_dex, not_str, physical_affinity, small_height, stone_armour
    Здоровье
    690%
    Energy Shield From Life
    50%
    Ailment Threshold
    690%
    Сопротивление
    40 40 40 60
    Damage
    290%
    Точность
    340%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1 Second
    Damage Spread
    ±20%
    Опыт
    150%
    Model Size
    100%
    Type
    ChaosGolemSummoned
    Metadata
    ChaosElementalSummonedMiracle
    IsSummoned
    Y
    Уровень
    68
    Здоровье
    44,390
    Броня
    28,790
    Уклонение
    4,739
    Энерг. щит
    3,064
    Damage
    1,083
    Урон от чар
    1,083
    Точность
    986
    Attack Time
    1
    Опыт
    15,383
    Ailment Threshold
    44,390
    Chill
    140
    Shock
    140
    Brittle
    794
    Scorch
    140
    Sap
    388
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 867–1300
    Шанс критического удара: 5%
    Attack Time: 1 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    SandstormChaosElementalSummoned
    Spell, Area, Duration, AreaSpell
    Время применения: 1 сек.
    Перезарядка: 8 сек.
    Наносит 1436.6 базового урона хаосом в секунду
    Базовая длительность - 5 секунд(-ы)
    Модификаторы урона от чар применяются на постепенный урон этого умения
    active skill area of effect radius +% final [20]
    is area damage [1]
    ChaosElementalCascadeSummoned
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
    Ледяной каскад
    Время применения: 0.8 сек.
    Перезарядка: 3 сек.
    Герой создаёт череду взрывов, каждый из которых поражает врагов в области ледяными шипами.
    Наносит от 440.3 до 660.4 физического урона
    100% физического урона становится уроном хаосом
    Вызывает +6 взрыва(-ов)
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    SandstormChaosElementalSummonedEmpowered
    Spell, Area, Duration, AreaSpell
    Время применения: 0.7 сек.
    Перезарядка: 8 сек.
    Наносит 4654.4 базового урона хаосом в секунду
    Базовая длительность - 8 секунд(-ы)
    Модификаторы урона от чар применяются на постепенный урон этого умения
    6% увеличение получаемого урона хаосом
    active skill area of effect radius +% final [50]
    is area damage [1]
    sandstorm applies withered to enemies within [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents { }
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Transitionable
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/golems_miracle/chaos.epk );"
    }
    
    Render
    {
        //turn_duration = 0.5
    	fade_arrows = true
    }
    
    Life
    {
    	on_death = "RemoveEffectPack( Metadata/Effects/Microtransactions/Spells/golems_miracle/chaos.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ChaosElemental/ChaosElementalSummonedMiracle"] = {
        name = "Chaos Golem",
        life = 6.9,
        energyShield = 0.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 60,
        damage = 2.9,
        damageSpread = 0.2,
        attackTime = 1,
        attackRange = 8,
        accuracy = 3.4,
        skillList = {
            "Melee",
            "ChaosElementalCascadeSummoned",
            "SandstormChaosElementalSummoned",
            "SandstormChaosElementalSummonedEmpowered",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChaosElementalCascadeSummoned"] = {
        name = "Glacial Cascade",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Physical] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "upheaval_number_of_spikes",
            "skill_physical_damage_%_to_convert_to_chaos",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 6, 100, -25, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SandstormChaosElementalSummoned"] = {
        name = "SandstormChaosElementalSummoned",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "spell_damage_modifiers_apply_to_skill_dot",
        },
        levels = {
            [1] = {1, 5000, 20, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SandstormChaosElementalSummonedEmpowered"] = {
        name = "SandstormChaosElementalSummonedEmpowered",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.7,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "chaos_damage_taken_+%",
            "is_area_damage",
            "spell_damage_modifiers_apply_to_skill_dot",
            "sandstorm_applies_withered_to_enemies_within",
        },
        levels = {
            [1] = {1, 8000, 50, 6, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Регенерация 1% здоровья в секунду
    IdSummonedGolemLifeRegeneration
    FamilyLifeRegenerationRatePercentage
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • life regeneration rate per minute % Min: 60 Max: 60 Global
  • Craft Tagsresource life
    Голем хаоса
    Механизм
    monster no drops or experience [1]
    Регенерация 1% здоровья в секунду
    Chaos Golem
    SpectreN
    Tagsbludgeoning_weapon, Чародейский, chaos_affinity, construct, fast_movement, ghost_blood, is_unarmed, large_model, melee, not_dex, not_str, physical_affinity, stone_armour
    Здоровье
    690%
    Energy Shield From Life
    50%
    Ailment Threshold
    690%
    Сопротивление
    40 40 40 60
    Damage
    290%
    Точность
    340%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1 Second
    Damage Spread
    ±20%
    Опыт
    150%
    Model Size
    100%
    Type
    ChaosGolemSummoned
    Metadata
    ChaosElementalSummonedLightbringer
    IsSummoned
    Y
    Уровень
    68
    Здоровье
    44,390
    Броня
    28,790
    Уклонение
    4,739
    Энерг. щит
    3,064
    Damage
    1,083
    Урон от чар
    1,083
    Точность
    986
    Attack Time
    1
    Опыт
    15,383
    Ailment Threshold
    44,390
    Chill
    140
    Shock
    140
    Brittle
    794
    Scorch
    140
    Sap
    388
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 867–1300
    Шанс критического удара: 5%
    Attack Time: 1 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    SandstormChaosElementalSummoned
    Spell, Area, Duration, AreaSpell
    Время применения: 1 сек.
    Перезарядка: 8 сек.
    Наносит 1436.6 базового урона хаосом в секунду
    Базовая длительность - 5 секунд(-ы)
    Модификаторы урона от чар применяются на постепенный урон этого умения
    active skill area of effect radius +% final [20]
    is area damage [1]
    ChaosElementalCascadeSummoned
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
    Ледяной каскад
    Время применения: 0.8 сек.
    Перезарядка: 3 сек.
    Герой создаёт череду взрывов, каждый из которых поражает врагов в области ледяными шипами.
    Наносит от 440.3 до 660.4 физического урона
    100% физического урона становится уроном хаосом
    Вызывает +6 взрыва(-ов)
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    SandstormChaosElementalSummonedEmpowered
    Spell, Area, Duration, AreaSpell
    Время применения: 0.7 сек.
    Перезарядка: 8 сек.
    Наносит 4654.4 базового урона хаосом в секунду
    Базовая длительность - 8 секунд(-ы)
    Модификаторы урона от чар применяются на постепенный урон этого умения
    6% увеличение получаемого урона хаосом
    active skill area of effect radius +% final [50]
    is area damage [1]
    sandstorm applies withered to enemies within [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents { }
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Transitionable
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/golems_lightbringer/fx/chaos/chaosfx.epk );"
    }
    
    Render
    {
        //turn_duration = 0.5
    	fade_arrows = true
    }
    
    Life
    {
    	on_death = "RemoveEffectPack( Metadata/Effects/Microtransactions/Spells/golems_lightbringer/fx/chaos/chaosfx.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ChaosElemental/ChaosElementalSummonedLightbringer"] = {
        name = "Chaos Golem",
        life = 6.9,
        energyShield = 0.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 60,
        damage = 2.9,
        damageSpread = 0.2,
        attackTime = 1,
        attackRange = 8,
        accuracy = 3.4,
        skillList = {
            "Melee",
            "ChaosElementalCascadeSummoned",
            "SandstormChaosElementalSummoned",
            "SandstormChaosElementalSummonedEmpowered",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChaosElementalCascadeSummoned"] = {
        name = "Glacial Cascade",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Physical] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "upheaval_number_of_spikes",
            "skill_physical_damage_%_to_convert_to_chaos",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 6, 100, -25, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SandstormChaosElementalSummoned"] = {
        name = "SandstormChaosElementalSummoned",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "spell_damage_modifiers_apply_to_skill_dot",
        },
        levels = {
            [1] = {1, 5000, 20, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SandstormChaosElementalSummonedEmpowered"] = {
        name = "SandstormChaosElementalSummonedEmpowered",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.7,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "chaos_damage_taken_+%",
            "is_area_damage",
            "spell_damage_modifiers_apply_to_skill_dot",
            "sandstorm_applies_withered_to_enemies_within",
        },
        levels = {
            [1] = {1, 8000, 50, 6, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Регенерация 1% здоровья в секунду
    IdSummonedGolemLifeRegeneration
    FamilyLifeRegenerationRatePercentage
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • life regeneration rate per minute % Min: 60 Max: 60 Global
  • Craft Tagsresource life
    Голем хаоса
    Механизм
    monster no drops or experience [1]
    Регенерация 1% здоровья в секунду
    Chaos Golem
    SpectreN
    Tagsbludgeoning_weapon, Чародейский, chaos_affinity, construct, fast_movement, ghost_blood, is_unarmed, large_model, melee, not_dex, not_str, physical_affinity, stone_armour
    Здоровье
    690%
    Energy Shield From Life
    50%
    Ailment Threshold
    690%
    Сопротивление
    40 40 40 60
    Damage
    290%
    Точность
    340%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1 Second
    Damage Spread
    ±20%
    Опыт
    150%
    Model Size
    100%
    Type
    ChaosGolemSummoned
    Metadata
    ChaosElementalSummonedDarkshard_
    IsSummoned
    Y
    Уровень
    68
    Здоровье
    44,390
    Броня
    28,790
    Уклонение
    4,739
    Энерг. щит
    3,064
    Damage
    1,083
    Урон от чар
    1,083
    Точность
    986
    Attack Time
    1
    Опыт
    15,383
    Ailment Threshold
    44,390
    Chill
    140
    Shock
    140
    Brittle
    794
    Scorch
    140
    Sap
    388
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 867–1300
    Шанс критического удара: 5%
    Attack Time: 1 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    SandstormChaosElementalSummoned
    Spell, Area, Duration, AreaSpell
    Время применения: 1 сек.
    Перезарядка: 8 сек.
    Наносит 1436.6 базового урона хаосом в секунду
    Базовая длительность - 5 секунд(-ы)
    Модификаторы урона от чар применяются на постепенный урон этого умения
    active skill area of effect radius +% final [20]
    is area damage [1]
    ChaosElementalCascadeSummoned
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
    Ледяной каскад
    Время применения: 0.8 сек.
    Перезарядка: 3 сек.
    Герой создаёт череду взрывов, каждый из которых поражает врагов в области ледяными шипами.
    Наносит от 440.3 до 660.4 физического урона
    100% физического урона становится уроном хаосом
    Вызывает +6 взрыва(-ов)
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    SandstormChaosElementalSummonedEmpowered
    Spell, Area, Duration, AreaSpell
    Время применения: 0.7 сек.
    Перезарядка: 8 сек.
    Наносит 4654.4 базового урона хаосом в секунду
    Базовая длительность - 8 секунд(-ы)
    Модификаторы урона от чар применяются на постепенный урон этого умения
    6% увеличение получаемого урона хаосом
    active skill area of effect radius +% final [50]
    is area damage [1]
    sandstorm applies withered to enemies within [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents { }
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Transitionable
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/golems_darkshard/fx/chaos/chaosfx.epk );"
    }
    
    Render
    {
        //turn_duration = 0.5
    	fade_arrows = true
    }
    
    Life
    {
    	on_death = "RemoveEffectPack( Metadata/Effects/Microtransactions/Spells/golems_darkshard/fx/chaos/chaosfx.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ChaosElemental/ChaosElementalSummonedDarkshard_"] = {
        name = "Chaos Golem",
        life = 6.9,
        energyShield = 0.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 60,
        damage = 2.9,
        damageSpread = 0.2,
        attackTime = 1,
        attackRange = 8,
        accuracy = 3.4,
        skillList = {
            "Melee",
            "ChaosElementalCascadeSummoned",
            "SandstormChaosElementalSummoned",
            "SandstormChaosElementalSummonedEmpowered",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChaosElementalCascadeSummoned"] = {
        name = "Glacial Cascade",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Physical] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "upheaval_number_of_spikes",
            "skill_physical_damage_%_to_convert_to_chaos",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 6, 100, -25, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SandstormChaosElementalSummoned"] = {
        name = "SandstormChaosElementalSummoned",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "spell_damage_modifiers_apply_to_skill_dot",
        },
        levels = {
            [1] = {1, 5000, 20, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SandstormChaosElementalSummonedEmpowered"] = {
        name = "SandstormChaosElementalSummonedEmpowered",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.7,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "chaos_damage_taken_+%",
            "is_area_damage",
            "spell_damage_modifiers_apply_to_skill_dot",
            "sandstorm_applies_withered_to_enemies_within",
        },
        levels = {
            [1] = {1, 8000, 50, 6, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Регенерация 1% здоровья в секунду
    IdSummonedGolemLifeRegeneration
    FamilyLifeRegenerationRatePercentage
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • life regeneration rate per minute % Min: 60 Max: 60 Global
  • Craft Tagsresource life
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