カオスゴーレム
カオスゴーレムから追加の物理ダメージ軽減が付与されている
base_additional_physical_damage_reduction_%
Chaos Golem
Attribute /4
chaos_elemental_buff
Key | Value |
---|---|
Acronym | Ignite |
BuffGroupsID | -1 |
IsBuffDefinition | 1 |
BuffMergeModesID | 3 |
Code | base additional physical damage reduction % |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
カオスゴーレム
コンストラクト
monster no drops or experience [1]
monster base type attack cast speed +% and damage -% final [22]
monster base type attack cast speed +% and damage -% final [22]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Chaos Golem
Spectre | N |
---|---|
Tags | bludgeoning_weapon, キャスター, chaos_affinity, construct, ghost_blood, is_unarmed, large_model, medium_height, melee, not_dex, physical_affinity, slow_movement, stone_armour |
ライフ
320%
Energy Shield From Life
50%
アーマー
+50%
Ailment Threshold
320%
耐性
0 0 0 40
Damage
160%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 7
Attack Time
1.5 Second
Damage Spread
±20%
経験値
160%
Model Size
140%
Type
ChaosGolem
Metadata
WbChaosElemental
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
20,587
アーマー
43,185
回避力
4,739
エナジーシールド
3,064
Damage
598
スペルダメージ
598
命中
290
Attack Time
1.5
経験値
16,408
Ailment Threshold
20,587
Chill
65
Shock
65
Brittle
368
Scorch
65
Sap
180
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 478–717
クリティカル率: 5%
Attack Time: 1.5 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WbSandstormChaosElemental
Spell, Area, Duration, AreaSpell
キャストタイム: 1 秒
クールダウン時間: 10 秒
毎秒116.4の基礎混沌ダメージを与える
基礎持続時間は4秒
active skill area of effect radius +% final [20]
is area damage [1]
基礎持続時間は4秒
active skill area of effect radius +% final [20]
is area damage [1]
WbChaosCascade
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
グレイシャルカスケード
追加ダメージ効率: 60%
キャストタイム: 0.8 秒
クールダウン時間: 16 秒
つららが連続して地面から出現し、それぞれ範囲内の敵にダメージを与える。
300.1から450.1の物理ダメージを与える
物理ダメージの50%を混沌ダメージに変換する
バーストの回数が+10回される
active skill area of effect radius +% final [-34]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
物理ダメージの50%を混沌ダメージに変換する
バーストの回数が+10回される
active skill area of effect radius +% final [-34]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
Object Type
version 2 extends "Metadata/Monsters/Monster" BaseEvents { } Actor { basic_action = "Emerge" } Life { corpse_usable = false } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.5 fade_arrows = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/ChaosElemental/WbChaosElemental"] = { name = "Chaos Golem", life = 3.2, energyShield = 0.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 40, damage = 1.6, damageSpread = 0.2, attackTime = 1.5, attackRange = 7, accuracy = 1, skillList = { "Melee", "WbChaosCascade", "WbSandstormChaosElemental", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbChaosCascade"] = { name = "Glacial Cascade", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Physical] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "upheaval_number_of_spikes", "skill_physical_damage_%_to_convert_to_chaos", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10, 50, -25, -34, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbSandstormChaosElemental"] = { name = "WbSandstormChaosElemental", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {1, 4000, 20, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
monster base type attack cast speed +% and damage -% final [22]
Id | MonsterSpeedAndDamageFixupLarge |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
カオスゴーレム
コンストラクト
monster no drops or experience [1]
毎秒ライフの1%を自動回復する
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
毎秒ライフの1%を自動回復する
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Chaos Golem
Spectre | N |
---|---|
Tags | bludgeoning_weapon, キャスター, chaos_affinity, construct, fast_movement, ghost_blood, is_unarmed, large_model, medium_height, melee, not_dex, physical_affinity, stone_armour |
ライフ
690%
Energy Shield From Life
50%
アーマー
+50%
Ailment Threshold
690%
耐性
40 40 40 60
Damage
290%
命中
340%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 8
Attack Time
1 Second
Damage Spread
±20%
経験値
150%
Model Size
110%
Type
ChaosGolemSummoned
Metadata
ChaosElementalSummoned
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
44,390
アーマー
43,185
回避力
4,739
エナジーシールド
3,064
Damage
1,083
スペルダメージ
1,083
命中
986
Attack Time
1
経験値
15,383
Ailment Threshold
44,390
Chill
140
Shock
140
Brittle
794
Scorch
140
Sap
388
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 867–1300
クリティカル率: 5%
Attack Time: 1 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
SandstormChaosElementalSummoned
Spell, Area, Duration, AreaSpell
キャストタイム: 1 秒
クールダウン時間: 8 秒
毎秒1436.6の基礎混沌ダメージを与える
基礎持続時間は5秒
スペルダメージのモッドはこのスキルの継続ダメージ効果にも適用される
active skill area of effect radius +% final [20]
is area damage [1]
基礎持続時間は5秒
スペルダメージのモッドはこのスキルの継続ダメージ効果にも適用される
active skill area of effect radius +% final [20]
is area damage [1]
ChaosElementalCascadeSummoned
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
グレイシャルカスケード
キャストタイム: 0.8 秒
クールダウン時間: 3 秒
つららが連続して地面から出現し、それぞれ範囲内の敵にダメージを与える。
440.3から660.4の物理ダメージを与える
物理ダメージの100%を混沌ダメージに変換する
バーストの回数が+6回される
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
物理ダメージの100%を混沌ダメージに変換する
バーストの回数が+6回される
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
SandstormChaosElementalSummonedEmpowered
Spell, Area, Duration, AreaSpell
キャストタイム: 0.7 秒
クールダウン時間: 8 秒
毎秒4654.4の基礎混沌ダメージを与える
基礎持続時間は8秒
スペルダメージのモッドはこのスキルの継続ダメージ効果にも適用される
受ける混沌ダメージが6%増加する
active skill area of effect radius +% final [50]
is area damage [1]
sandstorm applies withered to enemies within [1]
基礎持続時間は8秒
スペルダメージのモッドはこのスキルの継続ダメージ効果にも適用される
受ける混沌ダメージが6%増加する
active skill area of effect radius +% final [50]
is area damage [1]
sandstorm applies withered to enemies within [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" BaseEvents { } Actor { basic_action = "Emerge" } Life { corpse_usable = false } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.5 fade_arrows = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/ChaosElemental/ChaosElementalSummoned"] = { name = "Chaos Golem", life = 6.9, energyShield = 0.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 60, damage = 2.9, damageSpread = 0.2, attackTime = 1, attackRange = 8, accuracy = 3.4, skillList = { "Melee", "ChaosElementalCascadeSummoned", "SandstormChaosElementalSummoned", "SandstormChaosElementalSummonedEmpowered", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChaosElementalCascadeSummoned"] = { name = "Glacial Cascade", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Physical] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "upheaval_number_of_spikes", "skill_physical_damage_%_to_convert_to_chaos", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 6, 100, -25, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SandstormChaosElementalSummoned"] = { name = "SandstormChaosElementalSummoned", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "spell_damage_modifiers_apply_to_skill_dot", }, levels = { [1] = {1, 5000, 20, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SandstormChaosElementalSummonedEmpowered"] = { name = "SandstormChaosElementalSummonedEmpowered", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.7, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "chaos_damage_taken_+%", "is_area_damage", "spell_damage_modifiers_apply_to_skill_dot", "sandstorm_applies_withered_to_enemies_within", }, levels = { [1] = {1, 8000, 50, 6, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
毎秒ライフの1%を自動回復する
Id | SummonedGolemLifeRegeneration |
---|---|
Family | LifeRegenerationRatePercentage |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
カオスゴーレム
コンストラクト
エリア: 荒廃した島
monster no drops or experience [1]
monster base type attack cast speed +% and damage -% final [22]
monster base type attack cast speed +% and damage -% final [22]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Chaos Golem
Spectre | N |
---|---|
Area | 荒廃した島, 荒廃した島 |
Tags | bludgeoning_weapon, キャスター, chaos_affinity, construct, ghost_blood, is_unarmed, large_model, medium_height, melee, not_dex, physical_affinity, slow_movement, stone_armour |
ライフ
320%
Energy Shield From Life
50%
アーマー
+50%
Ailment Threshold
320%
耐性
0 0 0 40
Damage
160%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 7
Attack Time
1.5 Second
Damage Spread
±20%
経験値
160%
Model Size
140%
Type
ChaosGolem
Metadata
ChaosElementalSummonedVaalSideArea
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
20,587
アーマー
43,185
回避力
4,739
エナジーシールド
3,064
Damage
598
スペルダメージ
598
命中
290
Attack Time
1.5
経験値
16,408
Ailment Threshold
20,587
Chill
65
Shock
65
Brittle
368
Scorch
65
Sap
180
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 478–717
クリティカル率: 5%
Attack Time: 1.5 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
SandstormChaosElementalMonster
Spell, Area, Duration, AreaSpell
キャストタイム: 1 秒
クールダウン時間: 10 秒
毎秒116.4の基礎混沌ダメージを与える
基礎持続時間は4秒
active skill area of effect radius +% final [20]
is area damage [1]
基礎持続時間は4秒
active skill area of effect radius +% final [20]
is area damage [1]
ChaosCascadeMonster
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
グレイシャルカスケード
追加ダメージ効率: 60%
キャストタイム: 0.8 秒
クールダウン時間: 16 秒
つららが連続して地面から出現し、それぞれ範囲内の敵にダメージを与える。
300.1から450.1の物理ダメージを与える
物理ダメージの50%を混沌ダメージに変換する
バーストの回数が+10回される
active skill area of effect radius +% final [-34]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
物理ダメージの50%を混沌ダメージに変換する
バーストの回数が+10回される
active skill area of effect radius +% final [-34]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
Object Type
version 2 extends "Metadata/Monsters/Monster" BaseEvents { } Actor { basic_action = "Emerge2" } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.5 visual_size_index = 1 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/ChaosElemental/ChaosElementalSummonedVaalSideArea"] = { name = "Chaos Golem", life = 3.2, energyShield = 0.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 40, damage = 1.6, damageSpread = 0.2, attackTime = 1.5, attackRange = 7, accuracy = 1, skillList = { "Melee", "ChaosCascadeMonster", "SandstormChaosElementalMonster", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChaosCascadeMonster"] = { name = "Glacial Cascade", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Physical] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "upheaval_number_of_spikes", "skill_physical_damage_%_to_convert_to_chaos", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10, 50, -25, -34, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SandstormChaosElementalMonster"] = { name = "SandstormChaosElementalMonster", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {1, 4000, 20, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
monster base type attack cast speed +% and damage -% final [22]
Id | MonsterSpeedAndDamageFixupLarge |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
カオスゴーレム
コンストラクト
monster no drops or experience [1]
毎秒ライフの1%を自動回復する
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Chaos Golem
Spectre | N |
---|---|
Tags | bludgeoning_weapon, キャスター, chaos_affinity, construct, fast_movement, ghost_blood, is_unarmed, large_model, medium_height, melee, not_dex, physical_affinity, stone_armour |
ライフ
690%
Energy Shield From Life
50%
アーマー
+50%
Ailment Threshold
690%
耐性
40 40 40 60
Damage
290%
命中
340%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 8
Attack Time
1 Second
Damage Spread
±20%
経験値
150%
Model Size
100%
Type
ChaosGolemSummoned
Metadata
ChaosElementalSummonedClockwork
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
44,390
アーマー
43,185
回避力
4,739
エナジーシールド
3,064
Damage
1,083
スペルダメージ
1,083
命中
986
Attack Time
1
経験値
15,383
Ailment Threshold
44,390
Chill
140
Shock
140
Brittle
794
Scorch
140
Sap
388
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 867–1300
クリティカル率: 5%
Attack Time: 1 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
SandstormChaosElementalSummoned
Spell, Area, Duration, AreaSpell
キャストタイム: 1 秒
クールダウン時間: 8 秒
毎秒1436.6の基礎混沌ダメージを与える
基礎持続時間は5秒
スペルダメージのモッドはこのスキルの継続ダメージ効果にも適用される
active skill area of effect radius +% final [20]
is area damage [1]
基礎持続時間は5秒
スペルダメージのモッドはこのスキルの継続ダメージ効果にも適用される
active skill area of effect radius +% final [20]
is area damage [1]
ChaosElementalCascadeSummoned
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
グレイシャルカスケード
キャストタイム: 0.8 秒
クールダウン時間: 3 秒
つららが連続して地面から出現し、それぞれ範囲内の敵にダメージを与える。
440.3から660.4の物理ダメージを与える
物理ダメージの100%を混沌ダメージに変換する
バーストの回数が+6回される
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
物理ダメージの100%を混沌ダメージに変換する
バーストの回数が+6回される
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
SandstormChaosElementalSummonedEmpowered
Spell, Area, Duration, AreaSpell
キャストタイム: 0.7 秒
クールダウン時間: 8 秒
毎秒4654.4の基礎混沌ダメージを与える
基礎持続時間は8秒
スペルダメージのモッドはこのスキルの継続ダメージ効果にも適用される
受ける混沌ダメージが6%増加する
active skill area of effect radius +% final [50]
is area damage [1]
sandstorm applies withered to enemies within [1]
基礎持続時間は8秒
スペルダメージのモッドはこのスキルの継続ダメージ効果にも適用される
受ける混沌ダメージが6%増加する
active skill area of effect radius +% final [50]
is area damage [1]
sandstorm applies withered to enemies within [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" BaseEvents { } Actor { basic_action = "Emerge" } Life { corpse_usable = false } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/golems/chaos/chaosfx.epk );" } Render { //turn_duration = 0.5 fade_arrows = true } Life { on_death = "RemoveEffectPack( Metadata/Effects/Microtransactions/Spells/golems/chaos/chaosfx.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/ChaosElemental/ChaosElementalSummonedClockwork"] = { name = "Chaos Golem", life = 6.9, energyShield = 0.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 60, damage = 2.9, damageSpread = 0.2, attackTime = 1, attackRange = 8, accuracy = 3.4, skillList = { "Melee", "ChaosElementalCascadeSummoned", "SandstormChaosElementalSummoned", "SandstormChaosElementalSummonedEmpowered", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChaosElementalCascadeSummoned"] = { name = "Glacial Cascade", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Physical] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "upheaval_number_of_spikes", "skill_physical_damage_%_to_convert_to_chaos", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 6, 100, -25, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SandstormChaosElementalSummoned"] = { name = "SandstormChaosElementalSummoned", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "spell_damage_modifiers_apply_to_skill_dot", }, levels = { [1] = {1, 5000, 20, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SandstormChaosElementalSummonedEmpowered"] = { name = "SandstormChaosElementalSummonedEmpowered", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.7, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "chaos_damage_taken_+%", "is_area_damage", "spell_damage_modifiers_apply_to_skill_dot", "sandstorm_applies_withered_to_enemies_within", }, levels = { [1] = {1, 8000, 50, 6, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
毎秒ライフの1%を自動回復する
Id | SummonedGolemLifeRegeneration |
---|---|
Family | LifeRegenerationRatePercentage |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
カオスゴーレム
コンストラクト
monster no drops or experience [1]
毎秒ライフの1%を自動回復する
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Chaos Golem
Spectre | N |
---|---|
Tags | bludgeoning_weapon, キャスター, chaos_affinity, construct, fast_movement, ghost_blood, is_unarmed, large_model, melee, not_dex, physical_affinity, small_height, stone_armour |
ライフ
690%
Energy Shield From Life
50%
アーマー
+50%
Ailment Threshold
690%
耐性
40 40 40 60
Damage
290%
命中
340%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 8
Attack Time
1 Second
Damage Spread
±20%
経験値
150%
Model Size
100%
Type
ChaosGolemSummoned
Metadata
ChaosElementalSummonedMiracle
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
44,390
アーマー
43,185
回避力
4,739
エナジーシールド
3,064
Damage
1,083
スペルダメージ
1,083
命中
986
Attack Time
1
経験値
15,383
Ailment Threshold
44,390
Chill
140
Shock
140
Brittle
794
Scorch
140
Sap
388
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 867–1300
クリティカル率: 5%
Attack Time: 1 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
SandstormChaosElementalSummoned
Spell, Area, Duration, AreaSpell
キャストタイム: 1 秒
クールダウン時間: 8 秒
毎秒1436.6の基礎混沌ダメージを与える
基礎持続時間は5秒
スペルダメージのモッドはこのスキルの継続ダメージ効果にも適用される
active skill area of effect radius +% final [20]
is area damage [1]
基礎持続時間は5秒
スペルダメージのモッドはこのスキルの継続ダメージ効果にも適用される
active skill area of effect radius +% final [20]
is area damage [1]
ChaosElementalCascadeSummoned
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
グレイシャルカスケード
キャストタイム: 0.8 秒
クールダウン時間: 3 秒
つららが連続して地面から出現し、それぞれ範囲内の敵にダメージを与える。
440.3から660.4の物理ダメージを与える
物理ダメージの100%を混沌ダメージに変換する
バーストの回数が+6回される
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
物理ダメージの100%を混沌ダメージに変換する
バーストの回数が+6回される
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
SandstormChaosElementalSummonedEmpowered
Spell, Area, Duration, AreaSpell
キャストタイム: 0.7 秒
クールダウン時間: 8 秒
毎秒4654.4の基礎混沌ダメージを与える
基礎持続時間は8秒
スペルダメージのモッドはこのスキルの継続ダメージ効果にも適用される
受ける混沌ダメージが6%増加する
active skill area of effect radius +% final [50]
is area damage [1]
sandstorm applies withered to enemies within [1]
基礎持続時間は8秒
スペルダメージのモッドはこのスキルの継続ダメージ効果にも適用される
受ける混沌ダメージが6%増加する
active skill area of effect radius +% final [50]
is area damage [1]
sandstorm applies withered to enemies within [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" BaseEvents { } Actor { basic_action = "Emerge" } Life { corpse_usable = false } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/golems_miracle/chaos.epk );" } Render { //turn_duration = 0.5 fade_arrows = true } Life { on_death = "RemoveEffectPack( Metadata/Effects/Microtransactions/Spells/golems_miracle/chaos.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/ChaosElemental/ChaosElementalSummonedMiracle"] = { name = "Chaos Golem", life = 6.9, energyShield = 0.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 60, damage = 2.9, damageSpread = 0.2, attackTime = 1, attackRange = 8, accuracy = 3.4, skillList = { "Melee", "ChaosElementalCascadeSummoned", "SandstormChaosElementalSummoned", "SandstormChaosElementalSummonedEmpowered", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChaosElementalCascadeSummoned"] = { name = "Glacial Cascade", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Physical] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "upheaval_number_of_spikes", "skill_physical_damage_%_to_convert_to_chaos", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 6, 100, -25, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SandstormChaosElementalSummoned"] = { name = "SandstormChaosElementalSummoned", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "spell_damage_modifiers_apply_to_skill_dot", }, levels = { [1] = {1, 5000, 20, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SandstormChaosElementalSummonedEmpowered"] = { name = "SandstormChaosElementalSummonedEmpowered", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.7, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "chaos_damage_taken_+%", "is_area_damage", "spell_damage_modifiers_apply_to_skill_dot", "sandstorm_applies_withered_to_enemies_within", }, levels = { [1] = {1, 8000, 50, 6, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
毎秒ライフの1%を自動回復する
Id | SummonedGolemLifeRegeneration |
---|---|
Family | LifeRegenerationRatePercentage |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
カオスゴーレム
コンストラクト
monster no drops or experience [1]
毎秒ライフの1%を自動回復する
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Chaos Golem
Spectre | N |
---|---|
Tags | bludgeoning_weapon, キャスター, chaos_affinity, construct, fast_movement, ghost_blood, is_unarmed, large_model, melee, not_dex, physical_affinity, stone_armour |
ライフ
690%
Energy Shield From Life
50%
アーマー
+50%
Ailment Threshold
690%
耐性
40 40 40 60
Damage
290%
命中
340%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 8
Attack Time
1 Second
Damage Spread
±20%
経験値
150%
Model Size
100%
Type
ChaosGolemSummoned
Metadata
ChaosElementalSummonedLightbringer
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
44,390
アーマー
43,185
回避力
4,739
エナジーシールド
3,064
Damage
1,083
スペルダメージ
1,083
命中
986
Attack Time
1
経験値
15,383
Ailment Threshold
44,390
Chill
140
Shock
140
Brittle
794
Scorch
140
Sap
388
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 867–1300
クリティカル率: 5%
Attack Time: 1 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
SandstormChaosElementalSummoned
Spell, Area, Duration, AreaSpell
キャストタイム: 1 秒
クールダウン時間: 8 秒
毎秒1436.6の基礎混沌ダメージを与える
基礎持続時間は5秒
スペルダメージのモッドはこのスキルの継続ダメージ効果にも適用される
active skill area of effect radius +% final [20]
is area damage [1]
基礎持続時間は5秒
スペルダメージのモッドはこのスキルの継続ダメージ効果にも適用される
active skill area of effect radius +% final [20]
is area damage [1]
ChaosElementalCascadeSummoned
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
グレイシャルカスケード
キャストタイム: 0.8 秒
クールダウン時間: 3 秒
つららが連続して地面から出現し、それぞれ範囲内の敵にダメージを与える。
440.3から660.4の物理ダメージを与える
物理ダメージの100%を混沌ダメージに変換する
バーストの回数が+6回される
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
物理ダメージの100%を混沌ダメージに変換する
バーストの回数が+6回される
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
SandstormChaosElementalSummonedEmpowered
Spell, Area, Duration, AreaSpell
キャストタイム: 0.7 秒
クールダウン時間: 8 秒
毎秒4654.4の基礎混沌ダメージを与える
基礎持続時間は8秒
スペルダメージのモッドはこのスキルの継続ダメージ効果にも適用される
受ける混沌ダメージが6%増加する
active skill area of effect radius +% final [50]
is area damage [1]
sandstorm applies withered to enemies within [1]
基礎持続時間は8秒
スペルダメージのモッドはこのスキルの継続ダメージ効果にも適用される
受ける混沌ダメージが6%増加する
active skill area of effect radius +% final [50]
is area damage [1]
sandstorm applies withered to enemies within [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" BaseEvents { } Actor { basic_action = "Emerge" } Life { corpse_usable = false } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/golems_lightbringer/fx/chaos/chaosfx.epk );" } Render { //turn_duration = 0.5 fade_arrows = true } Life { on_death = "RemoveEffectPack( Metadata/Effects/Microtransactions/Spells/golems_lightbringer/fx/chaos/chaosfx.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/ChaosElemental/ChaosElementalSummonedLightbringer"] = { name = "Chaos Golem", life = 6.9, energyShield = 0.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 60, damage = 2.9, damageSpread = 0.2, attackTime = 1, attackRange = 8, accuracy = 3.4, skillList = { "Melee", "ChaosElementalCascadeSummoned", "SandstormChaosElementalSummoned", "SandstormChaosElementalSummonedEmpowered", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChaosElementalCascadeSummoned"] = { name = "Glacial Cascade", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Physical] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "upheaval_number_of_spikes", "skill_physical_damage_%_to_convert_to_chaos", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 6, 100, -25, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SandstormChaosElementalSummoned"] = { name = "SandstormChaosElementalSummoned", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "spell_damage_modifiers_apply_to_skill_dot", }, levels = { [1] = {1, 5000, 20, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SandstormChaosElementalSummonedEmpowered"] = { name = "SandstormChaosElementalSummonedEmpowered", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.7, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "chaos_damage_taken_+%", "is_area_damage", "spell_damage_modifiers_apply_to_skill_dot", "sandstorm_applies_withered_to_enemies_within", }, levels = { [1] = {1, 8000, 50, 6, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
毎秒ライフの1%を自動回復する
Id | SummonedGolemLifeRegeneration |
---|---|
Family | LifeRegenerationRatePercentage |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
カオスゴーレム
コンストラクト
monster no drops or experience [1]
毎秒ライフの1%を自動回復する
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Chaos Golem
Spectre | N |
---|---|
Tags | bludgeoning_weapon, キャスター, chaos_affinity, construct, fast_movement, ghost_blood, is_unarmed, large_model, melee, not_dex, physical_affinity, stone_armour |
ライフ
690%
Energy Shield From Life
50%
アーマー
+50%
Ailment Threshold
690%
耐性
40 40 40 60
Damage
290%
命中
340%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 8
Attack Time
1 Second
Damage Spread
±20%
経験値
150%
Model Size
100%
Type
ChaosGolemSummoned
Metadata
ChaosElementalSummonedDarkshard_
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
44,390
アーマー
43,185
回避力
4,739
エナジーシールド
3,064
Damage
1,083
スペルダメージ
1,083
命中
986
Attack Time
1
経験値
15,383
Ailment Threshold
44,390
Chill
140
Shock
140
Brittle
794
Scorch
140
Sap
388
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 867–1300
クリティカル率: 5%
Attack Time: 1 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
SandstormChaosElementalSummoned
Spell, Area, Duration, AreaSpell
キャストタイム: 1 秒
クールダウン時間: 8 秒
毎秒1436.6の基礎混沌ダメージを与える
基礎持続時間は5秒
スペルダメージのモッドはこのスキルの継続ダメージ効果にも適用される
active skill area of effect radius +% final [20]
is area damage [1]
基礎持続時間は5秒
スペルダメージのモッドはこのスキルの継続ダメージ効果にも適用される
active skill area of effect radius +% final [20]
is area damage [1]
ChaosElementalCascadeSummoned
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
グレイシャルカスケード
キャストタイム: 0.8 秒
クールダウン時間: 3 秒
つららが連続して地面から出現し、それぞれ範囲内の敵にダメージを与える。
440.3から660.4の物理ダメージを与える
物理ダメージの100%を混沌ダメージに変換する
バーストの回数が+6回される
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
物理ダメージの100%を混沌ダメージに変換する
バーストの回数が+6回される
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
SandstormChaosElementalSummonedEmpowered
Spell, Area, Duration, AreaSpell
キャストタイム: 0.7 秒
クールダウン時間: 8 秒
毎秒4654.4の基礎混沌ダメージを与える
基礎持続時間は8秒
スペルダメージのモッドはこのスキルの継続ダメージ効果にも適用される
受ける混沌ダメージが6%増加する
active skill area of effect radius +% final [50]
is area damage [1]
sandstorm applies withered to enemies within [1]
基礎持続時間は8秒
スペルダメージのモッドはこのスキルの継続ダメージ効果にも適用される
受ける混沌ダメージが6%増加する
active skill area of effect radius +% final [50]
is area damage [1]
sandstorm applies withered to enemies within [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" BaseEvents { } Actor { basic_action = "Emerge" } Life { corpse_usable = false } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/golems_darkshard/fx/chaos/chaosfx.epk );" } Render { //turn_duration = 0.5 fade_arrows = true } Life { on_death = "RemoveEffectPack( Metadata/Effects/Microtransactions/Spells/golems_darkshard/fx/chaos/chaosfx.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/ChaosElemental/ChaosElementalSummonedDarkshard_"] = { name = "Chaos Golem", life = 6.9, energyShield = 0.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 60, damage = 2.9, damageSpread = 0.2, attackTime = 1, attackRange = 8, accuracy = 3.4, skillList = { "Melee", "ChaosElementalCascadeSummoned", "SandstormChaosElementalSummoned", "SandstormChaosElementalSummonedEmpowered", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChaosElementalCascadeSummoned"] = { name = "Glacial Cascade", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Physical] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "upheaval_number_of_spikes", "skill_physical_damage_%_to_convert_to_chaos", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 6, 100, -25, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SandstormChaosElementalSummoned"] = { name = "SandstormChaosElementalSummoned", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "spell_damage_modifiers_apply_to_skill_dot", }, levels = { [1] = {1, 5000, 20, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SandstormChaosElementalSummonedEmpowered"] = { name = "SandstormChaosElementalSummonedEmpowered", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.7, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "chaos_damage_taken_+%", "is_area_damage", "spell_damage_modifiers_apply_to_skill_dot", "sandstorm_applies_withered_to_enemies_within", }, levels = { [1] = {1, 8000, 50, 6, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
毎秒ライフの1%を自動回復する
Id | SummonedGolemLifeRegeneration |
---|---|
Family | LifeRegenerationRatePercentage |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |