Golem de Caos
        
    Seu Golem de Caos está te concedendo Redução adicional de Dano Físico
base_additional_physical_damage_reduction_%
        
            Chaos Golem
        
     
        Attribute /5
chaos_elemental_buff
| Key | Value | 
|---|---|
| Cost | iLvl 1: Normal: 1x  Orbe da Transmutação · Mágico: 1x  Orbe da Alteração · Raro: 3x  Orbe da Alquimia · unico: 5x  Orbe do Caos | 
| Acronym | Ignite | 
| BuffGroupsID | 31 | 
| IsBuffDefinition | 1 | 
| BuffMergeModesID | 3 | 
| Code | dot multiplier + | 
|---|---|
| IsPublic | 0 | 
| IsLocal | 0 | 
| IsWeaponLocal | 0 | 
| IsProxied | |
| IsParty | 0 | 
| IsVirtual | 0 | 
| IsScalable | 1 | 
| StatSemantics | 3 | 
Base Chaos Damage Resistance %
| Code | base chaos damage resistance % | 
|---|---|
| IsPublic | 1 | 
| IsLocal | 0 | 
| IsWeaponLocal | 0 | 
| IsProxied | |
| IsParty | 0 | 
| IsVirtual | 0 | 
| IsScalable | 1 | 
| StatSemantics | 1 | 
            Golem de Caos
        
     Construto
Construto
monster no drops or experience [1]
monster base type attack cast speed +% and damage -% final [22]
monster base type attack cast speed +% and damage -% final [22]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
        cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
            Chaos Golem
        
    | Spectre | N | 
|---|---|
| Tags | bludgeoning_weapon, Conjurador, chaos_affinity, construct, ghost_blood, is_unarmed, large_model, medium_height, melee, not_dex, physical_affinity, slow_movement, stone_armour | 
Vida
320%
Energy Shield From Life
50%
Armadura
+50%
Ailment Threshold
320%
Resistência
 0
0
 0
0
 0
0
 40
40Damage
160%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 7
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
160%
Model Size
140%
Type
ChaosGolem
Metadata
WbChaosElemental
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
10,293
Armadura
43,185
Evasão
4,739
Escudo de Energia
9,803
Damage
598
Dano Mágico
598
Precisão
580
Attack Time
1.5
Experiência
16,408
Minion Life
2,233
Minion Energy Shield
2,126
Minion Damage
477
Ailment Threshold
20,587
Chill
65
Shock
65
Brittle
368
Scorch
65
Sap
180
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 478–717
Chance de Crítico: 5%
Attack Time: 1.5 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]

WbSandstormChaosElemental
Spell, Area, Duration, AreaSpell
Tempo de Conjuração: 1 seg
Recarga: 10 seg
Causa 116.4 de Dano de Caos Base por segundo
Duração base é de 4 segundos
active skill area of effect radius +% final [20]
is area damage [1]
WbChaosCascade
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
Cascata Glacial
Eficácia do Dano Adicionado: 60%
Tempo de Conjuração: 0.8 seg
Recarga: 16 seg
Sincelos emergem do solo em uma série de pequenas explosões, cada um causando dano em inimigos pegos na área.
Causa 300.1 a 450.1 de Dano Físico
50% do Dano Físico Convertido para Dano de Caos
Causa +10 Explosões
active skill area of effect radius +% final [-34]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]

Object Type
version 2
extends "Metadata/Monsters/Monster"
BaseEvents { }
Actor
{
	basic_action = "Emerge"
}
Life
{
	corpse_usable = false
}
Transitionable
{
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Render
{
     //turn_duration = 0.5
	fade_arrows = true
}
 -- src\Data\Spectres.lua
minions["Metadata/Monsters/ChaosElemental/WbChaosElemental"] = {
    name = "Chaos Golem",
    life = 3.2,
    energyShield = 0.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 40,
    damage = 1.6,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 7,
    accuracy = 1,
    skillList = {
        "Melee",
        "WbChaosCascade",
        "WbSandstormChaosElemental",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbChaosCascade"] = {
    name = "Glacial Cascade",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.Physical] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "upheaval_number_of_spikes",
        "skill_physical_damage_%_to_convert_to_chaos",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 10, 50, -25, -34, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbSandstormChaosElemental"] = {
    name = "WbSandstormChaosElemental",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {1, 4000, 20, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
    },
}
 Eficácia da Reserva das Habilidades reduzida em 80%
| Id | MonsterNoDropsOrExperience | 
|---|---|
| Family | MonsterNoDropsOrExperience | 
| Domains | monstro (3) | 
| GenerationType | unico (3) | 
| Req. level | 1 | 
| Stats | 
Chance de Crítico aumentada em (15–19)%
| Id | MonsterSpeedAndDamageFixupLarge | 
|---|---|
| Family | MonsterSpeedAndDamageFixup | 
| Domains | monstro (3) | 
| GenerationType | unico (3) | 
| Req. level | 1 | 
| Stats | |
| Craft Tags | caster_damage damage attack caster speed | 
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
   | Id | CannotBeAugmented | 
|---|---|
| Family | Nothing | 
| Domains | monstro (3) | 
| GenerationType | unico (3) | 
| Req. level | 1 | 
| Stats | 
            Golem do Caos
        
     Construto
Construto



monster no drops or experience [1]
1% de Vida Regenerada por segundo
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
        cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
            Chaos Golem
        
    | Spectre | N | 
|---|---|
| Tags | bludgeoning_weapon, Conjurador, chaos_affinity, construct, fast_movement, ghost_blood, is_unarmed, large_model, medium_height, melee, not_dex, physical_affinity, stone_armour | 
Vida
690%
Energy Shield From Life
50%
Armadura
+50%
Ailment Threshold
690%
Resistência
 40
40
 40
40
 40
40
 60
60Damage
290%
Precisão
340%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 8
Attack Time
1 Second
Damage Spread
±20%
Experiência
150%
Model Size
110%
Type
ChaosGolemSummoned
Metadata
ChaosElementalSummoned
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
22,195
Armadura
43,185
Evasão
4,739
Escudo de Energia
21,138
Damage
1,083
Dano Mágico
1,083
Precisão
1,276
Attack Time
1
Experiência
15,383
Minion Life
4,814
Minion Energy Shield
4,585
Minion Damage
865
Ailment Threshold
44,390
Chill
140
Shock
140
Brittle
794
Scorch
140
Sap
388
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 867–1300
Chance de Crítico: 5%
Attack Time: 1 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]

SandstormChaosElementalSummoned
Spell, Area, Duration, AreaSpell
Tempo de Conjuração: 1 seg
Recarga: 8 seg
Causa 1436.6 de Dano de Caos Base por segundo
Duração base é de 5 segundos
Modificadores de Dano Mágico aplicam-se ao Dano Degenerativo desta Habilidade
active skill area of effect radius +% final [20]
is area damage [1]
ChaosElementalCascadeSummoned
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
Cascata Glacial
Tempo de Conjuração: 0.8 seg
Recarga: 3 seg
Sincelos emergem do solo em uma série de pequenas explosões, cada um causando dano em inimigos pegos na área.
Causa 440.3 a 660.4 de Dano Físico
100% do Dano Físico Convertido para Dano de Caos
Causa +6 Explosões
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]

SandstormChaosElementalSummonedEmpowered
Spell, Area, Duration, AreaSpell
Tempo de Conjuração: 0.7 seg
Recarga: 8 seg
Definhamentos infligidos por você expiram 100% mais lentamente
Causa 4654.4 de Dano de Caos Base por segundo
Duração base é de 8 segundos
Modificadores de Dano Mágico aplicam-se ao Dano Degenerativo desta Habilidade
Dano de Caos sofrido aumentado em 6%
active skill area of effect radius +% final [50]
is area damage [1]
sandstorm applies withered to enemies within [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
BaseEvents { }
Actor
{
	basic_action = "Emerge"
}
Life
{
	corpse_usable = false
}
Transitionable
{
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Render
{
     //turn_duration = 0.5
	fade_arrows = true
}
 -- src\Data\Spectres.lua
minions["Metadata/Monsters/ChaosElemental/ChaosElementalSummoned"] = {
    name = "Chaos Golem",
    life = 6.9,
    energyShield = 0.5,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 60,
    damage = 2.9,
    damageSpread = 0.2,
    attackTime = 1,
    attackRange = 8,
    accuracy = 3.4,
    skillList = {
        "Melee",
        "ChaosElementalCascadeSummoned",
        "SandstormChaosElementalSummoned",
        "SandstormChaosElementalSummonedEmpowered",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChaosElementalCascadeSummoned"] = {
    name = "Glacial Cascade",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.Physical] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "upheaval_number_of_spikes",
        "skill_physical_damage_%_to_convert_to_chaos",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 6, 100, -25, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SandstormChaosElementalSummoned"] = {
    name = "SandstormChaosElementalSummoned",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "spell_damage_modifiers_apply_to_skill_dot",
    },
    levels = {
        [1] = {1, 5000, 20, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SandstormChaosElementalSummonedEmpowered"] = {
    name = "SandstormChaosElementalSummonedEmpowered",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.7,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "chaos_damage_taken_+%",
        "wither_expire_speed_+%",
        "is_area_damage",
        "spell_damage_modifiers_apply_to_skill_dot",
        "sandstorm_applies_withered_to_enemies_within",
    },
    levels = {
        [1] = {1, 8000, 50, 6, -100, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
    },
}
 Eficácia da Reserva das Habilidades reduzida em 80%
| Id | MonsterNoDropsOrExperience | 
|---|---|
| Family | MonsterNoDropsOrExperience | 
| Domains | monstro (3) | 
| GenerationType | unico (3) | 
| Req. level | 1 | 
| Stats | 
Chance de Acerto Crítico para Ataques aumentada em (19–21)%
| Id | SummonedGolemLifeRegeneration | 
|---|---|
| Family | LifeRegenerationRatePercentage | 
| Domains | monstro (3) | 
| GenerationType | unico (3) | 
| Req. level | 1 | 
| Stats | |
| Craft Tags | resource life | 
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
   | Id | CannotBeAugmented | 
|---|---|
| Family | Nothing | 
| Domains | monstro (3) | 
| GenerationType | unico (3) | 
| Req. level | 1 | 
| Stats | 
            Golem do Caos
        
     Construto
Construto
Área: Ilha Desolada
monster no drops or experience [1]
monster base type attack cast speed +% and damage -% final [22]
monster base type attack cast speed +% and damage -% final [22]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
        cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
            Chaos Golem
        
    | Spectre | N | 
|---|---|
| Area | Ilha Desolada, Ilha Desolada | 
| Tags | bludgeoning_weapon, Conjurador, chaos_affinity, construct, ghost_blood, is_unarmed, large_model, medium_height, melee, not_dex, physical_affinity, slow_movement, stone_armour | 
Vida
320%
Energy Shield From Life
50%
Armadura
+50%
Ailment Threshold
320%
Resistência
 0
0
 0
0
 0
0
 40
40Damage
160%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 7
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
160%
Model Size
140%
Type
ChaosGolem
Metadata
ChaosElementalSummonedVaalSideArea
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
10,293
Armadura
43,185
Evasão
4,739
Escudo de Energia
9,803
Damage
598
Dano Mágico
598
Precisão
580
Attack Time
1.5
Experiência
16,408
Minion Life
2,233
Minion Energy Shield
2,126
Minion Damage
477
Ailment Threshold
20,587
Chill
65
Shock
65
Brittle
368
Scorch
65
Sap
180
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 478–717
Chance de Crítico: 5%
Attack Time: 1.5 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]

SandstormChaosElementalMonster
Spell, Area, Duration, AreaSpell
Tempo de Conjuração: 1 seg
Recarga: 10 seg
Causa 116.4 de Dano de Caos Base por segundo
Duração base é de 4 segundos
active skill area of effect radius +% final [20]
is area damage [1]
ChaosCascadeMonster
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
Cascata Glacial
Eficácia do Dano Adicionado: 60%
Tempo de Conjuração: 0.8 seg
Recarga: 16 seg
Sincelos emergem do solo em uma série de pequenas explosões, cada um causando dano em inimigos pegos na área.
Causa 300.1 a 450.1 de Dano Físico
50% do Dano Físico Convertido para Dano de Caos
Causa +10 Explosões
active skill area of effect radius +% final [-34]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]

Object Type
version 2
extends "Metadata/Monsters/Monster"
BaseEvents { }
Actor
{
	basic_action = "Emerge2"
}
Life
{
	corpse_usable = false
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Render
{
     //turn_duration = 0.5
     visual_size_index = 1
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/ChaosElemental/ChaosElementalSummonedVaalSideArea"] = {
    name = "Chaos Golem",
    life = 3.2,
    energyShield = 0.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 40,
    damage = 1.6,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 7,
    accuracy = 1,
    skillList = {
        "Melee",
        "ChaosCascadeMonster",
        "SandstormChaosElementalMonster",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChaosCascadeMonster"] = {
    name = "Glacial Cascade",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.Physical] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "upheaval_number_of_spikes",
        "skill_physical_damage_%_to_convert_to_chaos",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 10, 50, -25, -34, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SandstormChaosElementalMonster"] = {
    name = "SandstormChaosElementalMonster",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {1, 4000, 20, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
    },
}
 Eficácia da Reserva das Habilidades reduzida em 80%
| Id | MonsterNoDropsOrExperience | 
|---|---|
| Family | MonsterNoDropsOrExperience | 
| Domains | monstro (3) | 
| GenerationType | unico (3) | 
| Req. level | 1 | 
| Stats | 
Chance de Crítico aumentada em (15–19)%
| Id | MonsterSpeedAndDamageFixupLarge | 
|---|---|
| Family | MonsterSpeedAndDamageFixup | 
| Domains | monstro (3) | 
| GenerationType | unico (3) | 
| Req. level | 1 | 
| Stats | |
| Craft Tags | caster_damage damage attack caster speed | 
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
   | Id | CannotBeAugmented | 
|---|---|
| Family | Nothing | 
| Domains | monstro (3) | 
| GenerationType | unico (3) | 
| Req. level | 1 | 
| Stats | 
            Golem do Caos
        
     Construto
Construto



monster no drops or experience [1]
1% de Vida Regenerada por segundo
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
        cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
            Chaos Golem
        
    | Spectre | N | 
|---|---|
| Tags | bludgeoning_weapon, Conjurador, chaos_affinity, construct, fast_movement, ghost_blood, is_unarmed, large_model, medium_height, melee, not_dex, physical_affinity, stone_armour | 
Vida
690%
Energy Shield From Life
50%
Armadura
+50%
Ailment Threshold
690%
Resistência
 40
40
 40
40
 40
40
 60
60Damage
290%
Precisão
340%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 8
Attack Time
1 Second
Damage Spread
±20%
Experiência
150%
Model Size
100%
Type
ChaosGolemSummoned
Metadata
ChaosElementalSummonedClockwork
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
22,195
Armadura
43,185
Evasão
4,739
Escudo de Energia
21,138
Damage
1,083
Dano Mágico
1,083
Precisão
1,276
Attack Time
1
Experiência
15,383
Minion Life
4,814
Minion Energy Shield
4,585
Minion Damage
865
Ailment Threshold
44,390
Chill
140
Shock
140
Brittle
794
Scorch
140
Sap
388
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 867–1300
Chance de Crítico: 5%
Attack Time: 1 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]

SandstormChaosElementalSummoned
Spell, Area, Duration, AreaSpell
Tempo de Conjuração: 1 seg
Recarga: 8 seg
Causa 1436.6 de Dano de Caos Base por segundo
Duração base é de 5 segundos
Modificadores de Dano Mágico aplicam-se ao Dano Degenerativo desta Habilidade
active skill area of effect radius +% final [20]
is area damage [1]
ChaosElementalCascadeSummoned
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
Cascata Glacial
Tempo de Conjuração: 0.8 seg
Recarga: 3 seg
Sincelos emergem do solo em uma série de pequenas explosões, cada um causando dano em inimigos pegos na área.
Causa 440.3 a 660.4 de Dano Físico
100% do Dano Físico Convertido para Dano de Caos
Causa +6 Explosões
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]

SandstormChaosElementalSummonedEmpowered
Spell, Area, Duration, AreaSpell
Tempo de Conjuração: 0.7 seg
Recarga: 8 seg
Definhamentos infligidos por você expiram 100% mais lentamente
Causa 4654.4 de Dano de Caos Base por segundo
Duração base é de 8 segundos
Modificadores de Dano Mágico aplicam-se ao Dano Degenerativo desta Habilidade
Dano de Caos sofrido aumentado em 6%
active skill area of effect radius +% final [50]
is area damage [1]
sandstorm applies withered to enemies within [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
BaseEvents { }
Actor
{
	basic_action = "Emerge"
}
Life
{
	corpse_usable = false
}
Transitionable
{
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
BaseEvents
{
	on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/golems/chaos/chaosfx.epk );"
}
Render
{
    //turn_duration = 0.5
	fade_arrows = true
}
Life
{
	on_death = "RemoveEffectPack( Metadata/Effects/Microtransactions/Spells/golems/chaos/chaosfx.epk );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/ChaosElemental/ChaosElementalSummonedClockwork"] = {
    name = "Chaos Golem",
    life = 6.9,
    energyShield = 0.5,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 60,
    damage = 2.9,
    damageSpread = 0.2,
    attackTime = 1,
    attackRange = 8,
    accuracy = 3.4,
    skillList = {
        "Melee",
        "ChaosElementalCascadeSummoned",
        "SandstormChaosElementalSummoned",
        "SandstormChaosElementalSummonedEmpowered",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChaosElementalCascadeSummoned"] = {
    name = "Glacial Cascade",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.Physical] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "upheaval_number_of_spikes",
        "skill_physical_damage_%_to_convert_to_chaos",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 6, 100, -25, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SandstormChaosElementalSummoned"] = {
    name = "SandstormChaosElementalSummoned",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "spell_damage_modifiers_apply_to_skill_dot",
    },
    levels = {
        [1] = {1, 5000, 20, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SandstormChaosElementalSummonedEmpowered"] = {
    name = "SandstormChaosElementalSummonedEmpowered",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.7,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "chaos_damage_taken_+%",
        "wither_expire_speed_+%",
        "is_area_damage",
        "spell_damage_modifiers_apply_to_skill_dot",
        "sandstorm_applies_withered_to_enemies_within",
    },
    levels = {
        [1] = {1, 8000, 50, 6, -100, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
    },
}
 Eficácia da Reserva das Habilidades reduzida em 80%
| Id | MonsterNoDropsOrExperience | 
|---|---|
| Family | MonsterNoDropsOrExperience | 
| Domains | monstro (3) | 
| GenerationType | unico (3) | 
| Req. level | 1 | 
| Stats | 
Chance de Acerto Crítico para Ataques aumentada em (19–21)%
| Id | SummonedGolemLifeRegeneration | 
|---|---|
| Family | LifeRegenerationRatePercentage | 
| Domains | monstro (3) | 
| GenerationType | unico (3) | 
| Req. level | 1 | 
| Stats | |
| Craft Tags | resource life | 
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
   | Id | CannotBeAugmented | 
|---|---|
| Family | Nothing | 
| Domains | monstro (3) | 
| GenerationType | unico (3) | 
| Req. level | 1 | 
| Stats | 
            Golem do Caos
        
     Construto
Construto



monster no drops or experience [1]
1% de Vida Regenerada por segundo
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
        cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
            Chaos Golem
        
    | Spectre | N | 
|---|---|
| Tags | bludgeoning_weapon, Conjurador, chaos_affinity, construct, fast_movement, ghost_blood, is_unarmed, large_model, melee, not_dex, physical_affinity, small_height, stone_armour | 
Vida
690%
Energy Shield From Life
50%
Armadura
+50%
Ailment Threshold
690%
Resistência
 40
40
 40
40
 40
40
 60
60Damage
290%
Precisão
340%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 8
Attack Time
1 Second
Damage Spread
±20%
Experiência
150%
Model Size
100%
Type
ChaosGolemSummoned
Metadata
ChaosElementalSummonedMiracle
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
22,195
Armadura
43,185
Evasão
4,739
Escudo de Energia
21,138
Damage
1,083
Dano Mágico
1,083
Precisão
1,276
Attack Time
1
Experiência
15,383
Minion Life
4,814
Minion Energy Shield
4,585
Minion Damage
865
Ailment Threshold
44,390
Chill
140
Shock
140
Brittle
794
Scorch
140
Sap
388
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 867–1300
Chance de Crítico: 5%
Attack Time: 1 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]

SandstormChaosElementalSummoned
Spell, Area, Duration, AreaSpell
Tempo de Conjuração: 1 seg
Recarga: 8 seg
Causa 1436.6 de Dano de Caos Base por segundo
Duração base é de 5 segundos
Modificadores de Dano Mágico aplicam-se ao Dano Degenerativo desta Habilidade
active skill area of effect radius +% final [20]
is area damage [1]
ChaosElementalCascadeSummoned
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
Cascata Glacial
Tempo de Conjuração: 0.8 seg
Recarga: 3 seg
Sincelos emergem do solo em uma série de pequenas explosões, cada um causando dano em inimigos pegos na área.
Causa 440.3 a 660.4 de Dano Físico
100% do Dano Físico Convertido para Dano de Caos
Causa +6 Explosões
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]

SandstormChaosElementalSummonedEmpowered
Spell, Area, Duration, AreaSpell
Tempo de Conjuração: 0.7 seg
Recarga: 8 seg
Definhamentos infligidos por você expiram 100% mais lentamente
Causa 4654.4 de Dano de Caos Base por segundo
Duração base é de 8 segundos
Modificadores de Dano Mágico aplicam-se ao Dano Degenerativo desta Habilidade
Dano de Caos sofrido aumentado em 6%
active skill area of effect radius +% final [50]
is area damage [1]
sandstorm applies withered to enemies within [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
BaseEvents { }
Actor
{
	basic_action = "Emerge"
}
Life
{
	corpse_usable = false
}
Transitionable
{
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
BaseEvents
{
	on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/golems_miracle/chaos.epk );"
}
Render
{
    //turn_duration = 0.5
	fade_arrows = true
}
Life
{
	on_death = "RemoveEffectPack( Metadata/Effects/Microtransactions/Spells/golems_miracle/chaos.epk );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/ChaosElemental/ChaosElementalSummonedMiracle"] = {
    name = "Chaos Golem",
    life = 6.9,
    energyShield = 0.5,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 60,
    damage = 2.9,
    damageSpread = 0.2,
    attackTime = 1,
    attackRange = 8,
    accuracy = 3.4,
    skillList = {
        "Melee",
        "ChaosElementalCascadeSummoned",
        "SandstormChaosElementalSummoned",
        "SandstormChaosElementalSummonedEmpowered",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChaosElementalCascadeSummoned"] = {
    name = "Glacial Cascade",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.Physical] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "upheaval_number_of_spikes",
        "skill_physical_damage_%_to_convert_to_chaos",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 6, 100, -25, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SandstormChaosElementalSummoned"] = {
    name = "SandstormChaosElementalSummoned",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "spell_damage_modifiers_apply_to_skill_dot",
    },
    levels = {
        [1] = {1, 5000, 20, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SandstormChaosElementalSummonedEmpowered"] = {
    name = "SandstormChaosElementalSummonedEmpowered",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.7,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "chaos_damage_taken_+%",
        "wither_expire_speed_+%",
        "is_area_damage",
        "spell_damage_modifiers_apply_to_skill_dot",
        "sandstorm_applies_withered_to_enemies_within",
    },
    levels = {
        [1] = {1, 8000, 50, 6, -100, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
    },
}
 Eficácia da Reserva das Habilidades reduzida em 80%
| Id | MonsterNoDropsOrExperience | 
|---|---|
| Family | MonsterNoDropsOrExperience | 
| Domains | monstro (3) | 
| GenerationType | unico (3) | 
| Req. level | 1 | 
| Stats | 
Chance de Acerto Crítico para Ataques aumentada em (19–21)%
| Id | SummonedGolemLifeRegeneration | 
|---|---|
| Family | LifeRegenerationRatePercentage | 
| Domains | monstro (3) | 
| GenerationType | unico (3) | 
| Req. level | 1 | 
| Stats | |
| Craft Tags | resource life | 
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
   | Id | CannotBeAugmented | 
|---|---|
| Family | Nothing | 
| Domains | monstro (3) | 
| GenerationType | unico (3) | 
| Req. level | 1 | 
| Stats | 
            Golem do Caos
        
     Construto
Construto



monster no drops or experience [1]
1% de Vida Regenerada por segundo
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
        cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
            Chaos Golem
        
    | Spectre | N | 
|---|---|
| Tags | bludgeoning_weapon, Conjurador, chaos_affinity, construct, fast_movement, ghost_blood, is_unarmed, large_model, melee, not_dex, physical_affinity, stone_armour | 
Vida
690%
Energy Shield From Life
50%
Armadura
+50%
Ailment Threshold
690%
Resistência
 40
40
 40
40
 40
40
 60
60Damage
290%
Precisão
340%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 8
Attack Time
1 Second
Damage Spread
±20%
Experiência
150%
Model Size
100%
Type
ChaosGolemSummoned
Metadata
ChaosElementalSummonedLightbringer
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
22,195
Armadura
43,185
Evasão
4,739
Escudo de Energia
21,138
Damage
1,083
Dano Mágico
1,083
Precisão
1,276
Attack Time
1
Experiência
15,383
Minion Life
4,814
Minion Energy Shield
4,585
Minion Damage
865
Ailment Threshold
44,390
Chill
140
Shock
140
Brittle
794
Scorch
140
Sap
388
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 867–1300
Chance de Crítico: 5%
Attack Time: 1 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]

SandstormChaosElementalSummoned
Spell, Area, Duration, AreaSpell
Tempo de Conjuração: 1 seg
Recarga: 8 seg
Causa 1436.6 de Dano de Caos Base por segundo
Duração base é de 5 segundos
Modificadores de Dano Mágico aplicam-se ao Dano Degenerativo desta Habilidade
active skill area of effect radius +% final [20]
is area damage [1]
ChaosElementalCascadeSummoned
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
Cascata Glacial
Tempo de Conjuração: 0.8 seg
Recarga: 3 seg
Sincelos emergem do solo em uma série de pequenas explosões, cada um causando dano em inimigos pegos na área.
Causa 440.3 a 660.4 de Dano Físico
100% do Dano Físico Convertido para Dano de Caos
Causa +6 Explosões
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]

SandstormChaosElementalSummonedEmpowered
Spell, Area, Duration, AreaSpell
Tempo de Conjuração: 0.7 seg
Recarga: 8 seg
Definhamentos infligidos por você expiram 100% mais lentamente
Causa 4654.4 de Dano de Caos Base por segundo
Duração base é de 8 segundos
Modificadores de Dano Mágico aplicam-se ao Dano Degenerativo desta Habilidade
Dano de Caos sofrido aumentado em 6%
active skill area of effect radius +% final [50]
is area damage [1]
sandstorm applies withered to enemies within [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
BaseEvents { }
Actor
{
	basic_action = "Emerge"
}
Life
{
	corpse_usable = false
}
Transitionable
{
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
BaseEvents
{
	on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/golems_lightbringer/fx/chaos/chaosfx.epk );"
}
Render
{
    //turn_duration = 0.5
	fade_arrows = true
}
Life
{
	on_death = "RemoveEffectPack( Metadata/Effects/Microtransactions/Spells/golems_lightbringer/fx/chaos/chaosfx.epk );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/ChaosElemental/ChaosElementalSummonedLightbringer"] = {
    name = "Chaos Golem",
    life = 6.9,
    energyShield = 0.5,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 60,
    damage = 2.9,
    damageSpread = 0.2,
    attackTime = 1,
    attackRange = 8,
    accuracy = 3.4,
    skillList = {
        "Melee",
        "ChaosElementalCascadeSummoned",
        "SandstormChaosElementalSummoned",
        "SandstormChaosElementalSummonedEmpowered",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChaosElementalCascadeSummoned"] = {
    name = "Glacial Cascade",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.Physical] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "upheaval_number_of_spikes",
        "skill_physical_damage_%_to_convert_to_chaos",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 6, 100, -25, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SandstormChaosElementalSummoned"] = {
    name = "SandstormChaosElementalSummoned",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "spell_damage_modifiers_apply_to_skill_dot",
    },
    levels = {
        [1] = {1, 5000, 20, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SandstormChaosElementalSummonedEmpowered"] = {
    name = "SandstormChaosElementalSummonedEmpowered",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.7,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "chaos_damage_taken_+%",
        "wither_expire_speed_+%",
        "is_area_damage",
        "spell_damage_modifiers_apply_to_skill_dot",
        "sandstorm_applies_withered_to_enemies_within",
    },
    levels = {
        [1] = {1, 8000, 50, 6, -100, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
    },
}
 Eficácia da Reserva das Habilidades reduzida em 80%
| Id | MonsterNoDropsOrExperience | 
|---|---|
| Family | MonsterNoDropsOrExperience | 
| Domains | monstro (3) | 
| GenerationType | unico (3) | 
| Req. level | 1 | 
| Stats | 
Chance de Acerto Crítico para Ataques aumentada em (19–21)%
| Id | SummonedGolemLifeRegeneration | 
|---|---|
| Family | LifeRegenerationRatePercentage | 
| Domains | monstro (3) | 
| GenerationType | unico (3) | 
| Req. level | 1 | 
| Stats | |
| Craft Tags | resource life | 
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
   | Id | CannotBeAugmented | 
|---|---|
| Family | Nothing | 
| Domains | monstro (3) | 
| GenerationType | unico (3) | 
| Req. level | 1 | 
| Stats | 
            Golem Caótico
        
     Construto
Construto



monster no drops or experience [1]
1% de Vida Regenerada por segundo
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
        cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
            Chaos Golem
        
    | Spectre | N | 
|---|---|
| Tags | bludgeoning_weapon, Conjurador, chaos_affinity, construct, fast_movement, ghost_blood, is_unarmed, large_model, melee, not_dex, physical_affinity, stone_armour | 
Vida
690%
Energy Shield From Life
50%
Armadura
+50%
Ailment Threshold
690%
Resistência
 40
40
 40
40
 40
40
 60
60Damage
290%
Precisão
340%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 8
Attack Time
1 Second
Damage Spread
±20%
Experiência
150%
Model Size
100%
Type
ChaosGolemSummoned
Metadata
ChaosElementalSummonedDarkshard_
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
22,195
Armadura
43,185
Evasão
4,739
Escudo de Energia
21,138
Damage
1,083
Dano Mágico
1,083
Precisão
1,276
Attack Time
1
Experiência
15,383
Minion Life
4,814
Minion Energy Shield
4,585
Minion Damage
865
Ailment Threshold
44,390
Chill
140
Shock
140
Brittle
794
Scorch
140
Sap
388
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 867–1300
Chance de Crítico: 5%
Attack Time: 1 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]

SandstormChaosElementalSummoned
Spell, Area, Duration, AreaSpell
Tempo de Conjuração: 1 seg
Recarga: 8 seg
Causa 1436.6 de Dano de Caos Base por segundo
Duração base é de 5 segundos
Modificadores de Dano Mágico aplicam-se ao Dano Degenerativo desta Habilidade
active skill area of effect radius +% final [20]
is area damage [1]
ChaosElementalCascadeSummoned
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
Cascata Glacial
Tempo de Conjuração: 0.8 seg
Recarga: 3 seg
Sincelos emergem do solo em uma série de pequenas explosões, cada um causando dano em inimigos pegos na área.
Causa 440.3 a 660.4 de Dano Físico
100% do Dano Físico Convertido para Dano de Caos
Causa +6 Explosões
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]

SandstormChaosElementalSummonedEmpowered
Spell, Area, Duration, AreaSpell
Tempo de Conjuração: 0.7 seg
Recarga: 8 seg
Definhamentos infligidos por você expiram 100% mais lentamente
Causa 4654.4 de Dano de Caos Base por segundo
Duração base é de 8 segundos
Modificadores de Dano Mágico aplicam-se ao Dano Degenerativo desta Habilidade
Dano de Caos sofrido aumentado em 6%
active skill area of effect radius +% final [50]
is area damage [1]
sandstorm applies withered to enemies within [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
BaseEvents { }
Actor
{
	basic_action = "Emerge"
}
Life
{
	corpse_usable = false
}
Transitionable
{
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
BaseEvents
{
	on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/golems_darkshard/fx/chaos/chaosfx.epk );"
}
Render
{
    //turn_duration = 0.5
	fade_arrows = true
}
Life
{
	on_death = "RemoveEffectPack( Metadata/Effects/Microtransactions/Spells/golems_darkshard/fx/chaos/chaosfx.epk );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/ChaosElemental/ChaosElementalSummonedDarkshard_"] = {
    name = "Chaos Golem",
    life = 6.9,
    energyShield = 0.5,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 60,
    damage = 2.9,
    damageSpread = 0.2,
    attackTime = 1,
    attackRange = 8,
    accuracy = 3.4,
    skillList = {
        "Melee",
        "ChaosElementalCascadeSummoned",
        "SandstormChaosElementalSummoned",
        "SandstormChaosElementalSummonedEmpowered",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChaosElementalCascadeSummoned"] = {
    name = "Glacial Cascade",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.Physical] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "upheaval_number_of_spikes",
        "skill_physical_damage_%_to_convert_to_chaos",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 6, 100, -25, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SandstormChaosElementalSummoned"] = {
    name = "SandstormChaosElementalSummoned",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "spell_damage_modifiers_apply_to_skill_dot",
    },
    levels = {
        [1] = {1, 5000, 20, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SandstormChaosElementalSummonedEmpowered"] = {
    name = "SandstormChaosElementalSummonedEmpowered",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.7,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "chaos_damage_taken_+%",
        "wither_expire_speed_+%",
        "is_area_damage",
        "spell_damage_modifiers_apply_to_skill_dot",
        "sandstorm_applies_withered_to_enemies_within",
    },
    levels = {
        [1] = {1, 8000, 50, 6, -100, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
    },
}
 Eficácia da Reserva das Habilidades reduzida em 80%
| Id | MonsterNoDropsOrExperience | 
|---|---|
| Family | MonsterNoDropsOrExperience | 
| Domains | monstro (3) | 
| GenerationType | unico (3) | 
| Req. level | 1 | 
| Stats | 
Chance de Acerto Crítico para Ataques aumentada em (19–21)%
| Id | SummonedGolemLifeRegeneration | 
|---|---|
| Family | LifeRegenerationRatePercentage | 
| Domains | monstro (3) | 
| GenerationType | unico (3) | 
| Req. level | 1 | 
| Stats | |
| Craft Tags | resource life | 
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
   | Id | CannotBeAugmented | 
|---|---|
| Family | Nothing | 
| Domains | monstro (3) | 
| GenerationType | unico (3) | 
| Req. level | 1 | 
| Stats | 
        Edit
        
        
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.



































