Golem de Caos
Seu Golem de Caos está te concedendo Redução adicional de Dano Físico
base_additional_physical_damage_reduction_%
Chaos Golem
Attribute /4

chaos_elemental_buff

KeyValue
AcronymIgnite
BuffGroupsID-1
IsBuffDefinition1
BuffMergeModesID3
Codebase additional physical damage reduction %
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
Golem de Caos
Construto
monster no drops or experience [1]
monster base type attack cast speed +% and damage -% final [22]
Chaos Golem
SpectreN
Tagsbludgeoning_weapon, Conjurador, chaos_affinity, construct, ghost_blood, is_unarmed, large_model, medium_height, melee, not_dex, not_str, physical_affinity, slow_movement, stone_armour
Vida
320%
Energy Shield From Life
50%
Ailment Threshold
320%
Resistência
0 0 0 40
Damage
160%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 7
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
160%
Model Size
140%
Type
ChaosGolem
Metadata
WbChaosElemental
Nível
68
Vida
20,587
Armadura
28,790
Evasão
4,739
Escudo de Energia
3,064
Damage
598
Dano Mágico
598
Precisão
290
Attack Time
1.5
Experiência
16,408
Ailment Threshold
20,587
Chill
65
Shock
65
Brittle
368
Scorch
65
Sap
180
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 478–717
Chance de Crítico: 5%
Attack Time: 1.5 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
WbSandstormChaosElemental
Spell, Area, Duration, AreaSpell
Tempo de Conjuração: 1 seg
Recarga: 10 seg
Causa 116.4 de Dano de Caos Base por segundo
Duração base é de 4 segundos
active skill area of effect radius +% final [20]
is area damage [1]
WbChaosCascade
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
Cascata Glacial
Eficácia do Dano Adicionado: 60%
Tempo de Conjuração: 0.8 seg
Recarga: 16 seg
Sincelos emergem do solo em uma série de pequenas explosões, cada um causando dano em inimigos pegos na área.
Causa 300.1 a 450.1 de Dano Físico
50% do Dano Físico Convertido para Dano de Caos
Causa +10 Explosões
active skill area of effect radius +% final [-34]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]

Object Type

version 2
extends "Metadata/Monsters/Monster"

BaseEvents { }

Actor
{
	basic_action = "Emerge"
}

Life
{
	corpse_usable = false
}

Transitionable
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
     //turn_duration = 0.5
	fade_arrows = true
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/ChaosElemental/WbChaosElemental"] = {
    name = "Chaos Golem",
    life = 3.2,
    energyShield = 0.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 40,
    damage = 1.6,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 7,
    accuracy = 1,
    skillList = {
        "Melee",
        "WbChaosCascade",
        "WbSandstormChaosElemental",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbChaosCascade"] = {
    name = "Glacial Cascade",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.Physical] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "upheaval_number_of_spikes",
        "skill_physical_damage_%_to_convert_to_chaos",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 10, 50, -25, -34, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbSandstormChaosElemental"] = {
    name = "WbSandstormChaosElemental",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {1, 4000, 20, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
Domainsmonstro (3)
GenerationTypeunico (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • monster base type attack cast speed +% and damage -% final [22]
    IdMonsterSpeedAndDamageFixupLarge
    FamilyMonsterSpeedAndDamageFixup
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 22 Max: 22 Global
  • Craft Tagscaster_damage damage attack caster speed
    Golem do Caos
    Construto
    monster no drops or experience [1]
    1% de Vida Regenerada por segundo
    Chaos Golem
    SpectreN
    Tagsbludgeoning_weapon, Conjurador, chaos_affinity, construct, fast_movement, ghost_blood, is_unarmed, large_model, medium_height, melee, not_dex, not_str, physical_affinity, stone_armour
    Vida
    690%
    Energy Shield From Life
    50%
    Ailment Threshold
    690%
    Resistência
    40 40 40 60
    Damage
    290%
    Precisão
    340%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1 Second
    Damage Spread
    ±20%
    Experiência
    150%
    Model Size
    110%
    Type
    ChaosGolemSummoned
    Metadata
    ChaosElementalSummoned
    IsSummoned
    Y
    Nível
    68
    Vida
    44,390
    Armadura
    28,790
    Evasão
    4,739
    Escudo de Energia
    3,064
    Damage
    1,083
    Dano Mágico
    1,083
    Precisão
    986
    Attack Time
    1
    Experiência
    15,383
    Ailment Threshold
    44,390
    Chill
    140
    Shock
    140
    Brittle
    794
    Scorch
    140
    Sap
    388
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 867–1300
    Chance de Crítico: 5%
    Attack Time: 1 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    SandstormChaosElementalSummoned
    Spell, Area, Duration, AreaSpell
    Tempo de Conjuração: 1 seg
    Recarga: 8 seg
    Causa 1436.6 de Dano de Caos Base por segundo
    Duração base é de 5 segundos
    Modificadores de Dano Mágico aplicam-se ao Dano Degenerativo desta Habilidade
    active skill area of effect radius +% final [20]
    is area damage [1]
    ChaosElementalCascadeSummoned
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
    Cascata Glacial
    Tempo de Conjuração: 0.8 seg
    Recarga: 3 seg
    Sincelos emergem do solo em uma série de pequenas explosões, cada um causando dano em inimigos pegos na área.
    Causa 440.3 a 660.4 de Dano Físico
    100% do Dano Físico Convertido para Dano de Caos
    Causa +6 Explosões
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    SandstormChaosElementalSummonedEmpowered
    Spell, Area, Duration, AreaSpell
    Tempo de Conjuração: 0.7 seg
    Recarga: 8 seg
    Causa 4654.4 de Dano de Caos Base por segundo
    Duração base é de 8 segundos
    Modificadores de Dano Mágico aplicam-se ao Dano Degenerativo desta Habilidade
    Dano de Caos sofrido aumentado em 6%
    active skill area of effect radius +% final [50]
    is area damage [1]
    sandstorm applies withered to enemies within [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents { }
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Transitionable
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.5
    	fade_arrows = true
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ChaosElemental/ChaosElementalSummoned"] = {
        name = "Chaos Golem",
        life = 6.9,
        energyShield = 0.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 60,
        damage = 2.9,
        damageSpread = 0.2,
        attackTime = 1,
        attackRange = 8,
        accuracy = 3.4,
        skillList = {
            "Melee",
            "ChaosElementalCascadeSummoned",
            "SandstormChaosElementalSummoned",
            "SandstormChaosElementalSummonedEmpowered",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChaosElementalCascadeSummoned"] = {
        name = "Glacial Cascade",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Physical] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "upheaval_number_of_spikes",
            "skill_physical_damage_%_to_convert_to_chaos",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 6, 100, -25, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SandstormChaosElementalSummoned"] = {
        name = "SandstormChaosElementalSummoned",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "spell_damage_modifiers_apply_to_skill_dot",
        },
        levels = {
            [1] = {1, 5000, 20, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SandstormChaosElementalSummonedEmpowered"] = {
        name = "SandstormChaosElementalSummonedEmpowered",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.7,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "chaos_damage_taken_+%",
            "is_area_damage",
            "spell_damage_modifiers_apply_to_skill_dot",
            "sandstorm_applies_withered_to_enemies_within",
        },
        levels = {
            [1] = {1, 8000, 50, 6, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • 1% de Vida Regenerada por segundo
    IdSummonedGolemLifeRegeneration
    FamilyLifeRegenerationRatePercentage
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • life regeneration rate per minute % Min: 60 Max: 60 Global
  • Craft Tagsresource life
    Golem do Caos
    Construto
    monster no drops or experience [1]
    monster base type attack cast speed +% and damage -% final [22]
    Chaos Golem
    SpectreN
    AreaIlha Desolada, Ilha Desolada
    Tagsbludgeoning_weapon, Conjurador, chaos_affinity, construct, ghost_blood, is_unarmed, large_model, medium_height, melee, not_dex, not_str, physical_affinity, slow_movement, stone_armour
    Vida
    320%
    Energy Shield From Life
    50%
    Ailment Threshold
    320%
    Resistência
    0 0 0 40
    Damage
    160%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 7
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    160%
    Model Size
    140%
    Type
    ChaosGolem
    Metadata
    ChaosElementalSummonedVaalSideArea
    Nível
    68
    Vida
    20,587
    Armadura
    28,790
    Evasão
    4,739
    Escudo de Energia
    3,064
    Damage
    598
    Dano Mágico
    598
    Precisão
    290
    Attack Time
    1.5
    Experiência
    16,408
    Ailment Threshold
    20,587
    Chill
    65
    Shock
    65
    Brittle
    368
    Scorch
    65
    Sap
    180
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 478–717
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    SandstormChaosElementalMonster
    Spell, Area, Duration, AreaSpell
    Tempo de Conjuração: 1 seg
    Recarga: 10 seg
    Causa 116.4 de Dano de Caos Base por segundo
    Duração base é de 4 segundos
    active skill area of effect radius +% final [20]
    is area damage [1]
    ChaosCascadeMonster
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
    Cascata Glacial
    Eficácia do Dano Adicionado: 60%
    Tempo de Conjuração: 0.8 seg
    Recarga: 16 seg
    Sincelos emergem do solo em uma série de pequenas explosões, cada um causando dano em inimigos pegos na área.
    Causa 300.1 a 450.1 de Dano Físico
    50% do Dano Físico Convertido para Dano de Caos
    Causa +10 Explosões
    active skill area of effect radius +% final [-34]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents { }
    
    Actor
    {
    	basic_action = "Emerge2"
    }
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.5
         visual_size_index = 1
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ChaosElemental/ChaosElementalSummonedVaalSideArea"] = {
        name = "Chaos Golem",
        life = 3.2,
        energyShield = 0.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 40,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "Melee",
            "ChaosCascadeMonster",
            "SandstormChaosElementalMonster",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChaosCascadeMonster"] = {
        name = "Glacial Cascade",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Physical] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "upheaval_number_of_spikes",
            "skill_physical_damage_%_to_convert_to_chaos",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, 50, -25, -34, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SandstormChaosElementalMonster"] = {
        name = "SandstormChaosElementalMonster",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 4000, 20, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • monster base type attack cast speed +% and damage -% final [22]
    IdMonsterSpeedAndDamageFixupLarge
    FamilyMonsterSpeedAndDamageFixup
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 22 Max: 22 Global
  • Craft Tagscaster_damage damage attack caster speed
    Golem do Caos
    Construto
    monster no drops or experience [1]
    1% de Vida Regenerada por segundo
    Chaos Golem
    SpectreN
    Tagsbludgeoning_weapon, Conjurador, chaos_affinity, construct, fast_movement, ghost_blood, is_unarmed, large_model, medium_height, melee, not_dex, not_str, physical_affinity, stone_armour
    Vida
    690%
    Energy Shield From Life
    50%
    Ailment Threshold
    690%
    Resistência
    40 40 40 60
    Damage
    290%
    Precisão
    340%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1 Second
    Damage Spread
    ±20%
    Experiência
    150%
    Model Size
    100%
    Type
    ChaosGolemSummoned
    Metadata
    ChaosElementalSummonedClockwork
    IsSummoned
    Y
    Nível
    68
    Vida
    44,390
    Armadura
    28,790
    Evasão
    4,739
    Escudo de Energia
    3,064
    Damage
    1,083
    Dano Mágico
    1,083
    Precisão
    986
    Attack Time
    1
    Experiência
    15,383
    Ailment Threshold
    44,390
    Chill
    140
    Shock
    140
    Brittle
    794
    Scorch
    140
    Sap
    388
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 867–1300
    Chance de Crítico: 5%
    Attack Time: 1 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    SandstormChaosElementalSummoned
    Spell, Area, Duration, AreaSpell
    Tempo de Conjuração: 1 seg
    Recarga: 8 seg
    Causa 1436.6 de Dano de Caos Base por segundo
    Duração base é de 5 segundos
    Modificadores de Dano Mágico aplicam-se ao Dano Degenerativo desta Habilidade
    active skill area of effect radius +% final [20]
    is area damage [1]
    ChaosElementalCascadeSummoned
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
    Cascata Glacial
    Tempo de Conjuração: 0.8 seg
    Recarga: 3 seg
    Sincelos emergem do solo em uma série de pequenas explosões, cada um causando dano em inimigos pegos na área.
    Causa 440.3 a 660.4 de Dano Físico
    100% do Dano Físico Convertido para Dano de Caos
    Causa +6 Explosões
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    SandstormChaosElementalSummonedEmpowered
    Spell, Area, Duration, AreaSpell
    Tempo de Conjuração: 0.7 seg
    Recarga: 8 seg
    Causa 4654.4 de Dano de Caos Base por segundo
    Duração base é de 8 segundos
    Modificadores de Dano Mágico aplicam-se ao Dano Degenerativo desta Habilidade
    Dano de Caos sofrido aumentado em 6%
    active skill area of effect radius +% final [50]
    is area damage [1]
    sandstorm applies withered to enemies within [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents { }
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Transitionable
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/golems/chaos/chaosfx.epk );"
    }
    
    Render
    {
        //turn_duration = 0.5
    	fade_arrows = true
    }
    
    Life
    {
    	on_death = "RemoveEffectPack( Metadata/Effects/Microtransactions/Spells/golems/chaos/chaosfx.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ChaosElemental/ChaosElementalSummonedClockwork"] = {
        name = "Chaos Golem",
        life = 6.9,
        energyShield = 0.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 60,
        damage = 2.9,
        damageSpread = 0.2,
        attackTime = 1,
        attackRange = 8,
        accuracy = 3.4,
        skillList = {
            "Melee",
            "ChaosElementalCascadeSummoned",
            "SandstormChaosElementalSummoned",
            "SandstormChaosElementalSummonedEmpowered",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChaosElementalCascadeSummoned"] = {
        name = "Glacial Cascade",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Physical] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "upheaval_number_of_spikes",
            "skill_physical_damage_%_to_convert_to_chaos",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 6, 100, -25, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SandstormChaosElementalSummoned"] = {
        name = "SandstormChaosElementalSummoned",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "spell_damage_modifiers_apply_to_skill_dot",
        },
        levels = {
            [1] = {1, 5000, 20, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SandstormChaosElementalSummonedEmpowered"] = {
        name = "SandstormChaosElementalSummonedEmpowered",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.7,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "chaos_damage_taken_+%",
            "is_area_damage",
            "spell_damage_modifiers_apply_to_skill_dot",
            "sandstorm_applies_withered_to_enemies_within",
        },
        levels = {
            [1] = {1, 8000, 50, 6, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • 1% de Vida Regenerada por segundo
    IdSummonedGolemLifeRegeneration
    FamilyLifeRegenerationRatePercentage
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • life regeneration rate per minute % Min: 60 Max: 60 Global
  • Craft Tagsresource life
    Golem do Caos
    Construto
    monster no drops or experience [1]
    1% de Vida Regenerada por segundo
    Chaos Golem
    SpectreN
    Tagsbludgeoning_weapon, Conjurador, chaos_affinity, construct, fast_movement, ghost_blood, is_unarmed, large_model, melee, not_dex, not_str, physical_affinity, small_height, stone_armour
    Vida
    690%
    Energy Shield From Life
    50%
    Ailment Threshold
    690%
    Resistência
    40 40 40 60
    Damage
    290%
    Precisão
    340%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1 Second
    Damage Spread
    ±20%
    Experiência
    150%
    Model Size
    100%
    Type
    ChaosGolemSummoned
    Metadata
    ChaosElementalSummonedMiracle
    IsSummoned
    Y
    Nível
    68
    Vida
    44,390
    Armadura
    28,790
    Evasão
    4,739
    Escudo de Energia
    3,064
    Damage
    1,083
    Dano Mágico
    1,083
    Precisão
    986
    Attack Time
    1
    Experiência
    15,383
    Ailment Threshold
    44,390
    Chill
    140
    Shock
    140
    Brittle
    794
    Scorch
    140
    Sap
    388
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 867–1300
    Chance de Crítico: 5%
    Attack Time: 1 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    SandstormChaosElementalSummoned
    Spell, Area, Duration, AreaSpell
    Tempo de Conjuração: 1 seg
    Recarga: 8 seg
    Causa 1436.6 de Dano de Caos Base por segundo
    Duração base é de 5 segundos
    Modificadores de Dano Mágico aplicam-se ao Dano Degenerativo desta Habilidade
    active skill area of effect radius +% final [20]
    is area damage [1]
    ChaosElementalCascadeSummoned
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
    Cascata Glacial
    Tempo de Conjuração: 0.8 seg
    Recarga: 3 seg
    Sincelos emergem do solo em uma série de pequenas explosões, cada um causando dano em inimigos pegos na área.
    Causa 440.3 a 660.4 de Dano Físico
    100% do Dano Físico Convertido para Dano de Caos
    Causa +6 Explosões
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    SandstormChaosElementalSummonedEmpowered
    Spell, Area, Duration, AreaSpell
    Tempo de Conjuração: 0.7 seg
    Recarga: 8 seg
    Causa 4654.4 de Dano de Caos Base por segundo
    Duração base é de 8 segundos
    Modificadores de Dano Mágico aplicam-se ao Dano Degenerativo desta Habilidade
    Dano de Caos sofrido aumentado em 6%
    active skill area of effect radius +% final [50]
    is area damage [1]
    sandstorm applies withered to enemies within [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents { }
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Transitionable
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/golems_miracle/chaos.epk );"
    }
    
    Render
    {
        //turn_duration = 0.5
    	fade_arrows = true
    }
    
    Life
    {
    	on_death = "RemoveEffectPack( Metadata/Effects/Microtransactions/Spells/golems_miracle/chaos.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ChaosElemental/ChaosElementalSummonedMiracle"] = {
        name = "Chaos Golem",
        life = 6.9,
        energyShield = 0.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 60,
        damage = 2.9,
        damageSpread = 0.2,
        attackTime = 1,
        attackRange = 8,
        accuracy = 3.4,
        skillList = {
            "Melee",
            "ChaosElementalCascadeSummoned",
            "SandstormChaosElementalSummoned",
            "SandstormChaosElementalSummonedEmpowered",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChaosElementalCascadeSummoned"] = {
        name = "Glacial Cascade",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Physical] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "upheaval_number_of_spikes",
            "skill_physical_damage_%_to_convert_to_chaos",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 6, 100, -25, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SandstormChaosElementalSummoned"] = {
        name = "SandstormChaosElementalSummoned",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "spell_damage_modifiers_apply_to_skill_dot",
        },
        levels = {
            [1] = {1, 5000, 20, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SandstormChaosElementalSummonedEmpowered"] = {
        name = "SandstormChaosElementalSummonedEmpowered",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.7,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "chaos_damage_taken_+%",
            "is_area_damage",
            "spell_damage_modifiers_apply_to_skill_dot",
            "sandstorm_applies_withered_to_enemies_within",
        },
        levels = {
            [1] = {1, 8000, 50, 6, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • 1% de Vida Regenerada por segundo
    IdSummonedGolemLifeRegeneration
    FamilyLifeRegenerationRatePercentage
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • life regeneration rate per minute % Min: 60 Max: 60 Global
  • Craft Tagsresource life
    Golem do Caos
    Construto
    monster no drops or experience [1]
    1% de Vida Regenerada por segundo
    Chaos Golem
    SpectreN
    Tagsbludgeoning_weapon, Conjurador, chaos_affinity, construct, fast_movement, ghost_blood, is_unarmed, large_model, melee, not_dex, not_str, physical_affinity, stone_armour
    Vida
    690%
    Energy Shield From Life
    50%
    Ailment Threshold
    690%
    Resistência
    40 40 40 60
    Damage
    290%
    Precisão
    340%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1 Second
    Damage Spread
    ±20%
    Experiência
    150%
    Model Size
    100%
    Type
    ChaosGolemSummoned
    Metadata
    ChaosElementalSummonedLightbringer
    IsSummoned
    Y
    Nível
    68
    Vida
    44,390
    Armadura
    28,790
    Evasão
    4,739
    Escudo de Energia
    3,064
    Damage
    1,083
    Dano Mágico
    1,083
    Precisão
    986
    Attack Time
    1
    Experiência
    15,383
    Ailment Threshold
    44,390
    Chill
    140
    Shock
    140
    Brittle
    794
    Scorch
    140
    Sap
    388
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 867–1300
    Chance de Crítico: 5%
    Attack Time: 1 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    SandstormChaosElementalSummoned
    Spell, Area, Duration, AreaSpell
    Tempo de Conjuração: 1 seg
    Recarga: 8 seg
    Causa 1436.6 de Dano de Caos Base por segundo
    Duração base é de 5 segundos
    Modificadores de Dano Mágico aplicam-se ao Dano Degenerativo desta Habilidade
    active skill area of effect radius +% final [20]
    is area damage [1]
    ChaosElementalCascadeSummoned
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
    Cascata Glacial
    Tempo de Conjuração: 0.8 seg
    Recarga: 3 seg
    Sincelos emergem do solo em uma série de pequenas explosões, cada um causando dano em inimigos pegos na área.
    Causa 440.3 a 660.4 de Dano Físico
    100% do Dano Físico Convertido para Dano de Caos
    Causa +6 Explosões
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    SandstormChaosElementalSummonedEmpowered
    Spell, Area, Duration, AreaSpell
    Tempo de Conjuração: 0.7 seg
    Recarga: 8 seg
    Causa 4654.4 de Dano de Caos Base por segundo
    Duração base é de 8 segundos
    Modificadores de Dano Mágico aplicam-se ao Dano Degenerativo desta Habilidade
    Dano de Caos sofrido aumentado em 6%
    active skill area of effect radius +% final [50]
    is area damage [1]
    sandstorm applies withered to enemies within [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents { }
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Transitionable
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/golems_lightbringer/fx/chaos/chaosfx.epk );"
    }
    
    Render
    {
        //turn_duration = 0.5
    	fade_arrows = true
    }
    
    Life
    {
    	on_death = "RemoveEffectPack( Metadata/Effects/Microtransactions/Spells/golems_lightbringer/fx/chaos/chaosfx.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ChaosElemental/ChaosElementalSummonedLightbringer"] = {
        name = "Chaos Golem",
        life = 6.9,
        energyShield = 0.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 60,
        damage = 2.9,
        damageSpread = 0.2,
        attackTime = 1,
        attackRange = 8,
        accuracy = 3.4,
        skillList = {
            "Melee",
            "ChaosElementalCascadeSummoned",
            "SandstormChaosElementalSummoned",
            "SandstormChaosElementalSummonedEmpowered",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChaosElementalCascadeSummoned"] = {
        name = "Glacial Cascade",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Physical] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "upheaval_number_of_spikes",
            "skill_physical_damage_%_to_convert_to_chaos",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 6, 100, -25, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SandstormChaosElementalSummoned"] = {
        name = "SandstormChaosElementalSummoned",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "spell_damage_modifiers_apply_to_skill_dot",
        },
        levels = {
            [1] = {1, 5000, 20, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SandstormChaosElementalSummonedEmpowered"] = {
        name = "SandstormChaosElementalSummonedEmpowered",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.7,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "chaos_damage_taken_+%",
            "is_area_damage",
            "spell_damage_modifiers_apply_to_skill_dot",
            "sandstorm_applies_withered_to_enemies_within",
        },
        levels = {
            [1] = {1, 8000, 50, 6, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • 1% de Vida Regenerada por segundo
    IdSummonedGolemLifeRegeneration
    FamilyLifeRegenerationRatePercentage
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • life regeneration rate per minute % Min: 60 Max: 60 Global
  • Craft Tagsresource life
    Golem Caótico
    Construto
    monster no drops or experience [1]
    1% de Vida Regenerada por segundo
    Chaos Golem
    SpectreN
    Tagsbludgeoning_weapon, Conjurador, chaos_affinity, construct, fast_movement, ghost_blood, is_unarmed, large_model, melee, not_dex, not_str, physical_affinity, stone_armour
    Vida
    690%
    Energy Shield From Life
    50%
    Ailment Threshold
    690%
    Resistência
    40 40 40 60
    Damage
    290%
    Precisão
    340%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1 Second
    Damage Spread
    ±20%
    Experiência
    150%
    Model Size
    100%
    Type
    ChaosGolemSummoned
    Metadata
    ChaosElementalSummonedDarkshard_
    IsSummoned
    Y
    Nível
    68
    Vida
    44,390
    Armadura
    28,790
    Evasão
    4,739
    Escudo de Energia
    3,064
    Damage
    1,083
    Dano Mágico
    1,083
    Precisão
    986
    Attack Time
    1
    Experiência
    15,383
    Ailment Threshold
    44,390
    Chill
    140
    Shock
    140
    Brittle
    794
    Scorch
    140
    Sap
    388
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 867–1300
    Chance de Crítico: 5%
    Attack Time: 1 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    SandstormChaosElementalSummoned
    Spell, Area, Duration, AreaSpell
    Tempo de Conjuração: 1 seg
    Recarga: 8 seg
    Causa 1436.6 de Dano de Caos Base por segundo
    Duração base é de 5 segundos
    Modificadores de Dano Mágico aplicam-se ao Dano Degenerativo desta Habilidade
    active skill area of effect radius +% final [20]
    is area damage [1]
    ChaosElementalCascadeSummoned
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
    Cascata Glacial
    Tempo de Conjuração: 0.8 seg
    Recarga: 3 seg
    Sincelos emergem do solo em uma série de pequenas explosões, cada um causando dano em inimigos pegos na área.
    Causa 440.3 a 660.4 de Dano Físico
    100% do Dano Físico Convertido para Dano de Caos
    Causa +6 Explosões
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    SandstormChaosElementalSummonedEmpowered
    Spell, Area, Duration, AreaSpell
    Tempo de Conjuração: 0.7 seg
    Recarga: 8 seg
    Causa 4654.4 de Dano de Caos Base por segundo
    Duração base é de 8 segundos
    Modificadores de Dano Mágico aplicam-se ao Dano Degenerativo desta Habilidade
    Dano de Caos sofrido aumentado em 6%
    active skill area of effect radius +% final [50]
    is area damage [1]
    sandstorm applies withered to enemies within [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents { }
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Transitionable
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/golems_darkshard/fx/chaos/chaosfx.epk );"
    }
    
    Render
    {
        //turn_duration = 0.5
    	fade_arrows = true
    }
    
    Life
    {
    	on_death = "RemoveEffectPack( Metadata/Effects/Microtransactions/Spells/golems_darkshard/fx/chaos/chaosfx.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ChaosElemental/ChaosElementalSummonedDarkshard_"] = {
        name = "Chaos Golem",
        life = 6.9,
        energyShield = 0.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 60,
        damage = 2.9,
        damageSpread = 0.2,
        attackTime = 1,
        attackRange = 8,
        accuracy = 3.4,
        skillList = {
            "Melee",
            "ChaosElementalCascadeSummoned",
            "SandstormChaosElementalSummoned",
            "SandstormChaosElementalSummonedEmpowered",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChaosElementalCascadeSummoned"] = {
        name = "Glacial Cascade",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Physical] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "upheaval_number_of_spikes",
            "skill_physical_damage_%_to_convert_to_chaos",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 6, 100, -25, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SandstormChaosElementalSummoned"] = {
        name = "SandstormChaosElementalSummoned",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "spell_damage_modifiers_apply_to_skill_dot",
        },
        levels = {
            [1] = {1, 5000, 20, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SandstormChaosElementalSummonedEmpowered"] = {
        name = "SandstormChaosElementalSummonedEmpowered",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.7,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "chaos_damage_taken_+%",
            "is_area_damage",
            "spell_damage_modifiers_apply_to_skill_dot",
            "sandstorm_applies_withered_to_enemies_within",
        },
        levels = {
            [1] = {1, 8000, 50, 6, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • 1% de Vida Regenerada por segundo
    IdSummonedGolemLifeRegeneration
    FamilyLifeRegenerationRatePercentage
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • life regeneration rate per minute % Min: 60 Max: 60 Global
  • Craft Tagsresource life
    Edit

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