Доэдре, Тёмная душа
Демон
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Монстры дают повышенный на 250% опыт
6000% увеличение редкости выпадающих предметов
Doedre, Darksoul
SpectreN
AreaГниющее нутро
TagsЧародейский, chaos_affinity, demon, doedre_monster_story, ghost_armour, ghost_blood, human, humanoid, is_unarmed, large_model, medium_height, medium_movement, not_dex, not_str, physical_affinity, ranged, slashing_weapon, unholy_trio_monster_story
Здоровье
1875%
Energy Shield From Life
100%
Ailment Threshold
1875%
Сопротивление
40 40 40 25
Damage
200%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
150%
Model Size
100%
Type
DoedreSoul
Metadata
DoedreSoul
Уровень
64
Здоровье
89,400
Броня
20,943
Уклонение
4,112
Энергетический щит
4,768
Damage
610
Урон от чар
610
Точность
247
Attack Time
1.5
Опыт
13,925
Ailment Threshold
89,400
Chill
283
Shock
283
Brittle
1,599
Scorch
283
Sap
781
WandStrikeTrio
Spell, Damage, Area, AreaSpell
Шанс критического удара: 5%
Время применения: 1.17 сек.
Наносит от 532.8 до 651.2 физического урона
Снаряды пронзают все цели
Выпускает дополнительных снарядов: 2
Также выпускает снаряды из 20 точек по обе стороны от вас
active skill area of effect radius +% final [-40]
additional projectiles fire parallel y dist [-100]
base is projectile [1]
is area damage [1]
volley additional projectiles fire parallel x dist [100]
DoedreFormWarp
Spell, Damage, Area, AreaSpell
Шанс критического удара: 5%
Время применения: 2.5 сек.
Перезарядка: 8 сек.
Наносит от 528.4 до 792.6 физического урона
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
TriggerDoedreStonePillarVulnerability
Triggerable
Перезарядка: 6 сек.
active skill area of effect radius +% final [200]
trigger spawners override row [19]
TriggerDoedreStonePillarTemporalChains
Triggerable
Перезарядка: 6 сек.
active skill area of effect radius +% final [200]
trigger spawners override row [20]
TriggerDoedreStonePillarEnfeeble
Triggerable
Перезарядка: 6 сек.
active skill area of effect radius +% final [200]
trigger spawners override row [21]
DoedreScreech
Spell
Время применения: 9.9 сек.
Наносит от 191.7 до 287.5 физического урона
Ваши удары не могут оглушать врагов
30% физического урона становится уроном хаосом
is area damage [1]
DoedreUnholySummonZombiesHandCast
Spell, Multicastable, Triggerable
Время применения: 1.25 сек.
alternate minion [256]
monster no drops or experience [1]
number of monsters to summon [5]
summon specific monsters radius +% [150]
summoned monsters are minions [1]

Object Type

version 2
extends "Metadata/Monsters/UnholyTrio/UnholyTrioSubBoss"

Actor
{
	slow_animations_go_to_idle = false
	basic_action = "Emerge"
}

StateMachine
{
	define_shared_state = "visible"
	on_state_visible_0 = "RemoveCollidability();"
	on_state_visible_1 = "MakeCollidable();"
}

Object Type Codes

version 2
extends "Metadata/Monsters/UnholyTrio/UnholyTrioSubBoss"

Animated
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act9/The_Trio/soul_transfer/soul_up.ao"
}

StateMachine
{
	define_state = "epk"
	on_state_epk_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act9/The_Trio/DoedreSpectral/bodyfx/bodyfx.epk );"
	on_state_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act9/The_Trio/DoedreSpectral/bodyfx/bodyfx.epk );"

	on_state_visible_0 = "DisableRendering(); SetStateTo( epk, 0 );"
	on_state_visible_1 = "EnableRendering(); SetStateTo( epk, 1 );"

    create_state_visible_0 = "DisableRendering(); RemoveCollidability();"
    create_state_visible_1 = "SetStateTo( epk, 1 ); MakeCollidable();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Doedre/DoedreSoul"] = {
    name = "Doedre, Darksoul",
    life = 18.75,
    energyShield = 1,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 15,
    accuracy = 1,
    skillList = {
        "TriggerDoedreStonePillarVulnerability",
        "TriggerDoedreStonePillarTemporalChains",
        "TriggerDoedreStonePillarEnfeeble",
        "DoedreUnholySummonZombiesHandCast",
        "WandStrikeTrio",
        "DoedreFormWarp",
        "DoedreScreech",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggerDoedreStonePillarVulnerability"] = {
    name = "TriggerDoedreStonePillarVulnerability",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
        "trigger_spawners_override_row",
    },
    levels = {
        [1] = {200, 19, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggerDoedreStonePillarTemporalChains"] = {
    name = "TriggerDoedreStonePillarTemporalChains",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
        "trigger_spawners_override_row",
    },
    levels = {
        [1] = {200, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggerDoedreStonePillarEnfeeble"] = {
    name = "TriggerDoedreStonePillarEnfeeble",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
        "trigger_spawners_override_row",
    },
    levels = {
        [1] = {200, 21, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DoedreUnholySummonZombiesHandCast"] = {
    name = "DoedreUnholySummonZombiesHandCast",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.25,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
    },
    levels = {
        [1] = {5, 256, 150, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WandStrikeTrio"] = {
    name = "WandStrikeTrio",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.17,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_additional_projectiles",
        "volley_additional_projectiles_fire_parallel_x_dist",
        "additional_projectiles_fire_parallel_y_dist",
        "support_parallel_projectile_number_of_points_per_side",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {0.89999997615814, 1.1000000238419, 2, 100, -100, 20, -40, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DoedreFormWarp"] = {
    name = "DoedreFormWarp",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -30, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DoedreScreech"] = {
    name = "DoedreScreech",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 9.9,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_chaos",
        "cannot_stun",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 30, levelRequirement = 64, statInterpolation = {3, 3},  cost = { }, },
    },
}
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
IdStunRepeatImmunityActBoss
FamilyNothing
Domainsмонстр (3)
GenerationTypeУникальный (3)
Req. level1
Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Монстры дают повышенный на 250% опыт
    6000% увеличение редкости выпадающих предметов
    IdMonsterQuestBossAct9____
    FamilyMonsterActBoss
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 Global
  • monster dropped item rarity +% Min: 6000 Max: 6000 Global
  • Доэдре, Тёмная душа
    Демон
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Монстры дают повышенный на 250% опыт
    6000% увеличение редкости выпадающих предметов
    Doedre, Darksoul
    SpectreN
    TagsЧародейский, demon, ghost_armour, ghost_blood, human, humanoid, is_unarmed, large_model, medium_movement, not_dex, not_str, physical_affinity, ranged, slashing_weapon
    Здоровье
    1875%
    Energy Shield From Life
    100%
    Ailment Threshold
    1875%
    Сопротивление
    40 40 40 25
    Damage
    200%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 15
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    150%
    Model Size
    100%
    Type
    DoedreSoul
    Metadata
    DoedreSoulStandalone
    Уровень
    68
    Здоровье
    120,625
    Броня
    28,790
    Уклонение
    4,739
    Энергетический щит
    6,127
    Damage
    747
    Урон от чар
    747
    Точность
    290
    Attack Time
    1.5
    Опыт
    15,383
    Ailment Threshold
    120,625
    Chill
    381
    Shock
    381
    Brittle
    2,158
    Scorch
    381
    Sap
    1,054
    WandStrikeTrio
    Spell, Damage, Area, AreaSpell
    Шанс критического удара: 5%
    Время применения: 1.17 сек.
    Наносит от 611.4 до 747.3 физического урона
    Снаряды пронзают все цели
    Выпускает дополнительных снарядов: 2
    Также выпускает снаряды из 20 точек по обе стороны от вас
    active skill area of effect radius +% final [-40]
    additional projectiles fire parallel y dist [-100]
    base is projectile [1]
    is area damage [1]
    volley additional projectiles fire parallel x dist [100]
    DoedreUnholySummonZombiesHandCast
    Spell, Multicastable, Triggerable
    Время применения: 1.25 сек.
    alternate minion [256]
    monster no drops or experience [1]
    number of monsters to summon [5]
    summon specific monsters radius +% [150]
    summoned monsters are minions [1]
    SSMStandaloneDoedreSoulCurseTotem
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    Время применения: 1 сек.
    alternate minion [535]
    minion dies when parent dies [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [50]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act9/The_Trio/DoedreSpectral/bodyfx/bodyfx.epk );"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/act9/The_Trio/DoedreSpectral/bodyfx/bodyfx.epk"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act9/The_Trio/soul_transfer/soul_up.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Doedre/DoedreSoulStandalone"] = {
        name = "Doedre, Darksoul",
        life = 18.75,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 15,
        accuracy = 1,
        skillList = {
            "SSMStandaloneDoedreSoulCurseTotem",
            "DoedreUnholySummonZombiesHandCast",
            "WandStrikeTrio",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMStandaloneDoedreSoulCurseTotem"] = {
        name = "SSMStandaloneDoedreSoulCurseTotem",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {1, 535, 50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoedreUnholySummonZombiesHandCast"] = {
        name = "DoedreUnholySummonZombiesHandCast",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.25,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "monster_no_drops_or_experience",
        },
        levels = {
            [1] = {5, 256, 150, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WandStrikeTrio"] = {
        name = "WandStrikeTrio",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_additional_projectiles",
            "volley_additional_projectiles_fire_parallel_x_dist",
            "additional_projectiles_fire_parallel_y_dist",
            "support_parallel_projectile_number_of_points_per_side",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.89999997615814, 1.1000000238419, 2, 100, -100, 20, -40, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Монстры дают повышенный на 250% опыт
    6000% увеличение редкости выпадающих предметов
    IdMonsterQuestBossAct9____
    FamilyMonsterActBoss
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 Global
  • monster dropped item rarity +% Min: 6000 Max: 6000 Global
  • Доэдре, Тёмная душа
    Демон
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Монстры дают повышенный на 250% опыт
    6000% увеличение редкости выпадающих предметов
    Doedre, Darksoul
    SpectreN
    Tagsbludgeoning_weapon, Чародейский, demon, doedre_monster_story, ghost_armour, ghost_blood, human, humanoid, is_unarmed, large_height, large_model, medium_movement, not_dex, not_str, physical_affinity, ranged, unholy_trio_monster_story
    Здоровье
    1875%
    Energy Shield From Life
    100%
    Ailment Threshold
    1875%
    Сопротивление
    40 40 40 25
    Damage
    200%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 15
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    150%
    Model Size
    100%
    Type
    DoedreSoul
    Metadata
    DoedreSoul2
    Уровень
    68
    Здоровье
    120,625
    Броня
    28,790
    Уклонение
    4,739
    Энергетический щит
    6,127
    Damage
    747
    Урон от чар
    747
    Точность
    290
    Attack Time
    1.5
    Опыт
    15,383
    Ailment Threshold
    120,625
    Chill
    381
    Shock
    381
    Brittle
    2,158
    Scorch
    381
    Sap
    1,054
    DoedreBloodProjectileMulti
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Время применения: 1 сек.
    Generic monster mortar skill. Like Monster Projectile but has an impact effect.
    Наносит от 435.2 до 652.7 физического урона
    На 15% меньше скорости сотворения чар
    Выпускает дополнительных снарядов: 2
    base is projectile [1]
    projectile minimum range [20]
    projectile spread radius [20]
    spell maximum action distance +% [-60]
    DoedreFormWarp
    Spell, Damage, Area, AreaSpell
    Шанс критического удара: 5%
    Время применения: 2.5 сек.
    Перезарядка: 8 сек.
    Наносит от 618.2 до 927.3 физического урона
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-30]
    TriggerDoedreStonePillarVulnerability
    Triggerable
    Перезарядка: 6 сек.
    active skill area of effect radius +% final [200]
    trigger spawners override row [19]
    TriggerDoedreStonePillarTemporalChains
    Triggerable
    Перезарядка: 6 сек.
    active skill area of effect radius +% final [200]
    trigger spawners override row [20]
    TriggerDoedreStonePillarEnfeeble
    Triggerable
    Перезарядка: 6 сек.
    active skill area of effect radius +% final [200]
    trigger spawners override row [21]
    DoedreUnholySummonZombiesHandCast
    Spell, Multicastable, Triggerable
    Время применения: 1.25 сек.
    alternate minion [256]
    monster no drops or experience [1]
    number of monsters to summon [5]
    summon specific monsters radius +% [150]
    summoned monsters are minions [1]

    Object Type

    version 2
    extends "Metadata/Monsters/UnholyTrio/UnholyTrioSubBoss"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    	basic_action = "Emerge"
    }
    
    StateMachine
    {
    	define_shared_state = "visible"
    	on_state_visible_0 = "RemoveCollidability();"
    	on_state_visible_1 = "MakeCollidable();"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/UnholyTrio/UnholyTrioSubBoss"
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act9/The_Trio/soul_transfer/soul_up.ao"
    }
    
    StateMachine
    {
    	define_state = "epk"
    	on_state_epk_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act9/The_Trio/DoedreSpectral/bodyfx/bodyfx.epk );"
    	on_state_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act9/The_Trio/DoedreSpectral/bodyfx/bodyfx.epk );"
    
    	on_state_visible_0 = "DisableRendering(); SetStateTo( epk, 0 );"
    	on_state_visible_1 = "EnableRendering(); SetStateTo( epk, 1 );"
    
    	create_state_visible_0 = "DisableRendering(); RemoveCollidability();"
    	create_state_visible_1 = "SetStateTo( epk, 1 ); MakeCollidable();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Doedre/DoedreSoul2"] = {
        name = "Doedre, Darksoul",
        life = 18.75,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 15,
        accuracy = 1,
        skillList = {
            "TriggerDoedreStonePillarVulnerability",
            "TriggerDoedreStonePillarTemporalChains",
            "TriggerDoedreStonePillarEnfeeble",
            "DoedreUnholySummonZombiesHandCast",
            "DoedreBloodProjectileMulti",
            "DoedreFormWarp",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TriggerDoedreStonePillarVulnerability"] = {
        name = "TriggerDoedreStonePillarVulnerability",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.75,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "trigger_spawners_override_row",
        },
        levels = {
            [1] = {200, 19, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TriggerDoedreStonePillarTemporalChains"] = {
        name = "TriggerDoedreStonePillarTemporalChains",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.75,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "trigger_spawners_override_row",
        },
        levels = {
            [1] = {200, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TriggerDoedreStonePillarEnfeeble"] = {
        name = "TriggerDoedreStonePillarEnfeeble",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.75,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "trigger_spawners_override_row",
        },
        levels = {
            [1] = {200, 21, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoedreUnholySummonZombiesHandCast"] = {
        name = "DoedreUnholySummonZombiesHandCast",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.25,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "monster_no_drops_or_experience",
        },
        levels = {
            [1] = {5, 256, 150, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoedreBloodProjectileMulti"] = {
        name = "DoedreBloodProjectileMulti",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "projectile_spread_radius",
            "number_of_additional_projectiles",
            "active_skill_cast_speed_+%_final",
            "projectile_minimum_range",
            "base_is_projectile",
        },
        levels = {
            [1] = {1.2000000476837, 1.7999999523163, -60, 20, 2, -15, 20, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
            [2] = {1.2000000476837, 1.7999999523163, -60, 20, 2, -15, 20, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoedreFormWarp"] = {
        name = "DoedreFormWarp",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -30, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Монстры дают повышенный на 250% опыт
    6000% увеличение редкости выпадающих предметов
    IdMonsterQuestBossAct9____
    FamilyMonsterActBoss
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 Global
  • monster dropped item rarity +% Min: 6000 Max: 6000 Global
  • Доэдре, Тёмная душа
    Демон
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Doedre, Darksoul
    SpectreN
    Tagsdemon, ghost_armour, ghost_blood, human, humanoid, is_unarmed, large_model, medium_height, medium_movement, non_attacking, not_dex, not_str, slashing_weapon
    Здоровье
    1875%
    Energy Shield From Life
    100%
    Ailment Threshold
    1875%
    Сопротивление
    40 40 40 25
    Damage
    200%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 15
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    150%
    Model Size
    100%
    Type
    DoedreSoul
    Metadata
    DoedreSoulAmbush
    Уровень
    68
    Здоровье
    120,625
    Броня
    28,790
    Уклонение
    4,739
    Энергетический щит
    6,127
    Damage
    747
    Урон от чар
    747
    Точность
    290
    Attack Time
    1.5
    Опыт
    15,383
    Ailment Threshold
    120,625
    Chill
    381
    Shock
    381
    Brittle
    2,158
    Scorch
    381
    Sap
    1,054
    DoedreUnholySummonZombies
    Spell, Multicastable, Triggerable
    Время применения: 1 сек.
    alternate minion [256]
    monster no drops or experience [1]
    number of monsters to summon [3]
    summon specific monsters radius +% [150]
    summoned monsters are minions [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    DiesAfterTime
    {
    }
    
    Positioned
    {
    	collision_hull_type = "projectile"
    	blocking = false
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	untargetable_by_monster_ai = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_power_charges = 0
    	set_max_endurance_charges = 0
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_monster_no_beyond_portal = 1
    	set_cannot_be_afflicted = 1
    }
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Doedre/DoedreSewer/DoedreSewerSpectral.ao"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act8/Doedre/basic_teleport/teleport_disappear.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Doedre/DoedreSoulAmbush"] = {
        name = "Doedre, Darksoul",
        life = 18.75,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 15,
        accuracy = 1,
        skillList = {
            "DoedreUnholySummonZombies",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoedreUnholySummonZombies"] = {
        name = "DoedreUnholySummonZombies",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "monster_no_drops_or_experience",
        },
        levels = {
            [1] = {3, 256, 150, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Edit

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