Doedre, Dunkelseele
Dämon
Gebiet: Der faulende Kern
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Monster gewähren 250% erhöhte Erfahrung
6000% erhöhte Seltenheit fallen gelassener Gegenstände
cannot be stunned while stunned [1]
Monster gewähren 250% erhöhte Erfahrung
6000% erhöhte Seltenheit fallen gelassener Gegenstände
Doedre, Darksoul
Spectre | N |
---|---|
Area | Der faulende Kern |
Tags | Zauberer, chaos_affinity, demon, doedre_monster_story, ghost_armour, ghost_blood, human, humanoid, is_unarmed, large_model, medium_height, medium_movement, not_dex, not_str, physical_affinity, ranged, slashing_weapon, unholy_trio_monster_story |
Leben
1875%
Energy Shield From Life
100%
Ailment Threshold
1875%
Widerstand
40 40 40 25
Damage
200%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
150%
Model Size
100%
Type
DoedreSoul
Metadata
DoedreSoul
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
64
Leben
89,400
Rüstung
20,943
Ausweichen
4,112
Energieschild
4,768
Damage
610
Zauberschaden
610
Genauigkeit
247
Attack Time
1.5
Erfahrung
13,925
Ailment Threshold
89,400
Chill
283
Shock
283
Brittle
1,599
Scorch
283
Sap
781
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
WandStrikeTrio
Spell, Damage, Area, AreaSpell
Kritische Trefferchance: 5%
Zauberzeit: 1.17 Sek.
Verursacht 532.8 bis 651.2 physischen Schaden
Projektile durchbohren alle Ziele
Feuert 2 zusätzliche Projektile
Feuert auch Projektile von bis zu 20 Punkten von jeder Eurer Seiten aus
active skill area of effect radius +% final [-40]
additional projectiles fire parallel y dist [-100]
base is projectile [1]
is area damage [1]
volley additional projectiles fire parallel x dist [100]
Projektile durchbohren alle Ziele
Feuert 2 zusätzliche Projektile
Feuert auch Projektile von bis zu 20 Punkten von jeder Eurer Seiten aus
active skill area of effect radius +% final [-40]
additional projectiles fire parallel y dist [-100]
base is projectile [1]
is area damage [1]
volley additional projectiles fire parallel x dist [100]
DoedreFormWarp
Spell, Damage, Area, AreaSpell
Kritische Trefferchance: 5%
Zauberzeit: 2.5 Sek.
Abklingzeit: 8 Sek.
Verursacht 528.4 bis 792.6 physischen Schaden
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
TriggerDoedreStonePillarVulnerability
Triggerable
Abklingzeit: 6 Sek.
active skill area of effect radius +% final [200]
trigger spawners override row [19]
trigger spawners override row [19]
TriggerDoedreStonePillarTemporalChains
Triggerable
Abklingzeit: 6 Sek.
active skill area of effect radius +% final [200]
trigger spawners override row [20]
trigger spawners override row [20]
TriggerDoedreStonePillarEnfeeble
Triggerable
Abklingzeit: 6 Sek.
active skill area of effect radius +% final [200]
trigger spawners override row [21]
trigger spawners override row [21]
DoedreScreech
Spell
Zauberzeit: 9.9 Sek.
Verursacht 191.7 bis 287.5 physischen Schaden
Eure Treffer können Gegner nicht betäuben
30% des physischen Schadens werden in Chaosschaden umgewandelt
is area damage [1]
Eure Treffer können Gegner nicht betäuben
30% des physischen Schadens werden in Chaosschaden umgewandelt
is area damage [1]
DoedreUnholySummonZombiesHandCast
Spell, Multicastable, Triggerable
Zauberzeit: 1.25 Sek.
alternate minion [256]
monster no drops or experience [1]
number of monsters to summon [5]
summon specific monsters radius +% [150]
summoned monsters are minions [1]
monster no drops or experience [1]
number of monsters to summon [5]
summon specific monsters radius +% [150]
summoned monsters are minions [1]
Object Type
version 2 extends "Metadata/Monsters/UnholyTrio/UnholyTrioSubBoss" Actor { slow_animations_go_to_idle = false basic_action = "Emerge" } StateMachine { define_shared_state = "visible" on_state_visible_0 = "RemoveCollidability();" on_state_visible_1 = "MakeCollidable();" }
Object Type Codes
version 2 extends "Metadata/Monsters/UnholyTrio/UnholyTrioSubBoss" Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act9/The_Trio/soul_transfer/soul_up.ao" } StateMachine { define_state = "epk" on_state_epk_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act9/The_Trio/DoedreSpectral/bodyfx/bodyfx.epk );" on_state_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act9/The_Trio/DoedreSpectral/bodyfx/bodyfx.epk );" on_state_visible_0 = "DisableRendering(); SetStateTo( epk, 0 );" on_state_visible_1 = "EnableRendering(); SetStateTo( epk, 1 );" create_state_visible_0 = "DisableRendering(); RemoveCollidability();" create_state_visible_1 = "SetStateTo( epk, 1 ); MakeCollidable();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Doedre/DoedreSoul"] = { name = "Doedre, Darksoul", life = 18.75, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 15, accuracy = 1, skillList = { "TriggerDoedreStonePillarVulnerability", "TriggerDoedreStonePillarTemporalChains", "TriggerDoedreStonePillarEnfeeble", "DoedreUnholySummonZombiesHandCast", "WandStrikeTrio", "DoedreFormWarp", "DoedreScreech", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["TriggerDoedreStonePillarVulnerability"] = { name = "TriggerDoedreStonePillarVulnerability", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "trigger_spawners_override_row", }, levels = { [1] = {200, 19, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerDoedreStonePillarTemporalChains"] = { name = "TriggerDoedreStonePillarTemporalChains", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "trigger_spawners_override_row", }, levels = { [1] = {200, 20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerDoedreStonePillarEnfeeble"] = { name = "TriggerDoedreStonePillarEnfeeble", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "trigger_spawners_override_row", }, levels = { [1] = {200, 21, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoedreUnholySummonZombiesHandCast"] = { name = "DoedreUnholySummonZombiesHandCast", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.25, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "monster_no_drops_or_experience", }, levels = { [1] = {5, 256, 150, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WandStrikeTrio"] = { name = "WandStrikeTrio", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_additional_projectiles", "volley_additional_projectiles_fire_parallel_x_dist", "additional_projectiles_fire_parallel_y_dist", "support_parallel_projectile_number_of_points_per_side", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "base_is_projectile", "always_pierce", }, levels = { [1] = {0.89999997615814, 1.1000000238419, 2, 100, -100, 20, -40, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoedreFormWarp"] = { name = "DoedreFormWarp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -30, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoedreScreech"] = { name = "DoedreScreech", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 9.9, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_chaos", "cannot_stun", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 30, levelRequirement = 64, statInterpolation = {3, 3}, cost = { }, }, }, }
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Monster gewähren 250% erhöhte Erfahrung
6000% erhöhte Seltenheit fallen gelassener Gegenstände
Id | MonsterQuestBossAct9____ |
---|---|
Family | MonsterActBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Doedre, Dunkelseele
Dämon
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Monster gewähren 250% erhöhte Erfahrung
6000% erhöhte Seltenheit fallen gelassener Gegenstände
cannot be stunned while stunned [1]
Monster gewähren 250% erhöhte Erfahrung
6000% erhöhte Seltenheit fallen gelassener Gegenstände
Doedre, Darksoul
Spectre | N |
---|---|
Tags | Zauberer, demon, ghost_armour, ghost_blood, human, humanoid, is_unarmed, large_model, medium_movement, not_dex, not_str, physical_affinity, ranged, slashing_weapon |
Leben
1875%
Energy Shield From Life
100%
Ailment Threshold
1875%
Widerstand
40 40 40 25
Damage
200%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
150%
Model Size
100%
Type
DoedreSoul
Metadata
DoedreSoulStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
120,625
Rüstung
28,790
Ausweichen
4,739
Energieschild
6,127
Damage
747
Zauberschaden
747
Genauigkeit
290
Attack Time
1.5
Erfahrung
15,383
Ailment Threshold
120,625
Chill
381
Shock
381
Brittle
2,158
Scorch
381
Sap
1,054
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
WandStrikeTrio
Spell, Damage, Area, AreaSpell
Kritische Trefferchance: 5%
Zauberzeit: 1.17 Sek.
Verursacht 611.4 bis 747.3 physischen Schaden
Projektile durchbohren alle Ziele
Feuert 2 zusätzliche Projektile
Feuert auch Projektile von bis zu 20 Punkten von jeder Eurer Seiten aus
active skill area of effect radius +% final [-40]
additional projectiles fire parallel y dist [-100]
base is projectile [1]
is area damage [1]
volley additional projectiles fire parallel x dist [100]
Projektile durchbohren alle Ziele
Feuert 2 zusätzliche Projektile
Feuert auch Projektile von bis zu 20 Punkten von jeder Eurer Seiten aus
active skill area of effect radius +% final [-40]
additional projectiles fire parallel y dist [-100]
base is projectile [1]
is area damage [1]
volley additional projectiles fire parallel x dist [100]
DoedreUnholySummonZombiesHandCast
Spell, Multicastable, Triggerable
Zauberzeit: 1.25 Sek.
alternate minion [256]
monster no drops or experience [1]
number of monsters to summon [5]
summon specific monsters radius +% [150]
summoned monsters are minions [1]
monster no drops or experience [1]
number of monsters to summon [5]
summon specific monsters radius +% [150]
summoned monsters are minions [1]
SSMStandaloneDoedreSoulCurseTotem
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Zauberzeit: 1 Sek.
alternate minion [535]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [50]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [50]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMonster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMonster" Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act9/The_Trio/DoedreSpectral/bodyfx/bodyfx.epk );" } Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/act9/The_Trio/DoedreSpectral/bodyfx/bodyfx.epk" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act9/The_Trio/soul_transfer/soul_up.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Doedre/DoedreSoulStandalone"] = { name = "Doedre, Darksoul", life = 18.75, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 15, accuracy = 1, skillList = { "SSMStandaloneDoedreSoulCurseTotem", "DoedreUnholySummonZombiesHandCast", "WandStrikeTrio", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SSMStandaloneDoedreSoulCurseTotem"] = { name = "SSMStandaloneDoedreSoulCurseTotem", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "summoned_monsters_no_drops_or_experience", "minion_dies_when_parent_dies", }, levels = { [1] = {1, 535, 50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoedreUnholySummonZombiesHandCast"] = { name = "DoedreUnholySummonZombiesHandCast", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.25, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "monster_no_drops_or_experience", }, levels = { [1] = {5, 256, 150, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WandStrikeTrio"] = { name = "WandStrikeTrio", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_additional_projectiles", "volley_additional_projectiles_fire_parallel_x_dist", "additional_projectiles_fire_parallel_y_dist", "support_parallel_projectile_number_of_points_per_side", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "base_is_projectile", "always_pierce", }, levels = { [1] = {0.89999997615814, 1.1000000238419, 2, 100, -100, 20, -40, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3}, cost = { }, }, }, }
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Monster gewähren 250% erhöhte Erfahrung
6000% erhöhte Seltenheit fallen gelassener Gegenstände
Id | MonsterQuestBossAct9____ |
---|---|
Family | MonsterActBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Doedre, Dunkelseele
Dämon
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Monster gewähren 250% erhöhte Erfahrung
6000% erhöhte Seltenheit fallen gelassener Gegenstände
cannot be stunned while stunned [1]
Monster gewähren 250% erhöhte Erfahrung
6000% erhöhte Seltenheit fallen gelassener Gegenstände
Doedre, Darksoul
Spectre | N |
---|---|
Tags | bludgeoning_weapon, Zauberer, demon, doedre_monster_story, ghost_armour, ghost_blood, human, humanoid, is_unarmed, large_height, large_model, medium_movement, not_dex, not_str, physical_affinity, ranged, unholy_trio_monster_story |
Leben
1875%
Energy Shield From Life
100%
Ailment Threshold
1875%
Widerstand
40 40 40 25
Damage
200%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
150%
Model Size
100%
Type
DoedreSoul
Metadata
DoedreSoul2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
120,625
Rüstung
28,790
Ausweichen
4,739
Energieschild
6,127
Damage
747
Zauberschaden
747
Genauigkeit
290
Attack Time
1.5
Erfahrung
15,383
Ailment Threshold
120,625
Chill
381
Shock
381
Brittle
2,158
Scorch
381
Sap
1,054
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DoedreBloodProjectileMulti
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Zauberzeit: 1 Sek.
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
Verursacht 435.2 bis 652.7 physischen Schaden
15% weniger Zaubergeschwindigkeit
Feuert 2 zusätzliche Projektile
base is projectile [1]
projectile minimum range [20]
projectile spread radius [20]
spell maximum action distance +% [-60]
15% weniger Zaubergeschwindigkeit
Feuert 2 zusätzliche Projektile
base is projectile [1]
projectile minimum range [20]
projectile spread radius [20]
spell maximum action distance +% [-60]
DoedreFormWarp
Spell, Damage, Area, AreaSpell
Kritische Trefferchance: 5%
Zauberzeit: 2.5 Sek.
Abklingzeit: 8 Sek.
Verursacht 618.2 bis 927.3 physischen Schaden
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
TriggerDoedreStonePillarVulnerability
Triggerable
Abklingzeit: 6 Sek.
active skill area of effect radius +% final [200]
trigger spawners override row [19]
trigger spawners override row [19]
TriggerDoedreStonePillarTemporalChains
Triggerable
Abklingzeit: 6 Sek.
active skill area of effect radius +% final [200]
trigger spawners override row [20]
trigger spawners override row [20]
TriggerDoedreStonePillarEnfeeble
Triggerable
Abklingzeit: 6 Sek.
active skill area of effect radius +% final [200]
trigger spawners override row [21]
trigger spawners override row [21]
DoedreUnholySummonZombiesHandCast
Spell, Multicastable, Triggerable
Zauberzeit: 1.25 Sek.
alternate minion [256]
monster no drops or experience [1]
number of monsters to summon [5]
summon specific monsters radius +% [150]
summoned monsters are minions [1]
monster no drops or experience [1]
number of monsters to summon [5]
summon specific monsters radius +% [150]
summoned monsters are minions [1]
Object Type
version 2 extends "Metadata/Monsters/UnholyTrio/UnholyTrioSubBoss" Actor { slow_animations_go_to_idle = false basic_action = "Emerge" } StateMachine { define_shared_state = "visible" on_state_visible_0 = "RemoveCollidability();" on_state_visible_1 = "MakeCollidable();" }
Object Type Codes
version 2 extends "Metadata/Monsters/UnholyTrio/UnholyTrioSubBoss" Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act9/The_Trio/soul_transfer/soul_up.ao" } StateMachine { define_state = "epk" on_state_epk_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act9/The_Trio/DoedreSpectral/bodyfx/bodyfx.epk );" on_state_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act9/The_Trio/DoedreSpectral/bodyfx/bodyfx.epk );" on_state_visible_0 = "DisableRendering(); SetStateTo( epk, 0 );" on_state_visible_1 = "EnableRendering(); SetStateTo( epk, 1 );" create_state_visible_0 = "DisableRendering(); RemoveCollidability();" create_state_visible_1 = "SetStateTo( epk, 1 ); MakeCollidable();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Doedre/DoedreSoul2"] = { name = "Doedre, Darksoul", life = 18.75, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 15, accuracy = 1, skillList = { "TriggerDoedreStonePillarVulnerability", "TriggerDoedreStonePillarTemporalChains", "TriggerDoedreStonePillarEnfeeble", "DoedreUnholySummonZombiesHandCast", "DoedreBloodProjectileMulti", "DoedreFormWarp", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["TriggerDoedreStonePillarVulnerability"] = { name = "TriggerDoedreStonePillarVulnerability", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "trigger_spawners_override_row", }, levels = { [1] = {200, 19, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerDoedreStonePillarTemporalChains"] = { name = "TriggerDoedreStonePillarTemporalChains", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "trigger_spawners_override_row", }, levels = { [1] = {200, 20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerDoedreStonePillarEnfeeble"] = { name = "TriggerDoedreStonePillarEnfeeble", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "trigger_spawners_override_row", }, levels = { [1] = {200, 21, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoedreUnholySummonZombiesHandCast"] = { name = "DoedreUnholySummonZombiesHandCast", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.25, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "monster_no_drops_or_experience", }, levels = { [1] = {5, 256, 150, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoedreBloodProjectileMulti"] = { name = "DoedreBloodProjectileMulti", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "spell_maximum_action_distance_+%", "projectile_spread_radius", "number_of_additional_projectiles", "active_skill_cast_speed_+%_final", "projectile_minimum_range", "base_is_projectile", }, levels = { [1] = {1.2000000476837, 1.7999999523163, -60, 20, 2, -15, 20, levelRequirement = 40, statInterpolation = {3, 3}, cost = { }, }, [2] = {1.2000000476837, 1.7999999523163, -60, 20, 2, -15, 20, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoedreFormWarp"] = { name = "DoedreFormWarp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -30, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3}, cost = { }, }, }, }
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Monster gewähren 250% erhöhte Erfahrung
6000% erhöhte Seltenheit fallen gelassener Gegenstände
Id | MonsterQuestBossAct9____ |
---|---|
Family | MonsterActBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Doedre, Dunkelseele
Dämon
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cannot be stunned while stunned [1]
Doedre, Darksoul
Spectre | N |
---|---|
Tags | demon, ghost_armour, ghost_blood, human, humanoid, is_unarmed, large_model, medium_height, medium_movement, non_attacking, not_dex, not_str, slashing_weapon |
Leben
1875%
Energy Shield From Life
100%
Ailment Threshold
1875%
Widerstand
40 40 40 25
Damage
200%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
150%
Model Size
100%
Type
DoedreSoul
Metadata
DoedreSoulAmbush
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
120,625
Rüstung
28,790
Ausweichen
4,739
Energieschild
6,127
Damage
747
Zauberschaden
747
Genauigkeit
290
Attack Time
1.5
Erfahrung
15,383
Ailment Threshold
120,625
Chill
381
Shock
381
Brittle
2,158
Scorch
381
Sap
1,054
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DoedreUnholySummonZombies
Spell, Multicastable, Triggerable
Zauberzeit: 1 Sek.
alternate minion [256]
monster no drops or experience [1]
number of monsters to summon [3]
summon specific monsters radius +% [150]
summoned monsters are minions [1]
monster no drops or experience [1]
number of monsters to summon [3]
summon specific monsters radius +% [150]
summoned monsters are minions [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" DiesAfterTime { } Positioned { collision_hull_type = "projectile" blocking = false } Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_item_drop_slots = 0 untargetable_by_monster_ai = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_power_charges = 0 set_max_endurance_charges = 0 base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 set_monster_no_beyond_portal = 1 set_cannot_be_afflicted = 1 } Actor { basic_action = "Emerge" } Life { corpse_usable = false } Animated { animated_object = "Metadata/Monsters/Doedre/DoedreSewer/DoedreSewerSpectral.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Targetable { no_highlight = true targetable = false } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act8/Doedre/basic_teleport/teleport_disappear.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Doedre/DoedreSoulAmbush"] = { name = "Doedre, Darksoul", life = 18.75, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 15, accuracy = 1, skillList = { "DoedreUnholySummonZombies", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["DoedreUnholySummonZombies"] = { name = "DoedreUnholySummonZombies", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "monster_no_drops_or_experience", }, levels = { [1] = {3, 256, 150, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |