Doedre, Dunkelseele
Dämon
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
6000% erhöhte Seltenheit fallen gelassener Gegenstände
Monster gewähren 250% erhöhte Erfahrung
Doedre, Darksoul
SpectreN
AreaDer faulende Kern
TagsZauberer, chaos_affinity, demon, doedre_monster_story, ghost_armour, ghost_blood, human, humanoid, is_unarmed, large_model, medium_height, medium_movement, not_dex, not_str, physical_affinity, ranged, slashing_weapon, unholy_trio_monster_story
Leben
1875%
Energy Shield From Life
100%
Ailment Threshold
1875%
Widerstand
40 40 40 25
Damage
200%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
150%
Model Size
100%
Type
DoedreSoul
Metadata
DoedreSoul
Stufe
64
Leben
89,400
Rüstung
20,943
Ausweichen
4,112
Energieschild
4,768
Damage
610
Zauberschaden
610
Genauigkeit
247
Attack Time
1.5
Erfahrung
13,925
Ailment Threshold
89,400
Chill
283
Shock
283
Brittle
1,599
Scorch
283
Sap
781
WandStrikeTrio
Spell, Damage, Area, AreaSpell
Kritische Trefferchance: 5%
Zauberzeit: 1.17 Sek.
Verursacht 532.8 bis 651.2 physischen Schaden
Projektile durchbohren alle Ziele
Feuert 2 zusätzliche Projektile
Feuert auch Projektile von bis zu 20 Punkten von jeder Eurer Seiten aus
active skill area of effect radius +% final [-40]
additional projectiles fire parallel y dist [-100]
base is projectile [1]
is area damage [1]
volley additional projectiles fire parallel x dist [100]
DoedreFormWarp
Spell, Damage, Area, AreaSpell
Kritische Trefferchance: 5%
Zauberzeit: 2.5 Sek.
Abklingzeit: 8 Sek.
Verursacht 528.4 bis 792.6 physischen Schaden
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
TriggerDoedreStonePillarVulnerability
Triggerable
Abklingzeit: 6 Sek.
active skill area of effect radius +% final [200]
trigger spawners override row [19]
TriggerDoedreStonePillarTemporalChains
Triggerable
Abklingzeit: 6 Sek.
active skill area of effect radius +% final [200]
trigger spawners override row [20]
TriggerDoedreStonePillarEnfeeble
Triggerable
Abklingzeit: 6 Sek.
active skill area of effect radius +% final [200]
trigger spawners override row [21]
DoedreScreech
Spell
Zauberzeit: 9.9 Sek.
Verursacht 191.7 bis 287.5 physischen Schaden
Eure Treffer können Gegner nicht betäuben
30% des physischen Schadens werden in Chaosschaden umgewandelt
is area damage [1]
DoedreUnholySummonZombiesHandCast
Spell, Multicastable, Triggerable
Zauberzeit: 1.25 Sek.
alternate minion [256]
monster no drops or experience [1]
number of monsters to summon [5]
summon specific monsters radius +% [150]
summoned monsters are minions [1]

Object Type

version 2
extends "Metadata/Monsters/UnholyTrio/UnholyTrioSubBoss"

Actor
{
	slow_animations_go_to_idle = false
	basic_action = "Emerge"
}

StateMachine
{
	define_shared_state = "visible"
	on_state_visible_0 = "RemoveCollidability();"
	on_state_visible_1 = "MakeCollidable();"
}

Object Type Codes

version 2
extends "Metadata/Monsters/UnholyTrio/UnholyTrioSubBoss"

Animated
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act9/The_Trio/soul_transfer/soul_up.ao"
}

StateMachine
{
	define_state = "epk"
	on_state_epk_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act9/The_Trio/DoedreSpectral/bodyfx/bodyfx.epk );"
	on_state_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act9/The_Trio/DoedreSpectral/bodyfx/bodyfx.epk );"

	on_state_visible_0 = "DisableRendering(); SetStateTo( epk, 0 );"
	on_state_visible_1 = "EnableRendering(); SetStateTo( epk, 1 );"

    create_state_visible_0 = "DisableRendering(); RemoveCollidability();"
    create_state_visible_1 = "SetStateTo( epk, 1 ); MakeCollidable();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Doedre/DoedreSoul"] = {
    name = "Doedre, Darksoul",
    life = 18.75,
    energyShield = 1,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 15,
    accuracy = 1,
    skillList = {
        "TriggerDoedreStonePillarVulnerability",
        "TriggerDoedreStonePillarTemporalChains",
        "TriggerDoedreStonePillarEnfeeble",
        "DoedreUnholySummonZombiesHandCast",
        "WandStrikeTrio",
        "DoedreFormWarp",
        "DoedreScreech",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggerDoedreStonePillarVulnerability"] = {
    name = "TriggerDoedreStonePillarVulnerability",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
        "trigger_spawners_override_row",
    },
    levels = {
        [1] = {200, 19, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggerDoedreStonePillarTemporalChains"] = {
    name = "TriggerDoedreStonePillarTemporalChains",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
        "trigger_spawners_override_row",
    },
    levels = {
        [1] = {200, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggerDoedreStonePillarEnfeeble"] = {
    name = "TriggerDoedreStonePillarEnfeeble",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
        "trigger_spawners_override_row",
    },
    levels = {
        [1] = {200, 21, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DoedreUnholySummonZombiesHandCast"] = {
    name = "DoedreUnholySummonZombiesHandCast",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.25,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
    },
    levels = {
        [1] = {5, 256, 150, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WandStrikeTrio"] = {
    name = "WandStrikeTrio",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.17,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_additional_projectiles",
        "volley_additional_projectiles_fire_parallel_x_dist",
        "additional_projectiles_fire_parallel_y_dist",
        "support_parallel_projectile_number_of_points_per_side",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {0.89999997615814, 1.1000000238419, 2, 100, -100, 20, -40, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DoedreFormWarp"] = {
    name = "DoedreFormWarp",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -30, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DoedreScreech"] = {
    name = "DoedreScreech",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 9.9,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_chaos",
        "cannot_stun",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 30, levelRequirement = 64, statInterpolation = {3, 3},  cost = { }, },
    },
}
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
IdStunRepeatImmunityActBoss
FamilyNothing
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • 6000% erhöhte Seltenheit fallen gelassener Gegenstände
    Monster gewähren 250% erhöhte Erfahrung
    IdMonsterQuestBossAct9____
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 Global
  • monster dropped item rarity +% Min: 6000 Max: 6000 Global
  • Doedre, Dunkelseele
    Dämon
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    6000% erhöhte Seltenheit fallen gelassener Gegenstände
    Monster gewähren 250% erhöhte Erfahrung
    Doedre, Darksoul
    SpectreN
    TagsZauberer, demon, ghost_armour, ghost_blood, human, humanoid, is_unarmed, large_model, medium_movement, not_dex, not_str, physical_affinity, ranged, slashing_weapon
    Leben
    1875%
    Energy Shield From Life
    100%
    Ailment Threshold
    1875%
    Widerstand
    40 40 40 25
    Damage
    200%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 15
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    150%
    Model Size
    100%
    Type
    DoedreSoul
    Metadata
    DoedreSoulStandalone
    Stufe
    68
    Leben
    120,625
    Rüstung
    28,790
    Ausweichen
    4,739
    Energieschild
    6,127
    Damage
    747
    Zauberschaden
    747
    Genauigkeit
    290
    Attack Time
    1.5
    Erfahrung
    15,383
    Ailment Threshold
    120,625
    Chill
    381
    Shock
    381
    Brittle
    2,158
    Scorch
    381
    Sap
    1,054
    WandStrikeTrio
    Spell, Damage, Area, AreaSpell
    Kritische Trefferchance: 5%
    Zauberzeit: 1.17 Sek.
    Verursacht 611.4 bis 747.3 physischen Schaden
    Projektile durchbohren alle Ziele
    Feuert 2 zusätzliche Projektile
    Feuert auch Projektile von bis zu 20 Punkten von jeder Eurer Seiten aus
    active skill area of effect radius +% final [-40]
    additional projectiles fire parallel y dist [-100]
    base is projectile [1]
    is area damage [1]
    volley additional projectiles fire parallel x dist [100]
    DoedreUnholySummonZombiesHandCast
    Spell, Multicastable, Triggerable
    Zauberzeit: 1.25 Sek.
    alternate minion [256]
    monster no drops or experience [1]
    number of monsters to summon [5]
    summon specific monsters radius +% [150]
    summoned monsters are minions [1]
    SSMStandaloneDoedreSoulCurseTotem
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    Zauberzeit: 1 Sek.
    alternate minion [535]
    minion dies when parent dies [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [50]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act9/The_Trio/DoedreSpectral/bodyfx/bodyfx.epk );"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/act9/The_Trio/DoedreSpectral/bodyfx/bodyfx.epk"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act9/The_Trio/soul_transfer/soul_up.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Doedre/DoedreSoulStandalone"] = {
        name = "Doedre, Darksoul",
        life = 18.75,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 15,
        accuracy = 1,
        skillList = {
            "SSMStandaloneDoedreSoulCurseTotem",
            "DoedreUnholySummonZombiesHandCast",
            "WandStrikeTrio",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMStandaloneDoedreSoulCurseTotem"] = {
        name = "SSMStandaloneDoedreSoulCurseTotem",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {1, 535, 50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoedreUnholySummonZombiesHandCast"] = {
        name = "DoedreUnholySummonZombiesHandCast",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.25,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "monster_no_drops_or_experience",
        },
        levels = {
            [1] = {5, 256, 150, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WandStrikeTrio"] = {
        name = "WandStrikeTrio",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_additional_projectiles",
            "volley_additional_projectiles_fire_parallel_x_dist",
            "additional_projectiles_fire_parallel_y_dist",
            "support_parallel_projectile_number_of_points_per_side",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.89999997615814, 1.1000000238419, 2, 100, -100, 20, -40, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • 6000% erhöhte Seltenheit fallen gelassener Gegenstände
    Monster gewähren 250% erhöhte Erfahrung
    IdMonsterQuestBossAct9____
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 Global
  • monster dropped item rarity +% Min: 6000 Max: 6000 Global
  • Doedre, Dunkelseele
    Dämon
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    6000% erhöhte Seltenheit fallen gelassener Gegenstände
    Monster gewähren 250% erhöhte Erfahrung
    Doedre, Darksoul
    SpectreN
    Tagsbludgeoning_weapon, Zauberer, demon, doedre_monster_story, ghost_armour, ghost_blood, human, humanoid, is_unarmed, large_height, large_model, medium_movement, not_dex, not_str, physical_affinity, ranged, unholy_trio_monster_story
    Leben
    1875%
    Energy Shield From Life
    100%
    Ailment Threshold
    1875%
    Widerstand
    40 40 40 25
    Damage
    200%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 15
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    150%
    Model Size
    100%
    Type
    DoedreSoul
    Metadata
    DoedreSoul2
    Stufe
    68
    Leben
    120,625
    Rüstung
    28,790
    Ausweichen
    4,739
    Energieschild
    6,127
    Damage
    747
    Zauberschaden
    747
    Genauigkeit
    290
    Attack Time
    1.5
    Erfahrung
    15,383
    Ailment Threshold
    120,625
    Chill
    381
    Shock
    381
    Brittle
    2,158
    Scorch
    381
    Sap
    1,054
    DoedreBloodProjectileMulti
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Zauberzeit: 1 Sek.
    Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
    Verursacht 435.2 bis 652.7 physischen Schaden
    15% weniger Zaubergeschwindigkeit
    Feuert 2 zusätzliche Projektile
    base is projectile [1]
    projectile minimum range [20]
    projectile spread radius [20]
    spell maximum action distance +% [-60]
    DoedreFormWarp
    Spell, Damage, Area, AreaSpell
    Kritische Trefferchance: 5%
    Zauberzeit: 2.5 Sek.
    Abklingzeit: 8 Sek.
    Verursacht 618.2 bis 927.3 physischen Schaden
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-30]
    TriggerDoedreStonePillarVulnerability
    Triggerable
    Abklingzeit: 6 Sek.
    active skill area of effect radius +% final [200]
    trigger spawners override row [19]
    TriggerDoedreStonePillarTemporalChains
    Triggerable
    Abklingzeit: 6 Sek.
    active skill area of effect radius +% final [200]
    trigger spawners override row [20]
    TriggerDoedreStonePillarEnfeeble
    Triggerable
    Abklingzeit: 6 Sek.
    active skill area of effect radius +% final [200]
    trigger spawners override row [21]
    DoedreUnholySummonZombiesHandCast
    Spell, Multicastable, Triggerable
    Zauberzeit: 1.25 Sek.
    alternate minion [256]
    monster no drops or experience [1]
    number of monsters to summon [5]
    summon specific monsters radius +% [150]
    summoned monsters are minions [1]

    Object Type

    version 2
    extends "Metadata/Monsters/UnholyTrio/UnholyTrioSubBoss"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    	basic_action = "Emerge"
    }
    
    StateMachine
    {
    	define_shared_state = "visible"
    	on_state_visible_0 = "RemoveCollidability();"
    	on_state_visible_1 = "MakeCollidable();"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/UnholyTrio/UnholyTrioSubBoss"
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act9/The_Trio/soul_transfer/soul_up.ao"
    }
    
    StateMachine
    {
    	define_state = "epk"
    	on_state_epk_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act9/The_Trio/DoedreSpectral/bodyfx/bodyfx.epk );"
    	on_state_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act9/The_Trio/DoedreSpectral/bodyfx/bodyfx.epk );"
    
    	on_state_visible_0 = "DisableRendering(); SetStateTo( epk, 0 );"
    	on_state_visible_1 = "EnableRendering(); SetStateTo( epk, 1 );"
    
    	create_state_visible_0 = "DisableRendering(); RemoveCollidability();"
    	create_state_visible_1 = "SetStateTo( epk, 1 ); MakeCollidable();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Doedre/DoedreSoul2"] = {
        name = "Doedre, Darksoul",
        life = 18.75,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 15,
        accuracy = 1,
        skillList = {
            "TriggerDoedreStonePillarVulnerability",
            "TriggerDoedreStonePillarTemporalChains",
            "TriggerDoedreStonePillarEnfeeble",
            "DoedreUnholySummonZombiesHandCast",
            "DoedreBloodProjectileMulti",
            "DoedreFormWarp",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TriggerDoedreStonePillarVulnerability"] = {
        name = "TriggerDoedreStonePillarVulnerability",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.75,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "trigger_spawners_override_row",
        },
        levels = {
            [1] = {200, 19, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TriggerDoedreStonePillarTemporalChains"] = {
        name = "TriggerDoedreStonePillarTemporalChains",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.75,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "trigger_spawners_override_row",
        },
        levels = {
            [1] = {200, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TriggerDoedreStonePillarEnfeeble"] = {
        name = "TriggerDoedreStonePillarEnfeeble",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.75,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "trigger_spawners_override_row",
        },
        levels = {
            [1] = {200, 21, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoedreUnholySummonZombiesHandCast"] = {
        name = "DoedreUnholySummonZombiesHandCast",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.25,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "monster_no_drops_or_experience",
        },
        levels = {
            [1] = {5, 256, 150, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoedreBloodProjectileMulti"] = {
        name = "DoedreBloodProjectileMulti",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "projectile_spread_radius",
            "number_of_additional_projectiles",
            "active_skill_cast_speed_+%_final",
            "projectile_minimum_range",
            "base_is_projectile",
        },
        levels = {
            [1] = {1.2000000476837, 1.7999999523163, -60, 20, 2, -15, 20, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
            [2] = {1.2000000476837, 1.7999999523163, -60, 20, 2, -15, 20, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoedreFormWarp"] = {
        name = "DoedreFormWarp",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -30, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • 6000% erhöhte Seltenheit fallen gelassener Gegenstände
    Monster gewähren 250% erhöhte Erfahrung
    IdMonsterQuestBossAct9____
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 Global
  • monster dropped item rarity +% Min: 6000 Max: 6000 Global
  • Doedre, Dunkelseele
    Dämon
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Doedre, Darksoul
    SpectreN
    Tagsdemon, ghost_armour, ghost_blood, human, humanoid, is_unarmed, large_model, medium_height, medium_movement, non_attacking, not_dex, not_str, slashing_weapon
    Leben
    1875%
    Energy Shield From Life
    100%
    Ailment Threshold
    1875%
    Widerstand
    40 40 40 25
    Damage
    200%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 15
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    150%
    Model Size
    100%
    Type
    DoedreSoul
    Metadata
    DoedreSoulAmbush
    Stufe
    68
    Leben
    120,625
    Rüstung
    28,790
    Ausweichen
    4,739
    Energieschild
    6,127
    Damage
    747
    Zauberschaden
    747
    Genauigkeit
    290
    Attack Time
    1.5
    Erfahrung
    15,383
    Ailment Threshold
    120,625
    Chill
    381
    Shock
    381
    Brittle
    2,158
    Scorch
    381
    Sap
    1,054
    DoedreUnholySummonZombies
    Spell, Multicastable, Triggerable
    Zauberzeit: 1 Sek.
    alternate minion [256]
    monster no drops or experience [1]
    number of monsters to summon [3]
    summon specific monsters radius +% [150]
    summoned monsters are minions [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    DiesAfterTime
    {
    }
    
    Positioned
    {
    	collision_hull_type = "projectile"
    	blocking = false
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	untargetable_by_monster_ai = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_power_charges = 0
    	set_max_endurance_charges = 0
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_monster_no_beyond_portal = 1
    	set_cannot_be_afflicted = 1
    }
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Doedre/DoedreSewer/DoedreSewerSpectral.ao"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act8/Doedre/basic_teleport/teleport_disappear.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Doedre/DoedreSoulAmbush"] = {
        name = "Doedre, Darksoul",
        life = 18.75,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 15,
        accuracy = 1,
        skillList = {
            "DoedreUnholySummonZombies",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoedreUnholySummonZombies"] = {
        name = "DoedreUnholySummonZombies",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "monster_no_drops_or_experience",
        },
        levels = {
            [1] = {3, 256, 150, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Edit

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