Дрек, Высший охотник
Гуманоид
Область: Карта полей
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
20% шанс блокировать урон от атак
Вы получаете 10% урона от заблокированных ударов
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% увеличение редкости выпадающих предметов
20% шанс блокировать урон от атак
Вы получаете 10% урона от заблокированных ударов
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Drek, Apex Hunter
Spectre | N |
---|---|
Area | Карта полей |
Tags | flesh_armour, has_one_handed_melee, has_thrusting_one_hand_sword, human, humanoid, medium_movement, medium_small_height, melee, non_unique_map_boss, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood |
Здоровье
400%
Уклонение
+25%
Ailment Threshold
400%
Сопротивление
40 40 40 25
Damage
200%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 12
Attack Time
1.455 Second
Damage Spread
±20%
Опыт
200%
Model Size
100%
Type
RalakeshGreustMap
Metadata
GreustMap
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
72
Здоровье
932,128
Броня
39,449
Уклонение
6,805
Энергетический щит
0
Damage
1,081
Урон от чар
1,614
Точность
339
Attack Time
0.97485
Опыт
122,870
Ailment Threshold
521,992
Chill
1,651
Shock
1,651
Brittle
9,338
Scorch
1,651
Sap
4,560
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 1717–2576
Шанс критического удара: 5%
Attack Time: 1.455 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
GreustCharge
Attack
Base Damage: 1717–2576
Шанс критического удара: 5%
Attack Time: 1.455 сек.
Перезарядка: 6 сек.
Скорость атаки на 35% меньше
Накладывает увечье при нанесении удара
active skill area of effect radius +% final [-75]
is area damage [1]
Накладывает увечье при нанесении удара
active skill area of effect radius +% final [-75]
is area damage [1]
GreustSpearThrowMap
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1717–2576
Шанс критического удара: 5%
Урон от атаки: 90%
Attack Time: 1.455 сек.
Наносит на 10% меньше урона атаками
50% повышение скорости снаряда
Накладывает кровотечение
base is projectile [1]
monster projectile variation [18]
50% повышение скорости снаряда
Накладывает кровотечение
base is projectile [1]
monster projectile variation [18]
GreustTaunt
Перезарядка: 20 сек.
RalakeshBlessing
Перезарядка: 15 сек.
Базовая длительность - 5 секунд(-ы)
75% уменьшение получаемого урона
75% уменьшение получаемого урона
GreustSpearBarrage
Attack, Projectile, Damage, RangedAttack, ProjectilesFromUser
Base Damage: 1717–2576
Шанс критического удара: 5%
Урон от атаки: 98%
Attack Time: 1.455 сек.
Перезарядка: 9 сек.
Ваши удары не могут оглушать врагов
Наносит на 2% меньше урона атаками
Скорость атаки на 73% меньше
+5 м к дальности ударов ближнего боя
base is projectile [1]
ground slam cone angle override [5]
monster penalty against minions damage +% final vs player minions [-75]
monster reverse point blank damage -% at minimum range [33]
projectile speed variation +% [10]
Наносит на 2% меньше урона атаками
Скорость атаки на 73% меньше
+5 м к дальности ударов ближнего боя
base is projectile [1]
ground slam cone angle override [5]
monster penalty against minions damage +% final vs player minions [-75]
monster reverse point blank damage -% at minimum range [33]
projectile speed variation +% [10]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "ChangeToStance1" slow_animations_go_to_idle = false } Transitionable { on_transition = "MakeCollidable();" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { create_untransitioned = "RemoveCollidability();" } Buffs { on_lose_ralakesh_buff = "PlayEffect( Metadata/Effects/Spells/monsters_effects/act7/Ralakesh_Totem/ralakesh_buff_deactivate.ao );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Ralakesh/Greust/GreustMap"] = { name = "Drek, Apex Hunter", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.455, attackRange = 12, accuracy = 1, weaponType1 = "Thrusting One Hand Sword", weaponType2 = "Shield", skillList = { "Melee", "GreustCharge", "GreustSpearThrowMap", "GreustTaunt", "GreustSpearBarrage", "RalakeshBlessing", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GreustCharge"] = { name = "GreustCharge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.8, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "global_maim_on_hit", }, levels = { [1] = {-35, -75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GreustSpearThrowMap"] = { name = "GreustSpearThrowMap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_projectile_speed_+%", "base_is_projectile", "global_bleed_on_hit", }, levels = { [1] = {18, 50, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GreustTaunt"] = { name = "GreustTaunt", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.57, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GreustSpearBarrage"] = { name = "GreustSpearBarrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.Damage] = true, [SkillType.RangedAttack] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.9, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "projectile_speed_variation_+%", "melee_weapon_range_+", "ground_slam_cone_angle_override", "base_is_projectile", "cannot_stun", }, levels = { [1] = {-73, 33, -75, 10, 50, 5, baseMultiplier = 0.98, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RalakeshBlessing"] = { name = "RalakeshBlessing", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_damage_taken_+%", }, levels = { [1] = {5000, -75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
20% шанс блокировать урон от атак
Вы получаете 10% урона от заблокированных ударов
Id | MonsterAttackBlock30Bypass20 |
---|---|
Family | MonsterBlockAndBypass |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Дрек, Высший охотник
Гуманоид
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
20% шанс блокировать урон от атак
Вы получаете 10% урона от заблокированных ударов
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% увеличение редкости выпадающих предметов
20% шанс блокировать урон от атак
Вы получаете 10% урона от заблокированных ударов
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Drek, Apex Hunter
Spectre | N |
---|---|
Tags | flesh_armour, has_one_handed_melee, has_thrusting_one_hand_sword, human, humanoid, medium_movement, medium_small_height, melee, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, standalone_map_boss |
Здоровье
400%
Уклонение
+25%
Ailment Threshold
400%
Сопротивление
40 40 40 25
Damage
200%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 12
Attack Time
1.455 Second
Damage Spread
±20%
Опыт
200%
Model Size
100%
Type
RalakeshGreustMap
Metadata
GreustMapStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
557,385
Броня
28,790
Уклонение
5,924
Энергетический щит
0
Damage
851
Урон от чар
1,270
Точность
290
Attack Time
0.97485
Опыт
112,805
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 1351–2027
Шанс критического удара: 5%
Attack Time: 1.455 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
GreustCharge
Attack
Base Damage: 1351–2027
Шанс критического удара: 5%
Attack Time: 1.455 сек.
Перезарядка: 6 сек.
Скорость атаки на 35% меньше
Накладывает увечье при нанесении удара
active skill area of effect radius +% final [-75]
is area damage [1]
Накладывает увечье при нанесении удара
active skill area of effect radius +% final [-75]
is area damage [1]
GreustSpearThrowMap
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1351–2027
Шанс критического удара: 5%
Урон от атаки: 90%
Attack Time: 1.455 сек.
Наносит на 10% меньше урона атаками
50% повышение скорости снаряда
Накладывает кровотечение
base is projectile [1]
monster projectile variation [18]
50% повышение скорости снаряда
Накладывает кровотечение
base is projectile [1]
monster projectile variation [18]
GreustTaunt
Перезарядка: 20 сек.
RalakeshBlessing
Перезарядка: 15 сек.
Базовая длительность - 5 секунд(-ы)
75% уменьшение получаемого урона
75% уменьшение получаемого урона
GreustSpearBarrage
Attack, Projectile, Damage, RangedAttack, ProjectilesFromUser
Base Damage: 1351–2027
Шанс критического удара: 5%
Урон от атаки: 98%
Attack Time: 1.455 сек.
Перезарядка: 9 сек.
Ваши удары не могут оглушать врагов
Наносит на 2% меньше урона атаками
Скорость атаки на 73% меньше
+5 м к дальности ударов ближнего боя
base is projectile [1]
ground slam cone angle override [5]
monster penalty against minions damage +% final vs player minions [-75]
monster reverse point blank damage -% at minimum range [33]
projectile speed variation +% [10]
Наносит на 2% меньше урона атаками
Скорость атаки на 73% меньше
+5 м к дальности ударов ближнего боя
base is projectile [1]
ground slam cone angle override [5]
monster penalty against minions damage +% final vs player minions [-75]
monster reverse point blank damage -% at minimum range [33]
projectile speed variation +% [10]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Actor { slow_animations_go_to_idle = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Ralakesh/Greust/GreustMapStandalone"] = { name = "Drek, Apex Hunter", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.455, attackRange = 12, accuracy = 1, weaponType1 = "Thrusting One Hand Sword", weaponType2 = "Shield", skillList = { "Melee", "GreustCharge", "GreustSpearThrowMap", "GreustTaunt", "GreustSpearBarrage", "RalakeshBlessing", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GreustCharge"] = { name = "GreustCharge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.8, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "global_maim_on_hit", }, levels = { [1] = {-35, -75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GreustSpearThrowMap"] = { name = "GreustSpearThrowMap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_projectile_speed_+%", "base_is_projectile", "global_bleed_on_hit", }, levels = { [1] = {18, 50, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GreustTaunt"] = { name = "GreustTaunt", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.57, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GreustSpearBarrage"] = { name = "GreustSpearBarrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.Damage] = true, [SkillType.RangedAttack] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.9, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "projectile_speed_variation_+%", "melee_weapon_range_+", "ground_slam_cone_angle_override", "base_is_projectile", "cannot_stun", }, levels = { [1] = {-73, 33, -75, 10, 50, 5, baseMultiplier = 0.98, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RalakeshBlessing"] = { name = "RalakeshBlessing", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_damage_taken_+%", }, levels = { [1] = {5000, -75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
20% шанс блокировать урон от атак
Вы получаете 10% урона от заблокированных ударов
Id | MonsterAttackBlock30Bypass20 |
---|---|
Family | MonsterBlockAndBypass |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Дрек, Высший охотник
Гуманоид
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
20% шанс блокировать урон от атак
Вы получаете 10% урона от заблокированных ударов
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% увеличение редкости выпадающих предметов
20% шанс блокировать урон от атак
Вы получаете 10% урона от заблокированных ударов
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Drek, Apex Hunter
Spectre | N |
---|---|
Tags | elder_map_boss, flesh_armour, has_one_handed_melee, has_thrusting_one_hand_sword, human, humanoid, medium_movement, medium_small_height, non_attacking, not_int, not_str, puncturing_weapon, red_blood |
Здоровье
400%
Уклонение
+25%
Ailment Threshold
400%
Сопротивление
40 40 40 25
Damage
200%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 12
Attack Time
1.455 Second
Damage Spread
±20%
Опыт
200%
Model Size
100%
Type
RalakeshGreustMap
Metadata
GreustMapElder
Object Type
version 2 extends "Metadata/Monsters/ElderBosses/ElderBossClone"
Object Type Codes
version 2 extends "Metadata/Monsters/ElderBosses/ElderBossClone"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Ralakesh/Greust/GreustMapElder"] = { name = "Drek, Apex Hunter", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.455, attackRange = 12, accuracy = 1, weaponType1 = "Thrusting One Hand Sword", weaponType2 = "Shield", skillList = { }, modList = { }, }
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
20% шанс блокировать урон от атак
Вы получаете 10% урона от заблокированных ударов
Id | MonsterAttackBlock30Bypass20 |
---|---|
Family | MonsterBlockAndBypass |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |