頂きの狩人、ドレク
人型
エリア: 農地のマップ
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
アタックブロック率が20%
ブロックしたヒットからダメージの10%を受ける
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
ドロップするアイテムのレアリティが15000%増加する
アタックブロック率が20%
ブロックしたヒットからダメージの10%を受ける
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Drek, Apex Hunter
Spectre | N |
---|---|
Area | 農地のマップ |
Tags | flesh_armour, has_one_handed_melee, has_thrusting_one_hand_sword, human, humanoid, medium_movement, medium_small_height, melee, non_unique_map_boss, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood |
ライフ
400%
回避力
+25%
Ailment Threshold
400%
耐性
40 40 40 25
Damage
200%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 12
Attack Time
1.455 Second
Damage Spread
±20%
経験値
200%
Model Size
100%
Type
RalakeshGreustMap
Metadata
GreustMap
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
72
ライフ
932,128
アーマー
39,449
回避力
6,805
エナジーシールド
0
Damage
1,081
スペルダメージ
1,614
命中
339
Attack Time
0.97485
経験値
122,870
Ailment Threshold
521,992
Chill
1,651
Shock
1,651
Brittle
9,338
Scorch
1,651
Sap
4,560
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 1717–2576
クリティカル率: 5%
Attack Time: 1.455 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
GreustCharge
Attack
Base Damage: 1717–2576
クリティカル率: 5%
Attack Time: 1.455 秒
クールダウン時間: 6 秒
アタックスピードが35%低下する
ヒット時に重傷を与える
active skill area of effect radius +% final [-75]
is area damage [1]
ヒット時に重傷を与える
active skill area of effect radius +% final [-75]
is area damage [1]
GreustSpearThrowMap
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1717–2576
クリティカル率: 5%
アタックダメージ: 90%
Attack Time: 1.455 秒
アタックダメージが10%低下する
投射物スピードが50%増加する
出血を付与する
base is projectile [1]
monster projectile variation [18]
投射物スピードが50%増加する
出血を付与する
base is projectile [1]
monster projectile variation [18]
GreustTaunt
クールダウン時間: 20 秒
RalakeshBlessing
クールダウン時間: 15 秒
基礎持続時間は5秒
受けるダメージが75%減少する
受けるダメージが75%減少する
GreustSpearBarrage
Attack, Projectile, Damage, RangedAttack, ProjectilesFromUser
Base Damage: 1717–2576
クリティカル率: 5%
アタックダメージ: 98%
Attack Time: 1.455 秒
クールダウン時間: 9 秒
プレイヤーによるヒットは敵をスタンさせることができない
アタックダメージが2%低下する
アタックスピードが73%低下する
近接ストライク距離 +5m
base is projectile [1]
ground slam cone angle override [5]
monster penalty against minions damage +% final vs player minions [-75]
monster reverse point blank damage -% at minimum range [33]
projectile speed variation +% [10]
アタックダメージが2%低下する
アタックスピードが73%低下する
近接ストライク距離 +5m
base is projectile [1]
ground slam cone angle override [5]
monster penalty against minions damage +% final vs player minions [-75]
monster reverse point blank damage -% at minimum range [33]
projectile speed variation +% [10]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "ChangeToStance1" slow_animations_go_to_idle = false } Transitionable { on_transition = "MakeCollidable();" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { create_untransitioned = "RemoveCollidability();" } Buffs { on_lose_ralakesh_buff = "PlayEffect( Metadata/Effects/Spells/monsters_effects/act7/Ralakesh_Totem/ralakesh_buff_deactivate.ao );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Ralakesh/Greust/GreustMap"] = { name = "Drek, Apex Hunter", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.455, attackRange = 12, accuracy = 1, weaponType1 = "Thrusting One Hand Sword", weaponType2 = "Shield", skillList = { "Melee", "GreustCharge", "GreustSpearThrowMap", "GreustTaunt", "GreustSpearBarrage", "RalakeshBlessing", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GreustCharge"] = { name = "GreustCharge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.8, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "global_maim_on_hit", }, levels = { [1] = {-35, -75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GreustSpearThrowMap"] = { name = "GreustSpearThrowMap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_projectile_speed_+%", "base_is_projectile", "global_bleed_on_hit", }, levels = { [1] = {18, 50, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GreustTaunt"] = { name = "GreustTaunt", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.57, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GreustSpearBarrage"] = { name = "GreustSpearBarrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.Damage] = true, [SkillType.RangedAttack] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.9, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "projectile_speed_variation_+%", "melee_weapon_range_+", "ground_slam_cone_angle_override", "base_is_projectile", "cannot_stun", }, levels = { [1] = {-73, 33, -75, 10, 50, 5, baseMultiplier = 0.98, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RalakeshBlessing"] = { name = "RalakeshBlessing", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_damage_taken_+%", }, levels = { [1] = {5000, -75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
アタックブロック率が20%
ブロックしたヒットからダメージの10%を受ける
Id | MonsterAttackBlock30Bypass20 |
---|---|
Family | MonsterBlockAndBypass |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
頂きの狩人、ドレク
人型
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
アタックブロック率が20%
ブロックしたヒットからダメージの10%を受ける
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
ドロップするアイテムのレアリティが15000%増加する
アタックブロック率が20%
ブロックしたヒットからダメージの10%を受ける
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Drek, Apex Hunter
Spectre | N |
---|---|
Tags | flesh_armour, has_one_handed_melee, has_thrusting_one_hand_sword, human, humanoid, medium_movement, medium_small_height, melee, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, standalone_map_boss |
ライフ
400%
回避力
+25%
Ailment Threshold
400%
耐性
40 40 40 25
Damage
200%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 12
Attack Time
1.455 Second
Damage Spread
±20%
経験値
200%
Model Size
100%
Type
RalakeshGreustMap
Metadata
GreustMapStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
557,385
アーマー
28,790
回避力
5,924
エナジーシールド
0
Damage
851
スペルダメージ
1,270
命中
290
Attack Time
0.97485
経験値
112,805
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 1351–2027
クリティカル率: 5%
Attack Time: 1.455 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
GreustCharge
Attack
Base Damage: 1351–2027
クリティカル率: 5%
Attack Time: 1.455 秒
クールダウン時間: 6 秒
アタックスピードが35%低下する
ヒット時に重傷を与える
active skill area of effect radius +% final [-75]
is area damage [1]
ヒット時に重傷を与える
active skill area of effect radius +% final [-75]
is area damage [1]
GreustSpearThrowMap
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1351–2027
クリティカル率: 5%
アタックダメージ: 90%
Attack Time: 1.455 秒
アタックダメージが10%低下する
投射物スピードが50%増加する
出血を付与する
base is projectile [1]
monster projectile variation [18]
投射物スピードが50%増加する
出血を付与する
base is projectile [1]
monster projectile variation [18]
GreustTaunt
クールダウン時間: 20 秒
RalakeshBlessing
クールダウン時間: 15 秒
基礎持続時間は5秒
受けるダメージが75%減少する
受けるダメージが75%減少する
GreustSpearBarrage
Attack, Projectile, Damage, RangedAttack, ProjectilesFromUser
Base Damage: 1351–2027
クリティカル率: 5%
アタックダメージ: 98%
Attack Time: 1.455 秒
クールダウン時間: 9 秒
プレイヤーによるヒットは敵をスタンさせることができない
アタックダメージが2%低下する
アタックスピードが73%低下する
近接ストライク距離 +5m
base is projectile [1]
ground slam cone angle override [5]
monster penalty against minions damage +% final vs player minions [-75]
monster reverse point blank damage -% at minimum range [33]
projectile speed variation +% [10]
アタックダメージが2%低下する
アタックスピードが73%低下する
近接ストライク距離 +5m
base is projectile [1]
ground slam cone angle override [5]
monster penalty against minions damage +% final vs player minions [-75]
monster reverse point blank damage -% at minimum range [33]
projectile speed variation +% [10]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Actor { slow_animations_go_to_idle = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Ralakesh/Greust/GreustMapStandalone"] = { name = "Drek, Apex Hunter", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.455, attackRange = 12, accuracy = 1, weaponType1 = "Thrusting One Hand Sword", weaponType2 = "Shield", skillList = { "Melee", "GreustCharge", "GreustSpearThrowMap", "GreustTaunt", "GreustSpearBarrage", "RalakeshBlessing", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GreustCharge"] = { name = "GreustCharge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.8, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "global_maim_on_hit", }, levels = { [1] = {-35, -75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GreustSpearThrowMap"] = { name = "GreustSpearThrowMap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_projectile_speed_+%", "base_is_projectile", "global_bleed_on_hit", }, levels = { [1] = {18, 50, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GreustTaunt"] = { name = "GreustTaunt", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.57, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GreustSpearBarrage"] = { name = "GreustSpearBarrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.Damage] = true, [SkillType.RangedAttack] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.9, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "projectile_speed_variation_+%", "melee_weapon_range_+", "ground_slam_cone_angle_override", "base_is_projectile", "cannot_stun", }, levels = { [1] = {-73, 33, -75, 10, 50, 5, baseMultiplier = 0.98, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RalakeshBlessing"] = { name = "RalakeshBlessing", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_damage_taken_+%", }, levels = { [1] = {5000, -75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
アタックブロック率が20%
ブロックしたヒットからダメージの10%を受ける
Id | MonsterAttackBlock30Bypass20 |
---|---|
Family | MonsterBlockAndBypass |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
頂きの狩人、ドレク
人型
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
アタックブロック率が20%
ブロックしたヒットからダメージの10%を受ける
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
ドロップするアイテムのレアリティが15000%増加する
アタックブロック率が20%
ブロックしたヒットからダメージの10%を受ける
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Drek, Apex Hunter
Spectre | N |
---|---|
Tags | elder_map_boss, flesh_armour, has_one_handed_melee, has_thrusting_one_hand_sword, human, humanoid, medium_movement, medium_small_height, non_attacking, not_int, not_str, puncturing_weapon, red_blood |
ライフ
400%
回避力
+25%
Ailment Threshold
400%
耐性
40 40 40 25
Damage
200%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 12
Attack Time
1.455 Second
Damage Spread
±20%
経験値
200%
Model Size
100%
Type
RalakeshGreustMap
Metadata
GreustMapElder
Object Type
version 2 extends "Metadata/Monsters/ElderBosses/ElderBossClone"
Object Type Codes
version 2 extends "Metadata/Monsters/ElderBosses/ElderBossClone"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Ralakesh/Greust/GreustMapElder"] = { name = "Drek, Apex Hunter", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.455, attackRange = 12, accuracy = 1, weaponType1 = "Thrusting One Hand Sword", weaponType2 = "Shield", skillList = { }, modList = { }, }
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
アタックブロック率が20%
ブロックしたヒットからダメージの10%を受ける
Id | MonsterAttackBlock30Bypass20 |
---|---|
Family | MonsterBlockAndBypass |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.