权利猎人德里克
人形
区域: 无边原野
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
20% 攻击伤害格挡率
被格挡的击中对你造成 10% 伤害
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
掉落的物品稀有度提高 15000%
20% 攻击伤害格挡率
被格挡的击中对你造成 10% 伤害
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Drek, Apex Hunter
幽魂 | N |
---|---|
地区 | 无边原野 |
标签 | flesh_armour, has_one_handed_melee, has_thrusting_one_hand_sword, human, humanoid, medium_movement, medium_small_height, melee, non_unique_map_boss, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood |
生命
400%
闪避值
+25%
异常状态临界值
400%
抗性
40 40 40 25
伤害
200%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 12
攻击间隔
1.455 秒
伤害分布
±20%
经验值
200%
Model Size
100%
类型
RalakeshGreustMap
Metadata
GreustMap
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
72
生命
932,128
护甲
39,449
闪避值
6,805
能量护盾
0
伤害
1,081
法术伤害
1,614
命中
339
攻击间隔
0.97485
经验值
122,870
异常状态临界值
521,992
冰缓
1,651
Shock
1,651
Brittle
9,338
Scorch
1,651
Sap
4,560
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 1717–2576
暴击几率: 5%
攻击间隔: 1.455 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
GreustCharge
攻击
基本伤害: 1717–2576
暴击几率: 5%
攻击间隔: 1.455 秒
冷却时间: 6 秒
攻击速度总降 35%
击中时造成瘫痪
active skill area of effect radius +% final [-75]
is area damage [1]
击中时造成瘫痪
active skill area of effect radius +% final [-75]
is area damage [1]
GreustSpearThrowMap
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
基本伤害: 1717–2576
暴击几率: 5%
攻击伤害: 90%
攻击间隔: 1.455 秒
攻击伤害总降 10%
投射物速度加快 50%
导致流血
base is projectile [1]
monster projectile variation [18]
投射物速度加快 50%
导致流血
base is projectile [1]
monster projectile variation [18]
GreustTaunt
冷却时间: 20 秒
RalakeshBlessing
冷却时间: 15 秒
基础持续时间为 5 秒
受到的伤害降低 75%
受到的伤害降低 75%
GreustSpearBarrage
攻击, 投射物, 伤害, 范围攻击, 玩家投射物
基本伤害: 1717–2576
暴击几率: 5%
攻击伤害: 98%
攻击间隔: 1.455 秒
冷却时间: 9 秒
你的击中不能眩晕敌人
攻击伤害总降 2%
攻击速度总降 73%
近战打击范围 +5 米
base is projectile [1]
ground slam cone angle override [5]
monster penalty against minions damage +% final vs player minions [-75]
monster reverse point blank damage -% at minimum range [33]
projectile speed variation +% [10]
攻击伤害总降 2%
攻击速度总降 73%
近战打击范围 +5 米
base is projectile [1]
ground slam cone angle override [5]
monster penalty against minions damage +% final vs player minions [-75]
monster reverse point blank damage -% at minimum range [33]
projectile speed variation +% [10]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "ChangeToStance1" slow_animations_go_to_idle = false } Transitionable { on_transition = "MakeCollidable();" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { create_untransitioned = "RemoveCollidability();" } Buffs { on_lose_ralakesh_buff = "PlayEffect( Metadata/Effects/Spells/monsters_effects/act7/Ralakesh_Totem/ralakesh_buff_deactivate.ao );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Ralakesh/Greust/GreustMap"] = { name = "Drek, Apex Hunter", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.455, attackRange = 12, accuracy = 1, weaponType1 = "Thrusting One Hand Sword", weaponType2 = "Shield", skillList = { "Melee", "GreustCharge", "GreustSpearThrowMap", "GreustTaunt", "GreustSpearBarrage", "RalakeshBlessing", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GreustCharge"] = { name = "GreustCharge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.8, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "global_maim_on_hit", }, levels = { [1] = {-35, -75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GreustSpearThrowMap"] = { name = "GreustSpearThrowMap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_projectile_speed_+%", "base_is_projectile", "global_bleed_on_hit", }, levels = { [1] = {18, 50, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GreustTaunt"] = { name = "GreustTaunt", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.57, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GreustSpearBarrage"] = { name = "GreustSpearBarrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.Damage] = true, [SkillType.RangedAttack] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.9, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "projectile_speed_variation_+%", "melee_weapon_range_+", "ground_slam_cone_angle_override", "base_is_projectile", "cannot_stun", }, levels = { [1] = {-73, 33, -75, 10, 50, 5, baseMultiplier = 0.98, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RalakeshBlessing"] = { name = "RalakeshBlessing", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_damage_taken_+%", }, levels = { [1] = {5000, -75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
20% 攻击伤害格挡率
被格挡的击中对你造成 10% 伤害
Id | MonsterAttackBlock30Bypass20 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
权利猎人德里克
人形
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
20% 攻击伤害格挡率
被格挡的击中对你造成 10% 伤害
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
掉落的物品稀有度提高 15000%
20% 攻击伤害格挡率
被格挡的击中对你造成 10% 伤害
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Drek, Apex Hunter
幽魂 | N |
---|---|
标签 | flesh_armour, has_one_handed_melee, has_thrusting_one_hand_sword, human, humanoid, medium_movement, medium_small_height, melee, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, standalone_map_boss |
生命
400%
闪避值
+25%
异常状态临界值
400%
抗性
40 40 40 25
伤害
200%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 12
攻击间隔
1.455 秒
伤害分布
±20%
经验值
200%
Model Size
100%
类型
RalakeshGreustMap
Metadata
GreustMapStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
557,385
护甲
28,790
闪避值
5,924
能量护盾
0
伤害
851
法术伤害
1,270
命中
290
攻击间隔
0.97485
经验值
112,805
异常状态临界值
351,153
冰缓
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 1351–2027
暴击几率: 5%
攻击间隔: 1.455 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
GreustCharge
攻击
基本伤害: 1351–2027
暴击几率: 5%
攻击间隔: 1.455 秒
冷却时间: 6 秒
攻击速度总降 35%
击中时造成瘫痪
active skill area of effect radius +% final [-75]
is area damage [1]
击中时造成瘫痪
active skill area of effect radius +% final [-75]
is area damage [1]
GreustSpearThrowMap
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
基本伤害: 1351–2027
暴击几率: 5%
攻击伤害: 90%
攻击间隔: 1.455 秒
攻击伤害总降 10%
投射物速度加快 50%
导致流血
base is projectile [1]
monster projectile variation [18]
投射物速度加快 50%
导致流血
base is projectile [1]
monster projectile variation [18]
GreustTaunt
冷却时间: 20 秒
RalakeshBlessing
冷却时间: 15 秒
基础持续时间为 5 秒
受到的伤害降低 75%
受到的伤害降低 75%
GreustSpearBarrage
攻击, 投射物, 伤害, 范围攻击, 玩家投射物
基本伤害: 1351–2027
暴击几率: 5%
攻击伤害: 98%
攻击间隔: 1.455 秒
冷却时间: 9 秒
你的击中不能眩晕敌人
攻击伤害总降 2%
攻击速度总降 73%
近战打击范围 +5 米
base is projectile [1]
ground slam cone angle override [5]
monster penalty against minions damage +% final vs player minions [-75]
monster reverse point blank damage -% at minimum range [33]
projectile speed variation +% [10]
攻击伤害总降 2%
攻击速度总降 73%
近战打击范围 +5 米
base is projectile [1]
ground slam cone angle override [5]
monster penalty against minions damage +% final vs player minions [-75]
monster reverse point blank damage -% at minimum range [33]
projectile speed variation +% [10]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Actor { slow_animations_go_to_idle = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Ralakesh/Greust/GreustMapStandalone"] = { name = "Drek, Apex Hunter", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.455, attackRange = 12, accuracy = 1, weaponType1 = "Thrusting One Hand Sword", weaponType2 = "Shield", skillList = { "Melee", "GreustCharge", "GreustSpearThrowMap", "GreustTaunt", "GreustSpearBarrage", "RalakeshBlessing", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GreustCharge"] = { name = "GreustCharge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.8, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "global_maim_on_hit", }, levels = { [1] = {-35, -75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GreustSpearThrowMap"] = { name = "GreustSpearThrowMap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_projectile_speed_+%", "base_is_projectile", "global_bleed_on_hit", }, levels = { [1] = {18, 50, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GreustTaunt"] = { name = "GreustTaunt", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.57, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GreustSpearBarrage"] = { name = "GreustSpearBarrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.Damage] = true, [SkillType.RangedAttack] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.9, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "projectile_speed_variation_+%", "melee_weapon_range_+", "ground_slam_cone_angle_override", "base_is_projectile", "cannot_stun", }, levels = { [1] = {-73, 33, -75, 10, 50, 5, baseMultiplier = 0.98, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RalakeshBlessing"] = { name = "RalakeshBlessing", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_damage_taken_+%", }, levels = { [1] = {5000, -75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
20% 攻击伤害格挡率
被格挡的击中对你造成 10% 伤害
Id | MonsterAttackBlock30Bypass20 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
权利猎人德里克
人形
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
20% 攻击伤害格挡率
被格挡的击中对你造成 10% 伤害
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
掉落的物品稀有度提高 15000%
20% 攻击伤害格挡率
被格挡的击中对你造成 10% 伤害
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Drek, Apex Hunter
幽魂 | N |
---|---|
标签 | elder_map_boss, flesh_armour, has_one_handed_melee, has_thrusting_one_hand_sword, human, humanoid, medium_movement, medium_small_height, non_attacking, not_int, not_str, puncturing_weapon, red_blood |
生命
400%
闪避值
+25%
异常状态临界值
400%
抗性
40 40 40 25
伤害
200%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 12
攻击间隔
1.455 秒
伤害分布
±20%
经验值
200%
Model Size
100%
类型
RalakeshGreustMap
Metadata
GreustMapElder
Object Type
version 2 extends "Metadata/Monsters/ElderBosses/ElderBossClone"
Object Type Codes
version 2 extends "Metadata/Monsters/ElderBosses/ElderBossClone"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Ralakesh/Greust/GreustMapElder"] = { name = "Drek, Apex Hunter", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.455, attackRange = 12, accuracy = 1, weaponType1 = "Thrusting One Hand Sword", weaponType2 = "Shield", skillList = { }, modList = { }, }
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
20% 攻击伤害格挡率
被格挡的击中对你造成 10% 伤害
Id | MonsterAttackBlock30Bypass20 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |