Угли прошлого
Нежить
monster throws fire bombs text [1]
monster casts puncture text [1]
monster summons skeletons text [1]
После броска ловушки не могут получать урон в течение +4 секунд
После броска мины не могут получать урон в течение +4 секунд
Поджигает землю при смерти
monster ground effect on death base duration ms [12000]
monster ground fire on death base area of effect radius [32]
Можно установить дополнительных ловушек: 9
50% снижение скорости броска ловушки
15000% увеличение редкости выпадающих предметов
Монстры дают повышенный на 100% опыт
drop additional rare items [3]
kill traps mines and totems on death [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Дарует 25% от физического урона в виде дополнительного урона от огня
Умения выпускают дополнительных снарядов: 2
Embers of the Past
SpectreN
Tagsbones, Чародейский, extra_large_height, fire_affinity, has_one_hand_axe, has_one_handed_melee, humanoid, large_model, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, skeleton, slashing_weapon, stone_armour, undead
Здоровье
600%
Броня
+50%
Ailment Threshold
600%
Сопротивление
0 0 85 0
Damage
195%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 11
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
200%
Model Size
125%
Type
MassSkeletonProphecy
Metadata
MassSkeletonProphecy
Уровень
68
Здоровье
836,078
Броня
43,185
Уклонение
4,739
Энерг. щит
0
Damage
830
Урон от чар
1,238
Точность
290
Attack Time
1.005
Опыт
112,805
Ailment Threshold
526,729
Chill
1,666
Shock
1,666
Brittle
9,423
Scorch
1,666
Sap
4,602
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 1318–1976
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SkeletonMassBowProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1318–1976
Шанс критического удара: 5%
Attack Time: 1.5 сек.
200% повышение скорости снаряда
Накладывает кровотечение
base is projectile [1]
monster projectile variation [12]
spell maximum action distance +% [-50]
WbSmokeMine
Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
Дымовая мина
Время применения: 0.5 сек.
Герой бросает мину, которая при подрыве переносит его к себе. В местах исчезновения и появления героя появляется облако дыма, которое ослепляет врагов и временно ускоряет передвижение героя. Имеет общее время перезарядки с другими умениями Скачка.
active skill area of effect radius +% final [-45]
ProphecyFireBomb
Spell, Duration, Damage, Mineable, Area, CausesBurning, Trapped, DamageOverTime, Fire, AreaSpell
Огненная ловушка
Шанс критического удара: 5%
Время применения: 1 сек.
Перезарядка: 3 сек.
Герой бросает в указанное место ловушку, которая взрывается при приближении врага и наносит урон от огня противникам в области действия. После взрыва земля продолжает гореть. Пытающиеся пройти по ней враги получают урон.
Ловушка длится +2.5 секунд(-ы)
Наносит 888.3 базового урона от огня в секунду
Базовая длительность - 4.5 секунд(-ы)
Наносит от 799.5 до 1199 урона от огня
Бросает дополнительных ловушек: 5
Ловушки выбрасываются случайным образом вокруг указанного места
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
is area damage [1]
trap variation [1]
ProphecySummonSmokeMinions
Spell, Multicastable, Triggerable
Время применения: 1 сек.
Перезарядка: 10 сек.
alternate minion [130]
number of monsters to summon [6]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance1"
}

Animated
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act4/skeletonsoldier/emerge/emergefx.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
     //turn_duration = 0.45
     visual_size_index = 1
}

BaseEvents
{
	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/prophecy_league/elemental_outlines/fire.epk ); "
}

-- src\Data\Spectres.lua
minions["Metadata/Monsters/MassSkeleton/MassSkeletonProphecy"] = {
    name = "Embers of the Past",
    life = 6,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 85,
    chaosResist = 0,
    damage = 1.95,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 11,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "SkeletonMassBowProjectile",
        "ProphecyFireBomb",
        "WbSmokeMine",
        "ProphecySummonSmokeMinions",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SkeletonMassBowProjectile"] = {
    name = "SkeletonMassBowProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "base_projectile_speed_+%",
        "base_is_projectile",
        "global_bleed_on_hit",
    },
    levels = {
        [1] = {12, -50, 200, levelRequirement = 2, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecyFireBomb"] = {
    name = "Fire Trap",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Damage] = true,
        [SkillType.Mineable] = true,
        [SkillType.Area] = true,
        [SkillType.CausesBurning] = true,
        [SkillType.Trapped] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Fire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_fire_damage_to_deal_per_minute",
        "number_of_additional_traps_to_throw",
        "base_trap_duration",
        "base_skill_effect_duration",
        "trap_variation",
        "throw_traps_in_circle_radius",
        "is_trap",
        "is_area_damage",
        "base_skill_is_trapped",
        "ignores_trap_and_mine_cooldown_limit",
    },
    levels = {
        [1] = {0.40000000596046, 0.60000002384186, 1.6000000238419, 2, 2500, 4500, 1, 30, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [2] = {0.40000000596046, 0.60000002384186, 1.6000000238419, 3, 2500, 4500, 1, 30, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [3] = {0.40000000596046, 0.60000002384186, 1.6000000238419, 4, 2500, 4500, 1, 30, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [4] = {0.40000000596046, 0.60000002384186, 1.6000000238419, 5, 2500, 4500, 1, 30, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbSmokeMine"] = {
    name = "Smoke Mine",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Movement] = true,
        [SkillType.RemoteMined] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Travel] = true,
        [SkillType.HasReservation] = true,
        [SkillType.Blink] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "buff_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {-45, levelRequirement = 60, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecySummonSmokeMinions"] = {
    name = "ProphecySummonSmokeMinions",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
    },
    levels = {
        [1] = {130, 6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster throws fire bombs text [1]
IdMonsterThrowsFireBombsText
FamilyMonsterThrowsFireBombsText
Domainsмонстр (3)
GenerationTypeуник (3)
Req. level1
Stats
  • monster throws fire bombs text Min: 1 Max: 1 Global
  • monster casts puncture text [1]
    IdMonsterCastsPunctureText
    FamilyMonsterCastsPunctureText
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster casts puncture text Min: 1 Max: 1 Global
  • monster summons skeletons text [1]
    IdMonsterSummonsSkeletonsText
    FamilyMonsterSummonsSkeletonsText
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster summons skeletons text Min: 1 Max: 1 Global
  • После броска ловушки не могут получать урон в течение +4 секунд
    После броска мины не могут получать урон в течение +4 секунд
    IdMonsterImplicitTrapsInvulnerable4Sec
    FamilyMonsterTrapsInvulnerable
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • mines invulnerable for duration ms Min: 4000 Max: 4000 Global
  • traps invulnerable for duration ms Min: 4000 Max: 4000 Global
  • Поджигает землю при смерти
    monster ground effect on death base duration ms [12000]
    monster ground fire on death base area of effect radius [32]
    IdProphecyBossGroundFireOnDeath
    FamilyMonsterEffectOnDeath
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster ground effect on death base duration ms Min: 12000 Max: 12000 Global
  • monster ground fire on death base area of effect radius Min: 32 Max: 32 Global
  • monster ground fire on death % max damage to deal per minute Min: 1000 Max: 1000 Global
  • Craft Tagselemental_damage damage elemental fire
    Можно установить дополнительных ловушек: 9
    IdProphecyIncreasedTrapsAllowed
    FamilyTrapsAllowed
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • number of additional traps allowed Min: 9 Max: 9 Global
  • 50% снижение скорости броска ловушки
    IdProphecyBossTrapThrowSpeed
    FamilyTrapAndMineThrowSpeed
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • trap throwing speed +% Min: -50 Max: -50 Global
  • Craft Tagsspeed
    15000% увеличение редкости выпадающих предметов
    Монстры дают повышенный на 100% опыт
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • drop additional rare items [3]
    IdProphecyAdditionalRareItemsBoss
    FamilyMonsterDropAdditionalRareItems
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • drop additional rare items Min: 3 Max: 3 Global
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Дарует 25% от физического урона в виде дополнительного урона от огня
    IdMonsterFire1
    Nameогня
    FamilyFireDamageAsPortionOfDamage
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 25 Max: 25 Global
  • Spawn Tagscaster: 0 default: 1000
    Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    Умения выпускают дополнительных снарядов: 2
    IdMonsterMultipleProjectiles1
    Name{Расщеплённый}{Расщеплённая}{Расщеплённое}{Расщеплённые}{Расщеплённые}{Расщеплённые}
    FamilyMonsterMultipleProjectile
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • number of additional projectiles Min: 2 Max: 2 Global
  • Spawn Tagsranged: 1000 default: 0
    Угли прошлого
    Нежить
    monster throws fire bombs text [1]
    monster casts puncture text [1]
    monster summons skeletons text [1]
    После броска ловушки не могут получать урон в течение +4 секунд
    После броска мины не могут получать урон в течение +4 секунд
    Поджигает землю при смерти
    monster ground effect on death base duration ms [12000]
    monster ground fire on death base area of effect radius [32]
    Можно установить дополнительных ловушек: 9
    50% снижение скорости броска ловушки
    15000% увеличение редкости выпадающих предметов
    Монстры дают повышенный на 100% опыт
    drop additional rare items [3]
    kill traps mines and totems on death [1]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Дарует 25% от физического урона в виде дополнительного урона от огня
    Умения выпускают дополнительных снарядов: 2
    Embers of the Past
    SpectreN
    Tagsbones, Чародейский, fire_affinity, has_one_hand_axe, has_one_handed_melee, humanoid, large_model, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, skeleton, slashing_weapon, stone_armour, undead
    Здоровье
    600%
    Броня
    +50%
    Ailment Threshold
    600%
    Сопротивление
    0 0 85 0
    Damage
    195%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    200%
    Model Size
    125%
    Type
    MassSkeletonProphecy
    Metadata
    MassSkeletonProphecyStandalone
    Уровень
    68
    Здоровье
    836,078
    Броня
    43,185
    Уклонение
    4,739
    Энерг. щит
    0
    Damage
    830
    Урон от чар
    1,238
    Точность
    290
    Attack Time
    1.005
    Опыт
    112,805
    Ailment Threshold
    526,729
    Chill
    1,666
    Shock
    1,666
    Brittle
    9,423
    Scorch
    1,666
    Sap
    4,602
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 1318–1976
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    Герой наносит обычный удар.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    SkeletonMassBowProjectile
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 1318–1976
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    200% повышение скорости снаряда
    Накладывает кровотечение
    base is projectile [1]
    monster projectile variation [12]
    spell maximum action distance +% [-50]
    WbSmokeMine
    Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
    Дымовая мина
    Время применения: 0.5 сек.
    Герой бросает мину, которая при подрыве переносит его к себе. В местах исчезновения и появления героя появляется облако дыма, которое ослепляет врагов и временно ускоряет передвижение героя. Имеет общее время перезарядки с другими умениями Скачка.
    active skill area of effect radius +% final [-45]
    ProphecyFireBomb
    Spell, Duration, Damage, Mineable, Area, CausesBurning, Trapped, DamageOverTime, Fire, AreaSpell
    Огненная ловушка
    Шанс критического удара: 5%
    Время применения: 1 сек.
    Перезарядка: 3 сек.
    Герой бросает в указанное место ловушку, которая взрывается при приближении врага и наносит урон от огня противникам в области действия. После взрыва земля продолжает гореть. Пытающиеся пройти по ней враги получают урон.
    Ловушка длится +2.5 секунд(-ы)
    Наносит 888.3 базового урона от огня в секунду
    Базовая длительность - 4.5 секунд(-ы)
    Наносит от 799.5 до 1199 урона от огня
    Бросает дополнительных ловушек: 5
    Ловушки выбрасываются случайным образом вокруг указанного места
    base skill is trapped [1]
    ignores trap and mine cooldown limit [1]
    is area damage [1]
    trap variation [1]
    ProphecySummonSmokeMinions
    Spell, Multicastable, Triggerable
    Время применения: 1 сек.
    Перезарядка: 10 сек.
    alternate minion [130]
    number of monsters to summon [6]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act4/skeletonsoldier/emerge/emergefx.ao"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
        visual_size_index = 1
    }
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/prophecy_league/elemental_outlines/fire.epk ); "
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MassSkeleton/MassSkeletonProphecyStandalone"] = {
        name = "Embers of the Past",
        life = 6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 85,
        chaosResist = 0,
        damage = 1.95,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "SkeletonMassBowProjectile",
            "ProphecyFireBomb",
            "WbSmokeMine",
            "ProphecySummonSmokeMinions",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonMassBowProjectile"] = {
        name = "SkeletonMassBowProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "global_bleed_on_hit",
        },
        levels = {
            [1] = {12, -50, 200, levelRequirement = 2, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyFireBomb"] = {
        name = "Fire Trap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Duration] = true,
            [SkillType.Damage] = true,
            [SkillType.Mineable] = true,
            [SkillType.Area] = true,
            [SkillType.CausesBurning] = true,
            [SkillType.Trapped] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_fire_damage_to_deal_per_minute",
            "number_of_additional_traps_to_throw",
            "base_trap_duration",
            "base_skill_effect_duration",
            "trap_variation",
            "throw_traps_in_circle_radius",
            "is_trap",
            "is_area_damage",
            "base_skill_is_trapped",
            "ignores_trap_and_mine_cooldown_limit",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 1.6000000238419, 2, 2500, 4500, 1, 30, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [2] = {0.40000000596046, 0.60000002384186, 1.6000000238419, 3, 2500, 4500, 1, 30, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [3] = {0.40000000596046, 0.60000002384186, 1.6000000238419, 4, 2500, 4500, 1, 30, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [4] = {0.40000000596046, 0.60000002384186, 1.6000000238419, 5, 2500, 4500, 1, 30, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbSmokeMine"] = {
        name = "Smoke Mine",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Movement] = true,
            [SkillType.RemoteMined] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Travel] = true,
            [SkillType.HasReservation] = true,
            [SkillType.Blink] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {-45, levelRequirement = 60, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecySummonSmokeMinions"] = {
        name = "ProphecySummonSmokeMinions",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
        },
        levels = {
            [1] = {130, 6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster throws fire bombs text [1]
    IdMonsterThrowsFireBombsText
    FamilyMonsterThrowsFireBombsText
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster throws fire bombs text Min: 1 Max: 1 Global
  • monster casts puncture text [1]
    IdMonsterCastsPunctureText
    FamilyMonsterCastsPunctureText
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster casts puncture text Min: 1 Max: 1 Global
  • monster summons skeletons text [1]
    IdMonsterSummonsSkeletonsText
    FamilyMonsterSummonsSkeletonsText
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster summons skeletons text Min: 1 Max: 1 Global
  • После броска ловушки не могут получать урон в течение +4 секунд
    После броска мины не могут получать урон в течение +4 секунд
    IdMonsterImplicitTrapsInvulnerable4Sec
    FamilyMonsterTrapsInvulnerable
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • mines invulnerable for duration ms Min: 4000 Max: 4000 Global
  • traps invulnerable for duration ms Min: 4000 Max: 4000 Global
  • Поджигает землю при смерти
    monster ground effect on death base duration ms [12000]
    monster ground fire on death base area of effect radius [32]
    IdProphecyBossGroundFireOnDeath
    FamilyMonsterEffectOnDeath
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster ground effect on death base duration ms Min: 12000 Max: 12000 Global
  • monster ground fire on death base area of effect radius Min: 32 Max: 32 Global
  • monster ground fire on death % max damage to deal per minute Min: 1000 Max: 1000 Global
  • Craft Tagselemental_damage damage elemental fire
    Можно установить дополнительных ловушек: 9
    IdProphecyIncreasedTrapsAllowed
    FamilyTrapsAllowed
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • number of additional traps allowed Min: 9 Max: 9 Global
  • 50% снижение скорости броска ловушки
    IdProphecyBossTrapThrowSpeed
    FamilyTrapAndMineThrowSpeed
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • trap throwing speed +% Min: -50 Max: -50 Global
  • Craft Tagsspeed
    15000% увеличение редкости выпадающих предметов
    Монстры дают повышенный на 100% опыт
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • drop additional rare items [3]
    IdProphecyAdditionalRareItemsBoss
    FamilyMonsterDropAdditionalRareItems
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • drop additional rare items Min: 3 Max: 3 Global
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Дарует 25% от физического урона в виде дополнительного урона от огня
    IdMonsterFire1
    Nameогня
    FamilyFireDamageAsPortionOfDamage
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 25 Max: 25 Global
  • Spawn Tagscaster: 0 default: 1000
    Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    Умения выпускают дополнительных снарядов: 2
    IdMonsterMultipleProjectiles1
    Name{Расщеплённый}{Расщеплённая}{Расщеплённое}{Расщеплённые}{Расщеплённые}{Расщеплённые}
    FamilyMonsterMultipleProjectile
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • number of additional projectiles Min: 2 Max: 2 Global
  • Spawn Tagsranged: 1000 default: 0
    Edit

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