MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
Ascuas del Pasado
No muerto
IconEnemyResistanceLightningStrong
monster throws fire bombs text [1]
monster casts puncture text [1]
monster summons skeletons text [1]
Las trampas no pueden ser dañadas durante +4 segundos después de ser lanzadas
Las minas no pueden ser dañadas durante +4 segundos después de ser lanzadas
Incendia el suelo al morir
monster ground effect on death base duration ms [12000]
monster ground fire on death base area of effect radius [32]
Permite colocar hasta 9 trampas adicionales a la vez
Velocidad de lanzamiento de trampas reducida un 50%
monster dropped item rarity +% [15000]
monster slain experience +% [100]
drop additional rare items [3]
kill traps mines and totems on death [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Ganas el 25% del daño físico como daño de fuego extra
Las habilidades disparan 2 proyectiles adicionales
Embers of the Past
Spectre
Tagsbones, Lanzador de hechizos, extra_large_height, fire_affinity, has_one_hand_axe, has_one_handed_melee, humanoid, large_model, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, skeleton, slashing_weapon, stone_armour, undead
Vida
600%
Armadura
+50%
Ailment Threshold
600%
Resistencia
IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightningStrong85% IconEnemyResistanceChaos0%
Damage
195%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 11
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
200%
Model Size
125%
Type
MassSkeletonProphecy
Metadata
MassSkeletonProphecy
Nivel
68
Vida
836,078
Armadura
43,185
Evasión
4,739
Damage
830
Daño de hechizos
1,238
Precisión
580
Attack Time
1.005
Experiencia
112,805
Minion Life
181,353
Minion Damage
663
Ailment Threshold
526,729
Chill
1,666
Shock
1,666
Brittle
9,423
Scorch
1,666
Sap
4,602
Phys Convert Ele
240%
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 13181976
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
SkeletonMassBowProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 13181976
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Velocidad de proyectiles aumentada un 200%
Aplica sangrado
base is projectile [1]
monster projectile variation [12]
spell maximum action distance +% [-50]
WbSmokeMine
Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
Mina de humo
Tiempo de lanzamiento: 0.5 seg
Lanza una mina que te teletransportará a ella cuando detone. Cubre tanto tu huida como tu llegada con una nube de humo que ciega a los enemigos, y te otorga un efecto beneficioso temporal de velocidad de movimiento. Comparte su tiempo de recarga con otras habilidades de Traslación.
active skill area of effect radius +% final [-45]
SmokeBomb
ProphecyFireBomb
Spell, Duration, Damage, Mineable, Area, CausesBurning, Trapped, DamageOverTime, Fire, AreaSpell
Trampa de fuego
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 3 seg
Lanza una trampa que explota cuando se activa. La explosión inflige daño de fuego a los enemigos circundantes y deja un área de suelo incendiado que daña a los enemigos que caminen sobre ella.
La duración base es de 4.5 segundos
Inflige de 799.5 a 1199 de daño de fuego
Lanza hasta 5 trampas adicionales
Las trampas se lanzan de forma aleatoria alrededor de la ubicación objetivo
base fire damage to deal per minute [53299]
base skill is trapped [1]
base trap duration [2500]
ignores trap and mine cooldown limit [1]
is area damage [1]
trap variation [1]
groundfire
ProphecySummonSmokeMinions
Spell, Multicastable, Triggerable
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 10 seg
alternate minion [130]
number of monsters to summon [6]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance1"
}

Animated
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act4/skeletonsoldier/emerge/emergefx.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MassSkeleton/MassSkeletonProphecy"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 85,
    chaosResist = 0,
    name = "Embers of the Past",
    life = 6,
    damage = 1.95,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 11,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "SkeletonMassBowProjectile",
        "ProphecyFireBomb",
        "WbSmokeMine",
        "ProphecySummonSmokeMinions",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SkeletonMassBowProjectile"] = {
    name = "SkeletonMassBowProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "base_projectile_speed_+%",
        "base_is_projectile",
        "global_bleed_on_hit",
    },
    levels = {
        [1] = {12, -50, 200, levelRequirement = 2, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecyFireBomb"] = {
    name = "Fire Trap",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Damage] = true,
        [SkillType.Mineable] = true,
        [SkillType.Area] = true,
        [SkillType.CausesBurning] = true,
        [SkillType.Trapped] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Fire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_fire_damage_to_deal_per_minute",
        "number_of_additional_traps_to_throw",
        "base_trap_duration",
        "base_skill_effect_duration",
        "trap_variation",
        "throw_traps_in_circle_radius",
        "is_trap",
        "is_area_damage",
        "base_skill_is_trapped",
        "ignores_trap_and_mine_cooldown_limit",
    },
    levels = {
        [1] = {0.40000000596046, 0.60000002384186, 1.6000000238419, 2, 2500, 4500, 1, 30, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [2] = {0.40000000596046, 0.60000002384186, 1.6000000238419, 3, 2500, 4500, 1, 30, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [3] = {0.40000000596046, 0.60000002384186, 1.6000000238419, 4, 2500, 4500, 1, 30, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [4] = {0.40000000596046, 0.60000002384186, 1.6000000238419, 5, 2500, 4500, 1, 30, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbSmokeMine"] = {
    name = "Smoke Mine",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Movement] = true,
        [SkillType.RemoteMined] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Travel] = true,
        [SkillType.HasReservation] = true,
        [SkillType.Blink] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "buff_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {-45, levelRequirement = 60, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecySummonSmokeMinions"] = {
    name = "ProphecySummonSmokeMinions",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
    },
    levels = {
        [1] = {130, 6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster throws fire bombs text [1]
FamilyMonsterThrowsFireBombsText
Domainsmonstruo (3)
GenerationTypeÚnicos (3)
Req. level1
Stats
  • monster throws fire bombs text 1 1 Global — Valor fijo
  • monster casts puncture text [1]
    FamilyMonsterCastsPunctureText
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • monster casts puncture text 1 1 Global
  • monster summons skeletons text [1]
    FamilyMonsterSummonsSkeletonsText
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • monster summons skeletons text 1 1 Global
  • Las trampas no pueden ser dañadas durante +4 segundos después de ser lanzadas
    Las minas no pueden ser dañadas durante +4 segundos después de ser lanzadas
    FamilyMonsterTrapsInvulnerable
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • mines invulnerable for duration ms 4000 4000 Global
  • traps invulnerable for duration ms 4000 4000 Global
  • Incendia el suelo al morir
    monster ground effect on death base duration ms [12000]
    monster ground fire on death base area of effect radius [32]
    FamilyMonsterEffectOnDeath
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • monster ground effect on death base duration ms 12000 12000 Global
  • monster ground fire on death base area of effect radius 32 32 Global
  • monster ground fire on death % max damage to deal per minute 1000 1000 Global
  • Craft Tagselemental_damage Daño Elemental Fuego
    Permite colocar hasta 9 trampas adicionales a la vez
    FamilyTrapsAllowed
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • number of additional traps allowed 9 9 Global
  • Velocidad de lanzamiento de trampas reducida un 50%
    FamilyTrapAndMineThrowSpeed
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • trap throwing speed +% -50 -50 Global
  • Craft TagsVelocidad
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • drop additional rare items [3]
    FamilyMonsterDropAdditionalRareItems
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • drop additional rare items 3 3 Global
  • kill traps mines and totems on death [1]
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • kill traps mines and totems on death 1 1 Global — Valor fijo
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Valor fijo
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • Ganas el 25% del daño físico como daño de fuego extra
    Name{de Llamas}{de Llamas}{de Llamas}{de Llamas}
    FamilyFireDamageAsPortionOfDamage
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • physical damage % to add as fire 25 25 Global
  • Spawn Tagscaster: 0 default: 1000
    Craft Tagsphysical_damage elemental_damage Daño Físico Elemental Fuego
    Las habilidades disparan 2 proyectiles adicionales
    Name{Divisor}{Divisora}{Divisores}{Divisoras}
    FamilyMonsterMultipleProjectile
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • number of additional projectiles 2 2 Global
  • Spawn Tagsranged: 1000 default: 0
    Ascuas del Pasado
    No muerto
    IconEnemyResistanceLightningStrong
    monster throws fire bombs text [1]
    monster casts puncture text [1]
    monster summons skeletons text [1]
    Las trampas no pueden ser dañadas durante +4 segundos después de ser lanzadas
    Las minas no pueden ser dañadas durante +4 segundos después de ser lanzadas
    Incendia el suelo al morir
    monster ground effect on death base duration ms [12000]
    monster ground fire on death base area of effect radius [32]
    Permite colocar hasta 9 trampas adicionales a la vez
    Velocidad de lanzamiento de trampas reducida un 50%
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    drop additional rare items [3]
    kill traps mines and totems on death [1]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Ganas el 25% del daño físico como daño de fuego extra
    Las habilidades disparan 2 proyectiles adicionales
    Embers of the Past
    Spectre
    Tagsbones, Lanzador de hechizos, fire_affinity, has_one_hand_axe, has_one_handed_melee, humanoid, large_model, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, skeleton, slashing_weapon, stone_armour, undead
    Vida
    600%
    Armadura
    +50%
    Ailment Threshold
    600%
    Resistencia
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightningStrong85% IconEnemyResistanceChaos0%
    Damage
    195%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    200%
    Model Size
    125%
    Type
    MassSkeletonProphecy
    Metadata
    MassSkeletonProphecyStandalone
    Nivel
    68
    Vida
    836,078
    Armadura
    43,185
    Evasión
    4,739
    Damage
    830
    Daño de hechizos
    1,238
    Precisión
    580
    Attack Time
    1.005
    Experiencia
    112,805
    Minion Life
    181,353
    Minion Damage
    663
    Ailment Threshold
    526,729
    Chill
    1,666
    Shock
    1,666
    Brittle
    9,423
    Scorch
    1,666
    Sap
    4,602
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 13181976
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    SkeletonMassBowProjectile
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 13181976
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Velocidad de proyectiles aumentada un 200%
    Aplica sangrado
    base is projectile [1]
    monster projectile variation [12]
    spell maximum action distance +% [-50]
    WbSmokeMine
    Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
    Mina de humo
    Tiempo de lanzamiento: 0.5 seg
    Lanza una mina que te teletransportará a ella cuando detone. Cubre tanto tu huida como tu llegada con una nube de humo que ciega a los enemigos, y te otorga un efecto beneficioso temporal de velocidad de movimiento. Comparte su tiempo de recarga con otras habilidades de Traslación.
    active skill area of effect radius +% final [-45]
    SmokeBomb
    ProphecyFireBomb
    Spell, Duration, Damage, Mineable, Area, CausesBurning, Trapped, DamageOverTime, Fire, AreaSpell
    Trampa de fuego
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 3 seg
    Lanza una trampa que explota cuando se activa. La explosión inflige daño de fuego a los enemigos circundantes y deja un área de suelo incendiado que daña a los enemigos que caminen sobre ella.
    La duración base es de 4.5 segundos
    Inflige de 799.5 a 1199 de daño de fuego
    Lanza hasta 5 trampas adicionales
    Las trampas se lanzan de forma aleatoria alrededor de la ubicación objetivo
    base fire damage to deal per minute [53299]
    base skill is trapped [1]
    base trap duration [2500]
    ignores trap and mine cooldown limit [1]
    is area damage [1]
    trap variation [1]
    groundfire
    ProphecySummonSmokeMinions
    Spell, Multicastable, Triggerable
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 10 seg
    alternate minion [130]
    number of monsters to summon [6]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act4/skeletonsoldier/emerge/emergefx.ao"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MassSkeleton/MassSkeletonProphecyStandalone"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 85,
        chaosResist = 0,
        name = "Embers of the Past",
        life = 6,
        damage = 1.95,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "SkeletonMassBowProjectile",
            "ProphecyFireBomb",
            "WbSmokeMine",
            "ProphecySummonSmokeMinions",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonMassBowProjectile"] = {
        name = "SkeletonMassBowProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "global_bleed_on_hit",
        },
        levels = {
            [1] = {12, -50, 200, levelRequirement = 2, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyFireBomb"] = {
        name = "Fire Trap",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Duration] = true,
            [SkillType.Damage] = true,
            [SkillType.Mineable] = true,
            [SkillType.Area] = true,
            [SkillType.CausesBurning] = true,
            [SkillType.Trapped] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_fire_damage_to_deal_per_minute",
            "number_of_additional_traps_to_throw",
            "base_trap_duration",
            "base_skill_effect_duration",
            "trap_variation",
            "throw_traps_in_circle_radius",
            "is_trap",
            "is_area_damage",
            "base_skill_is_trapped",
            "ignores_trap_and_mine_cooldown_limit",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 1.6000000238419, 2, 2500, 4500, 1, 30, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [2] = {0.40000000596046, 0.60000002384186, 1.6000000238419, 3, 2500, 4500, 1, 30, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [3] = {0.40000000596046, 0.60000002384186, 1.6000000238419, 4, 2500, 4500, 1, 30, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [4] = {0.40000000596046, 0.60000002384186, 1.6000000238419, 5, 2500, 4500, 1, 30, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbSmokeMine"] = {
        name = "Smoke Mine",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Movement] = true,
            [SkillType.RemoteMined] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Travel] = true,
            [SkillType.HasReservation] = true,
            [SkillType.Blink] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {-45, levelRequirement = 60, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecySummonSmokeMinions"] = {
        name = "ProphecySummonSmokeMinions",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
        },
        levels = {
            [1] = {130, 6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster throws fire bombs text [1]
    FamilyMonsterThrowsFireBombsText
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • monster throws fire bombs text 1 1 Global — Valor fijo
  • monster casts puncture text [1]
    FamilyMonsterCastsPunctureText
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • monster casts puncture text 1 1 Global
  • monster summons skeletons text [1]
    FamilyMonsterSummonsSkeletonsText
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • monster summons skeletons text 1 1 Global
  • Las trampas no pueden ser dañadas durante +4 segundos después de ser lanzadas
    Las minas no pueden ser dañadas durante +4 segundos después de ser lanzadas
    FamilyMonsterTrapsInvulnerable
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • mines invulnerable for duration ms 4000 4000 Global
  • traps invulnerable for duration ms 4000 4000 Global
  • Incendia el suelo al morir
    monster ground effect on death base duration ms [12000]
    monster ground fire on death base area of effect radius [32]
    FamilyMonsterEffectOnDeath
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • monster ground effect on death base duration ms 12000 12000 Global
  • monster ground fire on death base area of effect radius 32 32 Global
  • monster ground fire on death % max damage to deal per minute 1000 1000 Global
  • Craft Tagselemental_damage Daño Elemental Fuego
    Permite colocar hasta 9 trampas adicionales a la vez
    FamilyTrapsAllowed
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • number of additional traps allowed 9 9 Global
  • Velocidad de lanzamiento de trampas reducida un 50%
    FamilyTrapAndMineThrowSpeed
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • trap throwing speed +% -50 -50 Global
  • Craft TagsVelocidad
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • drop additional rare items [3]
    FamilyMonsterDropAdditionalRareItems
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • drop additional rare items 3 3 Global
  • kill traps mines and totems on death [1]
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • kill traps mines and totems on death 1 1 Global — Valor fijo
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Valor fijo
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • Ganas el 25% del daño físico como daño de fuego extra
    Name{de Llamas}{de Llamas}{de Llamas}{de Llamas}
    FamilyFireDamageAsPortionOfDamage
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • physical damage % to add as fire 25 25 Global
  • Spawn Tagscaster: 0 default: 1000
    Craft Tagsphysical_damage elemental_damage Daño Físico Elemental Fuego
    Las habilidades disparan 2 proyectiles adicionales
    Name{Divisor}{Divisora}{Divisores}{Divisoras}
    FamilyMonsterMultipleProjectile
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • number of additional projectiles 2 2 Global
  • Spawn Tagsranged: 1000 default: 0
    Edit

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