Реликвия огня
Механизм
emerge speed +% [0,30]
Fire Relic
Spectre | N |
---|---|
Tags | cannot_be_monolith, Чародейский, construct, extra_extra_small_height, ghost_armour, is_unarmed, medium_movement, not_dex, not_str, physical_affinity, unusable_corpse |
Здоровье
400%
Energy Shield From Life
150%
Ailment Threshold
400%
Сопротивление
40 40 40 20
Damage
100%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
Опыт
100%
Model Size
100%
Type
ElementalRelic
Metadata
ElementalLivingRelicFire
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
25,733
Броня
28,790
Уклонение
4,739
Энергетический щит
9,191
Damage
374
Урон от чар
374
Точность
290
Attack Time
1
Опыт
10,255
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
RelicTeleport
Spell
Время применения: 0.2 сек.
Anger
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Fire, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Жгучая злоба
Перезарядка: 1.2 сек.
Герой окружает себя аурой, которая добавляет к атакам и чарам урон от огня. Аура действует как на героя, так и на его союзников.
+1.8 м к радиусу
Вы и ближайшие союзники наносите от 101.3 до 144.6 дополнительного урона от огня атаками
Вы и ближайшие союзники наносите от 101.3 до 144.6 дополнительного урона от огня чарами
base deal no damage [1]
Вы и ближайшие союзники наносите от 101.3 до 144.6 дополнительного урона от огня атаками
Вы и ближайшие союзники наносите от 101.3 до 144.6 дополнительного урона от огня чарами
base deal no damage [1]
Object Type
version 2 extends "Metadata/Monsters/Relic/RelicBase" Animated { animated_object = "Metadata/Monsters/Relic/Relic.ao" } Stats { } DiesAfterTime { } Preload { preload_misc_animated = "DischargeFire" preload_misc_animated = "DischargeCold" preload_misc_animated = "DischargeLightning" }
Object Type Codes
version 2 extends "Metadata/Monsters/Relic/RelicBase" BaseEvents { on_construction_complete = " PlayAnimationAttached( Metadata/Effects/Spells/summon_relic/holy_relic/holy_relic.ao, emerge ); QueueAnimationAttached( Metadata/Effects/Spells/summon_relic/holy_relic/holy_relic.ao, idle ); " } Life { on_death = "PlayAnimationAttached( Metadata/Effects/Spells/summon_relic/holy_relic/holy_relic.ao, death, 1, 1 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AnimatedItem/ElementalLivingRelicFire"] = { name = "Fire Relic", life = 4, energyShield = 1.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { "Anger", "RelicTeleport", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Anger"] = { name = "Anger", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that adds fire damage to the attacks and spells of you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Fire] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 0, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_minimum_added_fire_damage", "attack_maximum_added_fire_damage", "spell_minimum_added_fire_damage", "spell_maximum_added_fire_damage", "active_skill_base_radius_+", "base_deal_no_damage", }, levels = { [1] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 0, levelRequirement = 24, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [2] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 1, levelRequirement = 27, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [3] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 2, levelRequirement = 30, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [4] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 3, levelRequirement = 33, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [5] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 4, levelRequirement = 36, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [6] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 5, levelRequirement = 39, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [7] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 6, levelRequirement = 42, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [8] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 7, levelRequirement = 45, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [9] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 8, levelRequirement = 48, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [10] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 9, levelRequirement = 50, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [11] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 10, levelRequirement = 52, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [12] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 11, levelRequirement = 54, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [13] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 12, levelRequirement = 56, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [14] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 13, levelRequirement = 58, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [15] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 14, levelRequirement = 60, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [16] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 15, levelRequirement = 62, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [17] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 16, levelRequirement = 64, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [18] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 17, levelRequirement = 66, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [19] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 18, levelRequirement = 68, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [20] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 19, levelRequirement = 70, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [21] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 20, levelRequirement = 72, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [22] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 21, levelRequirement = 74, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [23] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 22, levelRequirement = 76, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [24] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 23, levelRequirement = 78, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [25] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 24, levelRequirement = 80, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [26] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 25, levelRequirement = 82, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [27] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 26, levelRequirement = 84, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [28] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 27, levelRequirement = 86, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [29] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 28, levelRequirement = 88, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [30] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 29, levelRequirement = 90, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [31] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 29, levelRequirement = 91, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [32] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 30, levelRequirement = 92, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [33] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 30, levelRequirement = 93, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [34] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 31, levelRequirement = 94, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [35] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 31, levelRequirement = 95, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [36] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 32, levelRequirement = 96, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [37] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 32, levelRequirement = 97, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [38] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 33, levelRequirement = 98, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [39] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 33, levelRequirement = 99, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [40] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 34, levelRequirement = 100, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RelicTeleport"] = { name = "RelicTeleport", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
emerge speed +% [0,30]
Id | EmergeSpeedHigh |
---|---|
Family | VariableEmergeSpeed |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |