Feuer-Reliquie
Konstrukt
emerge speed +% [0,30]
Fire Relic
SpectreN
Tagscannot_be_monolith, Zauberer, construct, extra_extra_small_height, ghost_armour, is_unarmed, medium_movement, not_dex, not_str, physical_affinity, unusable_corpse
Leben
400%
Energy Shield From Life
150%
Ailment Threshold
400%
Widerstand
40 40 40 20
Damage
100%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
Erfahrung
100%
Model Size
100%
Type
ElementalRelic
Metadata
ElementalLivingRelicFire
IsSummoned
Y
Stufe
68
Leben
25,733
Rüstung
28,790
Ausweichen
4,739
Energieschild
9,191
Damage
374
Zauberschaden
374
Genauigkeit
290
Attack Time
1
Erfahrung
10,255
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
RelicTeleport
Spell
Zauberzeit: 0.2 Sek.
Anger
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Fire, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Wut
Abklingzeit: 1.2 Sek.
Zaubert eine Aura, die Euren Angriffen und Zaubern und denen Eurer Verbündeten Feuerschaden hinzufügt.
+1.8 Meter zum Radius
Ihr und Verbündete im Umkreis verursachen 101.3 bis 144.6 zusätzlichen Feuerschaden mit Angriffen
Ihr und Verbündete im Umkreis verursachen 101.3 bis 144.6 zusätzlichen Feuerschaden mit Zaubern
base deal no damage [1]

Object Type

version 2
extends "Metadata/Monsters/Relic/RelicBase"

Animated
{
	animated_object = "Metadata/Monsters/Relic/Relic.ao"
}

Stats
{
}

DiesAfterTime
{
}

Preload
{
	preload_misc_animated = "DischargeFire"
	preload_misc_animated = "DischargeCold"
	preload_misc_animated = "DischargeLightning"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Relic/RelicBase"

BaseEvents
{
	on_construction_complete =
	"
	 	PlayAnimationAttached( Metadata/Effects/Spells/summon_relic/holy_relic/holy_relic.ao, emerge );
		QueueAnimationAttached( Metadata/Effects/Spells/summon_relic/holy_relic/holy_relic.ao, idle );
	"
}

Life
{
	on_death = "PlayAnimationAttached( Metadata/Effects/Spells/summon_relic/holy_relic/holy_relic.ao, death, 1, 1 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AnimatedItem/ElementalLivingRelicFire"] = {
    name = "Fire Relic",
    life = 4,
    energyShield = 1.5,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "Anger",
        "RelicTeleport",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Anger"] = {
    name = "Anger",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts an aura that adds fire damage to the attacks and spells of you and your allies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.HasReservation] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.Totemable] = true,
        [SkillType.Aura] = true,
        [SkillType.Fire] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.CanHaveBlessing] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "aura_skill_stat_descriptions",
    castTime = 0,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_minimum_added_fire_damage",
        "attack_maximum_added_fire_damage",
        "spell_minimum_added_fire_damage",
        "spell_maximum_added_fire_damage",
        "active_skill_base_radius_+",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 0, levelRequirement = 24, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [2] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 1, levelRequirement = 27, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [3] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 2, levelRequirement = 30, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [4] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 3, levelRequirement = 33, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [5] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 4, levelRequirement = 36, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [6] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 5, levelRequirement = 39, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [7] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 6, levelRequirement = 42, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [8] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 7, levelRequirement = 45, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [9] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 8, levelRequirement = 48, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [10] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 9, levelRequirement = 50, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [11] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 10, levelRequirement = 52, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [12] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 11, levelRequirement = 54, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [13] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 12, levelRequirement = 56, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [14] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 13, levelRequirement = 58, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [15] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 14, levelRequirement = 60, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [16] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 15, levelRequirement = 62, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [17] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 16, levelRequirement = 64, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [18] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 17, levelRequirement = 66, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [19] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 18, levelRequirement = 68, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [20] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 19, levelRequirement = 70, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [21] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 20, levelRequirement = 72, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [22] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 21, levelRequirement = 74, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [23] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 22, levelRequirement = 76, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [24] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 23, levelRequirement = 78, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [25] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 24, levelRequirement = 80, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [26] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 25, levelRequirement = 82, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [27] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 26, levelRequirement = 84, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [28] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 27, levelRequirement = 86, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [29] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 28, levelRequirement = 88, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [30] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 29, levelRequirement = 90, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [31] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 29, levelRequirement = 91, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [32] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 30, levelRequirement = 92, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [33] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 30, levelRequirement = 93, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [34] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 31, levelRequirement = 94, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [35] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 31, levelRequirement = 95, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [36] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 32, levelRequirement = 96, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [37] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 32, levelRequirement = 97, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [38] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 33, levelRequirement = 98, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [39] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 33, levelRequirement = 99, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [40] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 34, levelRequirement = 100, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RelicTeleport"] = {
    name = "RelicTeleport",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
emerge speed +% [0,30]
IdEmergeSpeedHigh
FamilyVariableEmergeSpeed
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • emerge speed +% Min: 0 Max: 30 Global
  • Edit

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