火焰聖物
創造物
emerge speed +% [0,30]
Fire Relic
幽魂 | N |
---|---|
標籤 | cannot_be_monolith, 法術, construct, extra_extra_small_height, ghost_armour, is_unarmed, medium_movement, not_dex, not_str, physical_affinity, unusable_corpse |
生命
400%
生命轉為護盾
150%
異常狀態臨界值
400%
抗性
40 40 40 20
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
ElementalRelic
Metadata
ElementalLivingRelicFire
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
25,733
護甲
28,790
閃避
4,739
能量護盾
9,191
傷害
374
法術傷害
374
命中
290
攻擊間隔
1
經驗值
10,255
異常狀態臨界值
25,733
冰緩
81
感電
81
易碎
460
焦灼
81
殘喘
225
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
RelicTeleport
法術
施放時間: 0.2 秒
Anger
法術, 範圍, 增益, 消耗保留, 圖騰施放單獨, 圖騰技能, 光環, 火焰, 立即, 範圍法術, 可祝福, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷卻
憤怒
冷卻時間: 1.2 秒
施放一個光環,使你與受光環影響友方在攻擊和施放法術時額外附帶火焰傷害。
+1.8 米範圍
你和附近友方的攻擊額外造成 101.3 至 144.6 火焰傷害
你和附近友方的法術額外造成 101.3 至 144.6 火焰傷害
base deal no damage [1]
你和附近友方的攻擊額外造成 101.3 至 144.6 火焰傷害
你和附近友方的法術額外造成 101.3 至 144.6 火焰傷害
base deal no damage [1]
Object Type
version 2 extends "Metadata/Monsters/Relic/RelicBase" Animated { animated_object = "Metadata/Monsters/Relic/Relic.ao" } Stats { } DiesAfterTime { } Preload { preload_misc_animated = "DischargeFire" preload_misc_animated = "DischargeCold" preload_misc_animated = "DischargeLightning" }
Object Type Codes
version 2 extends "Metadata/Monsters/Relic/RelicBase" BaseEvents { on_construction_complete = " PlayAnimationAttached( Metadata/Effects/Spells/summon_relic/holy_relic/holy_relic.ao, emerge ); QueueAnimationAttached( Metadata/Effects/Spells/summon_relic/holy_relic/holy_relic.ao, idle ); " } Life { on_death = "PlayAnimationAttached( Metadata/Effects/Spells/summon_relic/holy_relic/holy_relic.ao, death, 1, 1 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AnimatedItem/ElementalLivingRelicFire"] = { name = "Fire Relic", life = 4, energyShield = 1.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { "Anger", "RelicTeleport", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Anger"] = { name = "Anger", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that adds fire damage to the attacks and spells of you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Fire] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 0, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_minimum_added_fire_damage", "attack_maximum_added_fire_damage", "spell_minimum_added_fire_damage", "spell_maximum_added_fire_damage", "active_skill_base_radius_+", "base_deal_no_damage", }, levels = { [1] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 0, levelRequirement = 24, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [2] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 1, levelRequirement = 27, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [3] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 2, levelRequirement = 30, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [4] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 3, levelRequirement = 33, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [5] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 4, levelRequirement = 36, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [6] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 5, levelRequirement = 39, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [7] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 6, levelRequirement = 42, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [8] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 7, levelRequirement = 45, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [9] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 8, levelRequirement = 48, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [10] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 9, levelRequirement = 50, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [11] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 10, levelRequirement = 52, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [12] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 11, levelRequirement = 54, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [13] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 12, levelRequirement = 56, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [14] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 13, levelRequirement = 58, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [15] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 14, levelRequirement = 60, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [16] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 15, levelRequirement = 62, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [17] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 16, levelRequirement = 64, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [18] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 17, levelRequirement = 66, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [19] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 18, levelRequirement = 68, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [20] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 19, levelRequirement = 70, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [21] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 20, levelRequirement = 72, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [22] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 21, levelRequirement = 74, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [23] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 22, levelRequirement = 76, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [24] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 23, levelRequirement = 78, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [25] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 24, levelRequirement = 80, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [26] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 25, levelRequirement = 82, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [27] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 26, levelRequirement = 84, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [28] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 27, levelRequirement = 86, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [29] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 28, levelRequirement = 88, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [30] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 29, levelRequirement = 90, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [31] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 29, levelRequirement = 91, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [32] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 30, levelRequirement = 92, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [33] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 30, levelRequirement = 93, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [34] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 31, levelRequirement = 94, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [35] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 31, levelRequirement = 95, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [36] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 32, levelRequirement = 96, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [37] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 32, levelRequirement = 97, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [38] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 33, levelRequirement = 98, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [39] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 33, levelRequirement = 99, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [40] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 34, levelRequirement = 100, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RelicTeleport"] = { name = "RelicTeleport", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
emerge speed +% [0,30]
Id | EmergeSpeedHigh |
---|---|
Family | VariableEmergeSpeed |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |