Relíquia Ígnea
Construto
emerge speed +% [0,30]
Fire Relic
SpectreN
Tagscannot_be_monolith, Conjurador, construct, extra_extra_small_height, ghost_armour, is_unarmed, medium_movement, not_dex, not_str, physical_affinity, unusable_corpse
Vida
400%
Energy Shield From Life
150%
Ailment Threshold
400%
Resistência
40 40 40 20
Damage
100%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
Experiência
100%
Model Size
100%
Type
ElementalRelic
Metadata
ElementalLivingRelicFire
IsSummoned
Y
Nível
68
Vida
25,733
Armadura
28,790
Evasão
4,739
Escudo de Energia
9,191
Damage
374
Dano Mágico
374
Precisão
290
Attack Time
1
Experiência
10,255
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
RelicTeleport
Spell
Tempo de Conjuração: 0.2 seg
Anger
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Fire, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Cólera
Recarga: 1.2 seg
Conjura uma aura que adiciona dano de fogo aos ataques e magias de você e seus aliados.
+1.8 metros de raio
Você e aliados próximos causam 101.3 a 144.6 de Dano De Fogo adicional com Ataques
Você e aliados próximos causam 101.3 a 144.6 de Dano De Fogo adicional com Magias
base deal no damage [1]

Object Type

version 2
extends "Metadata/Monsters/Relic/RelicBase"

Animated
{
	animated_object = "Metadata/Monsters/Relic/Relic.ao"
}

Stats
{
}

DiesAfterTime
{
}

Preload
{
	preload_misc_animated = "DischargeFire"
	preload_misc_animated = "DischargeCold"
	preload_misc_animated = "DischargeLightning"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Relic/RelicBase"

BaseEvents
{
	on_construction_complete =
	"
	 	PlayAnimationAttached( Metadata/Effects/Spells/summon_relic/holy_relic/holy_relic.ao, emerge );
		QueueAnimationAttached( Metadata/Effects/Spells/summon_relic/holy_relic/holy_relic.ao, idle );
	"
}

Life
{
	on_death = "PlayAnimationAttached( Metadata/Effects/Spells/summon_relic/holy_relic/holy_relic.ao, death, 1, 1 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AnimatedItem/ElementalLivingRelicFire"] = {
    name = "Fire Relic",
    life = 4,
    energyShield = 1.5,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "Anger",
        "RelicTeleport",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Anger"] = {
    name = "Anger",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts an aura that adds fire damage to the attacks and spells of you and your allies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.HasReservation] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.Totemable] = true,
        [SkillType.Aura] = true,
        [SkillType.Fire] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.CanHaveBlessing] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "aura_skill_stat_descriptions",
    castTime = 0,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_minimum_added_fire_damage",
        "attack_maximum_added_fire_damage",
        "spell_minimum_added_fire_damage",
        "spell_maximum_added_fire_damage",
        "active_skill_base_radius_+",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 0, levelRequirement = 24, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [2] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 1, levelRequirement = 27, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [3] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 2, levelRequirement = 30, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [4] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 3, levelRequirement = 33, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [5] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 4, levelRequirement = 36, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [6] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 5, levelRequirement = 39, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [7] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 6, levelRequirement = 42, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [8] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 7, levelRequirement = 45, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [9] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 8, levelRequirement = 48, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [10] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 9, levelRequirement = 50, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [11] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 10, levelRequirement = 52, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [12] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 11, levelRequirement = 54, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [13] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 12, levelRequirement = 56, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [14] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 13, levelRequirement = 58, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [15] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 14, levelRequirement = 60, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [16] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 15, levelRequirement = 62, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [17] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 16, levelRequirement = 64, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [18] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 17, levelRequirement = 66, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [19] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 18, levelRequirement = 68, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [20] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 19, levelRequirement = 70, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [21] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 20, levelRequirement = 72, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [22] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 21, levelRequirement = 74, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [23] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 22, levelRequirement = 76, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [24] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 23, levelRequirement = 78, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [25] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 24, levelRequirement = 80, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [26] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 25, levelRequirement = 82, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [27] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 26, levelRequirement = 84, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [28] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 27, levelRequirement = 86, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [29] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 28, levelRequirement = 88, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [30] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 29, levelRequirement = 90, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [31] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 29, levelRequirement = 91, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [32] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 30, levelRequirement = 92, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [33] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 30, levelRequirement = 93, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [34] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 31, levelRequirement = 94, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [35] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 31, levelRequirement = 95, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [36] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 32, levelRequirement = 96, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [37] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 32, levelRequirement = 97, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [38] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 33, levelRequirement = 98, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [39] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 33, levelRequirement = 99, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
        [40] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 34, levelRequirement = 100, statInterpolation = {3, 3, 3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RelicTeleport"] = {
    name = "RelicTeleport",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
emerge speed +% [0,30]
IdEmergeSpeedHigh
FamilyVariableEmergeSpeed
Domainsmonstro (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • emerge speed +% Min: 0 Max: 30 Global
  • Edit

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