화염 유물
구조물
emerge speed +% [0,30]
Fire Relic
Spectre | N |
---|---|
Tags | cannot_be_monolith, 시전, construct, extra_extra_small_height, ghost_armour, is_unarmed, medium_movement, not_dex, not_str, physical_affinity, unusable_corpse |
생명력
400%
Energy Shield From Life
150%
Ailment Threshold
400%
저항
40 40 40 20
Damage
100%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
경험치
100%
Model Size
100%
Type
ElementalRelic
Metadata
ElementalLivingRelicFire
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
25,733
방어도
28,790
회피
4,739
에너지 보호막
9,191
Damage
374
주문 피해
374
정확도
290
Attack Time
1
경험치
10,255
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
RelicTeleport
Spell
시전 속도: 0.2 초
Anger
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Fire, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
분노
재사용 대기시간: 1.2 초
시전자와 동료들의 공격과 주문에 화염 피해를 추가하는 오라를 시전합니다.
반경 +1.8미터
자신 및 주변 동료들이 공격 시 화염 피해 101.3~144.6 추가
자신 및 주변 동료들이 주문 사용 시 화염 피해 101.3~144.6 추가
base deal no damage [1]
자신 및 주변 동료들이 공격 시 화염 피해 101.3~144.6 추가
자신 및 주변 동료들이 주문 사용 시 화염 피해 101.3~144.6 추가
base deal no damage [1]
Object Type
version 2 extends "Metadata/Monsters/Relic/RelicBase" Animated { animated_object = "Metadata/Monsters/Relic/Relic.ao" } Stats { } DiesAfterTime { } Preload { preload_misc_animated = "DischargeFire" preload_misc_animated = "DischargeCold" preload_misc_animated = "DischargeLightning" }
Object Type Codes
version 2 extends "Metadata/Monsters/Relic/RelicBase" BaseEvents { on_construction_complete = " PlayAnimationAttached( Metadata/Effects/Spells/summon_relic/holy_relic/holy_relic.ao, emerge ); QueueAnimationAttached( Metadata/Effects/Spells/summon_relic/holy_relic/holy_relic.ao, idle ); " } Life { on_death = "PlayAnimationAttached( Metadata/Effects/Spells/summon_relic/holy_relic/holy_relic.ao, death, 1, 1 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AnimatedItem/ElementalLivingRelicFire"] = { name = "Fire Relic", life = 4, energyShield = 1.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { "Anger", "RelicTeleport", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Anger"] = { name = "Anger", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that adds fire damage to the attacks and spells of you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Fire] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 0, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_minimum_added_fire_damage", "attack_maximum_added_fire_damage", "spell_minimum_added_fire_damage", "spell_maximum_added_fire_damage", "active_skill_base_radius_+", "base_deal_no_damage", }, levels = { [1] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 0, levelRequirement = 24, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [2] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 1, levelRequirement = 27, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [3] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 2, levelRequirement = 30, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [4] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 3, levelRequirement = 33, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [5] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 4, levelRequirement = 36, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [6] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 5, levelRequirement = 39, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [7] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 6, levelRequirement = 42, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [8] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 7, levelRequirement = 45, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [9] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 8, levelRequirement = 48, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [10] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 9, levelRequirement = 50, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [11] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 10, levelRequirement = 52, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [12] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 11, levelRequirement = 54, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [13] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 12, levelRequirement = 56, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [14] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 13, levelRequirement = 58, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [15] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 14, levelRequirement = 60, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [16] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 15, levelRequirement = 62, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [17] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 16, levelRequirement = 64, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [18] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 17, levelRequirement = 66, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [19] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 18, levelRequirement = 68, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [20] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 19, levelRequirement = 70, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [21] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 20, levelRequirement = 72, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [22] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 21, levelRequirement = 74, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [23] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 22, levelRequirement = 76, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [24] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 23, levelRequirement = 78, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [25] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 24, levelRequirement = 80, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [26] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 25, levelRequirement = 82, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [27] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 26, levelRequirement = 84, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [28] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 27, levelRequirement = 86, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [29] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 28, levelRequirement = 88, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [30] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 29, levelRequirement = 90, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [31] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 29, levelRequirement = 91, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [32] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 30, levelRequirement = 92, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [33] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 30, levelRequirement = 93, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [34] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 31, levelRequirement = 94, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [35] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 31, levelRequirement = 95, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [36] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 32, levelRequirement = 96, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [37] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 32, levelRequirement = 97, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [38] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 33, levelRequirement = 98, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [39] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 33, levelRequirement = 99, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, [40] = {0.34999999403954, 0.5, 0.34999999403954, 0.5, 34, levelRequirement = 100, statInterpolation = {3, 3, 3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RelicTeleport"] = { name = "RelicTeleport", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
emerge speed +% [0,30]
Id | EmergeSpeedHigh |
---|---|
Family | VariableEmergeSpeed |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |