Фрактальный титан
Механизмmonster dropped item rarity +% [15000]
monster slain experience +% [100]
Скорость действий не может быть уменьшена ниже базового значения в 50%
Регенерация 0.1% здоровья в секунду
monster slain experience +% [100]
Скорость действий не может быть уменьшена ниже базового значения в 50%
Регенерация 0.1% здоровья в секунду
Не может быть отброшен
Fractal Titan
| Spectre | |
|---|---|
| Tags | allow_maven, bludgeoning_weapon, Чародейский, construct, fast_movement, golem, is_unarmed, large_height, large_model, lightning_affinity, mud_blood, not_dex, physical_affinity, stone_armour, synthesised_monster |
Здоровье
666%
Energy Shield From Life
100%
Броня
+100%
Ailment Threshold
666%
Сопротивление
Damage
134%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 20
Attack Time
1.995 Second
Damage Spread
±20%
Опыт
200%
Model Size
110%
Type
SynthesisGolemBoss
Metadata
SynthesisGolemBoss2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
928,047
Броня
57,580
Уклонение
4,739
Энергетический щит
40,806
Damage
570
Урон от чар
851
Точность
580
Attack Time
1.33665
Опыт
112,805
Minion Life
201,301
Minion Energy Shield
8,851
Minion Damage
455
Ailment Threshold
584,669
Chill
1,849
Shock
1,849
Brittle
10,459
Scorch
1,849
Sap
5,108
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
EmptyActionAttackSynthesisGolemVSlam
Attack
Base Damage: 905—1358
Шанс критического удара: 5%
Attack Time: 1.995 сек.
Перезарядка: 15 сек.
Скорость атаки на 25% меньше
cast time overrides attack duration [1]
main hand base maximum attack distance [50]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GeometryAttackSynthesisGolemCircle
Triggerable, Attack
Base Damage: 905—1358
Шанс критического удара: 5%
Attack Time: 1.995 сек.
is area damage [1]
GeometryAttackSynthesisGolemRectangleLeft
Triggerable, Attack
Base Damage: 905—1358
Шанс критического удара: 5%
Attack Time: 1.995 сек.
is area damage [1]
GeometryAttackSynthesisGolemRectangleRight
Triggerable, Attack
Base Damage: 905—1358
Шанс критического удара: 5%
Attack Time: 1.995 сек.
is area damage [1]
GeometryTriggerSkillSynthesisGolemRectangleLeft
Triggerable, Spell
Время применения: 1 сек.
GeometryTriggerSkillSynthesisGolemRectangleRight
Triggerable, Spell
Время применения: 1 сек.
SpawnObjectSynthesisGolemVTurretLeft
Triggerable, Spell
Время применения: 1 сек.
SpawnObjectSynthesisGolemVTurretRight
Triggerable, Spell
Время применения: 1 сек.
SynthesisGolemVTurretProjectile
Spell, Triggerable
Время применения: 1 сек.
base is projectile [1]
number of projectiles override [1]
spell maximum base physical damage [931]
spell minimum base physical damage [620.7]
SynthesisGuardian4Slam
Triggerable, Attack
Base Damage: 905—1358
Шанс критического удара: 5%
Attack Time: 1.995 сек.
Наносит на 85% больше урона
Скорость атаки на 25% меньше
apply gauntlet ruin on hit [1]
is area damage [1]
SynthesisGuardian4BeamGun
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
50% физического урона становится уроном от молнии
cannot stun [1]
is area damage [1]
spell maximum base physical damage [552.4]
spell minimum base physical damage [368.3]
EmptyActionSynthesisGuardian4Gun
Spell
Время применения: 2.75 сек.
Перезарядка: 12 сек.
skill cannot be knocked back [1]
skill cannot be stunned [1]
SynthesisGolemLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Наскок
Base Damage: 905—1358
Шанс критического удара: 5%
Attack Time: 1.995 сек.
Перезарядка: 7 сек.
Герой прыгает высоко вверх и приземляется в указанное место, наносит урон врагам своим оружием и отталкивает их. Враги, на которых приземлится герой, будут отброшены. Умение требует топор, булаву, скипетр, меч или посох.
Наносит на 100% больше урона
Скорость атаки на 44% меньше
Базовый радиус - 1.5 м
active skill area of effect radius +% final [75]
apply gauntlet ruin on hit [1]
is area damage [1]
SynthesisGuardian4LeapUp
Attack, Triggerable
Base Damage: 905—1358
Шанс критического удара: 5%
Attack Time: 1.995 сек.
is area damage [1]
EmptyActionSynthesisGolemMinionPhase
Spell
Время применения: 2 сек.
Перезарядка: 30 сек.
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
SynthesisGuardian4Quicksand
Area, Triggerable
Перезарядка: 15 сек.
active skill area of effect radius +% final [10]
base physical damage to deal per minute [52316]
ground quicksand art variation [3]
infinite skill effect duration [1]
monster penalty against minions damage +% final vs player minions [-50]
SynthesisGolemBossWhipLeft
Triggerable, Attack
Base Damage: 905—1358
Шанс критического удара: 5%
Урон от атаки: 62.5%
Attack Time: 1.995 сек.
50% физического урона становится уроном от молнии
Наносит на 37.5% меньше урона атаками
Наносит на 120% больше урона
Скорость атаки на 25% меньше
is area damage [1]
SynthesisGolemBossWhipRight
Triggerable, Attack
Base Damage: 905—1358
Шанс критического удара: 5%
Урон от атаки: 62.5%
Attack Time: 1.995 сек.
50% физического урона становится уроном от молнии
Наносит на 37.5% меньше урона атаками
Наносит на 120% больше урона
Скорость атаки на 25% меньше
is area damage [1]
EmptyActionSynthesisGolemWhip
Attack
Base Damage: 905—1358
Шанс критического удара: 5%
Attack Time: 1.995 сек.
Перезарядка: 10 сек.
Скорость атаки на 25% меньше
cast time overrides attack duration [1]
main hand base maximum attack distance [25]
skill cannot be knocked back [1]
skill cannot be stunned [1]
SynthesisBossShockRifleSingle
Spell, Projectile, Damage
Время применения: 2.5 сек.
Перезарядка: 6 сек.
50% физического урона становится уроном от молнии
50% повышение скорости снаряда
На 625% больше урона снарядами
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
spell maximum base physical damage [116.4]
spell minimum base physical damage [77.58]
SynthesisBossShockRifleMulti
Spell, Projectile, Damage
Время применения: 4.67 сек.
Перезарядка: 12 сек.
50% физического урона становится уроном от молнии
На 625% больше урона снарядами
base is projectile [1]
decelerating projectile speed variation +% [50]
is area damage [1]
projectile uses contact position [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
spell maximum base physical damage [116.4]
spell minimum base physical damage [77.58]
SynthesisBossShockRifleRotating
Spell, Projectile, Damage
Время применения: 11.67 сек.
Перезарядка: 30 сек.
50% физического урона становится уроном от молнии
На 625% больше урона снарядами
base is projectile [1]
decelerating projectile speed variation +% [90]
is area damage [1]
projectile uses contact position [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
spell maximum base physical damage [116.4]
spell minimum base physical damage [77.58]
EmptyActionSynthesisSummonBuffBombs
Spell
Время применения: 14.67 сек.
Перезарядка: 35 сек.
skill cannot be knocked back [1]
skill cannot be stunned [1]
SynthesisGolemExpandingPulse
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
active skill area of effect radius +% final [30]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
spell maximum base physical damage [2745]
spell minimum base physical damage [1830]
SynthesisExpandingPowerBall
Spell, Triggerable
Время применения: 1 сек.
SynthesisGolemRotateZap
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
cannot stun [1]
is area damage [1]
spell maximum base lightning damage [1326]
spell minimum base lightning damage [883.8]
Object Type
version 2
extends "Metadata/Monsters/LeagueSynthesis/SynthesisGolemBossBase"
BaseEvents
{
on_construction_complete = "globals.golem_boss2 = this;"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSynthesis/SynthesisGolemBoss2"] = {
fireResist = 50,
coldResist = 50,
lightningResist = 50,
chaosResist = 30,
name = "Fractal Titan",
life = 6.66,
energyShield = 1,
damage = 1.34,
damageSpread = 0.2,
attackTime = 1.995,
attackRange = 20,
accuracy = 1,
skillList = {
"SynthesisGolemLeapSlam",
"SynthesisGuardian4BeamGun",
"EmptyActionSynthesisGolemMinionPhase",
"EmptyActionAttackSynthesisGolemVSlam",
"EmptyActionSynthesisSummonBuffBombs",
"EmptyActionSynthesisGuardian4Gun",
"EmptyActionSynthesisGolemWhip",
"SynthesisGuardian4Quicksand",
"GeometryAttackSynthesisGolemCircle",
"GeometryAttackSynthesisGolemRectangleLeft",
"GeometryAttackSynthesisGolemRectangleRight",
"SynthesisGolemBossWhipLeft",
"SynthesisGolemBossWhipRight",
"SynthesisGuardian4LeapUp",
"SynthesisGuardian4Slam",
"SynthesisGolemRotateZap",
"SynthesisGolemExpandingPulse",
"SpawnObjectSynthesisGolemVTurretLeft",
"SpawnObjectSynthesisGolemVTurretRight",
"SynthesisGolemVTurretProjectile",
"GeometryTriggerSkillSynthesisGolemRectangleLeft",
"GeometryTriggerSkillSynthesisGolemRectangleRight",
"SynthesisBossShockRifleSingle",
"SynthesisBossShockRifleMulti",
"SynthesisBossShockRifleRotating",
"SynthesisExpandingPowerBall",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGolemLeapSlam"] = {
name = "Leap Slam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
[SkillType.Slam] = true,
[SkillType.Totemable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.33,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"active_skill_damage_+%_final",
"active_skill_area_of_effect_radius_+%_final",
"active_skill_base_area_of_effect_radius",
"is_area_damage",
"apply_gauntlet_ruin_on_hit",
},
levels = {
[1] = {-44, 100, 75, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian4BeamGun"] = {
name = "SynthesisGuardian4BeamGun",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"skill_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
"cannot_stun",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSynthesisGolemMinionPhase"] = {
name = "EmptyActionSynthesisGolemMinionPhase",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
"skill_cannot_be_interrupted",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackSynthesisGolemVSlam"] = {
name = "EmptyActionAttackSynthesisGolemVSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.17,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"main_hand_base_maximum_attack_distance",
"active_skill_attack_speed_+%_final",
"cast_time_overrides_attack_duration",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
"skill_cannot_be_interrupted",
},
levels = {
[1] = {50, -25, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSynthesisSummonBuffBombs"] = {
name = "EmptyActionSynthesisSummonBuffBombs",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 14.67,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSynthesisGuardian4Gun"] = {
name = "EmptyActionSynthesisGuardian4Gun",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.75,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSynthesisGolemWhip"] = {
name = "EmptyActionSynthesisGolemWhip",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"main_hand_base_maximum_attack_distance",
"cast_time_overrides_attack_duration",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {-25, 25, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian4Quicksand"] = {
name = "SynthesisGuardian4Quicksand",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Area] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.67,
baseFlags = {
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_to_deal_per_minute",
"ground_quicksand_art_variation",
"active_skill_area_of_effect_radius_+%_final",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"infinite_skill_effect_duration",
},
levels = {
[1] = {2, 3, 10, -50, levelRequirement = 10, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GeometryAttackSynthesisGolemCircle"] = {
name = "GeometryAttackSynthesisGolemCircle",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GeometryAttackSynthesisGolemRectangleLeft"] = {
name = "GeometryAttackSynthesisGolemRectangleLeft",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GeometryAttackSynthesisGolemRectangleRight"] = {
name = "GeometryAttackSynthesisGolemRectangleRight",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGolemBossWhipLeft"] = {
name = "SynthesisGolemBossWhipLeft",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_lightning",
"active_skill_damage_+%_final",
"active_skill_attack_speed_+%_final",
"is_area_damage",
},
levels = {
[1] = {50, 120, -25, baseMultiplier = 0.625, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGolemBossWhipRight"] = {
name = "SynthesisGolemBossWhipRight",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_lightning",
"active_skill_damage_+%_final",
"active_skill_attack_speed_+%_final",
"is_area_damage",
},
levels = {
[1] = {50, 120, -25, baseMultiplier = 0.625, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian4LeapUp"] = {
name = "SynthesisGuardian4LeapUp",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian4Slam"] = {
name = "SynthesisGuardian4Slam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"active_skill_attack_speed_+%_final",
"is_area_damage",
"apply_gauntlet_ruin_on_hit",
},
levels = {
[1] = {85, -25, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGolemRotateZap"] = {
name = "SynthesisGolemRotateZap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"is_area_damage",
"cannot_stun",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGolemExpandingPulse"] = {
name = "SynthesisGolemExpandingPulse",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 30, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SpawnObjectSynthesisGolemVTurretLeft"] = {
name = "SpawnObjectSynthesisGolemVTurretLeft",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SpawnObjectSynthesisGolemVTurretRight"] = {
name = "SpawnObjectSynthesisGolemVTurretRight",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGolemVTurretProjectile"] = {
name = "SynthesisGolemVTurretProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"number_of_projectiles_override",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GeometryTriggerSkillSynthesisGolemRectangleLeft"] = {
name = "GeometryTriggerSkillSynthesisGolemRectangleLeft",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GeometryTriggerSkillSynthesisGolemRectangleRight"] = {
name = "GeometryTriggerSkillSynthesisGolemRectangleRight",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisBossShockRifleSingle"] = {
name = "SynthesisBossShockRifleSingle",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
spell = true,
projectile = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"base_projectile_speed_+%",
"skill_physical_damage_%_to_convert_to_lightning",
"active_skill_projectile_damage_+%_final",
"projectile_uses_contact_position",
"is_area_damage",
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, 50, 625, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisBossShockRifleMulti"] = {
name = "SynthesisBossShockRifleMulti",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 4.67,
baseFlags = {
spell = true,
projectile = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"decelerating_projectile_speed_variation_+%",
"skill_physical_damage_%_to_convert_to_lightning",
"active_skill_projectile_damage_+%_final",
"projectile_uses_contact_position",
"is_area_damage",
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, 50, 625, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisBossShockRifleRotating"] = {
name = "SynthesisBossShockRifleRotating",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 11.67,
baseFlags = {
spell = true,
projectile = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"decelerating_projectile_speed_variation_+%",
"skill_physical_damage_%_to_convert_to_lightning",
"active_skill_projectile_damage_+%_final",
"projectile_uses_contact_position",
"is_area_damage",
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 90, 50, 625, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisExpandingPowerBall"] = {
name = "SynthesisExpandingPowerBall",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 90, statInterpolation = {}, cost = { }, },
},
}
| Family | MonsterTag |
|---|---|
| Domains | монстр (3) |
| GenerationType | уник (3) |
| Req. level | 1 |
| Adds Tags | synthesised_monster |
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | монстр (3) |
| GenerationType | уник (3) |
| Req. level | 1 |
| Stats |
Скорость действий не может быть уменьшена ниже базового значения в 50%
| Family | CannotBeSlowedBelowValue |
|---|---|
| Domains | монстр (3) |
| GenerationType | уник (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Скорость |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | монстр (3) |
| GenerationType | уник (3) |
| Req. level | 1 |
| Stats |
Не может быть отброшен
| Family | ImmuneToKnockback |
|---|---|
| Domains | монстр (3) |
| GenerationType | уник (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Stats.item_drop_slots | 1 |
| Stats.energy_shield_recharge_rate_per_minute_% | 2000 |
| Stats.mana_regeneration_rate_per_minute_% | 100 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.max_viper_strike_orbs | 4 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.max_fuse_arrow_orbs | 5 |
| Stats.max_fire_beam_stacks | 8 |
| Stats.max_charged_attack_stacks | 10 |
| Stats.base_critical_strike_multiplier | 130 |
| Stats.critical_ailment_dot_multiplier_+ | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.base_attack_speed_+%_per_frenzy_charge | 4 |
| Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.base_cast_speed_+%_per_frenzy_charge | 4 |
| Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion | 5 |
| Stats.object_inherent_damage_+%_final_per_frenzy_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.resist_all_elements_%_per_endurance_charge | 4 |
| Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.critical_strike_chance_+%_per_power_charge | 50 |
| Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion | 150 |
| Stats.maximum_block_% | 75 |
| Stats.base_maximum_spell_block_% | 75 |
| Stats.base_number_of_totems_allowed | 1 |
| Stats.base_number_of_traps_allowed | 3 |
| Stats.base_number_of_remote_mines_allowed | 5 |
| Stats.movement_velocity_cap | 128 |
| Stats.maximum_life_leech_rate_%_per_minute | 1200 |
| Stats.maximum_mana_leech_rate_%_per_minute | 1200 |
| Stats.maximum_energy_shield_leech_rate_%_per_minute | 600 |
| Stats.monster_ignite_damage_+%_final | -72 |
| Stats.monster_bleeding_damage_+%_final | -86 |
| Stats.monster_poison_damage_+%_final | -50 |
| Stats.bleeding_moving_damage_%_of_base_override | 500 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.impaled_debuff_base_duration_ms | 8000 |
| Stats.impaled_debuff_number_of_reflected_hits | 5 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.base_total_number_of_sigils_allowed | 3 |
| Stats.maximum_life_leech_amount_per_leech_%_max_life | 10 |
| Stats.maximum_mana_leech_amount_per_leech_%_max_mana | 10 |
| Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield | 10 |
| Stats.object_inherent_melee_hit_stun_duration_+%_final | 20 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.actor_scale_+%_limit | 100 |
| Stats.damage_taken_when_hit_+%_final_per_fortification | -1 |
| Stats.base_max_fortification | 20 |
| Stats.soul_eater_maximum_stacks | 45 |
| Stats.monster_uses_map_boss_difficulty_scaling | 1 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.txt |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| BaseEvents.server_only | true |
| BaseEvents.on_construction_complete | globals.golem_boss2 = this; |
| Actor.basic_action | Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge, Emerge2 |
| Actor.slow_animations_go_to_idle | true, false |
| StateMachine.define_shared_state = | , |
| StateMachine." | , , , |
| StateMachine.no_effect_pack; | |
| StateMachine.no_death_effect; | |
| StateMachine.appear; | |
| StateMachine.late_decon; | |
| Animated.animated_object | Metadata/Monsters/LeagueSynthesis/SynthesisGolemBoss.ao |
| Animated.on_event_endeffect_for_absorb_projectiles | DispatchActionEvent( end ); |
Фрактальный титан
Механизмmonster dropped item rarity +% [15000]
monster slain experience +% [100]
Скорость действий не может быть уменьшена ниже базового значения в 50%
Регенерация 0.1% здоровья в секунду
monster slain experience +% [100]
Скорость действий не может быть уменьшена ниже базового значения в 50%
Регенерация 0.1% здоровья в секунду
Не может быть отброшен
Fractal Titan
| Spectre | |
|---|---|
| Tags | allow_maven, bludgeoning_weapon, Чародейский, construct, fast_movement, golem, is_unarmed, large_height, large_model, lightning_affinity, mud_blood, not_dex, physical_affinity, stone_armour, synthesised_monster |
Здоровье
666%
Energy Shield From Life
100%
Броня
+100%
Ailment Threshold
666%
Сопротивление
Damage
134%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 20
Attack Time
1.995 Second
Damage Spread
±20%
Опыт
200%
Model Size
110%
Type
SynthesisGolemBoss
Metadata
SynthesisGolemBoss2Gauntlet
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
928,047
Броня
57,580
Уклонение
4,739
Энергетический щит
40,806
Damage
570
Урон от чар
851
Точность
580
Attack Time
1.33665
Опыт
112,805
Minion Life
201,301
Minion Energy Shield
8,851
Minion Damage
455
Ailment Threshold
584,669
Chill
1,849
Shock
1,849
Brittle
10,459
Scorch
1,849
Sap
5,108
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
EmptyActionAttackSynthesisGolemVSlam
Attack
Base Damage: 905—1358
Шанс критического удара: 5%
Attack Time: 1.995 сек.
Перезарядка: 15 сек.
Скорость атаки на 25% меньше
cast time overrides attack duration [1]
main hand base maximum attack distance [50]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GeometryAttackSynthesisGolemCircle
Triggerable, Attack
Base Damage: 905—1358
Шанс критического удара: 5%
Attack Time: 1.995 сек.
is area damage [1]
GeometryAttackSynthesisGolemRectangleLeft
Triggerable, Attack
Base Damage: 905—1358
Шанс критического удара: 5%
Attack Time: 1.995 сек.
is area damage [1]
GeometryAttackSynthesisGolemRectangleRight
Triggerable, Attack
Base Damage: 905—1358
Шанс критического удара: 5%
Attack Time: 1.995 сек.
is area damage [1]
GeometryTriggerSkillSynthesisGolemRectangleLeft
Triggerable, Spell
Время применения: 1 сек.
GeometryTriggerSkillSynthesisGolemRectangleRight
Triggerable, Spell
Время применения: 1 сек.
SpawnObjectSynthesisGolemVTurretLeft
Triggerable, Spell
Время применения: 1 сек.
SpawnObjectSynthesisGolemVTurretRight
Triggerable, Spell
Время применения: 1 сек.
SynthesisGolemVTurretProjectile
Spell, Triggerable
Время применения: 1 сек.
base is projectile [1]
number of projectiles override [1]
spell maximum base physical damage [931]
spell minimum base physical damage [620.7]
SynthesisGuardian4Slam
Triggerable, Attack
Base Damage: 905—1358
Шанс критического удара: 5%
Attack Time: 1.995 сек.
Наносит на 85% больше урона
Скорость атаки на 25% меньше
apply gauntlet ruin on hit [1]
is area damage [1]
SynthesisGuardian4BeamGun
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
50% физического урона становится уроном от молнии
cannot stun [1]
is area damage [1]
spell maximum base physical damage [552.4]
spell minimum base physical damage [368.3]
EmptyActionSynthesisGuardian4Gun
Spell
Время применения: 2.75 сек.
Перезарядка: 12 сек.
skill cannot be knocked back [1]
skill cannot be stunned [1]
SynthesisGolemLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Наскок
Base Damage: 905—1358
Шанс критического удара: 5%
Attack Time: 1.995 сек.
Перезарядка: 7 сек.
Герой прыгает высоко вверх и приземляется в указанное место, наносит урон врагам своим оружием и отталкивает их. Враги, на которых приземлится герой, будут отброшены. Умение требует топор, булаву, скипетр, меч или посох.
Наносит на 100% больше урона
Скорость атаки на 44% меньше
Базовый радиус - 1.5 м
active skill area of effect radius +% final [75]
apply gauntlet ruin on hit [1]
is area damage [1]
SynthesisGuardian4LeapUp
Attack, Triggerable
Base Damage: 905—1358
Шанс критического удара: 5%
Attack Time: 1.995 сек.
is area damage [1]
EmptyActionSynthesisGolemMinionPhase
Spell
Время применения: 2 сек.
Перезарядка: 30 сек.
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
SynthesisGuardian4Quicksand
Area, Triggerable
Перезарядка: 15 сек.
active skill area of effect radius +% final [10]
base physical damage to deal per minute [52316]
ground quicksand art variation [3]
infinite skill effect duration [1]
monster penalty against minions damage +% final vs player minions [-50]
SynthesisGolemBossWhipLeft
Triggerable, Attack
Base Damage: 905—1358
Шанс критического удара: 5%
Урон от атаки: 62.5%
Attack Time: 1.995 сек.
50% физического урона становится уроном от молнии
Наносит на 37.5% меньше урона атаками
Наносит на 120% больше урона
Скорость атаки на 25% меньше
is area damage [1]
SynthesisGolemBossWhipRight
Triggerable, Attack
Base Damage: 905—1358
Шанс критического удара: 5%
Урон от атаки: 62.5%
Attack Time: 1.995 сек.
50% физического урона становится уроном от молнии
Наносит на 37.5% меньше урона атаками
Наносит на 120% больше урона
Скорость атаки на 25% меньше
is area damage [1]
EmptyActionSynthesisGolemWhip
Attack
Base Damage: 905—1358
Шанс критического удара: 5%
Attack Time: 1.995 сек.
Перезарядка: 10 сек.
Скорость атаки на 25% меньше
cast time overrides attack duration [1]
main hand base maximum attack distance [25]
skill cannot be knocked back [1]
skill cannot be stunned [1]
SynthesisBossShockRifleSingle
Spell, Projectile, Damage
Время применения: 2.5 сек.
Перезарядка: 6 сек.
50% физического урона становится уроном от молнии
50% повышение скорости снаряда
На 625% больше урона снарядами
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
spell maximum base physical damage [116.4]
spell minimum base physical damage [77.58]
SynthesisBossShockRifleMulti
Spell, Projectile, Damage
Время применения: 4.67 сек.
Перезарядка: 12 сек.
50% физического урона становится уроном от молнии
На 625% больше урона снарядами
base is projectile [1]
decelerating projectile speed variation +% [50]
is area damage [1]
projectile uses contact position [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
spell maximum base physical damage [116.4]
spell minimum base physical damage [77.58]
SynthesisBossShockRifleRotating
Spell, Projectile, Damage
Время применения: 11.67 сек.
Перезарядка: 30 сек.
50% физического урона становится уроном от молнии
На 625% больше урона снарядами
base is projectile [1]
decelerating projectile speed variation +% [90]
is area damage [1]
projectile uses contact position [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
spell maximum base physical damage [116.4]
spell minimum base physical damage [77.58]
EmptyActionSynthesisSummonBuffBombs
Spell
Время применения: 14.67 сек.
Перезарядка: 35 сек.
skill cannot be knocked back [1]
skill cannot be stunned [1]
SynthesisGolemExpandingPulse
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
active skill area of effect radius +% final [30]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
spell maximum base physical damage [2745]
spell minimum base physical damage [1830]
SynthesisExpandingPowerBall
Spell, Triggerable
Время применения: 1 сек.
SynthesisGolemRotateZap
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
cannot stun [1]
is area damage [1]
spell maximum base lightning damage [1326]
spell minimum base lightning damage [883.8]
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSynthesis/SynthesisGolemBoss2Gauntlet"] = {
fireResist = 50,
coldResist = 50,
lightningResist = 50,
chaosResist = 30,
name = "Fractal Titan",
life = 6.66,
energyShield = 1,
damage = 1.34,
damageSpread = 0.2,
attackTime = 1.995,
attackRange = 20,
accuracy = 1,
skillList = {
"SynthesisGolemLeapSlam",
"SynthesisGuardian4BeamGun",
"EmptyActionSynthesisGolemMinionPhase",
"EmptyActionAttackSynthesisGolemVSlam",
"EmptyActionSynthesisSummonBuffBombs",
"EmptyActionSynthesisGuardian4Gun",
"EmptyActionSynthesisGolemWhip",
"SynthesisGuardian4Quicksand",
"GeometryAttackSynthesisGolemCircle",
"GeometryAttackSynthesisGolemRectangleLeft",
"GeometryAttackSynthesisGolemRectangleRight",
"SynthesisGolemBossWhipLeft",
"SynthesisGolemBossWhipRight",
"SynthesisGuardian4LeapUp",
"SynthesisGuardian4Slam",
"SynthesisGolemRotateZap",
"SynthesisGolemExpandingPulse",
"SpawnObjectSynthesisGolemVTurretLeft",
"SpawnObjectSynthesisGolemVTurretRight",
"SynthesisGolemVTurretProjectile",
"GeometryTriggerSkillSynthesisGolemRectangleLeft",
"GeometryTriggerSkillSynthesisGolemRectangleRight",
"SynthesisBossShockRifleSingle",
"SynthesisBossShockRifleMulti",
"SynthesisBossShockRifleRotating",
"SynthesisExpandingPowerBall",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGolemLeapSlam"] = {
name = "Leap Slam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
[SkillType.Slam] = true,
[SkillType.Totemable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.33,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"active_skill_damage_+%_final",
"active_skill_area_of_effect_radius_+%_final",
"active_skill_base_area_of_effect_radius",
"is_area_damage",
"apply_gauntlet_ruin_on_hit",
},
levels = {
[1] = {-44, 100, 75, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian4BeamGun"] = {
name = "SynthesisGuardian4BeamGun",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"skill_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
"cannot_stun",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSynthesisGolemMinionPhase"] = {
name = "EmptyActionSynthesisGolemMinionPhase",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
"skill_cannot_be_interrupted",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackSynthesisGolemVSlam"] = {
name = "EmptyActionAttackSynthesisGolemVSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.17,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"main_hand_base_maximum_attack_distance",
"active_skill_attack_speed_+%_final",
"cast_time_overrides_attack_duration",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
"skill_cannot_be_interrupted",
},
levels = {
[1] = {50, -25, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSynthesisSummonBuffBombs"] = {
name = "EmptyActionSynthesisSummonBuffBombs",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 14.67,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSynthesisGuardian4Gun"] = {
name = "EmptyActionSynthesisGuardian4Gun",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.75,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSynthesisGolemWhip"] = {
name = "EmptyActionSynthesisGolemWhip",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"main_hand_base_maximum_attack_distance",
"cast_time_overrides_attack_duration",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {-25, 25, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian4Quicksand"] = {
name = "SynthesisGuardian4Quicksand",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Area] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.67,
baseFlags = {
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_to_deal_per_minute",
"ground_quicksand_art_variation",
"active_skill_area_of_effect_radius_+%_final",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"infinite_skill_effect_duration",
},
levels = {
[1] = {2, 3, 10, -50, levelRequirement = 10, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GeometryAttackSynthesisGolemCircle"] = {
name = "GeometryAttackSynthesisGolemCircle",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GeometryAttackSynthesisGolemRectangleLeft"] = {
name = "GeometryAttackSynthesisGolemRectangleLeft",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GeometryAttackSynthesisGolemRectangleRight"] = {
name = "GeometryAttackSynthesisGolemRectangleRight",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGolemBossWhipLeft"] = {
name = "SynthesisGolemBossWhipLeft",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_lightning",
"active_skill_damage_+%_final",
"active_skill_attack_speed_+%_final",
"is_area_damage",
},
levels = {
[1] = {50, 120, -25, baseMultiplier = 0.625, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGolemBossWhipRight"] = {
name = "SynthesisGolemBossWhipRight",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_lightning",
"active_skill_damage_+%_final",
"active_skill_attack_speed_+%_final",
"is_area_damage",
},
levels = {
[1] = {50, 120, -25, baseMultiplier = 0.625, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian4LeapUp"] = {
name = "SynthesisGuardian4LeapUp",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian4Slam"] = {
name = "SynthesisGuardian4Slam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"active_skill_attack_speed_+%_final",
"is_area_damage",
"apply_gauntlet_ruin_on_hit",
},
levels = {
[1] = {85, -25, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGolemRotateZap"] = {
name = "SynthesisGolemRotateZap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"is_area_damage",
"cannot_stun",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGolemExpandingPulse"] = {
name = "SynthesisGolemExpandingPulse",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 30, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SpawnObjectSynthesisGolemVTurretLeft"] = {
name = "SpawnObjectSynthesisGolemVTurretLeft",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SpawnObjectSynthesisGolemVTurretRight"] = {
name = "SpawnObjectSynthesisGolemVTurretRight",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGolemVTurretProjectile"] = {
name = "SynthesisGolemVTurretProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"number_of_projectiles_override",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GeometryTriggerSkillSynthesisGolemRectangleLeft"] = {
name = "GeometryTriggerSkillSynthesisGolemRectangleLeft",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GeometryTriggerSkillSynthesisGolemRectangleRight"] = {
name = "GeometryTriggerSkillSynthesisGolemRectangleRight",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisBossShockRifleSingle"] = {
name = "SynthesisBossShockRifleSingle",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
spell = true,
projectile = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"base_projectile_speed_+%",
"skill_physical_damage_%_to_convert_to_lightning",
"active_skill_projectile_damage_+%_final",
"projectile_uses_contact_position",
"is_area_damage",
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, 50, 625, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisBossShockRifleMulti"] = {
name = "SynthesisBossShockRifleMulti",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 4.67,
baseFlags = {
spell = true,
projectile = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"decelerating_projectile_speed_variation_+%",
"skill_physical_damage_%_to_convert_to_lightning",
"active_skill_projectile_damage_+%_final",
"projectile_uses_contact_position",
"is_area_damage",
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, 50, 625, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisBossShockRifleRotating"] = {
name = "SynthesisBossShockRifleRotating",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 11.67,
baseFlags = {
spell = true,
projectile = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"decelerating_projectile_speed_variation_+%",
"skill_physical_damage_%_to_convert_to_lightning",
"active_skill_projectile_damage_+%_final",
"projectile_uses_contact_position",
"is_area_damage",
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 90, 50, 625, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisExpandingPowerBall"] = {
name = "SynthesisExpandingPowerBall",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 90, statInterpolation = {}, cost = { }, },
},
}
| Family | MonsterTag |
|---|---|
| Domains | монстр (3) |
| GenerationType | уник (3) |
| Req. level | 1 |
| Adds Tags | synthesised_monster |
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | монстр (3) |
| GenerationType | уник (3) |
| Req. level | 1 |
| Stats |
Скорость действий не может быть уменьшена ниже базового значения в 50%
| Family | CannotBeSlowedBelowValue |
|---|---|
| Domains | монстр (3) |
| GenerationType | уник (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Скорость |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | монстр (3) |
| GenerationType | уник (3) |
| Req. level | 1 |
| Stats |
Не может быть отброшен
| Family | ImmuneToKnockback |
|---|---|
| Domains | монстр (3) |
| GenerationType | уник (3) |
| Req. level | 1 |
| Stats |
Edit
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




















