Фрактальный титан
Механизм
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
Скорость действий не может быть уменьшена ниже базового значения в 50%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
15000% увеличение редкости выпадающих предметов
Скорость действий не может быть уменьшена ниже базового значения в 50%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Не может быть отброшен
Fractal Titan
Spectre | N |
---|---|
Tags | allow_maven, bludgeoning_weapon, Чародейский, construct, fast_movement, golem, is_unarmed, large_height, large_model, lightning_affinity, mud_blood, not_dex, physical_affinity, stone_armour, synthesised_monster |
Здоровье
666%
Energy Shield From Life
100%
Броня
+100%
Ailment Threshold
666%
Сопротивление
50 50 50 30
Damage
134%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 20
Attack Time
1.995 Second
Damage Spread
±20%
Опыт
200%
Model Size
110%
Type
SynthesisGolemBoss
Metadata
SynthesisGolemBoss2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
928,047
Броня
57,580
Уклонение
4,739
Энергетический щит
6,127
Damage
570
Урон от чар
851
Точность
290
Attack Time
1.33665
Опыт
112,805
Ailment Threshold
584,669
Chill
1,849
Shock
1,849
Brittle
10,459
Scorch
1,849
Sap
5,108
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
EmptyActionAttackSynthesisGolemVSlam
Attack
Base Damage: 905–1358
Шанс критического удара: 5%
Attack Time: 1.995 сек.
Перезарядка: 15 сек.
Скорость атаки на 25% меньше
main hand base maximum attack distance [50]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
main hand base maximum attack distance [50]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GeometryAttackSynthesisGolemCircle
Triggerable, Attack
Base Damage: 905–1358
Шанс критического удара: 5%
Attack Time: 1.995 сек.
is area damage [1]
GeometryAttackSynthesisGolemRectangleLeft
Triggerable, Attack
Base Damage: 905–1358
Шанс критического удара: 5%
Attack Time: 1.995 сек.
is area damage [1]
GeometryAttackSynthesisGolemRectangleRight
Triggerable, Attack
Base Damage: 905–1358
Шанс критического удара: 5%
Attack Time: 1.995 сек.
is area damage [1]
GeometryTriggerSkillSynthesisGolemRectangleLeft
Triggerable, Spell
Время применения: 1 сек.
GeometryTriggerSkillSynthesisGolemRectangleRight
Triggerable, Spell
Время применения: 1 сек.
SpawnObjectSynthesisGolemVTurretLeft
Triggerable, Spell
Время применения: 1 сек.
SpawnObjectSynthesisGolemVTurretRight
Triggerable, Spell
Время применения: 1 сек.
SynthesisGolemVTurretProjectile
Spell, Triggerable
Время применения: 1 сек.
Наносит от 620.7 до 931 физического урона
base is projectile [1]
number of projectiles override [1]
base is projectile [1]
number of projectiles override [1]
SynthesisGuardian4Slam
Triggerable, Attack
Base Damage: 905–1358
Шанс критического удара: 5%
Attack Time: 1.995 сек.
Наносит на 85% больше урона
Скорость атаки на 25% меньше
is area damage [1]
Скорость атаки на 25% меньше
is area damage [1]
SynthesisGuardian4BeamGun
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 589.2 до 883.8 физического урона
Ваши удары не могут оглушать врагов
50% физического урона становится уроном от молнии
is area damage [1]
Ваши удары не могут оглушать врагов
50% физического урона становится уроном от молнии
is area damage [1]
EmptyActionSynthesisGuardian4Gun
Spell
Время применения: 2.75 сек.
Перезарядка: 12 сек.
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
SynthesisGolemLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Наскок
Base Damage: 905–1358
Шанс критического удара: 5%
Attack Time: 1.995 сек.
Перезарядка: 7 сек.
Герой прыгает высоко вверх и приземляется в указанное место, наносит урон врагам своим оружием и отталкивает их. Враги, на которых приземлится герой, будут отброшены. Умение требует топор, булаву, скипетр, меч или посох.
Наносит на 100% больше урона
Скорость атаки на 44% меньше
Базовый радиус равен 1.5 м
active skill area of effect radius +% final [75]
is area damage [1]
Скорость атаки на 44% меньше
Базовый радиус равен 1.5 м
active skill area of effect radius +% final [75]
is area damage [1]
SynthesisGuardian4LeapUp
Attack, Triggerable
Base Damage: 905–1358
Шанс критического удара: 5%
Attack Time: 1.995 сек.
is area damage [1]
EmptyActionSynthesisGolemMinionPhase
Spell
Время применения: 2 сек.
Перезарядка: 30 сек.
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
SynthesisGuardian4Quicksand
Area, Triggerable
Перезарядка: 15 сек.
Наносит 871.9 базового физического урона в секунду
active skill area of effect radius +% final [10]
ground quicksand art variation [3]
infinite skill effect duration [1]
monster penalty against minions damage +% final vs player minions [-50]
active skill area of effect radius +% final [10]
ground quicksand art variation [3]
infinite skill effect duration [1]
monster penalty against minions damage +% final vs player minions [-50]
SynthesisGolemBossWhipLeft
Triggerable, Attack
Base Damage: 905–1358
Шанс критического удара: 5%
Attack Time: 1.995 сек.
50% физического урона становится уроном от молнии
Наносит на 120% больше урона
Скорость атаки на 25% меньше
is area damage [1]
Наносит на 120% больше урона
Скорость атаки на 25% меньше
is area damage [1]
SynthesisGolemBossWhipRight
Triggerable, Attack
Base Damage: 905–1358
Шанс критического удара: 5%
Attack Time: 1.995 сек.
50% физического урона становится уроном от молнии
Наносит на 120% больше урона
Скорость атаки на 25% меньше
is area damage [1]
Наносит на 120% больше урона
Скорость атаки на 25% меньше
is area damage [1]
EmptyActionSynthesisGolemWhip
Attack
Base Damage: 905–1358
Шанс критического удара: 5%
Attack Time: 1.995 сек.
Перезарядка: 10 сек.
Скорость атаки на 25% меньше
main hand base maximum attack distance [25]
skill cannot be knocked back [1]
skill cannot be stunned [1]
main hand base maximum attack distance [25]
skill cannot be knocked back [1]
skill cannot be stunned [1]
SynthesisBossShockRifleSingle
Spell, Projectile, Damage
Время применения: 2.5 сек.
Перезарядка: 6 сек.
Наносит от 124.1 до 186.2 физического урона
50% физического урона становится уроном от молнии
50% повышение скорости снаряда
На 625% больше урона снарядами
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
50% физического урона становится уроном от молнии
50% повышение скорости снаряда
На 625% больше урона снарядами
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
SynthesisBossShockRifleMulti
Spell, Projectile, Damage
Время применения: 4.67 сек.
Перезарядка: 12 сек.
Наносит от 124.1 до 186.2 физического урона
50% физического урона становится уроном от молнии
На 625% больше урона снарядами
base is projectile [1]
decelerating projectile speed variation +% [50]
is area damage [1]
projectile uses contact position [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
50% физического урона становится уроном от молнии
На 625% больше урона снарядами
base is projectile [1]
decelerating projectile speed variation +% [50]
is area damage [1]
projectile uses contact position [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
SynthesisBossShockRifleRotating
Spell, Projectile, Damage
Время применения: 11.67 сек.
Перезарядка: 30 сек.
Наносит от 124.1 до 186.2 физического урона
50% физического урона становится уроном от молнии
На 625% больше урона снарядами
base is projectile [1]
decelerating projectile speed variation +% [90]
is area damage [1]
projectile uses contact position [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
50% физического урона становится уроном от молнии
На 625% больше урона снарядами
base is projectile [1]
decelerating projectile speed variation +% [90]
is area damage [1]
projectile uses contact position [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
EmptyActionSynthesisSummonBuffBombs
Spell
Время применения: 14.67 сек.
Перезарядка: 35 сек.
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
SynthesisGolemExpandingPulse
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 1830 до 2745 физического урона
active skill area of effect radius +% final [30]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
active skill area of effect radius +% final [30]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
SynthesisExpandingPowerBall
Spell, Triggerable
Время применения: 1 сек.
SynthesisGolemRotateZap
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 883.8 до 1326 урона от молнии
Ваши удары не могут оглушать врагов
is area damage [1]
Ваши удары не могут оглушать врагов
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisGolemBossBase" BaseEvents { on_construction_complete = "globals.golem_boss2 = this;" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisGolemBossBase" Animated { on_event_add_decon = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/Synthesis_Guardian4/bodyfx.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSynthesis/SynthesisGolemBoss2"] = { name = "Fractal Titan", life = 6.66, energyShield = 1, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.34, damageSpread = 0.2, attackTime = 1.995, attackRange = 20, accuracy = 1, skillList = { "SynthesisGolemLeapSlam", "SynthesisGuardian4BeamGun", "EmptyActionSynthesisGolemMinionPhase", "EmptyActionAttackSynthesisGolemVSlam", "EmptyActionSynthesisSummonBuffBombs", "EmptyActionSynthesisGuardian4Gun", "EmptyActionSynthesisGolemWhip", "SynthesisGuardian4Quicksand", "GeometryAttackSynthesisGolemCircle", "GeometryAttackSynthesisGolemRectangleLeft", "GeometryAttackSynthesisGolemRectangleRight", "SynthesisGolemBossWhipLeft", "SynthesisGolemBossWhipRight", "SynthesisGuardian4LeapUp", "SynthesisGuardian4Slam", "SynthesisGolemRotateZap", "SynthesisGolemExpandingPulse", "SpawnObjectSynthesisGolemVTurretLeft", "SpawnObjectSynthesisGolemVTurretRight", "SynthesisGolemVTurretProjectile", "GeometryTriggerSkillSynthesisGolemRectangleLeft", "GeometryTriggerSkillSynthesisGolemRectangleRight", "SynthesisBossShockRifleSingle", "SynthesisBossShockRifleMulti", "SynthesisBossShockRifleRotating", "SynthesisExpandingPowerBall", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SynthesisGolemLeapSlam"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", }, levels = { [1] = {-44, 100, 75, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian4BeamGun"] = { name = "SynthesisGuardian4BeamGun", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSynthesisGolemMinionPhase"] = { name = "EmptyActionSynthesisGolemMinionPhase", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "skill_cannot_be_interrupted", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackSynthesisGolemVSlam"] = { name = "EmptyActionAttackSynthesisGolemVSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.17, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "active_skill_attack_speed_+%_final", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "skill_cannot_be_interrupted", }, levels = { [1] = {50, -25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSynthesisSummonBuffBombs"] = { name = "EmptyActionSynthesisSummonBuffBombs", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 14.67, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSynthesisGuardian4Gun"] = { name = "EmptyActionSynthesisGuardian4Gun", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.75, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSynthesisGolemWhip"] = { name = "EmptyActionSynthesisGolemWhip", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "main_hand_base_maximum_attack_distance", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, 25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian4Quicksand"] = { name = "SynthesisGuardian4Quicksand", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.67, baseFlags = { area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "ground_quicksand_art_variation", "active_skill_area_of_effect_radius_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "infinite_skill_effect_duration", }, levels = { [1] = {2, 3, 10, -50, levelRequirement = 10, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryAttackSynthesisGolemCircle"] = { name = "GeometryAttackSynthesisGolemCircle", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryAttackSynthesisGolemRectangleLeft"] = { name = "GeometryAttackSynthesisGolemRectangleLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryAttackSynthesisGolemRectangleRight"] = { name = "GeometryAttackSynthesisGolemRectangleRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGolemBossWhipLeft"] = { name = "SynthesisGolemBossWhipLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_lightning", "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {50, 120, -25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGolemBossWhipRight"] = { name = "SynthesisGolemBossWhipRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_lightning", "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {50, 120, -25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian4LeapUp"] = { name = "SynthesisGuardian4LeapUp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian4Slam"] = { name = "SynthesisGuardian4Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {85, -25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGolemRotateZap"] = { name = "SynthesisGolemRotateZap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGolemExpandingPulse"] = { name = "SynthesisGolemExpandingPulse", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 30, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SpawnObjectSynthesisGolemVTurretLeft"] = { name = "SpawnObjectSynthesisGolemVTurretLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SpawnObjectSynthesisGolemVTurretRight"] = { name = "SpawnObjectSynthesisGolemVTurretRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGolemVTurretProjectile"] = { name = "SynthesisGolemVTurretProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_projectiles_override", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerSkillSynthesisGolemRectangleLeft"] = { name = "GeometryTriggerSkillSynthesisGolemRectangleLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerSkillSynthesisGolemRectangleRight"] = { name = "GeometryTriggerSkillSynthesisGolemRectangleRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisBossShockRifleSingle"] = { name = "SynthesisBossShockRifleSingle", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, projectile = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_projectile_speed_+%", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_projectile_damage_+%_final", "projectile_uses_contact_position", "is_area_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, 50, 625, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisBossShockRifleMulti"] = { name = "SynthesisBossShockRifleMulti", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.67, baseFlags = { spell = true, projectile = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "decelerating_projectile_speed_variation_+%", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_projectile_damage_+%_final", "projectile_uses_contact_position", "is_area_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, 50, 625, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisBossShockRifleRotating"] = { name = "SynthesisBossShockRifleRotating", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 11.67, baseFlags = { spell = true, projectile = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "decelerating_projectile_speed_variation_+%", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_projectile_damage_+%_final", "projectile_uses_contact_position", "is_area_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 90, 50, 625, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisExpandingPowerBall"] = { name = "SynthesisExpandingPowerBall", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 90, statInterpolation = {}, cost = { }, }, }, }
Id | MonsterTagSynthesised |
---|---|
Family | MonsterTag |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Adds Tags | synthesised_monster |
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Скорость действий не может быть уменьшена ниже базового значения в 50%
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Не может быть отброшен
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Fractal Titan
Механизм
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
Скорость действий не может быть уменьшена ниже базового значения в 50%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
15000% увеличение редкости выпадающих предметов
Скорость действий не может быть уменьшена ниже базового значения в 50%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Не может быть отброшен
Spectre | N |
---|---|
Tags | allow_maven, bludgeoning_weapon, Чародейский, construct, fast_movement, golem, is_unarmed, large_height, large_model, lightning_affinity, mud_blood, not_dex, physical_affinity, stone_armour, synthesised_monster |
Здоровье
666%
Energy Shield From Life
100%
Броня
+100%
Ailment Threshold
666%
Сопротивление
50 50 50 30
Damage
134%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 20
Attack Time
1.995 Second
Damage Spread
±20%
Опыт
200%
Model Size
110%
Type
SynthesisGolemBoss
Metadata
SynthesisGolemBoss2Gauntlet
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
928,047
Броня
57,580
Уклонение
4,739
Энергетический щит
6,127
Damage
570
Урон от чар
851
Точность
290
Attack Time
1.33665
Опыт
112,805
Ailment Threshold
584,669
Chill
1,849
Shock
1,849
Brittle
10,459
Scorch
1,849
Sap
5,108
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
EmptyActionAttackSynthesisGolemVSlam
Attack
Base Damage: 905–1358
Шанс критического удара: 5%
Attack Time: 1.995 сек.
Перезарядка: 15 сек.
Скорость атаки на 25% меньше
main hand base maximum attack distance [50]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
main hand base maximum attack distance [50]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GeometryAttackSynthesisGolemCircle
Triggerable, Attack
Base Damage: 905–1358
Шанс критического удара: 5%
Attack Time: 1.995 сек.
is area damage [1]
GeometryAttackSynthesisGolemRectangleLeft
Triggerable, Attack
Base Damage: 905–1358
Шанс критического удара: 5%
Attack Time: 1.995 сек.
is area damage [1]
GeometryAttackSynthesisGolemRectangleRight
Triggerable, Attack
Base Damage: 905–1358
Шанс критического удара: 5%
Attack Time: 1.995 сек.
is area damage [1]
GeometryTriggerSkillSynthesisGolemRectangleLeft
Triggerable, Spell
Время применения: 1 сек.
GeometryTriggerSkillSynthesisGolemRectangleRight
Triggerable, Spell
Время применения: 1 сек.
SpawnObjectSynthesisGolemVTurretLeft
Triggerable, Spell
Время применения: 1 сек.
SpawnObjectSynthesisGolemVTurretRight
Triggerable, Spell
Время применения: 1 сек.
SynthesisGolemVTurretProjectile
Spell, Triggerable
Время применения: 1 сек.
Наносит от 620.7 до 931 физического урона
base is projectile [1]
number of projectiles override [1]
base is projectile [1]
number of projectiles override [1]
SynthesisGuardian4Slam
Triggerable, Attack
Base Damage: 905–1358
Шанс критического удара: 5%
Attack Time: 1.995 сек.
Наносит на 85% больше урона
Скорость атаки на 25% меньше
is area damage [1]
Скорость атаки на 25% меньше
is area damage [1]
SynthesisGuardian4BeamGun
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 589.2 до 883.8 физического урона
Ваши удары не могут оглушать врагов
50% физического урона становится уроном от молнии
is area damage [1]
Ваши удары не могут оглушать врагов
50% физического урона становится уроном от молнии
is area damage [1]
EmptyActionSynthesisGuardian4Gun
Spell
Время применения: 2.75 сек.
Перезарядка: 12 сек.
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
SynthesisGolemLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Наскок
Base Damage: 905–1358
Шанс критического удара: 5%
Attack Time: 1.995 сек.
Перезарядка: 7 сек.
Герой прыгает высоко вверх и приземляется в указанное место, наносит урон врагам своим оружием и отталкивает их. Враги, на которых приземлится герой, будут отброшены. Умение требует топор, булаву, скипетр, меч или посох.
Наносит на 100% больше урона
Скорость атаки на 44% меньше
Базовый радиус равен 1.5 м
active skill area of effect radius +% final [75]
is area damage [1]
Скорость атаки на 44% меньше
Базовый радиус равен 1.5 м
active skill area of effect radius +% final [75]
is area damage [1]
SynthesisGuardian4LeapUp
Attack, Triggerable
Base Damage: 905–1358
Шанс критического удара: 5%
Attack Time: 1.995 сек.
is area damage [1]
EmptyActionSynthesisGolemMinionPhase
Spell
Время применения: 2 сек.
Перезарядка: 30 сек.
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
SynthesisGuardian4Quicksand
Area, Triggerable
Перезарядка: 15 сек.
Наносит 871.9 базового физического урона в секунду
active skill area of effect radius +% final [10]
ground quicksand art variation [3]
infinite skill effect duration [1]
monster penalty against minions damage +% final vs player minions [-50]
active skill area of effect radius +% final [10]
ground quicksand art variation [3]
infinite skill effect duration [1]
monster penalty against minions damage +% final vs player minions [-50]
SynthesisGolemBossWhipLeft
Triggerable, Attack
Base Damage: 905–1358
Шанс критического удара: 5%
Attack Time: 1.995 сек.
50% физического урона становится уроном от молнии
Наносит на 120% больше урона
Скорость атаки на 25% меньше
is area damage [1]
Наносит на 120% больше урона
Скорость атаки на 25% меньше
is area damage [1]
SynthesisGolemBossWhipRight
Triggerable, Attack
Base Damage: 905–1358
Шанс критического удара: 5%
Attack Time: 1.995 сек.
50% физического урона становится уроном от молнии
Наносит на 120% больше урона
Скорость атаки на 25% меньше
is area damage [1]
Наносит на 120% больше урона
Скорость атаки на 25% меньше
is area damage [1]
EmptyActionSynthesisGolemWhip
Attack
Base Damage: 905–1358
Шанс критического удара: 5%
Attack Time: 1.995 сек.
Перезарядка: 10 сек.
Скорость атаки на 25% меньше
main hand base maximum attack distance [25]
skill cannot be knocked back [1]
skill cannot be stunned [1]
main hand base maximum attack distance [25]
skill cannot be knocked back [1]
skill cannot be stunned [1]
SynthesisBossShockRifleSingle
Spell, Projectile, Damage
Время применения: 2.5 сек.
Перезарядка: 6 сек.
Наносит от 124.1 до 186.2 физического урона
50% физического урона становится уроном от молнии
50% повышение скорости снаряда
На 625% больше урона снарядами
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
50% физического урона становится уроном от молнии
50% повышение скорости снаряда
На 625% больше урона снарядами
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
SynthesisBossShockRifleMulti
Spell, Projectile, Damage
Время применения: 4.67 сек.
Перезарядка: 12 сек.
Наносит от 124.1 до 186.2 физического урона
50% физического урона становится уроном от молнии
На 625% больше урона снарядами
base is projectile [1]
decelerating projectile speed variation +% [50]
is area damage [1]
projectile uses contact position [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
50% физического урона становится уроном от молнии
На 625% больше урона снарядами
base is projectile [1]
decelerating projectile speed variation +% [50]
is area damage [1]
projectile uses contact position [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
SynthesisBossShockRifleRotating
Spell, Projectile, Damage
Время применения: 11.67 сек.
Перезарядка: 30 сек.
Наносит от 124.1 до 186.2 физического урона
50% физического урона становится уроном от молнии
На 625% больше урона снарядами
base is projectile [1]
decelerating projectile speed variation +% [90]
is area damage [1]
projectile uses contact position [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
50% физического урона становится уроном от молнии
На 625% больше урона снарядами
base is projectile [1]
decelerating projectile speed variation +% [90]
is area damage [1]
projectile uses contact position [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
EmptyActionSynthesisSummonBuffBombs
Spell
Время применения: 14.67 сек.
Перезарядка: 35 сек.
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
SynthesisGolemExpandingPulse
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 1830 до 2745 физического урона
active skill area of effect radius +% final [30]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
active skill area of effect radius +% final [30]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
SynthesisExpandingPowerBall
Spell, Triggerable
Время применения: 1 сек.
SynthesisGolemRotateZap
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 883.8 до 1326 урона от молнии
Ваши удары не могут оглушать врагов
is area damage [1]
Ваши удары не могут оглушать врагов
is area damage [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSynthesis/SynthesisGolemBoss2Gauntlet"] = { name = "Fractal Titan", life = 6.66, energyShield = 1, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.34, damageSpread = 0.2, attackTime = 1.995, attackRange = 20, accuracy = 1, skillList = { "SynthesisGolemLeapSlam", "SynthesisGuardian4BeamGun", "EmptyActionSynthesisGolemMinionPhase", "EmptyActionAttackSynthesisGolemVSlam", "EmptyActionSynthesisSummonBuffBombs", "EmptyActionSynthesisGuardian4Gun", "EmptyActionSynthesisGolemWhip", "SynthesisGuardian4Quicksand", "GeometryAttackSynthesisGolemCircle", "GeometryAttackSynthesisGolemRectangleLeft", "GeometryAttackSynthesisGolemRectangleRight", "SynthesisGolemBossWhipLeft", "SynthesisGolemBossWhipRight", "SynthesisGuardian4LeapUp", "SynthesisGuardian4Slam", "SynthesisGolemRotateZap", "SynthesisGolemExpandingPulse", "SpawnObjectSynthesisGolemVTurretLeft", "SpawnObjectSynthesisGolemVTurretRight", "SynthesisGolemVTurretProjectile", "GeometryTriggerSkillSynthesisGolemRectangleLeft", "GeometryTriggerSkillSynthesisGolemRectangleRight", "SynthesisBossShockRifleSingle", "SynthesisBossShockRifleMulti", "SynthesisBossShockRifleRotating", "SynthesisExpandingPowerBall", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SynthesisGolemLeapSlam"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", }, levels = { [1] = {-44, 100, 75, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian4BeamGun"] = { name = "SynthesisGuardian4BeamGun", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSynthesisGolemMinionPhase"] = { name = "EmptyActionSynthesisGolemMinionPhase", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "skill_cannot_be_interrupted", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackSynthesisGolemVSlam"] = { name = "EmptyActionAttackSynthesisGolemVSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.17, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "active_skill_attack_speed_+%_final", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "skill_cannot_be_interrupted", }, levels = { [1] = {50, -25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSynthesisSummonBuffBombs"] = { name = "EmptyActionSynthesisSummonBuffBombs", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 14.67, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSynthesisGuardian4Gun"] = { name = "EmptyActionSynthesisGuardian4Gun", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.75, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSynthesisGolemWhip"] = { name = "EmptyActionSynthesisGolemWhip", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "main_hand_base_maximum_attack_distance", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, 25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian4Quicksand"] = { name = "SynthesisGuardian4Quicksand", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.67, baseFlags = { area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "ground_quicksand_art_variation", "active_skill_area_of_effect_radius_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "infinite_skill_effect_duration", }, levels = { [1] = {2, 3, 10, -50, levelRequirement = 10, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryAttackSynthesisGolemCircle"] = { name = "GeometryAttackSynthesisGolemCircle", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryAttackSynthesisGolemRectangleLeft"] = { name = "GeometryAttackSynthesisGolemRectangleLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryAttackSynthesisGolemRectangleRight"] = { name = "GeometryAttackSynthesisGolemRectangleRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGolemBossWhipLeft"] = { name = "SynthesisGolemBossWhipLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_lightning", "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {50, 120, -25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGolemBossWhipRight"] = { name = "SynthesisGolemBossWhipRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_lightning", "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {50, 120, -25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian4LeapUp"] = { name = "SynthesisGuardian4LeapUp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian4Slam"] = { name = "SynthesisGuardian4Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {85, -25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGolemRotateZap"] = { name = "SynthesisGolemRotateZap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGolemExpandingPulse"] = { name = "SynthesisGolemExpandingPulse", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 30, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SpawnObjectSynthesisGolemVTurretLeft"] = { name = "SpawnObjectSynthesisGolemVTurretLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SpawnObjectSynthesisGolemVTurretRight"] = { name = "SpawnObjectSynthesisGolemVTurretRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGolemVTurretProjectile"] = { name = "SynthesisGolemVTurretProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_projectiles_override", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerSkillSynthesisGolemRectangleLeft"] = { name = "GeometryTriggerSkillSynthesisGolemRectangleLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerSkillSynthesisGolemRectangleRight"] = { name = "GeometryTriggerSkillSynthesisGolemRectangleRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisBossShockRifleSingle"] = { name = "SynthesisBossShockRifleSingle", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, projectile = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_projectile_speed_+%", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_projectile_damage_+%_final", "projectile_uses_contact_position", "is_area_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, 50, 625, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisBossShockRifleMulti"] = { name = "SynthesisBossShockRifleMulti", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.67, baseFlags = { spell = true, projectile = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "decelerating_projectile_speed_variation_+%", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_projectile_damage_+%_final", "projectile_uses_contact_position", "is_area_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, 50, 625, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisBossShockRifleRotating"] = { name = "SynthesisBossShockRifleRotating", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 11.67, baseFlags = { spell = true, projectile = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "decelerating_projectile_speed_variation_+%", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_projectile_damage_+%_final", "projectile_uses_contact_position", "is_area_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 90, 50, 625, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisExpandingPowerBall"] = { name = "SynthesisExpandingPowerBall", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 90, statInterpolation = {}, cost = { }, }, }, }
Id | MonsterTagSynthesised |
---|---|
Family | MonsterTag |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Adds Tags | synthesised_monster |
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Скорость действий не может быть уменьшена ниже базового значения в 50%
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Не может быть отброшен
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |