Titan fractal
Fabricationmonster dropped item rarity +% [15000]
monster slain experience +% [100]
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Vous ne pouvez pas être Repoussé(e)
Fractal Titan
| Spectre | |
|---|---|
| Tags | allow_maven, bludgeoning_weapon, Lanceur de sorts, construct, fast_movement, golem, is_unarmed, large_height, large_model, lightning_affinity, mud_blood, not_dex, physical_affinity, stone_armour, synthesised_monster |
Vie
666%
Energy Shield From Life
100%
Armure
+100%
Ailment Threshold
666%
Résistance
Damage
134%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 20
Attack Time
1.995 Second
Damage Spread
±20%
Expérience
200%
Model Size
110%
Type
SynthesisGolemBoss
Metadata
SynthesisGolemBoss2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
928,047
Armure
57,580
Score d'Évasion
4,739
Bouclier d'énergie
40,806
Damage
570
Dégâts des sorts
851
Précision
580
Attack Time
1.33665
Expérience
112,805
Minion Life
201,301
Minion Energy Shield
8,851
Minion Damage
455
Ailment Threshold
584,669
Chill
1,849
Shock
1,849
Brittle
10,459
Scorch
1,849
Sap
5,108
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
EmptyActionAttackSynthesisGolemVSlam
Attack
Base Damage: 905—1358
Chances de coup critique: 5%
Attack Time: 1.995 sec.
Temps de recharge: 15 sec.
25% de Perte de Vitesse d'attaque
cast time overrides attack duration [1]
main hand base maximum attack distance [50]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GeometryAttackSynthesisGolemCircle
Triggerable, Attack
Base Damage: 905—1358
Chances de coup critique: 5%
Attack Time: 1.995 sec.
is area damage [1]
GeometryAttackSynthesisGolemRectangleLeft
Triggerable, Attack
Base Damage: 905—1358
Chances de coup critique: 5%
Attack Time: 1.995 sec.
is area damage [1]
GeometryAttackSynthesisGolemRectangleRight
Triggerable, Attack
Base Damage: 905—1358
Chances de coup critique: 5%
Attack Time: 1.995 sec.
is area damage [1]
GeometryTriggerSkillSynthesisGolemRectangleLeft
Triggerable, Spell
Temps d'incantation: 1 sec.
GeometryTriggerSkillSynthesisGolemRectangleRight
Triggerable, Spell
Temps d'incantation: 1 sec.
SpawnObjectSynthesisGolemVTurretLeft
Triggerable, Spell
Temps d'incantation: 1 sec.
SpawnObjectSynthesisGolemVTurretRight
Triggerable, Spell
Temps d'incantation: 1 sec.
SynthesisGolemVTurretProjectile
Spell, Triggerable
Temps d'incantation: 1 sec.
base is projectile [1]
number of projectiles override [1]
spell maximum base physical damage [931]
spell minimum base physical damage [620.7]
SynthesisGuardian4Slam
Triggerable, Attack
Base Damage: 905—1358
Chances de coup critique: 5%
Attack Time: 1.995 sec.
85% Davantage de Dégâts
25% de Perte de Vitesse d'attaque
apply gauntlet ruin on hit [1]
is area damage [1]
SynthesisGuardian4BeamGun
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
50% des Dégâts physiques sont Convertis en Dégâts de foudre
cannot stun [1]
is area damage [1]
spell maximum base physical damage [552.4]
spell minimum base physical damage [368.3]
EmptyActionSynthesisGuardian4Gun
Spell
Temps d'incantation: 2.75 sec.
Temps de recharge: 12 sec.
skill cannot be knocked back [1]
skill cannot be stunned [1]
SynthesisGolemLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Bond percutant
Base Damage: 905—1358
Chances de coup critique: 5%
Attack Time: 1.995 sec.
Temps de recharge: 7 sec.
Un bond dans les airs qui endommage les ennemis (et repousse certains d'entre eux) avec votre arme à l'atterrissage. Les ennemis sur lesquels vous atterrissez directement sont projetés hors de votre chemin. Fonctionne uniquement avec les bâtons, épées, haches, masses ou sceptres.
100% Davantage de Dégâts
44% de Perte de Vitesse d'attaque
Le Rayon de base est de 1.5 mètres
active skill area of effect radius +% final [75]
apply gauntlet ruin on hit [1]
is area damage [1]
SynthesisGuardian4LeapUp
Attack, Triggerable
Base Damage: 905—1358
Chances de coup critique: 5%
Attack Time: 1.995 sec.
is area damage [1]
EmptyActionSynthesisGolemMinionPhase
Spell
Temps d'incantation: 2 sec.
Temps de recharge: 30 sec.
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
SynthesisGuardian4Quicksand
Area, Triggerable
Temps de recharge: 15 sec.
active skill area of effect radius +% final [10]
base physical damage to deal per minute [52316]
ground quicksand art variation [3]
infinite skill effect duration [1]
monster penalty against minions damage +% final vs player minions [-50]
SynthesisGolemBossWhipLeft
Triggerable, Attack
Base Damage: 905—1358
Chances de coup critique: 5%
Dégâts d'Attaque: 62.5%
Attack Time: 1.995 sec.
50% des Dégâts physiques sont Convertis en Dégâts de foudre
37.5% de Perte de Dégâts d'Attaque
120% Davantage de Dégâts
25% de Perte de Vitesse d'attaque
is area damage [1]
SynthesisGolemBossWhipRight
Triggerable, Attack
Base Damage: 905—1358
Chances de coup critique: 5%
Dégâts d'Attaque: 62.5%
Attack Time: 1.995 sec.
50% des Dégâts physiques sont Convertis en Dégâts de foudre
37.5% de Perte de Dégâts d'Attaque
120% Davantage de Dégâts
25% de Perte de Vitesse d'attaque
is area damage [1]
EmptyActionSynthesisGolemWhip
Attack
Base Damage: 905—1358
Chances de coup critique: 5%
Attack Time: 1.995 sec.
Temps de recharge: 10 sec.
25% de Perte de Vitesse d'attaque
cast time overrides attack duration [1]
main hand base maximum attack distance [25]
skill cannot be knocked back [1]
skill cannot be stunned [1]
SynthesisBossShockRifleSingle
Spell, Projectile, Damage
Temps d'incantation: 2.5 sec.
Temps de recharge: 6 sec.
50% des Dégâts physiques sont Convertis en Dégâts de foudre
50% d'Augmentation de la Vitesse des Projectiles
625% Davantage de Dégâts des Projectiles
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
spell maximum base physical damage [116.4]
spell minimum base physical damage [77.58]
SynthesisBossShockRifleMulti
Spell, Projectile, Damage
Temps d'incantation: 4.67 sec.
Temps de recharge: 12 sec.
50% des Dégâts physiques sont Convertis en Dégâts de foudre
625% Davantage de Dégâts des Projectiles
base is projectile [1]
decelerating projectile speed variation +% [50]
is area damage [1]
projectile uses contact position [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
spell maximum base physical damage [116.4]
spell minimum base physical damage [77.58]
SynthesisBossShockRifleRotating
Spell, Projectile, Damage
Temps d'incantation: 11.67 sec.
Temps de recharge: 30 sec.
50% des Dégâts physiques sont Convertis en Dégâts de foudre
625% Davantage de Dégâts des Projectiles
base is projectile [1]
decelerating projectile speed variation +% [90]
is area damage [1]
projectile uses contact position [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
spell maximum base physical damage [116.4]
spell minimum base physical damage [77.58]
EmptyActionSynthesisSummonBuffBombs
Spell
Temps d'incantation: 14.67 sec.
Temps de recharge: 35 sec.
skill cannot be knocked back [1]
skill cannot be stunned [1]
SynthesisGolemExpandingPulse
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
active skill area of effect radius +% final [30]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
spell maximum base physical damage [2745]
spell minimum base physical damage [1830]
SynthesisExpandingPowerBall
Spell, Triggerable
Temps d'incantation: 1 sec.
SynthesisGolemRotateZap
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
cannot stun [1]
is area damage [1]
spell maximum base lightning damage [1326]
spell minimum base lightning damage [883.8]
Object Type
version 2
extends "Metadata/Monsters/LeagueSynthesis/SynthesisGolemBossBase"
BaseEvents
{
on_construction_complete = "globals.golem_boss2 = this;"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSynthesis/SynthesisGolemBoss2"] = {
fireResist = 50,
coldResist = 50,
lightningResist = 50,
chaosResist = 30,
name = "Fractal Titan",
life = 6.66,
energyShield = 1,
damage = 1.34,
damageSpread = 0.2,
attackTime = 1.995,
attackRange = 20,
accuracy = 1,
skillList = {
"SynthesisGolemLeapSlam",
"SynthesisGuardian4BeamGun",
"EmptyActionSynthesisGolemMinionPhase",
"EmptyActionAttackSynthesisGolemVSlam",
"EmptyActionSynthesisSummonBuffBombs",
"EmptyActionSynthesisGuardian4Gun",
"EmptyActionSynthesisGolemWhip",
"SynthesisGuardian4Quicksand",
"GeometryAttackSynthesisGolemCircle",
"GeometryAttackSynthesisGolemRectangleLeft",
"GeometryAttackSynthesisGolemRectangleRight",
"SynthesisGolemBossWhipLeft",
"SynthesisGolemBossWhipRight",
"SynthesisGuardian4LeapUp",
"SynthesisGuardian4Slam",
"SynthesisGolemRotateZap",
"SynthesisGolemExpandingPulse",
"SpawnObjectSynthesisGolemVTurretLeft",
"SpawnObjectSynthesisGolemVTurretRight",
"SynthesisGolemVTurretProjectile",
"GeometryTriggerSkillSynthesisGolemRectangleLeft",
"GeometryTriggerSkillSynthesisGolemRectangleRight",
"SynthesisBossShockRifleSingle",
"SynthesisBossShockRifleMulti",
"SynthesisBossShockRifleRotating",
"SynthesisExpandingPowerBall",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGolemLeapSlam"] = {
name = "Leap Slam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
[SkillType.Slam] = true,
[SkillType.Totemable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.33,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"active_skill_damage_+%_final",
"active_skill_area_of_effect_radius_+%_final",
"active_skill_base_area_of_effect_radius",
"is_area_damage",
"apply_gauntlet_ruin_on_hit",
},
levels = {
[1] = {-44, 100, 75, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian4BeamGun"] = {
name = "SynthesisGuardian4BeamGun",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"skill_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
"cannot_stun",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSynthesisGolemMinionPhase"] = {
name = "EmptyActionSynthesisGolemMinionPhase",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
"skill_cannot_be_interrupted",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackSynthesisGolemVSlam"] = {
name = "EmptyActionAttackSynthesisGolemVSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.17,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"main_hand_base_maximum_attack_distance",
"active_skill_attack_speed_+%_final",
"cast_time_overrides_attack_duration",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
"skill_cannot_be_interrupted",
},
levels = {
[1] = {50, -25, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSynthesisSummonBuffBombs"] = {
name = "EmptyActionSynthesisSummonBuffBombs",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 14.67,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSynthesisGuardian4Gun"] = {
name = "EmptyActionSynthesisGuardian4Gun",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.75,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSynthesisGolemWhip"] = {
name = "EmptyActionSynthesisGolemWhip",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"main_hand_base_maximum_attack_distance",
"cast_time_overrides_attack_duration",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {-25, 25, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian4Quicksand"] = {
name = "SynthesisGuardian4Quicksand",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Area] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.67,
baseFlags = {
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_to_deal_per_minute",
"ground_quicksand_art_variation",
"active_skill_area_of_effect_radius_+%_final",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"infinite_skill_effect_duration",
},
levels = {
[1] = {2, 3, 10, -50, levelRequirement = 10, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GeometryAttackSynthesisGolemCircle"] = {
name = "GeometryAttackSynthesisGolemCircle",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GeometryAttackSynthesisGolemRectangleLeft"] = {
name = "GeometryAttackSynthesisGolemRectangleLeft",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GeometryAttackSynthesisGolemRectangleRight"] = {
name = "GeometryAttackSynthesisGolemRectangleRight",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGolemBossWhipLeft"] = {
name = "SynthesisGolemBossWhipLeft",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_lightning",
"active_skill_damage_+%_final",
"active_skill_attack_speed_+%_final",
"is_area_damage",
},
levels = {
[1] = {50, 120, -25, baseMultiplier = 0.625, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGolemBossWhipRight"] = {
name = "SynthesisGolemBossWhipRight",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_lightning",
"active_skill_damage_+%_final",
"active_skill_attack_speed_+%_final",
"is_area_damage",
},
levels = {
[1] = {50, 120, -25, baseMultiplier = 0.625, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian4LeapUp"] = {
name = "SynthesisGuardian4LeapUp",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian4Slam"] = {
name = "SynthesisGuardian4Slam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"active_skill_attack_speed_+%_final",
"is_area_damage",
"apply_gauntlet_ruin_on_hit",
},
levels = {
[1] = {85, -25, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGolemRotateZap"] = {
name = "SynthesisGolemRotateZap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"is_area_damage",
"cannot_stun",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGolemExpandingPulse"] = {
name = "SynthesisGolemExpandingPulse",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 30, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SpawnObjectSynthesisGolemVTurretLeft"] = {
name = "SpawnObjectSynthesisGolemVTurretLeft",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SpawnObjectSynthesisGolemVTurretRight"] = {
name = "SpawnObjectSynthesisGolemVTurretRight",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGolemVTurretProjectile"] = {
name = "SynthesisGolemVTurretProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"number_of_projectiles_override",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GeometryTriggerSkillSynthesisGolemRectangleLeft"] = {
name = "GeometryTriggerSkillSynthesisGolemRectangleLeft",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GeometryTriggerSkillSynthesisGolemRectangleRight"] = {
name = "GeometryTriggerSkillSynthesisGolemRectangleRight",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisBossShockRifleSingle"] = {
name = "SynthesisBossShockRifleSingle",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
spell = true,
projectile = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"base_projectile_speed_+%",
"skill_physical_damage_%_to_convert_to_lightning",
"active_skill_projectile_damage_+%_final",
"projectile_uses_contact_position",
"is_area_damage",
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, 50, 625, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisBossShockRifleMulti"] = {
name = "SynthesisBossShockRifleMulti",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 4.67,
baseFlags = {
spell = true,
projectile = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"decelerating_projectile_speed_variation_+%",
"skill_physical_damage_%_to_convert_to_lightning",
"active_skill_projectile_damage_+%_final",
"projectile_uses_contact_position",
"is_area_damage",
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, 50, 625, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisBossShockRifleRotating"] = {
name = "SynthesisBossShockRifleRotating",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 11.67,
baseFlags = {
spell = true,
projectile = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"decelerating_projectile_speed_variation_+%",
"skill_physical_damage_%_to_convert_to_lightning",
"active_skill_projectile_damage_+%_final",
"projectile_uses_contact_position",
"is_area_damage",
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 90, 50, 625, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisExpandingPowerBall"] = {
name = "SynthesisExpandingPowerBall",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 90, statInterpolation = {}, cost = { }, },
},
}
| Family | MonsterTag |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Adds Tags | synthesised_monster |
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
| Family | CannotBeSlowedBelowValue |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Vitesse |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
Vous ne pouvez pas être Repoussé(e)
| Family | ImmuneToKnockback |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Stats.item_drop_slots | 1 |
| Stats.energy_shield_recharge_rate_per_minute_% | 2000 |
| Stats.mana_regeneration_rate_per_minute_% | 100 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.max_viper_strike_orbs | 4 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.max_fuse_arrow_orbs | 5 |
| Stats.max_fire_beam_stacks | 8 |
| Stats.max_charged_attack_stacks | 10 |
| Stats.base_critical_strike_multiplier | 130 |
| Stats.critical_ailment_dot_multiplier_+ | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.base_attack_speed_+%_per_frenzy_charge | 4 |
| Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.base_cast_speed_+%_per_frenzy_charge | 4 |
| Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion | 5 |
| Stats.object_inherent_damage_+%_final_per_frenzy_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.resist_all_elements_%_per_endurance_charge | 4 |
| Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.critical_strike_chance_+%_per_power_charge | 50 |
| Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion | 150 |
| Stats.maximum_block_% | 75 |
| Stats.base_maximum_spell_block_% | 75 |
| Stats.base_number_of_totems_allowed | 1 |
| Stats.base_number_of_traps_allowed | 3 |
| Stats.base_number_of_remote_mines_allowed | 5 |
| Stats.movement_velocity_cap | 128 |
| Stats.maximum_life_leech_rate_%_per_minute | 1200 |
| Stats.maximum_mana_leech_rate_%_per_minute | 1200 |
| Stats.maximum_energy_shield_leech_rate_%_per_minute | 600 |
| Stats.monster_ignite_damage_+%_final | -72 |
| Stats.monster_bleeding_damage_+%_final | -86 |
| Stats.monster_poison_damage_+%_final | -50 |
| Stats.bleeding_moving_damage_%_of_base_override | 500 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.impaled_debuff_base_duration_ms | 8000 |
| Stats.impaled_debuff_number_of_reflected_hits | 5 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.base_total_number_of_sigils_allowed | 3 |
| Stats.maximum_life_leech_amount_per_leech_%_max_life | 10 |
| Stats.maximum_mana_leech_amount_per_leech_%_max_mana | 10 |
| Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield | 10 |
| Stats.object_inherent_melee_hit_stun_duration_+%_final | 20 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.actor_scale_+%_limit | 100 |
| Stats.damage_taken_when_hit_+%_final_per_fortification | -1 |
| Stats.base_max_fortification | 20 |
| Stats.soul_eater_maximum_stacks | 45 |
| Stats.monster_uses_map_boss_difficulty_scaling | 1 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.txt |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| BaseEvents.server_only | true |
| BaseEvents.on_construction_complete | globals.golem_boss2 = this; |
| Actor.basic_action | Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge, Emerge2 |
| Actor.slow_animations_go_to_idle | true, false |
| StateMachine.define_shared_state = | , |
| StateMachine." | , , , |
| StateMachine.no_effect_pack; | |
| StateMachine.no_death_effect; | |
| StateMachine.appear; | |
| StateMachine.late_decon; | |
| Animated.animated_object | Metadata/Monsters/LeagueSynthesis/SynthesisGolemBoss.ao |
| Animated.on_event_endeffect_for_absorb_projectiles | DispatchActionEvent( end ); |
Titan fractal
Fabricationmonster dropped item rarity +% [15000]
monster slain experience +% [100]
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Vous ne pouvez pas être Repoussé(e)
Fractal Titan
| Spectre | |
|---|---|
| Tags | allow_maven, bludgeoning_weapon, Lanceur de sorts, construct, fast_movement, golem, is_unarmed, large_height, large_model, lightning_affinity, mud_blood, not_dex, physical_affinity, stone_armour, synthesised_monster |
Vie
666%
Energy Shield From Life
100%
Armure
+100%
Ailment Threshold
666%
Résistance
Damage
134%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 20
Attack Time
1.995 Second
Damage Spread
±20%
Expérience
200%
Model Size
110%
Type
SynthesisGolemBoss
Metadata
SynthesisGolemBoss2Gauntlet
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
928,047
Armure
57,580
Score d'Évasion
4,739
Bouclier d'énergie
40,806
Damage
570
Dégâts des sorts
851
Précision
580
Attack Time
1.33665
Expérience
112,805
Minion Life
201,301
Minion Energy Shield
8,851
Minion Damage
455
Ailment Threshold
584,669
Chill
1,849
Shock
1,849
Brittle
10,459
Scorch
1,849
Sap
5,108
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
EmptyActionAttackSynthesisGolemVSlam
Attack
Base Damage: 905—1358
Chances de coup critique: 5%
Attack Time: 1.995 sec.
Temps de recharge: 15 sec.
25% de Perte de Vitesse d'attaque
cast time overrides attack duration [1]
main hand base maximum attack distance [50]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GeometryAttackSynthesisGolemCircle
Triggerable, Attack
Base Damage: 905—1358
Chances de coup critique: 5%
Attack Time: 1.995 sec.
is area damage [1]
GeometryAttackSynthesisGolemRectangleLeft
Triggerable, Attack
Base Damage: 905—1358
Chances de coup critique: 5%
Attack Time: 1.995 sec.
is area damage [1]
GeometryAttackSynthesisGolemRectangleRight
Triggerable, Attack
Base Damage: 905—1358
Chances de coup critique: 5%
Attack Time: 1.995 sec.
is area damage [1]
GeometryTriggerSkillSynthesisGolemRectangleLeft
Triggerable, Spell
Temps d'incantation: 1 sec.
GeometryTriggerSkillSynthesisGolemRectangleRight
Triggerable, Spell
Temps d'incantation: 1 sec.
SpawnObjectSynthesisGolemVTurretLeft
Triggerable, Spell
Temps d'incantation: 1 sec.
SpawnObjectSynthesisGolemVTurretRight
Triggerable, Spell
Temps d'incantation: 1 sec.
SynthesisGolemVTurretProjectile
Spell, Triggerable
Temps d'incantation: 1 sec.
base is projectile [1]
number of projectiles override [1]
spell maximum base physical damage [931]
spell minimum base physical damage [620.7]
SynthesisGuardian4Slam
Triggerable, Attack
Base Damage: 905—1358
Chances de coup critique: 5%
Attack Time: 1.995 sec.
85% Davantage de Dégâts
25% de Perte de Vitesse d'attaque
apply gauntlet ruin on hit [1]
is area damage [1]
SynthesisGuardian4BeamGun
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
50% des Dégâts physiques sont Convertis en Dégâts de foudre
cannot stun [1]
is area damage [1]
spell maximum base physical damage [552.4]
spell minimum base physical damage [368.3]
EmptyActionSynthesisGuardian4Gun
Spell
Temps d'incantation: 2.75 sec.
Temps de recharge: 12 sec.
skill cannot be knocked back [1]
skill cannot be stunned [1]
SynthesisGolemLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Bond percutant
Base Damage: 905—1358
Chances de coup critique: 5%
Attack Time: 1.995 sec.
Temps de recharge: 7 sec.
Un bond dans les airs qui endommage les ennemis (et repousse certains d'entre eux) avec votre arme à l'atterrissage. Les ennemis sur lesquels vous atterrissez directement sont projetés hors de votre chemin. Fonctionne uniquement avec les bâtons, épées, haches, masses ou sceptres.
100% Davantage de Dégâts
44% de Perte de Vitesse d'attaque
Le Rayon de base est de 1.5 mètres
active skill area of effect radius +% final [75]
apply gauntlet ruin on hit [1]
is area damage [1]
SynthesisGuardian4LeapUp
Attack, Triggerable
Base Damage: 905—1358
Chances de coup critique: 5%
Attack Time: 1.995 sec.
is area damage [1]
EmptyActionSynthesisGolemMinionPhase
Spell
Temps d'incantation: 2 sec.
Temps de recharge: 30 sec.
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
SynthesisGuardian4Quicksand
Area, Triggerable
Temps de recharge: 15 sec.
active skill area of effect radius +% final [10]
base physical damage to deal per minute [52316]
ground quicksand art variation [3]
infinite skill effect duration [1]
monster penalty against minions damage +% final vs player minions [-50]
SynthesisGolemBossWhipLeft
Triggerable, Attack
Base Damage: 905—1358
Chances de coup critique: 5%
Dégâts d'Attaque: 62.5%
Attack Time: 1.995 sec.
50% des Dégâts physiques sont Convertis en Dégâts de foudre
37.5% de Perte de Dégâts d'Attaque
120% Davantage de Dégâts
25% de Perte de Vitesse d'attaque
is area damage [1]
SynthesisGolemBossWhipRight
Triggerable, Attack
Base Damage: 905—1358
Chances de coup critique: 5%
Dégâts d'Attaque: 62.5%
Attack Time: 1.995 sec.
50% des Dégâts physiques sont Convertis en Dégâts de foudre
37.5% de Perte de Dégâts d'Attaque
120% Davantage de Dégâts
25% de Perte de Vitesse d'attaque
is area damage [1]
EmptyActionSynthesisGolemWhip
Attack
Base Damage: 905—1358
Chances de coup critique: 5%
Attack Time: 1.995 sec.
Temps de recharge: 10 sec.
25% de Perte de Vitesse d'attaque
cast time overrides attack duration [1]
main hand base maximum attack distance [25]
skill cannot be knocked back [1]
skill cannot be stunned [1]
SynthesisBossShockRifleSingle
Spell, Projectile, Damage
Temps d'incantation: 2.5 sec.
Temps de recharge: 6 sec.
50% des Dégâts physiques sont Convertis en Dégâts de foudre
50% d'Augmentation de la Vitesse des Projectiles
625% Davantage de Dégâts des Projectiles
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
spell maximum base physical damage [116.4]
spell minimum base physical damage [77.58]
SynthesisBossShockRifleMulti
Spell, Projectile, Damage
Temps d'incantation: 4.67 sec.
Temps de recharge: 12 sec.
50% des Dégâts physiques sont Convertis en Dégâts de foudre
625% Davantage de Dégâts des Projectiles
base is projectile [1]
decelerating projectile speed variation +% [50]
is area damage [1]
projectile uses contact position [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
spell maximum base physical damage [116.4]
spell minimum base physical damage [77.58]
SynthesisBossShockRifleRotating
Spell, Projectile, Damage
Temps d'incantation: 11.67 sec.
Temps de recharge: 30 sec.
50% des Dégâts physiques sont Convertis en Dégâts de foudre
625% Davantage de Dégâts des Projectiles
base is projectile [1]
decelerating projectile speed variation +% [90]
is area damage [1]
projectile uses contact position [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
spell maximum base physical damage [116.4]
spell minimum base physical damage [77.58]
EmptyActionSynthesisSummonBuffBombs
Spell
Temps d'incantation: 14.67 sec.
Temps de recharge: 35 sec.
skill cannot be knocked back [1]
skill cannot be stunned [1]
SynthesisGolemExpandingPulse
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
active skill area of effect radius +% final [30]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
spell maximum base physical damage [2745]
spell minimum base physical damage [1830]
SynthesisExpandingPowerBall
Spell, Triggerable
Temps d'incantation: 1 sec.
SynthesisGolemRotateZap
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
cannot stun [1]
is area damage [1]
spell maximum base lightning damage [1326]
spell minimum base lightning damage [883.8]
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSynthesis/SynthesisGolemBoss2Gauntlet"] = {
fireResist = 50,
coldResist = 50,
lightningResist = 50,
chaosResist = 30,
name = "Fractal Titan",
life = 6.66,
energyShield = 1,
damage = 1.34,
damageSpread = 0.2,
attackTime = 1.995,
attackRange = 20,
accuracy = 1,
skillList = {
"SynthesisGolemLeapSlam",
"SynthesisGuardian4BeamGun",
"EmptyActionSynthesisGolemMinionPhase",
"EmptyActionAttackSynthesisGolemVSlam",
"EmptyActionSynthesisSummonBuffBombs",
"EmptyActionSynthesisGuardian4Gun",
"EmptyActionSynthesisGolemWhip",
"SynthesisGuardian4Quicksand",
"GeometryAttackSynthesisGolemCircle",
"GeometryAttackSynthesisGolemRectangleLeft",
"GeometryAttackSynthesisGolemRectangleRight",
"SynthesisGolemBossWhipLeft",
"SynthesisGolemBossWhipRight",
"SynthesisGuardian4LeapUp",
"SynthesisGuardian4Slam",
"SynthesisGolemRotateZap",
"SynthesisGolemExpandingPulse",
"SpawnObjectSynthesisGolemVTurretLeft",
"SpawnObjectSynthesisGolemVTurretRight",
"SynthesisGolemVTurretProjectile",
"GeometryTriggerSkillSynthesisGolemRectangleLeft",
"GeometryTriggerSkillSynthesisGolemRectangleRight",
"SynthesisBossShockRifleSingle",
"SynthesisBossShockRifleMulti",
"SynthesisBossShockRifleRotating",
"SynthesisExpandingPowerBall",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGolemLeapSlam"] = {
name = "Leap Slam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
[SkillType.Slam] = true,
[SkillType.Totemable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.33,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"active_skill_damage_+%_final",
"active_skill_area_of_effect_radius_+%_final",
"active_skill_base_area_of_effect_radius",
"is_area_damage",
"apply_gauntlet_ruin_on_hit",
},
levels = {
[1] = {-44, 100, 75, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian4BeamGun"] = {
name = "SynthesisGuardian4BeamGun",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"skill_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
"cannot_stun",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSynthesisGolemMinionPhase"] = {
name = "EmptyActionSynthesisGolemMinionPhase",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
"skill_cannot_be_interrupted",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackSynthesisGolemVSlam"] = {
name = "EmptyActionAttackSynthesisGolemVSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.17,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"main_hand_base_maximum_attack_distance",
"active_skill_attack_speed_+%_final",
"cast_time_overrides_attack_duration",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
"skill_cannot_be_interrupted",
},
levels = {
[1] = {50, -25, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSynthesisSummonBuffBombs"] = {
name = "EmptyActionSynthesisSummonBuffBombs",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 14.67,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSynthesisGuardian4Gun"] = {
name = "EmptyActionSynthesisGuardian4Gun",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.75,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSynthesisGolemWhip"] = {
name = "EmptyActionSynthesisGolemWhip",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"main_hand_base_maximum_attack_distance",
"cast_time_overrides_attack_duration",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {-25, 25, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian4Quicksand"] = {
name = "SynthesisGuardian4Quicksand",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Area] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.67,
baseFlags = {
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_to_deal_per_minute",
"ground_quicksand_art_variation",
"active_skill_area_of_effect_radius_+%_final",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"infinite_skill_effect_duration",
},
levels = {
[1] = {2, 3, 10, -50, levelRequirement = 10, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GeometryAttackSynthesisGolemCircle"] = {
name = "GeometryAttackSynthesisGolemCircle",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GeometryAttackSynthesisGolemRectangleLeft"] = {
name = "GeometryAttackSynthesisGolemRectangleLeft",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GeometryAttackSynthesisGolemRectangleRight"] = {
name = "GeometryAttackSynthesisGolemRectangleRight",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGolemBossWhipLeft"] = {
name = "SynthesisGolemBossWhipLeft",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_lightning",
"active_skill_damage_+%_final",
"active_skill_attack_speed_+%_final",
"is_area_damage",
},
levels = {
[1] = {50, 120, -25, baseMultiplier = 0.625, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGolemBossWhipRight"] = {
name = "SynthesisGolemBossWhipRight",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_lightning",
"active_skill_damage_+%_final",
"active_skill_attack_speed_+%_final",
"is_area_damage",
},
levels = {
[1] = {50, 120, -25, baseMultiplier = 0.625, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian4LeapUp"] = {
name = "SynthesisGuardian4LeapUp",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian4Slam"] = {
name = "SynthesisGuardian4Slam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"active_skill_attack_speed_+%_final",
"is_area_damage",
"apply_gauntlet_ruin_on_hit",
},
levels = {
[1] = {85, -25, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGolemRotateZap"] = {
name = "SynthesisGolemRotateZap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"is_area_damage",
"cannot_stun",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGolemExpandingPulse"] = {
name = "SynthesisGolemExpandingPulse",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 30, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SpawnObjectSynthesisGolemVTurretLeft"] = {
name = "SpawnObjectSynthesisGolemVTurretLeft",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SpawnObjectSynthesisGolemVTurretRight"] = {
name = "SpawnObjectSynthesisGolemVTurretRight",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGolemVTurretProjectile"] = {
name = "SynthesisGolemVTurretProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"number_of_projectiles_override",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GeometryTriggerSkillSynthesisGolemRectangleLeft"] = {
name = "GeometryTriggerSkillSynthesisGolemRectangleLeft",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GeometryTriggerSkillSynthesisGolemRectangleRight"] = {
name = "GeometryTriggerSkillSynthesisGolemRectangleRight",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisBossShockRifleSingle"] = {
name = "SynthesisBossShockRifleSingle",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
spell = true,
projectile = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"base_projectile_speed_+%",
"skill_physical_damage_%_to_convert_to_lightning",
"active_skill_projectile_damage_+%_final",
"projectile_uses_contact_position",
"is_area_damage",
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, 50, 625, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisBossShockRifleMulti"] = {
name = "SynthesisBossShockRifleMulti",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 4.67,
baseFlags = {
spell = true,
projectile = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"decelerating_projectile_speed_variation_+%",
"skill_physical_damage_%_to_convert_to_lightning",
"active_skill_projectile_damage_+%_final",
"projectile_uses_contact_position",
"is_area_damage",
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, 50, 625, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisBossShockRifleRotating"] = {
name = "SynthesisBossShockRifleRotating",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 11.67,
baseFlags = {
spell = true,
projectile = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"decelerating_projectile_speed_variation_+%",
"skill_physical_damage_%_to_convert_to_lightning",
"active_skill_projectile_damage_+%_final",
"projectile_uses_contact_position",
"is_area_damage",
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 90, 50, 625, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisExpandingPowerBall"] = {
name = "SynthesisExpandingPowerBall",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 90, statInterpolation = {}, cost = { }, },
},
}
| Family | MonsterTag |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Adds Tags | synthesised_monster |
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
| Family | CannotBeSlowedBelowValue |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Vitesse |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
Vous ne pouvez pas être Repoussé(e)
| Family | ImmuneToKnockback |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




















