ไททันแฟร็กทัล
หุ่นกล
{สังเคราะห์}
มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
ความเร็วในการกระทำ ไม่สามารถเปลี่ยนแปลงให้ต่ำกว่า 50% ของค่าพื้นฐานได้
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
ไม่ถูก ผลักออกไป
Fractal Titan
SpectreN
Tagsallow_maven, bludgeoning_weapon, นักเวท, construct, fast_movement, golem, is_unarmed, large_height, large_model, lightning_affinity, mud_blood, not_dex, physical_affinity, stone_armour, synthesised_monster
พลังชีวิต
666%
Energy Shield From Life
100%
ค่าเกราะ
+100%
Ailment Threshold
666%
ค่าต้านทาน
50 50 50 30
Damage
134%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 20
Attack Time
1.995 Second
Damage Spread
±20%
ค่าประสบการณ์
200%
Model Size
110%
Type
SynthesisGolemBoss
Metadata
SynthesisGolemBoss2
เลเวล
68
พลังชีวิต
928,047
ค่าเกราะ
57,580
การหลบหลีก
4,739
โล่พลังงาน
6,127
Damage
570
ความเสียหายเวท
851
ความแม่นยำ
290
Attack Time
1.33665
ค่าประสบการณ์
112,805
Ailment Threshold
584,669
Chill
1,849
Shock
1,849
Brittle
10,459
Scorch
1,849
Sap
5,108
EmptyActionAttackSynthesisGolemVSlam
Attack
Base Damage: 905–1358
โอกาสคริติคอล: 5%
Attack Time: 1.995 วินาที
คูลดาวน์: 15 วินาที
ลดความเร็วในการโจมตี อีก 25%
main hand base maximum attack distance [50]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GeometryAttackSynthesisGolemCircle
Triggerable, Attack
Base Damage: 905–1358
โอกาสคริติคอล: 5%
Attack Time: 1.995 วินาที
is area damage [1]
GeometryAttackSynthesisGolemRectangleLeft
Triggerable, Attack
Base Damage: 905–1358
โอกาสคริติคอล: 5%
Attack Time: 1.995 วินาที
is area damage [1]
GeometryAttackSynthesisGolemRectangleRight
Triggerable, Attack
Base Damage: 905–1358
โอกาสคริติคอล: 5%
Attack Time: 1.995 วินาที
is area damage [1]
GeometryTriggerSkillSynthesisGolemRectangleLeft
Triggerable, Spell
เวลาร่าย: 1 วินาที
GeometryTriggerSkillSynthesisGolemRectangleRight
Triggerable, Spell
เวลาร่าย: 1 วินาที
SpawnObjectSynthesisGolemVTurretLeft
Triggerable, Spell
เวลาร่าย: 1 วินาที
SpawnObjectSynthesisGolemVTurretRight
Triggerable, Spell
เวลาร่าย: 1 วินาที
SynthesisGolemVTurretProjectile
Spell, Triggerable
เวลาร่าย: 1 วินาที
สร้างความเสียหาย กายภาพ 620.7 ถึง 931
base is projectile [1]
number of projectiles override [1]
SynthesisGuardian4Slam
Triggerable, Attack
Base Damage: 905–1358
โอกาสคริติคอล: 5%
Attack Time: 1.995 วินาที
สร้างความเสียหาย เพิ่มขึ้น อีก 85%
ลดความเร็วในการโจมตี อีก 25%
is area damage [1]
SynthesisGuardian4BeamGun
Spell, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 1 วินาที
สร้างความเสียหาย กายภาพ 589.2 ถึง 883.8
การปะทะของคุณ ไม่สามารถสร้างสถานะ มึนงง ต่อศัตรูได้
แปลงความเสียหาย กายภาพ 50% เป็น สายฟ้า
is area damage [1]
EmptyActionSynthesisGuardian4Gun
Spell
เวลาร่าย: 2.75 วินาที
คูลดาวน์: 12 วินาที
skill cannot be knocked back [1]
skill cannot be stunned [1]
SynthesisGolemLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
กระโจนทุบ (Leap Slam)
Base Damage: 905–1358
โอกาสคริติคอล: 5%
Attack Time: 1.995 วินาที
คูลดาวน์: 7 วินาที
กระโดดขึ้นกลางอากาศเพื่อลงมาจู่โจมพื้นที่เป้าหมาย สร้างความเสียหายและผลักศัตรูออกไปด้วยอาวุธของคุณ คุณจะผลักศัตรูที่คุณทับออกไปให้พ้นทาง ต้องใช้กับ ขวาน, กระบอง, คทา, ดาบ หรือ ไม้พลอง เท่านั้น
สร้างความเสียหาย เพิ่มขึ้น อีก 100%
ลดความเร็วในการโจมตี อีก 44%
รัศมีพื้นฐาน 1.5 เมตร
active skill area of effect radius +% final [75]
is area damage [1]
SynthesisGuardian4LeapUp
Attack, Triggerable
Base Damage: 905–1358
โอกาสคริติคอล: 5%
Attack Time: 1.995 วินาที
is area damage [1]
EmptyActionSynthesisGolemMinionPhase
Spell
เวลาร่าย: 2 วินาที
คูลดาวน์: 30 วินาที
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
SynthesisGuardian4Quicksand
Area, Triggerable
คูลดาวน์: 15 วินาที
สร้างความเสียหาย กายภาพ พื้นฐาน 871.9 ต่อวินาที
active skill area of effect radius +% final [10]
ground quicksand art variation [3]
infinite skill effect duration [1]
monster penalty against minions damage +% final vs player minions [-50]
SynthesisGolemBossWhipLeft
Triggerable, Attack
Base Damage: 905–1358
โอกาสคริติคอล: 5%
Attack Time: 1.995 วินาที
แปลงความเสียหาย กายภาพ 50% เป็น สายฟ้า
สร้างความเสียหาย เพิ่มขึ้น อีก 120%
ลดความเร็วในการโจมตี อีก 25%
is area damage [1]
SynthesisGolemBossWhipRight
Triggerable, Attack
Base Damage: 905–1358
โอกาสคริติคอล: 5%
Attack Time: 1.995 วินาที
แปลงความเสียหาย กายภาพ 50% เป็น สายฟ้า
สร้างความเสียหาย เพิ่มขึ้น อีก 120%
ลดความเร็วในการโจมตี อีก 25%
is area damage [1]
EmptyActionSynthesisGolemWhip
Attack
Base Damage: 905–1358
โอกาสคริติคอล: 5%
Attack Time: 1.995 วินาที
คูลดาวน์: 10 วินาที
ลดความเร็วในการโจมตี อีก 25%
main hand base maximum attack distance [25]
skill cannot be knocked back [1]
skill cannot be stunned [1]
SynthesisBossShockRifleSingle
Spell, Projectile, Damage
เวลาร่าย: 2.5 วินาที
คูลดาวน์: 6 วินาที
สร้างความเสียหาย กายภาพ 124.1 ถึง 186.2
แปลงความเสียหาย กายภาพ 50% เป็น สายฟ้า
เพิ่มความเร็วกระสุน 50%
เพิ่มความเสียหาย กระสุน อีก 625%
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
SynthesisBossShockRifleMulti
Spell, Projectile, Damage
เวลาร่าย: 4.67 วินาที
คูลดาวน์: 12 วินาที
สร้างความเสียหาย กายภาพ 124.1 ถึง 186.2
แปลงความเสียหาย กายภาพ 50% เป็น สายฟ้า
เพิ่มความเสียหาย กระสุน อีก 625%
base is projectile [1]
decelerating projectile speed variation +% [50]
is area damage [1]
projectile uses contact position [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
SynthesisBossShockRifleRotating
Spell, Projectile, Damage
เวลาร่าย: 11.67 วินาที
คูลดาวน์: 30 วินาที
สร้างความเสียหาย กายภาพ 124.1 ถึง 186.2
แปลงความเสียหาย กายภาพ 50% เป็น สายฟ้า
เพิ่มความเสียหาย กระสุน อีก 625%
base is projectile [1]
decelerating projectile speed variation +% [90]
is area damage [1]
projectile uses contact position [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
EmptyActionSynthesisSummonBuffBombs
Spell
เวลาร่าย: 14.67 วินาที
คูลดาวน์: 35 วินาที
skill cannot be knocked back [1]
skill cannot be stunned [1]
SynthesisGolemExpandingPulse
Spell, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 1 วินาที
สร้างความเสียหาย กายภาพ 1830 ถึง 2745
active skill area of effect radius +% final [30]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
SynthesisExpandingPowerBall
Spell, Triggerable
เวลาร่าย: 1 วินาที
SynthesisGolemRotateZap
Spell, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 1 วินาที
สร้างความเสียหาย สายฟ้า 883.8 ถึง 1326
การปะทะของคุณ ไม่สามารถสร้างสถานะ มึนงง ต่อศัตรูได้
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueSynthesis/SynthesisGolemBossBase"

BaseEvents
{
	on_construction_complete = "globals.golem_boss2 = this;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueSynthesis/SynthesisGolemBossBase"

Animated
{
	on_event_add_decon =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/Synthesis_Guardian4/bodyfx.epk );
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSynthesis/SynthesisGolemBoss2"] = {
    name = "Fractal Titan",
    life = 6.66,
    energyShield = 1,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 1.34,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 20,
    accuracy = 1,
    skillList = {
        "SynthesisGolemLeapSlam",
        "SynthesisGuardian4BeamGun",
        "EmptyActionSynthesisGolemMinionPhase",
        "EmptyActionAttackSynthesisGolemVSlam",
        "EmptyActionSynthesisSummonBuffBombs",
        "EmptyActionSynthesisGuardian4Gun",
        "EmptyActionSynthesisGolemWhip",
        "SynthesisGuardian4Quicksand",
        "GeometryAttackSynthesisGolemCircle",
        "GeometryAttackSynthesisGolemRectangleLeft",
        "GeometryAttackSynthesisGolemRectangleRight",
        "SynthesisGolemBossWhipLeft",
        "SynthesisGolemBossWhipRight",
        "SynthesisGuardian4LeapUp",
        "SynthesisGuardian4Slam",
        "SynthesisGolemRotateZap",
        "SynthesisGolemExpandingPulse",
        "SpawnObjectSynthesisGolemVTurretLeft",
        "SpawnObjectSynthesisGolemVTurretRight",
        "SynthesisGolemVTurretProjectile",
        "GeometryTriggerSkillSynthesisGolemRectangleLeft",
        "GeometryTriggerSkillSynthesisGolemRectangleRight",
        "SynthesisBossShockRifleSingle",
        "SynthesisBossShockRifleMulti",
        "SynthesisBossShockRifleRotating",
        "SynthesisExpandingPowerBall",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGolemLeapSlam"] = {
    name = "Leap Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.33,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
    },
    levels = {
        [1] = {-44, 100, 75, 15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian4BeamGun"] = {
    name = "SynthesisGuardian4BeamGun",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSynthesisGolemMinionPhase"] = {
    name = "EmptyActionSynthesisGolemMinionPhase",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "skill_cannot_be_interrupted",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackSynthesisGolemVSlam"] = {
    name = "EmptyActionAttackSynthesisGolemVSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.17,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "active_skill_attack_speed_+%_final",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "skill_cannot_be_interrupted",
    },
    levels = {
        [1] = {50, -25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSynthesisSummonBuffBombs"] = {
    name = "EmptyActionSynthesisSummonBuffBombs",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 14.67,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSynthesisGuardian4Gun"] = {
    name = "EmptyActionSynthesisGuardian4Gun",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.75,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSynthesisGolemWhip"] = {
    name = "EmptyActionSynthesisGolemWhip",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "main_hand_base_maximum_attack_distance",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {-25, 25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian4Quicksand"] = {
    name = "SynthesisGuardian4Quicksand",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.67,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "ground_quicksand_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "infinite_skill_effect_duration",
    },
    levels = {
        [1] = {2, 3, 10, -50, levelRequirement = 10, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GeometryAttackSynthesisGolemCircle"] = {
    name = "GeometryAttackSynthesisGolemCircle",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GeometryAttackSynthesisGolemRectangleLeft"] = {
    name = "GeometryAttackSynthesisGolemRectangleLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GeometryAttackSynthesisGolemRectangleRight"] = {
    name = "GeometryAttackSynthesisGolemRectangleRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGolemBossWhipLeft"] = {
    name = "SynthesisGolemBossWhipLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {50, 120, -25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGolemBossWhipRight"] = {
    name = "SynthesisGolemBossWhipRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {50, 120, -25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian4LeapUp"] = {
    name = "SynthesisGuardian4LeapUp",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian4Slam"] = {
    name = "SynthesisGuardian4Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {85, -25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGolemRotateZap"] = {
    name = "SynthesisGolemRotateZap",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGolemExpandingPulse"] = {
    name = "SynthesisGolemExpandingPulse",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 30, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SpawnObjectSynthesisGolemVTurretLeft"] = {
    name = "SpawnObjectSynthesisGolemVTurretLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SpawnObjectSynthesisGolemVTurretRight"] = {
    name = "SpawnObjectSynthesisGolemVTurretRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGolemVTurretProjectile"] = {
    name = "SynthesisGolemVTurretProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_projectiles_override",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GeometryTriggerSkillSynthesisGolemRectangleLeft"] = {
    name = "GeometryTriggerSkillSynthesisGolemRectangleLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GeometryTriggerSkillSynthesisGolemRectangleRight"] = {
    name = "GeometryTriggerSkillSynthesisGolemRectangleRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisBossShockRifleSingle"] = {
    name = "SynthesisBossShockRifleSingle",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
        projectile = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_projectile_speed_+%",
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_projectile_damage_+%_final",
        "projectile_uses_contact_position",
        "is_area_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, 50, 625, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisBossShockRifleMulti"] = {
    name = "SynthesisBossShockRifleMulti",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4.67,
    baseFlags = {
        spell = true,
        projectile = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "decelerating_projectile_speed_variation_+%",
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_projectile_damage_+%_final",
        "projectile_uses_contact_position",
        "is_area_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, 50, 625, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisBossShockRifleRotating"] = {
    name = "SynthesisBossShockRifleRotating",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 11.67,
    baseFlags = {
        spell = true,
        projectile = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "decelerating_projectile_speed_variation_+%",
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_projectile_damage_+%_final",
        "projectile_uses_contact_position",
        "is_area_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 90, 50, 625, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisExpandingPowerBall"] = {
    name = "SynthesisExpandingPowerBall",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 90, statInterpolation = {},  cost = { }, },
    },
}
IdMonsterTagSynthesised
FamilyMonsterTag
DomainsMonster (3)
GenerationTypeยูนิค (3)
Req. level1
Adds Tagssynthesised_monster
มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
IdMonsterMapBoss
FamilyMonsterMapBoss
DomainsMonster (3)
GenerationTypeยูนิค (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • ความเร็วในการกระทำ ไม่สามารถเปลี่ยนแปลงให้ต่ำกว่า 50% ของค่าพื้นฐานได้
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • ไม่ถูก ผลักออกไป
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Fractal Titan
    หุ่นกล
    {สังเคราะห์}
    มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
    เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
    ความเร็วในการกระทำ ไม่สามารถเปลี่ยนแปลงให้ต่ำกว่า 50% ของค่าพื้นฐานได้
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    ไม่ถูก ผลักออกไป
    SpectreN
    Tagsallow_maven, bludgeoning_weapon, นักเวท, construct, fast_movement, golem, is_unarmed, large_height, large_model, lightning_affinity, mud_blood, not_dex, physical_affinity, stone_armour, synthesised_monster
    พลังชีวิต
    666%
    Energy Shield From Life
    100%
    ค่าเกราะ
    +100%
    Ailment Threshold
    666%
    ค่าต้านทาน
    50 50 50 30
    Damage
    134%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 20
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    200%
    Model Size
    110%
    Type
    SynthesisGolemBoss
    Metadata
    SynthesisGolemBoss2Gauntlet
    เลเวล
    68
    พลังชีวิต
    928,047
    ค่าเกราะ
    57,580
    การหลบหลีก
    4,739
    โล่พลังงาน
    6,127
    Damage
    570
    ความเสียหายเวท
    851
    ความแม่นยำ
    290
    Attack Time
    1.33665
    ค่าประสบการณ์
    112,805
    Ailment Threshold
    584,669
    Chill
    1,849
    Shock
    1,849
    Brittle
    10,459
    Scorch
    1,849
    Sap
    5,108
    EmptyActionAttackSynthesisGolemVSlam
    Attack
    Base Damage: 905–1358
    โอกาสคริติคอล: 5%
    Attack Time: 1.995 วินาที
    คูลดาวน์: 15 วินาที
    ลดความเร็วในการโจมตี อีก 25%
    main hand base maximum attack distance [50]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    GeometryAttackSynthesisGolemCircle
    Triggerable, Attack
    Base Damage: 905–1358
    โอกาสคริติคอล: 5%
    Attack Time: 1.995 วินาที
    is area damage [1]
    GeometryAttackSynthesisGolemRectangleLeft
    Triggerable, Attack
    Base Damage: 905–1358
    โอกาสคริติคอล: 5%
    Attack Time: 1.995 วินาที
    is area damage [1]
    GeometryAttackSynthesisGolemRectangleRight
    Triggerable, Attack
    Base Damage: 905–1358
    โอกาสคริติคอล: 5%
    Attack Time: 1.995 วินาที
    is area damage [1]
    GeometryTriggerSkillSynthesisGolemRectangleLeft
    Triggerable, Spell
    เวลาร่าย: 1 วินาที
    GeometryTriggerSkillSynthesisGolemRectangleRight
    Triggerable, Spell
    เวลาร่าย: 1 วินาที
    SpawnObjectSynthesisGolemVTurretLeft
    Triggerable, Spell
    เวลาร่าย: 1 วินาที
    SpawnObjectSynthesisGolemVTurretRight
    Triggerable, Spell
    เวลาร่าย: 1 วินาที
    SynthesisGolemVTurretProjectile
    Spell, Triggerable
    เวลาร่าย: 1 วินาที
    สร้างความเสียหาย กายภาพ 620.7 ถึง 931
    base is projectile [1]
    number of projectiles override [1]
    SynthesisGuardian4Slam
    Triggerable, Attack
    Base Damage: 905–1358
    โอกาสคริติคอล: 5%
    Attack Time: 1.995 วินาที
    สร้างความเสียหาย เพิ่มขึ้น อีก 85%
    ลดความเร็วในการโจมตี อีก 25%
    is area damage [1]
    SynthesisGuardian4BeamGun
    Spell, Triggerable
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1 วินาที
    สร้างความเสียหาย กายภาพ 589.2 ถึง 883.8
    การปะทะของคุณ ไม่สามารถสร้างสถานะ มึนงง ต่อศัตรูได้
    แปลงความเสียหาย กายภาพ 50% เป็น สายฟ้า
    is area damage [1]
    EmptyActionSynthesisGuardian4Gun
    Spell
    เวลาร่าย: 2.75 วินาที
    คูลดาวน์: 12 วินาที
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    SynthesisGolemLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    กระโจนทุบ (Leap Slam)
    Base Damage: 905–1358
    โอกาสคริติคอล: 5%
    Attack Time: 1.995 วินาที
    คูลดาวน์: 7 วินาที
    กระโดดขึ้นกลางอากาศเพื่อลงมาจู่โจมพื้นที่เป้าหมาย สร้างความเสียหายและผลักศัตรูออกไปด้วยอาวุธของคุณ คุณจะผลักศัตรูที่คุณทับออกไปให้พ้นทาง ต้องใช้กับ ขวาน, กระบอง, คทา, ดาบ หรือ ไม้พลอง เท่านั้น
    สร้างความเสียหาย เพิ่มขึ้น อีก 100%
    ลดความเร็วในการโจมตี อีก 44%
    รัศมีพื้นฐาน 1.5 เมตร
    active skill area of effect radius +% final [75]
    is area damage [1]
    SynthesisGuardian4LeapUp
    Attack, Triggerable
    Base Damage: 905–1358
    โอกาสคริติคอล: 5%
    Attack Time: 1.995 วินาที
    is area damage [1]
    EmptyActionSynthesisGolemMinionPhase
    Spell
    เวลาร่าย: 2 วินาที
    คูลดาวน์: 30 วินาที
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    SynthesisGuardian4Quicksand
    Area, Triggerable
    คูลดาวน์: 15 วินาที
    สร้างความเสียหาย กายภาพ พื้นฐาน 871.9 ต่อวินาที
    active skill area of effect radius +% final [10]
    ground quicksand art variation [3]
    infinite skill effect duration [1]
    monster penalty against minions damage +% final vs player minions [-50]
    SynthesisGolemBossWhipLeft
    Triggerable, Attack
    Base Damage: 905–1358
    โอกาสคริติคอล: 5%
    Attack Time: 1.995 วินาที
    แปลงความเสียหาย กายภาพ 50% เป็น สายฟ้า
    สร้างความเสียหาย เพิ่มขึ้น อีก 120%
    ลดความเร็วในการโจมตี อีก 25%
    is area damage [1]
    SynthesisGolemBossWhipRight
    Triggerable, Attack
    Base Damage: 905–1358
    โอกาสคริติคอล: 5%
    Attack Time: 1.995 วินาที
    แปลงความเสียหาย กายภาพ 50% เป็น สายฟ้า
    สร้างความเสียหาย เพิ่มขึ้น อีก 120%
    ลดความเร็วในการโจมตี อีก 25%
    is area damage [1]
    EmptyActionSynthesisGolemWhip
    Attack
    Base Damage: 905–1358
    โอกาสคริติคอล: 5%
    Attack Time: 1.995 วินาที
    คูลดาวน์: 10 วินาที
    ลดความเร็วในการโจมตี อีก 25%
    main hand base maximum attack distance [25]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    SynthesisBossShockRifleSingle
    Spell, Projectile, Damage
    เวลาร่าย: 2.5 วินาที
    คูลดาวน์: 6 วินาที
    สร้างความเสียหาย กายภาพ 124.1 ถึง 186.2
    แปลงความเสียหาย กายภาพ 50% เป็น สายฟ้า
    เพิ่มความเร็วกระสุน 50%
    เพิ่มความเสียหาย กระสุน อีก 625%
    base is projectile [1]
    is area damage [1]
    projectile uses contact position [1]
    skill cannot be interrupted [1]
    skill cannot be stunned [1]
    SynthesisBossShockRifleMulti
    Spell, Projectile, Damage
    เวลาร่าย: 4.67 วินาที
    คูลดาวน์: 12 วินาที
    สร้างความเสียหาย กายภาพ 124.1 ถึง 186.2
    แปลงความเสียหาย กายภาพ 50% เป็น สายฟ้า
    เพิ่มความเสียหาย กระสุน อีก 625%
    base is projectile [1]
    decelerating projectile speed variation +% [50]
    is area damage [1]
    projectile uses contact position [1]
    skill cannot be interrupted [1]
    skill cannot be stunned [1]
    SynthesisBossShockRifleRotating
    Spell, Projectile, Damage
    เวลาร่าย: 11.67 วินาที
    คูลดาวน์: 30 วินาที
    สร้างความเสียหาย กายภาพ 124.1 ถึง 186.2
    แปลงความเสียหาย กายภาพ 50% เป็น สายฟ้า
    เพิ่มความเสียหาย กระสุน อีก 625%
    base is projectile [1]
    decelerating projectile speed variation +% [90]
    is area damage [1]
    projectile uses contact position [1]
    skill cannot be interrupted [1]
    skill cannot be stunned [1]
    EmptyActionSynthesisSummonBuffBombs
    Spell
    เวลาร่าย: 14.67 วินาที
    คูลดาวน์: 35 วินาที
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    SynthesisGolemExpandingPulse
    Spell, Triggerable
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1 วินาที
    สร้างความเสียหาย กายภาพ 1830 ถึง 2745
    active skill area of effect radius +% final [30]
    is area damage [1]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    SynthesisExpandingPowerBall
    Spell, Triggerable
    เวลาร่าย: 1 วินาที
    SynthesisGolemRotateZap
    Spell, Triggerable
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1 วินาที
    สร้างความเสียหาย สายฟ้า 883.8 ถึง 1326
    การปะทะของคุณ ไม่สามารถสร้างสถานะ มึนงง ต่อศัตรูได้
    is area damage [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisGolemBoss2Gauntlet"] = {
        name = "Fractal Titan",
        life = 6.66,
        energyShield = 1,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 1.34,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 20,
        accuracy = 1,
        skillList = {
            "SynthesisGolemLeapSlam",
            "SynthesisGuardian4BeamGun",
            "EmptyActionSynthesisGolemMinionPhase",
            "EmptyActionAttackSynthesisGolemVSlam",
            "EmptyActionSynthesisSummonBuffBombs",
            "EmptyActionSynthesisGuardian4Gun",
            "EmptyActionSynthesisGolemWhip",
            "SynthesisGuardian4Quicksand",
            "GeometryAttackSynthesisGolemCircle",
            "GeometryAttackSynthesisGolemRectangleLeft",
            "GeometryAttackSynthesisGolemRectangleRight",
            "SynthesisGolemBossWhipLeft",
            "SynthesisGolemBossWhipRight",
            "SynthesisGuardian4LeapUp",
            "SynthesisGuardian4Slam",
            "SynthesisGolemRotateZap",
            "SynthesisGolemExpandingPulse",
            "SpawnObjectSynthesisGolemVTurretLeft",
            "SpawnObjectSynthesisGolemVTurretRight",
            "SynthesisGolemVTurretProjectile",
            "GeometryTriggerSkillSynthesisGolemRectangleLeft",
            "GeometryTriggerSkillSynthesisGolemRectangleRight",
            "SynthesisBossShockRifleSingle",
            "SynthesisBossShockRifleMulti",
            "SynthesisBossShockRifleRotating",
            "SynthesisExpandingPowerBall",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGolemLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.33,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "active_skill_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
        },
        levels = {
            [1] = {-44, 100, 75, 15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian4BeamGun"] = {
        name = "SynthesisGuardian4BeamGun",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSynthesisGolemMinionPhase"] = {
        name = "EmptyActionSynthesisGolemMinionPhase",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "skill_cannot_be_interrupted",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackSynthesisGolemVSlam"] = {
        name = "EmptyActionAttackSynthesisGolemVSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.17,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "active_skill_attack_speed_+%_final",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "skill_cannot_be_interrupted",
        },
        levels = {
            [1] = {50, -25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSynthesisSummonBuffBombs"] = {
        name = "EmptyActionSynthesisSummonBuffBombs",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 14.67,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSynthesisGuardian4Gun"] = {
        name = "EmptyActionSynthesisGuardian4Gun",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.75,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSynthesisGolemWhip"] = {
        name = "EmptyActionSynthesisGolemWhip",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "main_hand_base_maximum_attack_distance",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {-25, 25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian4Quicksand"] = {
        name = "SynthesisGuardian4Quicksand",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.67,
        baseFlags = {
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "ground_quicksand_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "infinite_skill_effect_duration",
        },
        levels = {
            [1] = {2, 3, 10, -50, levelRequirement = 10, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryAttackSynthesisGolemCircle"] = {
        name = "GeometryAttackSynthesisGolemCircle",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryAttackSynthesisGolemRectangleLeft"] = {
        name = "GeometryAttackSynthesisGolemRectangleLeft",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryAttackSynthesisGolemRectangleRight"] = {
        name = "GeometryAttackSynthesisGolemRectangleRight",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGolemBossWhipLeft"] = {
        name = "SynthesisGolemBossWhipLeft",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_lightning",
            "active_skill_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {50, 120, -25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGolemBossWhipRight"] = {
        name = "SynthesisGolemBossWhipRight",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_lightning",
            "active_skill_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {50, 120, -25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian4LeapUp"] = {
        name = "SynthesisGuardian4LeapUp",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian4Slam"] = {
        name = "SynthesisGuardian4Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {85, -25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGolemRotateZap"] = {
        name = "SynthesisGolemRotateZap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGolemExpandingPulse"] = {
        name = "SynthesisGolemExpandingPulse",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 30, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpawnObjectSynthesisGolemVTurretLeft"] = {
        name = "SpawnObjectSynthesisGolemVTurretLeft",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpawnObjectSynthesisGolemVTurretRight"] = {
        name = "SpawnObjectSynthesisGolemVTurretRight",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGolemVTurretProjectile"] = {
        name = "SynthesisGolemVTurretProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_projectiles_override",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerSkillSynthesisGolemRectangleLeft"] = {
        name = "GeometryTriggerSkillSynthesisGolemRectangleLeft",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerSkillSynthesisGolemRectangleRight"] = {
        name = "GeometryTriggerSkillSynthesisGolemRectangleRight",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisBossShockRifleSingle"] = {
        name = "SynthesisBossShockRifleSingle",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
            projectile = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_projectile_speed_+%",
            "skill_physical_damage_%_to_convert_to_lightning",
            "active_skill_projectile_damage_+%_final",
            "projectile_uses_contact_position",
            "is_area_damage",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, 50, 625, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisBossShockRifleMulti"] = {
        name = "SynthesisBossShockRifleMulti",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.67,
        baseFlags = {
            spell = true,
            projectile = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "decelerating_projectile_speed_variation_+%",
            "skill_physical_damage_%_to_convert_to_lightning",
            "active_skill_projectile_damage_+%_final",
            "projectile_uses_contact_position",
            "is_area_damage",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, 50, 625, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisBossShockRifleRotating"] = {
        name = "SynthesisBossShockRifleRotating",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 11.67,
        baseFlags = {
            spell = true,
            projectile = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "decelerating_projectile_speed_variation_+%",
            "skill_physical_damage_%_to_convert_to_lightning",
            "active_skill_projectile_damage_+%_final",
            "projectile_uses_contact_position",
            "is_area_damage",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 90, 50, 625, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisExpandingPowerBall"] = {
        name = "SynthesisExpandingPowerBall",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 90, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdMonsterTagSynthesised
    FamilyMonsterTag
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Adds Tagssynthesised_monster
    มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
    เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • ความเร็วในการกระทำ ไม่สามารถเปลี่ยนแปลงให้ต่ำกว่า 50% ของค่าพื้นฐานได้
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • ไม่ถูก ผลักออกไป
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global