Profecía Perandus Rampage
Ungir Joya ramificadora El Panteón Objeto Árbol de Habilidades Pasivas Fossil Catalizadores Orbe de delirio Escarabajo Breachstone Emblem Joya Atemporal Cartas de Adivinación
Titán fractal
Fractal Titan

Titán fractal(Fractal Titan)

SpectreN
Area
Modmonster slain experience +% [100]
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
unique boss curse effect on self +% final [-66]
No puede ser completamente Ralentizado
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [4000]
Tagssynthesised_monster, allow_maven, mud_blood, construct, large_model, not_dex
Immunecannot be knocked back [1]
Inquebrantable
Damage134%
Vida666%
Energy Shield From Life100%
Ailment Threshold666%
Daño de golpe crítico5%
TypeSynthesisGolemBoss
Attack Distance6 ~ 20
Attack Time1.995 Second
Damage Spread20%
Armadura+100%
Precisión+100%

EmptyActionAttackSynthesisGolemVSlam
main hand base maximum attack distance [50]
25% menos Velocidad de Ataque

skill_cannot_be_stunned skill_cannot_be_knocked_back skill_cannot_be_interrupted
Tiempo de lanzamiento: 2.17 Second
Tiempo de recarga: 15 Second

GeometryAttackSynthesisGolemCircle
is_area_damage Triggerable AttackTiempo de lanzamiento: 1 Second

GeometryAttackSynthesisGolemRectangleLeft
is_area_damage Triggerable AttackTiempo de lanzamiento: 1 Second

GeometryAttackSynthesisGolemRectangleRight
is_area_damage Triggerable AttackTiempo de lanzamiento: 1 Second

GeometryTriggerSkillSynthesisGolemRectangleLeft
TriggerableTiempo de lanzamiento: 1 Second

GeometryTriggerSkillSynthesisGolemRectangleRight
TriggerableTiempo de lanzamiento: 1 Second

SpawnObjectSynthesisGolemVTurretLeft
TriggerableTiempo de lanzamiento: 1 Second

SpawnObjectSynthesisGolemVTurretRight
TriggerableTiempo de lanzamiento: 1 Second

SynthesisGolemVTurretProjectile
Inflige 1402 a 2102 de Daño Físico
number of projectiles override [1]

base_is_projectile Triggerable
Tiempo de lanzamiento: 1 Second

SynthesisGuardian4Slam
active skill damage +% final [85]
25% menos Velocidad de Ataque

is_area_damage global_always_hit Triggerable Attack
Tiempo de lanzamiento: 2 Second

SynthesisGuardian4BeamGun
Inflige 1551 a 2326 de Daño Físico
skill physical damage % to convert to lightning [50]

is_area_damage cannot_stun Triggerable
Tiempo de lanzamiento: 1 Second

EmptyActionSynthesisGuardian4Gun
skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento: 2.75 Second
Tiempo de recarga: 12 Second

SynthesisGolemLeapSlam
iconleapslam
Salto con impacto
Salta por los aires, daña y empuja enemigos con tu arma en el lugar donde caes. Los enemigos sobre los que caerías son empujados a los costados. Requiere un hacha, una maza, un cetro, una espada o un báculo. No puede ser asistido por Golpe Múltiple.
44% menos Velocidad de Ataque
Inflige un 100% más de daño

is_area_damage global_always_hit Attack Area Melee MovementSkill TravelSkill SlamSkill SkillCanTotem
Tiempo de lanzamiento: 2.33 Second
Tiempo de recarga: 7 Second

SynthesisGuardian4LeapUp
active skill damage +% final [0]
is_area_damage Triggerable
Tiempo de lanzamiento: 1 Second

EmptyActionSynthesisGolemMinionPhase
skill_cannot_be_stunned skill_cannot_be_knocked_back skill_cannot_be_interruptedTiempo de lanzamiento: 2 Second
Tiempo de recarga: 30 Second

SynthesisGuardian4Quicksand
base skill effect duration [0]
ground quicksand art variation [3]
base physical damage to deal per minute [132536]

infinite_skill_effect_duration Area Triggerable
Tiempo de lanzamiento: 2.67 Second
Tiempo de recarga: 15 Second

SynthesisGolemBossWhipLeft
skill physical damage % to convert to lightning [50]
active skill damage +% final [120]
25% menos Velocidad de Ataque

is_area_damage Triggerable Attack
Tiempo de lanzamiento: 1 Second

SynthesisGolemBossWhipRight
skill physical damage % to convert to lightning [50]
active skill damage +% final [120]
25% menos Velocidad de Ataque

is_area_damage Triggerable Attack
Tiempo de lanzamiento: 1 Second

EmptyActionSynthesisGolemWhip
25% menos Velocidad de Ataque
main hand base maximum attack distance [25]

skill_cannot_be_stunned skill_cannot_be_knocked_back
Tiempo de lanzamiento: 2.5 Second
Tiempo de recarga: 10 Second

SynthesisBossShockRifleSingle
Inflige 280.3 a 420.5 de Daño Físico
decelerating projectile speed variation +% [0]
Velocidad de Proyectiles aumentada un 50%
skill physical damage % to convert to lightning [50]
Los proyectiles infligen un 625% más de daño

projectile_uses_contact_position is_area_damage Spell Projectile Hit
Tiempo de lanzamiento: 2.5 Second
Tiempo de recarga: 6 Second

SynthesisBossShockRifleMulti
Inflige 280.3 a 420.5 de Daño Físico
decelerating projectile speed variation +% [50]
skill physical damage % to convert to lightning [50]
Los proyectiles infligen un 625% más de daño

projectile_uses_contact_position is_area_damage Spell Projectile Hit
Tiempo de lanzamiento: 4.67 Second
Tiempo de recarga: 12 Second

SynthesisBossShockRifleRotating
Inflige 280.3 a 420.5 de Daño Físico
decelerating projectile speed variation +% [90]
skill physical damage % to convert to lightning [50]
Los proyectiles infligen un 625% más de daño

projectile_uses_contact_position is_area_damage Spell Projectile Hit
Tiempo de lanzamiento: 11.67 Second
Tiempo de recarga: 30 Second

EmptyActionSynthesisSummonBuffBombs
skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento: 14.67 Second
Tiempo de recarga: 35 Second

SynthesisGolemExpandingPulse
Inflige 4395 a 6592 de Daño Físico
is_area_damage skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back Triggerable
Tiempo de lanzamiento: 1 Second

SynthesisExpandingPowerBall
Spell TriggerableTiempo de lanzamiento: 1 Second

SynthesisGolemRotateZap
Inflige 2326 a 3489 de Daño de Rayo
is_area_damage cannot_stun Triggerable
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Titán fractal575052548.21.995507423253085485074250505030

EmptyActionAttackSynthesisGolemVSlam
main hand base maximum attack distance [50]
25% menos Velocidad de Ataque

skill_cannot_be_stunned skill_cannot_be_knocked_back skill_cannot_be_interrupted
Tiempo de lanzamiento: 2.17 Second
Tiempo de recarga: 15 Second

GeometryAttackSynthesisGolemCircle
is_area_damage Triggerable AttackTiempo de lanzamiento: 1 Second

GeometryAttackSynthesisGolemRectangleLeft
is_area_damage Triggerable AttackTiempo de lanzamiento: 1 Second

GeometryAttackSynthesisGolemRectangleRight
is_area_damage Triggerable AttackTiempo de lanzamiento: 1 Second

GeometryTriggerSkillSynthesisGolemRectangleLeft
TriggerableTiempo de lanzamiento: 1 Second

GeometryTriggerSkillSynthesisGolemRectangleRight
TriggerableTiempo de lanzamiento: 1 Second

SpawnObjectSynthesisGolemVTurretLeft
TriggerableTiempo de lanzamiento: 1 Second

SpawnObjectSynthesisGolemVTurretRight
TriggerableTiempo de lanzamiento: 1 Second

SynthesisGolemVTurretProjectile
Inflige 1268 a 1902 de Daño Físico
number of projectiles override [1]

base_is_projectile Triggerable
Tiempo de lanzamiento: 1 Second

SynthesisGuardian4Slam
active skill damage +% final [85]
25% menos Velocidad de Ataque

is_area_damage global_always_hit Triggerable Attack
Tiempo de lanzamiento: 2 Second

SynthesisGuardian4BeamGun
Inflige 1377 a 2065 de Daño Físico
skill physical damage % to convert to lightning [50]

is_area_damage cannot_stun Triggerable
Tiempo de lanzamiento: 1 Second

EmptyActionSynthesisGuardian4Gun
skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento: 2.75 Second
Tiempo de recarga: 12 Second

SynthesisGolemLeapSlam
iconleapslam
Salto con impacto
Salta por los aires, daña y empuja enemigos con tu arma en el lugar donde caes. Los enemigos sobre los que caerías son empujados a los costados. Requiere un hacha, una maza, un cetro, una espada o un báculo. No puede ser asistido por Golpe Múltiple.
44% menos Velocidad de Ataque
Inflige un 100% más de daño

is_area_damage global_always_hit Attack Area Melee MovementSkill TravelSkill SlamSkill SkillCanTotem
Tiempo de lanzamiento: 2.33 Second
Tiempo de recarga: 7 Second

SynthesisGuardian4LeapUp
active skill damage +% final [0]
is_area_damage Triggerable
Tiempo de lanzamiento: 1 Second

EmptyActionSynthesisGolemMinionPhase
skill_cannot_be_stunned skill_cannot_be_knocked_back skill_cannot_be_interruptedTiempo de lanzamiento: 2 Second
Tiempo de recarga: 30 Second

SynthesisGuardian4Quicksand
base skill effect duration [0]
ground quicksand art variation [3]
base physical damage to deal per minute [118213]

infinite_skill_effect_duration Area Triggerable
Tiempo de lanzamiento: 2.67 Second
Tiempo de recarga: 15 Second

SynthesisGolemBossWhipLeft
skill physical damage % to convert to lightning [50]
active skill damage +% final [120]
25% menos Velocidad de Ataque

is_area_damage Triggerable Attack
Tiempo de lanzamiento: 1 Second

SynthesisGolemBossWhipRight
skill physical damage % to convert to lightning [50]
active skill damage +% final [120]
25% menos Velocidad de Ataque

is_area_damage Triggerable Attack
Tiempo de lanzamiento: 1 Second

EmptyActionSynthesisGolemWhip
25% menos Velocidad de Ataque
main hand base maximum attack distance [25]

skill_cannot_be_stunned skill_cannot_be_knocked_back
Tiempo de lanzamiento: 2.5 Second
Tiempo de recarga: 10 Second

SynthesisBossShockRifleSingle
Inflige 253.6 a 380.5 de Daño Físico
decelerating projectile speed variation +% [0]
Velocidad de Proyectiles aumentada un 50%
skill physical damage % to convert to lightning [50]
Los proyectiles infligen un 625% más de daño

projectile_uses_contact_position is_area_damage Spell Projectile Hit
Tiempo de lanzamiento: 2.5 Second
Tiempo de recarga: 6 Second

SynthesisBossShockRifleMulti
Inflige 253.6 a 380.5 de Daño Físico
decelerating projectile speed variation +% [50]
skill physical damage % to convert to lightning [50]
Los proyectiles infligen un 625% más de daño

projectile_uses_contact_position is_area_damage Spell Projectile Hit
Tiempo de lanzamiento: 4.67 Second
Tiempo de recarga: 12 Second

SynthesisBossShockRifleRotating
Inflige 253.6 a 380.5 de Daño Físico
decelerating projectile speed variation +% [90]
skill physical damage % to convert to lightning [50]
Los proyectiles infligen un 625% más de daño

projectile_uses_contact_position is_area_damage Spell Projectile Hit
Tiempo de lanzamiento: 11.67 Second
Tiempo de recarga: 30 Second

EmptyActionSynthesisSummonBuffBombs
skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento: 14.67 Second
Tiempo de recarga: 35 Second

SynthesisGolemExpandingPulse
Inflige 3946 a 5919 de Daño Físico
is_area_damage skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back Triggerable
Tiempo de lanzamiento: 1 Second

SynthesisExpandingPowerBall
Spell TriggerableTiempo de lanzamiento: 1 Second

SynthesisGolemRotateZap
Inflige 2065 a 3097 de Daño de Rayo
is_area_damage cannot_stun Triggerable
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Titán fractal515042273.11.995421852885079454218550505030

EmptyActionAttackSynthesisGolemVSlam
main hand base maximum attack distance [50]
25% menos Velocidad de Ataque

skill_cannot_be_stunned skill_cannot_be_knocked_back skill_cannot_be_interrupted
Tiempo de lanzamiento: 2.17 Second
Tiempo de recarga: 15 Second

GeometryAttackSynthesisGolemCircle
is_area_damage Triggerable AttackTiempo de lanzamiento: 1 Second

GeometryAttackSynthesisGolemRectangleLeft
is_area_damage Triggerable AttackTiempo de lanzamiento: 1 Second

GeometryAttackSynthesisGolemRectangleRight
is_area_damage Triggerable AttackTiempo de lanzamiento: 1 Second

GeometryTriggerSkillSynthesisGolemRectangleLeft
TriggerableTiempo de lanzamiento: 1 Second

GeometryTriggerSkillSynthesisGolemRectangleRight
TriggerableTiempo de lanzamiento: 1 Second

SpawnObjectSynthesisGolemVTurretLeft
TriggerableTiempo de lanzamiento: 1 Second

SpawnObjectSynthesisGolemVTurretRight
TriggerableTiempo de lanzamiento: 1 Second

SynthesisGolemVTurretProjectile
Inflige 1037 a 1555 de Daño Físico
number of projectiles override [1]

base_is_projectile Triggerable
Tiempo de lanzamiento: 1 Second

SynthesisGuardian4Slam
active skill damage +% final [85]
25% menos Velocidad de Ataque

is_area_damage global_always_hit Triggerable Attack
Tiempo de lanzamiento: 2 Second

SynthesisGuardian4BeamGun
Inflige 1083 a 1625 de Daño Físico
skill physical damage % to convert to lightning [50]

is_area_damage cannot_stun Triggerable
Tiempo de lanzamiento: 1 Second

EmptyActionSynthesisGuardian4Gun
skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento: 2.75 Second
Tiempo de recarga: 12 Second

SynthesisGolemLeapSlam
iconleapslam
Salto con impacto
Salta por los aires, daña y empuja enemigos con tu arma en el lugar donde caes. Los enemigos sobre los que caerías son empujados a los costados. Requiere un hacha, una maza, un cetro, una espada o un báculo. No puede ser asistido por Golpe Múltiple.
44% menos Velocidad de Ataque
Inflige un 100% más de daño

is_area_damage global_always_hit Attack Area Melee MovementSkill TravelSkill SlamSkill SkillCanTotem
Tiempo de lanzamiento: 2.33 Second
Tiempo de recarga: 7 Second

SynthesisGuardian4LeapUp
active skill damage +% final [0]
is_area_damage Triggerable
Tiempo de lanzamiento: 1 Second

EmptyActionSynthesisGolemMinionPhase
skill_cannot_be_stunned skill_cannot_be_knocked_back skill_cannot_be_interruptedTiempo de lanzamiento: 2 Second
Tiempo de recarga: 30 Second

SynthesisGuardian4Quicksand
base skill effect duration [0]
ground quicksand art variation [3]
base physical damage to deal per minute [93907]

infinite_skill_effect_duration Area Triggerable
Tiempo de lanzamiento: 2.67 Second
Tiempo de recarga: 15 Second

SynthesisGolemBossWhipLeft
skill physical damage % to convert to lightning [50]
active skill damage +% final [120]
25% menos Velocidad de Ataque

is_area_damage Triggerable Attack
Tiempo de lanzamiento: 1 Second

SynthesisGolemBossWhipRight
skill physical damage % to convert to lightning [50]
active skill damage +% final [120]
25% menos Velocidad de Ataque

is_area_damage Triggerable Attack
Tiempo de lanzamiento: 1 Second

EmptyActionSynthesisGolemWhip
25% menos Velocidad de Ataque
main hand base maximum attack distance [25]

skill_cannot_be_stunned skill_cannot_be_knocked_back
Tiempo de lanzamiento: 2.5 Second
Tiempo de recarga: 10 Second

SynthesisBossShockRifleSingle
Inflige 207.4 a 311 de Daño Físico
decelerating projectile speed variation +% [0]
Velocidad de Proyectiles aumentada un 50%
skill physical damage % to convert to lightning [50]
Los proyectiles infligen un 625% más de daño

projectile_uses_contact_position is_area_damage Spell Projectile Hit
Tiempo de lanzamiento: 2.5 Second
Tiempo de recarga: 6 Second

SynthesisBossShockRifleMulti
Inflige 207.4 a 311 de Daño Físico
decelerating projectile speed variation +% [50]
skill physical damage % to convert to lightning [50]
Los proyectiles infligen un 625% más de daño

projectile_uses_contact_position is_area_damage Spell Projectile Hit
Tiempo de lanzamiento: 4.67 Second
Tiempo de recarga: 12 Second

SynthesisBossShockRifleRotating
Inflige 207.4 a 311 de Daño Físico
decelerating projectile speed variation +% [90]
skill physical damage % to convert to lightning [50]
Los proyectiles infligen un 625% más de daño

projectile_uses_contact_position is_area_damage Spell Projectile Hit
Tiempo de lanzamiento: 11.67 Second
Tiempo de recarga: 30 Second

EmptyActionSynthesisSummonBuffBombs
skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento: 14.67 Second
Tiempo de recarga: 35 Second

SynthesisGolemExpandingPulse
TriggerableTiempo de lanzamiento: 1 Second

SynthesisExpandingPowerBall
Spell TriggerableTiempo de lanzamiento: 1 Second

SynthesisGolemRotateZap
Inflige 1625 a 2437 de Daño de Rayo
is_area_damage cannot_stun Triggerable
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Titán fractal398541804.81.995284262265668522842650505030

EmptyActionAttackSynthesisGolemVSlam
main hand base maximum attack distance [50]
25% menos Velocidad de Ataque

skill_cannot_be_stunned skill_cannot_be_knocked_back skill_cannot_be_interrupted
Tiempo de lanzamiento: 2.17 Second
Tiempo de recarga: 15 Second

GeometryAttackSynthesisGolemCircle
is_area_damage Triggerable AttackTiempo de lanzamiento: 1 Second

GeometryAttackSynthesisGolemRectangleLeft
is_area_damage Triggerable AttackTiempo de lanzamiento: 1 Second

GeometryAttackSynthesisGolemRectangleRight
is_area_damage Triggerable AttackTiempo de lanzamiento: 1 Second

GeometryTriggerSkillSynthesisGolemRectangleLeft
TriggerableTiempo de lanzamiento: 1 Second

GeometryTriggerSkillSynthesisGolemRectangleRight
TriggerableTiempo de lanzamiento: 1 Second

SpawnObjectSynthesisGolemVTurretLeft
TriggerableTiempo de lanzamiento: 1 Second

SpawnObjectSynthesisGolemVTurretRight
TriggerableTiempo de lanzamiento: 1 Second

SynthesisGolemVTurretProjectile
Inflige 803.7 a 1205 de Daño Físico
number of projectiles override [1]

base_is_projectile Triggerable
Tiempo de lanzamiento: 1 Second

SynthesisGuardian4Slam
active skill damage +% final [85]
25% menos Velocidad de Ataque

is_area_damage global_always_hit Triggerable Attack
Tiempo de lanzamiento: 2 Second

SynthesisGuardian4BeamGun
Inflige 800.3 a 1200 de Daño Físico
skill physical damage % to convert to lightning [50]

is_area_damage cannot_stun Triggerable
Tiempo de lanzamiento: 1 Second

EmptyActionSynthesisGuardian4Gun
skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento: 2.75 Second
Tiempo de recarga: 12 Second

SynthesisGolemLeapSlam
iconleapslam
Salto con impacto
Salta por los aires, daña y empuja enemigos con tu arma en el lugar donde caes. Los enemigos sobre los que caerías son empujados a los costados. Requiere un hacha, una maza, un cetro, una espada o un báculo. No puede ser asistido por Golpe Múltiple.
44% menos Velocidad de Ataque
Inflige un 100% más de daño

is_area_damage global_always_hit Attack Area Melee MovementSkill TravelSkill SlamSkill SkillCanTotem
Tiempo de lanzamiento: 2.33 Second
Tiempo de recarga: 7 Second

SynthesisGuardian4LeapUp
active skill damage +% final [0]
is_area_damage Triggerable
Tiempo de lanzamiento: 1 Second

EmptyActionSynthesisGolemMinionPhase
skill_cannot_be_stunned skill_cannot_be_knocked_back skill_cannot_be_interruptedTiempo de lanzamiento: 2 Second
Tiempo de recarga: 30 Second

SynthesisGuardian4Quicksand
base skill effect duration [0]
ground quicksand art variation [3]
base physical damage to deal per minute [70220]

infinite_skill_effect_duration Area Triggerable
Tiempo de lanzamiento: 2.67 Second
Tiempo de recarga: 15 Second

SynthesisGolemBossWhipLeft
skill physical damage % to convert to lightning [50]
active skill damage +% final [120]
25% menos Velocidad de Ataque

is_area_damage Triggerable Attack
Tiempo de lanzamiento: 1 Second

SynthesisGolemBossWhipRight
skill physical damage % to convert to lightning [50]
active skill damage +% final [120]
25% menos Velocidad de Ataque

is_area_damage Triggerable Attack
Tiempo de lanzamiento: 1 Second

EmptyActionSynthesisGolemWhip
25% menos Velocidad de Ataque
main hand base maximum attack distance [25]

skill_cannot_be_stunned skill_cannot_be_knocked_back
Tiempo de lanzamiento: 2.5 Second
Tiempo de recarga: 10 Second

SynthesisBossShockRifleSingle
Inflige 160.7 a 241.1 de Daño Físico
decelerating projectile speed variation +% [0]
Velocidad de Proyectiles aumentada un 50%
skill physical damage % to convert to lightning [50]
Los proyectiles infligen un 625% más de daño

projectile_uses_contact_position is_area_damage Spell Projectile Hit
Tiempo de lanzamiento: 2.5 Second
Tiempo de recarga: 6 Second

SynthesisBossShockRifleMulti
Inflige 160.7 a 241.1 de Daño Físico
decelerating projectile speed variation +% [50]
skill physical damage % to convert to lightning [50]
Los proyectiles infligen un 625% más de daño

projectile_uses_contact_position is_area_damage Spell Projectile Hit
Tiempo de lanzamiento: 4.67 Second
Tiempo de recarga: 12 Second

SynthesisBossShockRifleRotating
Inflige 160.7 a 241.1 de Daño Físico
decelerating projectile speed variation +% [90]
skill physical damage % to convert to lightning [50]
Los proyectiles infligen un 625% más de daño

projectile_uses_contact_position is_area_damage Spell Projectile Hit
Tiempo de lanzamiento: 11.67 Second
Tiempo de recarga: 30 Second

EmptyActionSynthesisSummonBuffBombs
skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento: 14.67 Second
Tiempo de recarga: 35 Second

SynthesisGolemExpandingPulse
TriggerableTiempo de lanzamiento: 1 Second

SynthesisExpandingPowerBall
Spell TriggerableTiempo de lanzamiento: 1 Second

SynthesisGolemRotateZap
Inflige 1200 a 1801 de Daño de Rayo
is_area_damage cannot_stun Triggerable
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Titán fractal296091346.31.995180871669656761808750505030

EmptyActionAttackSynthesisGolemVSlam
main hand base maximum attack distance [50]
25% menos Velocidad de Ataque

skill_cannot_be_stunned skill_cannot_be_knocked_back skill_cannot_be_interrupted
Tiempo de lanzamiento: 2.17 Second
Tiempo de recarga: 15 Second

GeometryAttackSynthesisGolemCircle
is_area_damage Triggerable AttackTiempo de lanzamiento: 1 Second

GeometryAttackSynthesisGolemRectangleLeft
is_area_damage Triggerable AttackTiempo de lanzamiento: 1 Second

GeometryAttackSynthesisGolemRectangleRight
is_area_damage Triggerable AttackTiempo de lanzamiento: 1 Second

GeometryTriggerSkillSynthesisGolemRectangleLeft
TriggerableTiempo de lanzamiento: 1 Second

GeometryTriggerSkillSynthesisGolemRectangleRight
TriggerableTiempo de lanzamiento: 1 Second

SpawnObjectSynthesisGolemVTurretLeft
TriggerableTiempo de lanzamiento: 1 Second

SpawnObjectSynthesisGolemVTurretRight
TriggerableTiempo de lanzamiento: 1 Second

SynthesisGolemVTurretProjectile
Inflige 620.7 a 931 de Daño Físico
number of projectiles override [1]

base_is_projectile Triggerable
Tiempo de lanzamiento: 1 Second

SynthesisGuardian4Slam
active skill damage +% final [85]
25% menos Velocidad de Ataque

is_area_damage global_always_hit Triggerable Attack
Tiempo de lanzamiento: 2 Second

SynthesisGuardian4BeamGun
Inflige 589.2 a 883.8 de Daño Físico
skill physical damage % to convert to lightning [50]

is_area_damage cannot_stun Triggerable
Tiempo de lanzamiento: 1 Second

EmptyActionSynthesisGuardian4Gun
skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento: 2.75 Second
Tiempo de recarga: 12 Second

SynthesisGolemLeapSlam
iconleapslam
Salto con impacto
Salta por los aires, daña y empuja enemigos con tu arma en el lugar donde caes. Los enemigos sobre los que caerías son empujados a los costados. Requiere un hacha, una maza, un cetro, una espada o un báculo. No puede ser asistido por Golpe Múltiple.
44% menos Velocidad de Ataque
Inflige un 100% más de daño

is_area_damage global_always_hit Attack Area Melee MovementSkill TravelSkill SlamSkill SkillCanTotem
Tiempo de lanzamiento: 2.33 Second
Tiempo de recarga: 7 Second

SynthesisGuardian4LeapUp
active skill damage +% final [0]
is_area_damage Triggerable
Tiempo de lanzamiento: 1 Second

EmptyActionSynthesisGolemMinionPhase
skill_cannot_be_stunned skill_cannot_be_knocked_back skill_cannot_be_interruptedTiempo de lanzamiento: 2 Second
Tiempo de recarga: 30 Second

SynthesisGuardian4Quicksand
base skill effect duration [0]
ground quicksand art variation [3]
base physical damage to deal per minute [52316]

infinite_skill_effect_duration Area Triggerable
Tiempo de lanzamiento: 2.67 Second
Tiempo de recarga: 15 Second

SynthesisGolemBossWhipLeft
skill physical damage % to convert to lightning [50]
active skill damage +% final [120]
25% menos Velocidad de Ataque

is_area_damage Triggerable Attack
Tiempo de lanzamiento: 1 Second

SynthesisGolemBossWhipRight
skill physical damage % to convert to lightning [50]
active skill damage +% final [120]
25% menos Velocidad de Ataque

is_area_damage Triggerable Attack
Tiempo de lanzamiento: 1 Second

EmptyActionSynthesisGolemWhip
25% menos Velocidad de Ataque
main hand base maximum attack distance [25]

skill_cannot_be_stunned skill_cannot_be_knocked_back
Tiempo de lanzamiento: 2.5 Second
Tiempo de recarga: 10 Second

SynthesisBossShockRifleSingle
Inflige 124.1 a 186.2 de Daño Físico
decelerating projectile speed variation +% [0]
Velocidad de Proyectiles aumentada un 50%
skill physical damage % to convert to lightning [50]
Los proyectiles infligen un 625% más de daño

projectile_uses_contact_position is_area_damage Spell Projectile Hit
Tiempo de lanzamiento: 2.5 Second
Tiempo de recarga: 6 Second

SynthesisBossShockRifleMulti
Inflige 124.1 a 186.2 de Daño Físico
decelerating projectile speed variation +% [50]
skill physical damage % to convert to lightning [50]
Los proyectiles infligen un 625% más de daño

projectile_uses_contact_position is_area_damage Spell Projectile Hit
Tiempo de lanzamiento: 4.67 Second
Tiempo de recarga: 12 Second

SynthesisBossShockRifleRotating
Inflige 124.1 a 186.2 de Daño Físico
decelerating projectile speed variation +% [90]
skill physical damage % to convert to lightning [50]
Los proyectiles infligen un 625% más de daño

projectile_uses_contact_position is_area_damage Spell Projectile Hit
Tiempo de lanzamiento: 11.67 Second
Tiempo de recarga: 30 Second

EmptyActionSynthesisSummonBuffBombs
skill_cannot_be_stunned skill_cannot_be_knocked_backTiempo de lanzamiento: 14.67 Second
Tiempo de recarga: 35 Second

SynthesisGolemExpandingPulse
TriggerableTiempo de lanzamiento: 1 Second

SynthesisExpandingPowerBall
Spell TriggerableTiempo de lanzamiento: 1 Second

SynthesisGolemRotateZap
Inflige 883.8 a 1326 de Daño de Rayo
is_area_damage cannot_stun Triggerable
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Titán fractal21536998.61.995114691225446811146950505030
GeometryAttack SynthesisGuardian4Slam90ForceTargetEnemy TargetIsPlayer OnlyLastTarget TargetNear
GeometryAttack SynthesisGuardian4Slam30ForceTargetEnemy TargetIsPlayer OnlyLastTarget
GeometryAttack SynthesisGuardian4Slam3ForceTargetEnemy
EmptyActionAttack200ForceTargetEnemy TargetIsPlayer OnLessThan90PercentLife
EmptyActionAttack3ForceTargetEnemy OnLessThan90PercentLife
EmptyActionSpell200PlayerInAggroRangeOfMe OnLessThan50PercentLife
EmptyActionSpell3EnemyInAggroRangeOfMe OnLessThan50PercentLife
EmptyActionSpell4200PlayerInAggroRangeOfMe OnLessThan50PercentLife
EmptyActionSpell43EnemyInAggroRangeOfMe OnLessThan50PercentLife
EmptyActionSpell42000PlayerInAggroRangeOfMe OnLessThan50PercentLife IHaveNotUsedSkill
EmptyActionSpell2200ForceTargetEnemy TargetIsPlayer OnLessThanPercentLife=95
EmptyActionSpell23ForceTargetEnemy OnLessThanPercentLife=95
LeapSlam10000ForceTargetEnemy TargetIsPlayer TargetHasNoBuffOf=(buffdefinitions::quicksand_aura) InRangeOfActiveGeneric4=16
#LeapSlam10000ForceTargetEnemy TargetIsPlayer TargetHasNoBuffOf=(buffdefinitions::quicksand_aura) InRangeOfActiveGeneric4=16
LeapSlam200ForceTargetEnemy TargetIsPlayer TargetNotNear NotOnFullLife
LeapSlam3ForceTargetEnemy TargetNotNear NotOnFullLife
EmptyActionAttack2 200ForceTargetEnemy TargetIsPlayer NotOnFullLife
EmptyActionAttack2 3ForceTargetEnemy NotOnFullLife
ShockRifleDisco SynthesisBossShockRifleSingle100ForceTargetEnemy TargetIsPlayer NotOnFullLife TargetNotNear
ShockRifleDisco SynthesisBossShockRifleSingle3ForceTargetEnemy NotOnFullLife TargetNotNear
ShockRifleDiscoSynthesisBossShockRifleMulti200 ForceTargetEnemy TargetIsPlayer OnLessThan90PercentLife TargetNotNear
ShockRifleDiscoSynthesisBossShockRifleMulti3 ForceTargetEnemy OnLessThan90PercentLife TargetNotNear
ShockRifleDiscoSynthesisBossShockRifleRotating1000 ForceTargetEnemy TargetIsPlayer OnLessThan66PercentLife
ShockRifleDiscoSynthesisBossShockRifleRotating3 ForceTargetEnemy OnLessThan66PercentLife

Object Type

version 2
extends "Metadata/Monsters/LeagueSynthesis/SynthesisGolemBossBase"

BaseEvents
{
	on_construction_complete = "globals.golem_boss2 = this;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueSynthesis/SynthesisGolemBossBase"

Animated
{
	on_event_add_decon =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/Synthesis_Guardian4/bodyfx.epk );
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );
	"
}
Resiste FuegoResiste HieloResiste RayoResiste Caos
1515157
30303020
50505030
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSynthesis/SynthesisGolemBoss2"] = {
    name = "Fractal Titan",
    life = 6.66,
    energyShield = 1,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 1.34,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 20,
    accuracy = 1,
    skillList = {
        "SynthesisGolemLeapSlam",
        "SynthesisGuardian4BeamGun",
        "EmptyActionSynthesisGolemMinionPhase",
        "EmptyActionAttackSynthesisGolemVSlam",
        "EmptyActionSynthesisSummonBuffBombs",
        "EmptyActionSynthesisGuardian4Gun",
        "EmptyActionSynthesisGolemWhip",
        "SynthesisGuardian4Quicksand",
        "GeometryAttackSynthesisGolemCircle",
        "GeometryAttackSynthesisGolemRectangleLeft",
        "GeometryAttackSynthesisGolemRectangleRight",
        "SynthesisGolemBossWhipLeft",
        "SynthesisGolemBossWhipRight",
        "SynthesisGuardian4LeapUp",
        "SynthesisGuardian4Slam",
        "SynthesisGolemRotateZap",
        "SynthesisGolemExpandingPulse",
        "SpawnObjectSynthesisGolemVTurretLeft",
        "SpawnObjectSynthesisGolemVTurretRight",
        "SynthesisGolemVTurretProjectile",
        "GeometryTriggerSkillSynthesisGolemRectangleLeft",
        "GeometryTriggerSkillSynthesisGolemRectangleRight",
        "SynthesisBossShockRifleSingle",
        "SynthesisBossShockRifleMulti",
        "SynthesisBossShockRifleRotating",
        "SynthesisExpandingPowerBall",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGolemLeapSlam"] = {
    name = "Leap Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.TravelSkill] = true,
        [SkillType.SlamSkill] = true,
        [SkillType.SkillCanTotem] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.33,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "is_area_damage",
        "global_always_hit",
    },
    levels = {
        [1] = {-44, 100, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian4BeamGun"] = {
    name = "SynthesisGuardian4BeamGun",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0.05,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {0.8, 1.2, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSynthesisGolemMinionPhase"] = {
    name = "EmptyActionSynthesisGolemMinionPhase",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 2,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "skill_cannot_be_interrupted",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackSynthesisGolemVSlam"] = {
    name = "EmptyActionAttackSynthesisGolemVSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 2.17,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "active_skill_attack_speed_+%_final",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "skill_cannot_be_interrupted",
    },
    levels = {
        [1] = {50, -25, levelRequirement = 0, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSynthesisSummonBuffBombs"] = {
    name = "EmptyActionSynthesisSummonBuffBombs",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 14.67,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSynthesisGuardian4Gun"] = {
    name = "EmptyActionSynthesisGuardian4Gun",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 2.75,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSynthesisGolemWhip"] = {
    name = "EmptyActionSynthesisGolemWhip",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "main_hand_base_maximum_attack_distance",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {-25, 25, levelRequirement = 0, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian4Quicksand"] = {
    name = "SynthesisGuardian4Quicksand",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.5,
    incrementalEffectiveness = 0.0475,
    skillTypes = {
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 2.67,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "ground_quicksand_art_variation",
        "base_physical_damage_to_deal_per_minute",
        "infinite_skill_effect_duration",
    },
    levels = {
        [1] = {0, 3, 2, levelRequirement = 10, statInterpolation = {1, 1, 3},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["GeometryAttackSynthesisGolemCircle"] = {
    name = "GeometryAttackSynthesisGolemCircle",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["GeometryAttackSynthesisGolemRectangleLeft"] = {
    name = "GeometryAttackSynthesisGolemRectangleLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["GeometryAttackSynthesisGolemRectangleRight"] = {
    name = "GeometryAttackSynthesisGolemRectangleRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGolemBossWhipLeft"] = {
    name = "SynthesisGolemBossWhipLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {50, 120, -25, levelRequirement = 0, statInterpolation = {1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGolemBossWhipRight"] = {
    name = "SynthesisGolemBossWhipRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {50, 120, -25, levelRequirement = 0, statInterpolation = {1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian4LeapUp"] = {
    name = "SynthesisGuardian4LeapUp",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0, levelRequirement = 0, statInterpolation = {1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian4Slam"] = {
    name = "SynthesisGuardian4Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
        "global_always_hit",
    },
    levels = {
        [1] = {85, -25, levelRequirement = 0, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGolemRotateZap"] = {
    name = "SynthesisGolemRotateZap",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.5,
    incrementalEffectiveness = 0.05,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {0.8, 1.2, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGolemExpandingPulse"] = {
    name = "SynthesisGolemExpandingPulse",
    hidden = true,
    color = "3",
    baseEffectiveness = 4.56,
    incrementalEffectiveness = 0.044,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {0.8, 1.2, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["SpawnObjectSynthesisGolemVTurretLeft"] = {
    name = "SpawnObjectSynthesisGolemVTurretLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["SpawnObjectSynthesisGolemVTurretRight"] = {
    name = "SpawnObjectSynthesisGolemVTurretRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGolemVTurretProjectile"] = {
    name = "SynthesisGolemVTurretProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 2,
    incrementalEffectiveness = 0.04,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_projectiles_override",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.8, 1.2, 1, levelRequirement = 1, statInterpolation = {3, 3, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["GeometryTriggerSkillSynthesisGolemRectangleLeft"] = {
    name = "GeometryTriggerSkillSynthesisGolemRectangleLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["GeometryTriggerSkillSynthesisGolemRectangleRight"] = {
    name = "GeometryTriggerSkillSynthesisGolemRectangleRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisBossShockRifleSingle"] = {
    name = "SynthesisBossShockRifleSingle",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.4,
    incrementalEffectiveness = 0.04,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Hit] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
        projectile = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "decelerating_projectile_speed_variation_+%",
        "base_projectile_speed_+%",
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_projectile_damage_+%_final",
        "projectile_uses_contact_position",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, 0, 50, 50, 625, levelRequirement = 0, statInterpolation = {3, 3, 1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisBossShockRifleMulti"] = {
    name = "SynthesisBossShockRifleMulti",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.4,
    incrementalEffectiveness = 0.04,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Hit] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 4.67,
    baseFlags = {
        spell = true,
        projectile = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "decelerating_projectile_speed_variation_+%",
        "base_projectile_speed_+%",
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_projectile_damage_+%_final",
        "projectile_uses_contact_position",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, 50, 0, 50, 625, levelRequirement = 0, statInterpolation = {3, 3, 1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisBossShockRifleRotating"] = {
    name = "SynthesisBossShockRifleRotating",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.4,
    incrementalEffectiveness = 0.04,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Hit] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 11.67,
    baseFlags = {
        spell = true,
        projectile = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "decelerating_projectile_speed_variation_+%",
        "base_projectile_speed_+%",
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_projectile_damage_+%_final",
        "projectile_uses_contact_position",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, 90, 0, 50, 625, levelRequirement = 0, statInterpolation = {3, 3, 1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisExpandingPowerBall"] = {
    name = "SynthesisExpandingPowerBall",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 90, statInterpolation = {},  },
    },
}