Фрактальный смотритель
Механизм
Fractal Watcher
Spectre | N |
---|---|
Tags | Чародейский, construct, extra_small_height, fire_affinity, immobile, is_unarmed, mud_blood, ranged, stone_armour |
Здоровье
100%
Ailment Threshold
100%
Сопротивление
0 0 0 0
Damage
100%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
100%
Model Size
150%
Type
SynthesisDroneTurret
Metadata
SynthesisDroneBossTurret2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
6,433
Броня
28,790
Уклонение
4,739
Энергетический щит
0
Damage
374
Урон от чар
374
Точность
290
Attack Time
1.5
Опыт
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SynthesisTurretChargeProjectile
Spell, Projectile, Damage
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 1141 до 1711 урона от огня
is area damage [1]
number of projectiles override [1]
use scaled contact offset [1]
is area damage [1]
number of projectiles override [1]
use scaled contact offset [1]
ChangeToStance1
ChangeToStance2
Перезарядка: 5 сек.
SynthesisSoulstealerGuardianDroneDeactivate
Triggerable, Spell
Время применения: 0.1 сек.
Object Type
version 2 extends "Metadata/Monsters/LeagueSynthesis/BossArenaObjects/DroneTurrets/SynthesisDroneBase" StateMachine { define_shared_state = " charging; charge; " }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSynthesis/BossArenaObjects/DroneTurrets/SynthesisDroneBase" StateMachine { on_state_charging_0 = " DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Guardian2/droneCharge/droneCharge.ao ); DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Guardian2/droneCharge/droneCharge_01.ao ); DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Guardian2/droneCharge/droneCharge_02.ao ); " on_state_charging_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Guardian2/droneCharge/droneCharge.ao, root_jntBnd, 1.0, 1 );" on_state_charge_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Guardian2/droneCharge/droneCharge_01.ao, root_jntBnd, 1.0, 1 );" on_state_charge_2 = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Guardian2/droneCharge/droneCharge_02.ao, root_jntBnd, 1.0, 1 );" on_state_active_1 = " AddAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/drone_target/rig_fire.ao,, 0.5 ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/drone_target/rig_fire.ao, start ); Delay( 0.1, { QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/drone_target/rig_fire.ao, idle ); } ); " create_state_active_1 = " AddAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/drone_target/rig_fire.ao, , 0.5 ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/drone_target/rig_fire.ao, idle ); " on_state_active_0 = " QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/drone_target/rig_fire.ao, end ); Delay( 0.5, { DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/drone_target/rig_fire.ao ); } ); " } Animated { on_event_contact_for_fast_spellcast_01 = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Guardian2/droneCharge/drone_impact.ao, root_jntBnd, 1.0, 1 );" on_end_fast_spellcast_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Guardian2/droneCharge/drone_impact.ao );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSynthesis/SynthesisDroneBossTurret2"] = { name = "Fractal Watcher", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "ChangeToStance1", "ChangeToStance2", "SynthesisSoulstealerGuardianDroneDeactivate", "SynthesisTurretChargeProjectile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ChangeToStance1"] = { name = "ChangeToStance1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChangeToStance2"] = { name = "ChangeToStance2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisSoulstealerGuardianDroneDeactivate"] = { name = "SynthesisSoulstealerGuardianDroneDeactivate", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisTurretChargeProjectile"] = { name = "SynthesisTurretChargeProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "number_of_projectiles_override", "is_area_damage", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, }, }, }