프랙털 감시자
구조물
Fractal Watcher
SpectreN
Tags시전, construct, extra_small_height, fire_affinity, immobile, is_unarmed, mud_blood, ranged, stone_armour
생명력
100%
Ailment Threshold
100%
저항
0 0 0 0
Damage
100%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
경험치
100%
Model Size
150%
Type
SynthesisDroneTurret
Metadata
SynthesisDroneBossTurret2
레벨
68
생명력
6,433
방어도
28,790
회피
4,739
에너지 보호막
0
Damage
374
주문 피해
374
정확도
290
Attack Time
1.5
경험치
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
SynthesisTurretChargeProjectile
Spell, Projectile, Damage
치명타 확률: 5%
시전 속도: 1 초
1141~1711 화염 피해
is area damage [1]
number of projectiles override [1]
use scaled contact offset [1]
ChangeToStance1
ChangeToStance2
재사용 대기시간: 5 초
SynthesisSoulstealerGuardianDroneDeactivate
Triggerable, Spell
시전 속도: 0.1 초

Object Type

version 2
extends "Metadata/Monsters/LeagueSynthesis/BossArenaObjects/DroneTurrets/SynthesisDroneBase"

StateMachine
{
	define_shared_state =
	"
		charging;
		charge;
	"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueSynthesis/BossArenaObjects/DroneTurrets/SynthesisDroneBase"

StateMachine
{
	on_state_charging_0 =
	"
		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Guardian2/droneCharge/droneCharge.ao );
		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Guardian2/droneCharge/droneCharge_01.ao );
		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Guardian2/droneCharge/droneCharge_02.ao );
	"

	on_state_charging_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Guardian2/droneCharge/droneCharge.ao, root_jntBnd, 1.0, 1 );"
	on_state_charge_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Guardian2/droneCharge/droneCharge_01.ao, root_jntBnd, 1.0, 1 );"
	on_state_charge_2 = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Guardian2/droneCharge/droneCharge_02.ao, root_jntBnd, 1.0, 1 );"

	on_state_active_1 =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/drone_target/rig_fire.ao, , 0.5 );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/drone_target/rig_fire.ao, start );
		Delay( 0.1, { QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/drone_target/rig_fire.ao, idle ); } );
	"

	create_state_active_1 =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/drone_target/rig_fire.ao, , 0.5 );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/drone_target/rig_fire.ao, idle );
	"

	on_state_active_0 =
	"
		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/drone_target/rig_fire.ao, end );
		Delay( 0.5, { DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/drone_target/rig_fire.ao ); } );
	"
}

Animated
{
	on_event_contact_for_fast_spellcast_01 = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Guardian2/droneCharge/drone_impact.ao, root_jntBnd, 1.0, 1 );"
	on_end_fast_spellcast_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Guardian2/droneCharge/drone_impact.ao );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSynthesis/SynthesisDroneBossTurret2"] = {
    name = "Fractal Watcher",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "ChangeToStance1",
        "ChangeToStance2",
        "SynthesisSoulstealerGuardianDroneDeactivate",
        "SynthesisTurretChargeProjectile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ChangeToStance1"] = {
    name = "ChangeToStance1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChangeToStance2"] = {
    name = "ChangeToStance2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisSoulstealerGuardianDroneDeactivate"] = {
    name = "SynthesisSoulstealerGuardianDroneDeactivate",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisTurretChargeProjectile"] = {
    name = "SynthesisTurretChargeProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "number_of_projectiles_override",
        "is_area_damage",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3},  cost = { }, },
    },
}