Vigilante fractal
Constructo
Fractal Watcher
Spectre | N |
---|---|
Tags | Lanzador de hechizos, construct, extra_small_height, fire_affinity, immobile, is_unarmed, mud_blood, ranged, stone_armour |
Vida
100%
Ailment Threshold
100%
Resistencia
0 0 0 0
Damage
100%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
100%
Model Size
150%
Type
SynthesisDroneTurret
Metadata
SynthesisDroneBossTurret2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
6,433
Armadura
28,790
Evasión
4,739
Escudo de energía
0
Damage
374
Daño de hechizos
374
Precisión
290
Attack Time
1.5
Experiencia
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SynthesisTurretChargeProjectile
Spell, Projectile, Damage
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 1141 a 1711 de daño de fuego
is area damage [1]
number of projectiles override [1]
use scaled contact offset [1]
is area damage [1]
number of projectiles override [1]
use scaled contact offset [1]
ChangeToStance1
ChangeToStance2
Tiempo de recarga: 5 seg
SynthesisSoulstealerGuardianDroneDeactivate
Triggerable, Spell
Tiempo de lanzamiento: 0.1 seg
Object Type
version 2 extends "Metadata/Monsters/LeagueSynthesis/BossArenaObjects/DroneTurrets/SynthesisDroneBase" StateMachine { define_shared_state = " charging; charge; " }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSynthesis/BossArenaObjects/DroneTurrets/SynthesisDroneBase" StateMachine { on_state_charging_0 = " DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Guardian2/droneCharge/droneCharge.ao ); DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Guardian2/droneCharge/droneCharge_01.ao ); DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Guardian2/droneCharge/droneCharge_02.ao ); " on_state_charging_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Guardian2/droneCharge/droneCharge.ao, root_jntBnd, 1.0, 1 );" on_state_charge_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Guardian2/droneCharge/droneCharge_01.ao, root_jntBnd, 1.0, 1 );" on_state_charge_2 = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Guardian2/droneCharge/droneCharge_02.ao, root_jntBnd, 1.0, 1 );" on_state_active_1 = " AddAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/drone_target/rig_fire.ao,, 0.5 ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/drone_target/rig_fire.ao, start ); Delay( 0.1, { QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/drone_target/rig_fire.ao, idle ); } ); " create_state_active_1 = " AddAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/drone_target/rig_fire.ao, , 0.5 ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/drone_target/rig_fire.ao, idle ); " on_state_active_0 = " QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/drone_target/rig_fire.ao, end ); Delay( 0.5, { DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/drone_target/rig_fire.ao ); } ); " } Animated { on_event_contact_for_fast_spellcast_01 = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Guardian2/droneCharge/drone_impact.ao, root_jntBnd, 1.0, 1 );" on_end_fast_spellcast_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Guardian2/droneCharge/drone_impact.ao );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSynthesis/SynthesisDroneBossTurret2"] = { name = "Fractal Watcher", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "ChangeToStance1", "ChangeToStance2", "SynthesisSoulstealerGuardianDroneDeactivate", "SynthesisTurretChargeProjectile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ChangeToStance1"] = { name = "ChangeToStance1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChangeToStance2"] = { name = "ChangeToStance2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisSoulstealerGuardianDroneDeactivate"] = { name = "SynthesisSoulstealerGuardianDroneDeactivate", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisTurretChargeProjectile"] = { name = "SynthesisTurretChargeProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "number_of_projectiles_override", "is_area_damage", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, }, }, }