フラクタル・ウォッチャー
コンストラクト
Fractal Watcher
Spectre | N |
---|---|
Tags | キャスター, construct, extra_small_height, fire_affinity, immobile, is_unarmed, mud_blood, ranged, stone_armour |
ライフ
100%
Ailment Threshold
100%
耐性
0 0 0 0
Damage
100%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
経験値
100%
Model Size
150%
Type
SynthesisDroneTurret
Metadata
SynthesisDroneBossTurret2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
6,433
アーマー
28,790
回避力
4,739
エナジーシールド
0
Damage
374
スペルダメージ
374
命中
290
Attack Time
1.5
経験値
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SynthesisTurretChargeProjectile
Spell, Projectile, Damage
クリティカル率: 5%
キャストタイム: 1 秒
1141から1711の火ダメージを与える
is area damage [1]
number of projectiles override [1]
use scaled contact offset [1]
is area damage [1]
number of projectiles override [1]
use scaled contact offset [1]
ChangeToStance1
ChangeToStance2
クールダウン時間: 5 秒
SynthesisSoulstealerGuardianDroneDeactivate
Triggerable, Spell
キャストタイム: 0.1 秒
Object Type
version 2 extends "Metadata/Monsters/LeagueSynthesis/BossArenaObjects/DroneTurrets/SynthesisDroneBase" StateMachine { define_shared_state = " charging; charge; " }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSynthesis/BossArenaObjects/DroneTurrets/SynthesisDroneBase" StateMachine { on_state_charging_0 = " DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Guardian2/droneCharge/droneCharge.ao ); DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Guardian2/droneCharge/droneCharge_01.ao ); DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Guardian2/droneCharge/droneCharge_02.ao ); " on_state_charging_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Guardian2/droneCharge/droneCharge.ao, root_jntBnd, 1.0, 1 );" on_state_charge_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Guardian2/droneCharge/droneCharge_01.ao, root_jntBnd, 1.0, 1 );" on_state_charge_2 = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Guardian2/droneCharge/droneCharge_02.ao, root_jntBnd, 1.0, 1 );" on_state_active_1 = " AddAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/drone_target/rig_fire.ao,, 0.5 ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/drone_target/rig_fire.ao, start ); Delay( 0.1, { QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/drone_target/rig_fire.ao, idle ); } ); " create_state_active_1 = " AddAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/drone_target/rig_fire.ao, , 0.5 ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/drone_target/rig_fire.ao, idle ); " on_state_active_0 = " QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/drone_target/rig_fire.ao, end ); Delay( 0.5, { DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Synthesis/general/drone_target/rig_fire.ao ); } ); " } Animated { on_event_contact_for_fast_spellcast_01 = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Guardian2/droneCharge/drone_impact.ao, root_jntBnd, 1.0, 1 );" on_end_fast_spellcast_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Guardian2/droneCharge/drone_impact.ao );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSynthesis/SynthesisDroneBossTurret2"] = { name = "Fractal Watcher", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "ChangeToStance1", "ChangeToStance2", "SynthesisSoulstealerGuardianDroneDeactivate", "SynthesisTurretChargeProjectile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ChangeToStance1"] = { name = "ChangeToStance1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChangeToStance2"] = { name = "ChangeToStance2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisSoulstealerGuardianDroneDeactivate"] = { name = "SynthesisSoulstealerGuardianDroneDeactivate", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisTurretChargeProjectile"] = { name = "SynthesisTurretChargeProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "number_of_projectiles_override", "is_area_damage", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, }, }, }