Хранитель Химера
ЗверьОбласть: Карта ямы Химеры
15000% увеличение редкости выпадающих предметов
Монстры дают повышенный на 100% опыт
Скорость действий не может быть уменьшена ниже базового значения в 50%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [1]
monster dropped item quantity +% final for influenced monster [-80]
Монстры дают повышенный на 100% опыт
Скорость действий не может быть уменьшена ниже базового значения в 50%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [1]
monster dropped item quantity +% final for influenced monster [-80]
Не может быть отброшен
Guardian of the Chimera
| Spectre | N |
|---|---|
| Area | Карта ямы Химеры |
| Tags | beast, fast_movement, flesh_armour, has_claw, has_dual_wield_melee, has_one_handed_melee, human, humanoid, large_height, large_model, melee, non_unique_map_boss, physical_affinity, red_blood, shaper_guardian_boss, slashing_weapon |
Здоровье
1000%
Energy Shield From Life
50%
Броня
+50%
Уклонение
+50%
Ailment Threshold
504%
Сопротивление
Damage
200%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 12
Attack Time
1.005 Second
Damage Spread
±20%
Опыт
200%
Model Size
140%
Type
AtlasBossChimera
Metadata
ChimeraBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
83
Здоровье
25,341,517
Броня
138,716
Уклонение
11,790
Энергетический щит
76,595
Damage
2,051
Урон от чар
3,061
Точность
1,036
Attack Time
0.67335
Опыт
144,452
Minion Life
4,828,767
Minion Energy Shield
14,595
Minion Damage
1,732
Ailment Threshold
6,002,899
Chill
18,981
Shock
18,981
Brittle
107,386
Scorch
18,981
Sap
52,441
Phys Convert Ele
300%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 3257—4886
Шанс критического удара: 5%
Attack Time: 1.005 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
ChimeraHideAttack
Attack
Base Damage: 3257—4886
Шанс критического удара: 5%
Attack Time: 1.005 сек.
Перезарядка: 30 сек.
Наносит на 20% меньше урона
ChimeraFlickerLance
Attack
Base Damage: 3257—4886
Шанс критического удара: 5%
Attack Time: 1.005 сек.
Перезарядка: 5 сек.
Накладывает кровотечение
ChimeraComboAttack
Attack
Base Damage: 3257—4886
Шанс критического удара: 5%
Attack Time: 1.005 сек.
Перезарядка: 8 сек.
Наносит на 25% больше урона
ChimeraChargedAttack
Attack
Base Damage: 3257—4886
Шанс критического удара: 5%
Attack Time: 1.005 сек.
Перезарядка: 10 сек.
Наносит на 40% меньше урона
active skill area of effect radius +% final [30]
ChimeraFlickerStrike
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
Внезапный удар
Base Damage: 3257—4886
Шанс критического удара: 5%
Attack Time: 1.005 сек.
Перезарядка: 1.5 сек.
Герой переносится к находящемуся рядом врагу и бьёт его оружием ближнего боя. Если враг не выбран, герой перенесется к случайному врагу. Дарует положительный эффект, временно увеличивающий скорость передвижения. Умение можно мгновенно перезарядить, потратив заряд ярости.
Наносит на 20% больше урона
40% повышение скорости атаки
Накладывает увечье при нанесении удара
ignores proximity shield [1]
ChimeraTeleport
Spell
Время применения: 1 сек.
Object Type
version 2
extends "Metadata/Monsters/AtlasBosses/AtlasBosses"
Transitionable
{
on_transition = "PauseAnimation(); RemoveCollidability();"
on_untransition = "ResumeAnimation(); MakeCollidable();"
}
Actor
{
actor = "Metadata/Monsters/AtlasBosses/Chimera.act"
}Object Type Codes
version 2
extends "Metadata/Monsters/AtlasBosses/AtlasBosses"
Render
{
//turn_duration = 0.4
}
Transitionable
{
on_transition = "DisableRendering();"
on_untransition = "EnableRendering();"
create_transitioned = "PlayAnimationType( Hide ); PauseAnimation(); DisableRendering(); RemoveCollidability();"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasBosses/ChimeraBoss"] = {
name = "Guardian of the Chimera",
life = 10,
energyShield = 0.5,
fireResist = 50,
coldResist = 50,
lightningResist = 50,
chaosResist = 30,
damage = 2,
damageSpread = 0.2,
attackTime = 1.005,
attackRange = 12,
accuracy = 1,
weaponType1 = "Claw",
weaponType2 = "Claw",
skillList = {
"Melee",
"ChimeraFlickerStrike",
"ChimeraHideAttack",
"ChimeraFlickerLance",
"ChimeraComboAttack",
"ChimeraChargedAttack",
"ChimeraTeleport",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ChimeraFlickerStrike"] = {
name = "Flicker Strike",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Melee] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Movement] = true,
[SkillType.Duration] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"attack_speed_+%",
"ignores_proximity_shield",
"global_maim_on_hit",
},
levels = {
[1] = {20, 40, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ChimeraHideAttack"] = {
name = "ChimeraHideAttack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
},
levels = {
[1] = {-20, levelRequirement = 83, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ChimeraFlickerLance"] = {
name = "ChimeraFlickerLance",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"global_bleed_on_hit",
},
levels = {
[1] = {levelRequirement = 83, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ChimeraComboAttack"] = {
name = "ChimeraComboAttack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.6,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
},
levels = {
[1] = {25, levelRequirement = 83, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ChimeraChargedAttack"] = {
name = "ChimeraChargedAttack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.6,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"active_skill_area_of_effect_radius_+%_final",
},
levels = {
[1] = {-40, 30, levelRequirement = 83, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ChimeraTeleport"] = {
name = "ChimeraTeleport",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 83, statInterpolation = {}, cost = { }, },
},
}
15000% увеличение редкости выпадающих предметов
Монстры дают повышенный на 100% опыт
| Family | MonsterMapBoss |
|---|---|
| Domains | монстр (3) |
| GenerationType | уник (3) |
| Req. level | 1 |
| Stats |
Скорость действий не может быть уменьшена ниже базового значения в 50%
| Family | CannotBeSlowedBelowValue |
|---|---|
| Domains | монстр (3) |
| GenerationType | уник (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Скорость |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | монстр (3) |
| GenerationType | уник (3) |
| Req. level | 1 |
| Stats |
dropped items have influence type [1]
monster dropped item quantity +% final for influenced monster [-80]
| Family | MonsterDroppedItemsInfluence |
|---|---|
| Domains | монстр (3) |
| GenerationType | уник (3) |
| Req. level | 1 |
| Stats |
Не может быть отброшен
| Family | ImmuneToKnockback |
|---|---|
| Domains | монстр (3) |
| GenerationType | уник (3) |
| Req. level | 1 |
| Stats |
Хранитель Химера
Зверь15000% увеличение редкости выпадающих предметов
Монстры дают повышенный на 100% опыт
Скорость действий не может быть уменьшена ниже базового значения в 50%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [1]
monster dropped item quantity +% final for influenced monster [-80]
Монстры дают повышенный на 100% опыт
Скорость действий не может быть уменьшена ниже базового значения в 50%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [1]
monster dropped item quantity +% final for influenced monster [-80]
Не может быть отброшен
Guardian of the Chimera
| Spectre | N |
|---|---|
| Tags | beast, fast_movement, flesh_armour, has_claw, has_dual_wield_melee, has_one_handed_melee, human, humanoid, large_height, large_model, melee, physical_affinity, red_blood, slashing_weapon, standalone_map_boss |
Здоровье
1000%
Energy Shield From Life
50%
Броня
+50%
Уклонение
+50%
Ailment Threshold
504%
Сопротивление
Damage
200%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 12
Attack Time
1.005 Second
Damage Spread
±20%
Опыт
200%
Model Size
140%
Type
AtlasBossChimera
Metadata
ChimeraBossStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
1,393,464
Броня
43,185
Уклонение
7,109
Энергетический щит
30,635
Damage
851
Урон от чар
1,270
Точность
580
Attack Time
0.67335
Опыт
112,805
Minion Life
302,254
Minion Energy Shield
6,645
Minion Damage
680
Ailment Threshold
442,453
Chill
1,399
Shock
1,399
Brittle
7,915
Scorch
1,399
Sap
3,865
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 1351—2027
Шанс критического удара: 5%
Attack Time: 1.005 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
ChimeraFlickerLance
Attack
Base Damage: 1351—2027
Шанс критического удара: 5%
Attack Time: 1.005 сек.
Перезарядка: 5 сек.
Накладывает кровотечение
ChimeraComboAttack
Attack
Base Damage: 1351—2027
Шанс критического удара: 5%
Attack Time: 1.005 сек.
Перезарядка: 8 сек.
Наносит на 25% больше урона
ChimeraChargedAttack
Attack
Base Damage: 1351—2027
Шанс критического удара: 5%
Attack Time: 1.005 сек.
Перезарядка: 10 сек.
Наносит на 40% меньше урона
active skill area of effect radius +% final [30]
ChimeraFlickerStrike
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
Внезапный удар
Base Damage: 1351—2027
Шанс критического удара: 5%
Attack Time: 1.005 сек.
Перезарядка: 1.5 сек.
Герой переносится к находящемуся рядом врагу и бьёт его оружием ближнего боя. Если враг не выбран, герой перенесется к случайному врагу. Дарует положительный эффект, временно увеличивающий скорость передвижения. Умение можно мгновенно перезарядить, потратив заряд ярости.
Наносит на 20% больше урона
40% повышение скорости атаки
Накладывает увечье при нанесении удара
ignores proximity shield [1]
ChimeraTeleport
Spell
Время применения: 1 сек.
Object Type
version 2 extends "Metadata/Monsters/AtlasBosses/AtlasBosses" extends "Metadata/Monsters/StandaloneMapBoss"
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasBosses/AtlasBosses" extends "Metadata/Monsters/StandaloneMapBoss"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasBosses/ChimeraBossStandalone"] = {
name = "Guardian of the Chimera",
life = 10,
energyShield = 0.5,
fireResist = 50,
coldResist = 50,
lightningResist = 50,
chaosResist = 30,
damage = 2,
damageSpread = 0.2,
attackTime = 1.005,
attackRange = 12,
accuracy = 1,
weaponType1 = "Claw",
weaponType2 = "Claw",
skillList = {
"Melee",
"ChimeraFlickerStrike",
"ChimeraFlickerLance",
"ChimeraComboAttack",
"ChimeraChargedAttack",
"ChimeraTeleport",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ChimeraFlickerStrike"] = {
name = "Flicker Strike",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Melee] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Movement] = true,
[SkillType.Duration] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"attack_speed_+%",
"ignores_proximity_shield",
"global_maim_on_hit",
},
levels = {
[1] = {20, 40, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ChimeraFlickerLance"] = {
name = "ChimeraFlickerLance",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"global_bleed_on_hit",
},
levels = {
[1] = {levelRequirement = 83, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ChimeraComboAttack"] = {
name = "ChimeraComboAttack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.6,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
},
levels = {
[1] = {25, levelRequirement = 83, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ChimeraChargedAttack"] = {
name = "ChimeraChargedAttack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.6,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"active_skill_area_of_effect_radius_+%_final",
},
levels = {
[1] = {-40, 30, levelRequirement = 83, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ChimeraTeleport"] = {
name = "ChimeraTeleport",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 83, statInterpolation = {}, cost = { }, },
},
}
15000% увеличение редкости выпадающих предметов
Монстры дают повышенный на 100% опыт
| Family | MonsterMapBoss |
|---|---|
| Domains | монстр (3) |
| GenerationType | уник (3) |
| Req. level | 1 |
| Stats |
Скорость действий не может быть уменьшена ниже базового значения в 50%
| Family | CannotBeSlowedBelowValue |
|---|---|
| Domains | монстр (3) |
| GenerationType | уник (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Скорость |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | монстр (3) |
| GenerationType | уник (3) |
| Req. level | 1 |
| Stats |
dropped items have influence type [1]
monster dropped item quantity +% final for influenced monster [-80]
| Family | MonsterDroppedItemsInfluence |
|---|---|
| Domains | монстр (3) |
| GenerationType | уник (3) |
| Req. level | 1 |
| Stats |
Не может быть отброшен
| Family | ImmuneToKnockback |
|---|---|
| Domains | монстр (3) |
| GenerationType | уник (3) |
| Req. level | 1 |
| Stats |
Хранитель Химера
Зверь15000% увеличение редкости выпадающих предметов
Монстры дают повышенный на 100% опыт
Скорость действий не может быть уменьшена ниже базового значения в 50%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [1]
monster dropped item quantity +% final for influenced monster [-80]
monster no drops or experience [1]
Монстры дают повышенный на 100% опыт
Скорость действий не может быть уменьшена ниже базового значения в 50%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [1]
monster dropped item quantity +% final for influenced monster [-80]
monster no drops or experience [1]
Не может быть отброшен
Guardian of the Chimera
| Spectre | N |
|---|---|
| Tags | beast, fast_movement, flesh_armour, has_claw, has_dual_wield_melee, has_one_handed_melee, human, humanoid, large_height, large_model, melee, physical_affinity, red_blood, slashing_weapon, standalone_map_boss |
Здоровье
1000%
Energy Shield From Life
50%
Броня
+50%
Уклонение
+50%
Ailment Threshold
504%
Сопротивление
Damage
200%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 12
Attack Time
1.005 Second
Damage Spread
±20%
Опыт
200%
Model Size
140%
Type
AtlasBossChimera
Metadata
ChimeraBossStandaloneGauntlet
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
1,393,464
Броня
43,185
Уклонение
7,109
Энергетический щит
30,635
Damage
851
Урон от чар
1,270
Точность
580
Attack Time
0.67335
Опыт
112,805
Minion Life
302,254
Minion Energy Shield
6,645
Minion Damage
680
Ailment Threshold
442,453
Chill
1,399
Shock
1,399
Brittle
7,915
Scorch
1,399
Sap
3,865
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 1351—2027
Шанс критического удара: 5%
Attack Time: 1.005 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
ChimeraFlickerLance
Attack
Base Damage: 1351—2027
Шанс критического удара: 5%
Attack Time: 1.005 сек.
Перезарядка: 5 сек.
Накладывает кровотечение
ChimeraComboAttack
Attack
Base Damage: 1351—2027
Шанс критического удара: 5%
Attack Time: 1.005 сек.
Перезарядка: 8 сек.
Наносит на 25% больше урона
ChimeraChargedAttack
Attack
Base Damage: 1351—2027
Шанс критического удара: 5%
Attack Time: 1.005 сек.
Перезарядка: 10 сек.
Наносит на 40% меньше урона
active skill area of effect radius +% final [30]
ChimeraFlickerStrike
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
Внезапный удар
Base Damage: 1351—2027
Шанс критического удара: 5%
Attack Time: 1.005 сек.
Перезарядка: 1.5 сек.
Герой переносится к находящемуся рядом врагу и бьёт его оружием ближнего боя. Если враг не выбран, герой перенесется к случайному врагу. Дарует положительный эффект, временно увеличивающий скорость передвижения. Умение можно мгновенно перезарядить, потратив заряд ярости.
Наносит на 20% больше урона
40% повышение скорости атаки
Накладывает увечье при нанесении удара
ignores proximity shield [1]
ChimeraTeleport
Spell
Время применения: 1 сек.
Object Type
version 2 extends "Metadata/Monsters/AtlasBosses/AtlasBosses" extends "Metadata/Monsters/StandaloneMapBoss"
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasBosses/AtlasBosses" extends "Metadata/Monsters/StandaloneMapBoss"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasBosses/ChimeraBossStandaloneGauntlet"] = {
name = "Guardian of the Chimera",
life = 10,
energyShield = 0.5,
fireResist = 50,
coldResist = 50,
lightningResist = 50,
chaosResist = 30,
damage = 2,
damageSpread = 0.2,
attackTime = 1.005,
attackRange = 12,
accuracy = 1,
weaponType1 = "Claw",
weaponType2 = "Claw",
skillList = {
"Melee",
"ChimeraFlickerStrike",
"ChimeraFlickerLance",
"ChimeraComboAttack",
"ChimeraChargedAttack",
"ChimeraTeleport",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ChimeraFlickerStrike"] = {
name = "Flicker Strike",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Melee] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Movement] = true,
[SkillType.Duration] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"attack_speed_+%",
"ignores_proximity_shield",
"global_maim_on_hit",
},
levels = {
[1] = {20, 40, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ChimeraFlickerLance"] = {
name = "ChimeraFlickerLance",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"global_bleed_on_hit",
},
levels = {
[1] = {levelRequirement = 83, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ChimeraComboAttack"] = {
name = "ChimeraComboAttack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.6,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
},
levels = {
[1] = {25, levelRequirement = 83, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ChimeraChargedAttack"] = {
name = "ChimeraChargedAttack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.6,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"active_skill_area_of_effect_radius_+%_final",
},
levels = {
[1] = {-40, 30, levelRequirement = 83, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ChimeraTeleport"] = {
name = "ChimeraTeleport",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 83, statInterpolation = {}, cost = { }, },
},
}
15000% увеличение редкости выпадающих предметов
Монстры дают повышенный на 100% опыт
| Family | MonsterMapBoss |
|---|---|
| Domains | монстр (3) |
| GenerationType | уник (3) |
| Req. level | 1 |
| Stats |
Скорость действий не может быть уменьшена ниже базового значения в 50%
| Family | CannotBeSlowedBelowValue |
|---|---|
| Domains | монстр (3) |
| GenerationType | уник (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Скорость |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | монстр (3) |
| GenerationType | уник (3) |
| Req. level | 1 |
| Stats |
dropped items have influence type [1]
monster dropped item quantity +% final for influenced monster [-80]
| Family | MonsterDroppedItemsInfluence |
|---|---|
| Domains | монстр (3) |
| GenerationType | уник (3) |
| Req. level | 1 |
| Stats |
monster no drops or experience [1]
| Family | MonsterNoDropsOrExperience |
|---|---|
| Domains | монстр (3) |
| GenerationType | уник (3) |
| Req. level | 1 |
| Stats |
Не может быть отброшен
| Family | ImmuneToKnockback |
|---|---|
| Domains | монстр (3) |
| GenerationType | уник (3) |
| Req. level | 1 |
| Stats |
Хранитель Химера
Зверь15000% увеличение редкости выпадающих предметов
Монстры дают повышенный на 100% опыт
Скорость действий не может быть уменьшена ниже базового значения в 50%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Монстры дают повышенный на 100% опыт
Скорость действий не может быть уменьшена ниже базового значения в 50%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Не может быть отброшен
Guardian of the Chimera
| Spectre | N |
|---|---|
| Tags | beast, elder_map_boss, fast_movement, flesh_armour, has_claw, has_dual_wield_melee, has_one_handed_melee, human, humanoid, large_height, large_model, non_attacking, red_blood, slashing_weapon |
Здоровье
1000%
Energy Shield From Life
50%
Броня
+50%
Уклонение
+50%
Ailment Threshold
504%
Сопротивление
Damage
200%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 12
Attack Time
1.005 Second
Damage Spread
±20%
Опыт
200%
Model Size
140%
Type
AtlasBossChimera
Metadata
ChimeraBossElder
Object Type
version 2
extends "Metadata/Monsters/Monster"
Life
{
corpse_usable = false
}
Stats
{
base_cannot_be_damaged = 1
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
is_hidden_monster = 1
immune_to_curses = 1
immune_to_auras_from_other_entities = 1
set_immune_vaal_lighting_warp = 1
}
Transitionable
{
}
Preload
{
preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Transitionable
{
on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
}
Animated
{
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasBosses/ChimeraBossElder"] = {
name = "Guardian of the Chimera",
life = 10,
energyShield = 0.5,
fireResist = 50,
coldResist = 50,
lightningResist = 50,
chaosResist = 30,
damage = 2,
damageSpread = 0.2,
attackTime = 1.005,
attackRange = 12,
accuracy = 1,
weaponType1 = "Claw",
weaponType2 = "Claw",
skillList = {
},
modList = {
},
}
15000% увеличение редкости выпадающих предметов
Монстры дают повышенный на 100% опыт
| Family | MonsterMapBoss |
|---|---|
| Domains | монстр (3) |
| GenerationType | уник (3) |
| Req. level | 1 |
| Stats |
Скорость действий не может быть уменьшена ниже базового значения в 50%
| Family | CannotBeSlowedBelowValue |
|---|---|
| Domains | монстр (3) |
| GenerationType | уник (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Скорость |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | монстр (3) |
| GenerationType | уник (3) |
| Req. level | 1 |
| Stats |
Не может быть отброшен
| Family | ImmuneToKnockback |
|---|---|
| Domains | монстр (3) |
| GenerationType | уник (3) |
| Req. level | 1 |
| Stats |
Community Wiki
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.