Guardián de la Quimera
Bestia
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [1]
monster dropped item quantity +% final for influenced monster [-80]
No puede ser empujado
La rareza de los objetos arrojados está aumentada un 15000%
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [1]
monster dropped item quantity +% final for influenced monster [-80]
No puede ser empujado
Guardian of the Chimera
Spectre | N |
---|---|
Area | Mapa de Hoyo de la quimera |
Tags | beast, fast_movement, flesh_armour, has_claw, has_dual_wield_melee, has_one_handed_melee, human, humanoid, large_height, large_model, melee, non_unique_map_boss, physical_affinity, red_blood, shaper_guardian_boss, slashing_weapon |
Vida
1000%
Energy Shield From Life
50%
Armadura
+50%
Evasión
+50%
Ailment Threshold
504%
Resistencia
50 50 50 30
Damage
200%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 12
Attack Time
1.005 Second
Damage Spread
±20%
Experiencia
200%
Model Size
140%
Type
AtlasBossChimera
Metadata
ChimeraBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
83
Vida
25,341,517
Armadura
138,716
Evasión
11,790
Escudo de energía
7,660
Damage
2,051
Daño de hechizos
3,061
Precisión
518
Attack Time
0.67335
Experiencia
144,452
Ailment Threshold
6,002,899
Chill
18,981
Shock
18,981
Brittle
107,386
Scorch
18,981
Sap
52,441
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 3257–4886
Probabilidad de golpe crítico: 5%
Attack Time: 1.005 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ChimeraHideAttack
Attack
Base Damage: 3257–4886
Probabilidad de golpe crítico: 5%
Attack Time: 1.005 seg
Tiempo de recarga: 30 seg
Inflige un 20% menos de daño
ChimeraFlickerLance
Attack
Base Damage: 3257–4886
Probabilidad de golpe crítico: 5%
Attack Time: 1.005 seg
Tiempo de recarga: 5 seg
Aplica sangrado
ChimeraComboAttack
Attack
Base Damage: 3257–4886
Probabilidad de golpe crítico: 5%
Attack Time: 1.005 seg
Tiempo de recarga: 8 seg
Inflige un 25% más de daño
ChimeraChargedAttack
Attack
Base Damage: 3257–4886
Probabilidad de golpe crítico: 5%
Attack Time: 1.005 seg
Tiempo de recarga: 10 seg
Inflige un 40% menos de daño
active skill area of effect radius +% final [30]
active skill area of effect radius +% final [30]
ChimeraFlickerStrike
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
Golpe repentino
Base Damage: 3257–4886
Probabilidad de golpe crítico: 5%
Attack Time: 1.005 seg
Tiempo de recarga: 1.5 seg
Teletransporta al personaje a un monstruo cercano y lo ataca con un arma cuerpo a cuerpo. Si no seleccionas un monstruo específico, elige uno al azar. Otorga una bonificación que aumenta la velocidad de movimiento durante un tiempo. Puedes ignorar su tiempo de recarga consumiendo una carga de frenesí.
Inflige un 20% más de daño
Velocidad de ataque aumentada un 40%
Lisia con Cada Golpe
ignores proximity shield [1]
Velocidad de ataque aumentada un 40%
Lisia con Cada Golpe
ignores proximity shield [1]
ChimeraTeleport
Spell
Tiempo de lanzamiento: 1 seg
Object Type
version 2 extends "Metadata/Monsters/AtlasBosses/AtlasBosses" Transitionable { on_transition = "PauseAnimation(); RemoveCollidability();" on_untransition = "ResumeAnimation(); MakeCollidable();" } Actor { actor = "Metadata/Monsters/AtlasBosses/Chimera.act" }
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasBosses/AtlasBosses" Render { //turn_duration = 0.4 } Transitionable { on_transition = "DisableRendering();" on_untransition = "EnableRendering();" create_transitioned = "PlayAnimationType( Hide ); PauseAnimation(); DisableRendering(); RemoveCollidability();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasBosses/ChimeraBoss"] = { name = "Guardian of the Chimera", life = 10, energyShield = 0.5, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 2, damageSpread = 0.2, attackTime = 1.005, attackRange = 12, accuracy = 1, weaponType1 = "Claw", weaponType2 = "Claw", skillList = { "Melee", "ChimeraFlickerStrike", "ChimeraHideAttack", "ChimeraFlickerLance", "ChimeraComboAttack", "ChimeraChargedAttack", "ChimeraTeleport", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChimeraFlickerStrike"] = { name = "Flicker Strike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Movement] = true, [SkillType.Duration] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "attack_speed_+%", "ignores_proximity_shield", "global_maim_on_hit", }, levels = { [1] = {20, 40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChimeraHideAttack"] = { name = "ChimeraHideAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", }, levels = { [1] = {-20, levelRequirement = 83, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChimeraFlickerLance"] = { name = "ChimeraFlickerLance", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "global_bleed_on_hit", }, levels = { [1] = {levelRequirement = 83, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChimeraComboAttack"] = { name = "ChimeraComboAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.6, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", }, levels = { [1] = {25, levelRequirement = 83, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChimeraChargedAttack"] = { name = "ChimeraChargedAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.6, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {-40, 30, levelRequirement = 83, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChimeraTeleport"] = { name = "ChimeraTeleport", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 83, statInterpolation = {}, cost = { }, }, }, }
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
dropped items have influence type [1]
monster dropped item quantity +% final for influenced monster [-80]
Id | MonsterDroppedItemsInfluenceShaper |
---|---|
Family | MonsterDroppedItemsInfluence |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
No puede ser empujado
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Guardián de la Quimera
Bestia
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [1]
monster dropped item quantity +% final for influenced monster [-80]
No puede ser empujado
La rareza de los objetos arrojados está aumentada un 15000%
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [1]
monster dropped item quantity +% final for influenced monster [-80]
No puede ser empujado
Guardian of the Chimera
Spectre | N |
---|---|
Tags | beast, fast_movement, flesh_armour, has_claw, has_dual_wield_melee, has_one_handed_melee, human, humanoid, large_height, large_model, melee, physical_affinity, red_blood, slashing_weapon, standalone_map_boss |
Vida
1000%
Energy Shield From Life
50%
Armadura
+50%
Evasión
+50%
Ailment Threshold
504%
Resistencia
50 50 50 30
Damage
200%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 12
Attack Time
1.005 Second
Damage Spread
±20%
Experiencia
200%
Model Size
140%
Type
AtlasBossChimera
Metadata
ChimeraBossStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
1,393,464
Armadura
43,185
Evasión
7,109
Escudo de energía
3,064
Damage
851
Daño de hechizos
1,270
Precisión
290
Attack Time
0.67335
Experiencia
112,805
Ailment Threshold
442,453
Chill
1,399
Shock
1,399
Brittle
7,915
Scorch
1,399
Sap
3,865
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 1351–2027
Probabilidad de golpe crítico: 5%
Attack Time: 1.005 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ChimeraFlickerLance
Attack
Base Damage: 1351–2027
Probabilidad de golpe crítico: 5%
Attack Time: 1.005 seg
Tiempo de recarga: 5 seg
Aplica sangrado
ChimeraComboAttack
Attack
Base Damage: 1351–2027
Probabilidad de golpe crítico: 5%
Attack Time: 1.005 seg
Tiempo de recarga: 8 seg
Inflige un 25% más de daño
ChimeraChargedAttack
Attack
Base Damage: 1351–2027
Probabilidad de golpe crítico: 5%
Attack Time: 1.005 seg
Tiempo de recarga: 10 seg
Inflige un 40% menos de daño
active skill area of effect radius +% final [30]
active skill area of effect radius +% final [30]
ChimeraFlickerStrike
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
Golpe repentino
Base Damage: 1351–2027
Probabilidad de golpe crítico: 5%
Attack Time: 1.005 seg
Tiempo de recarga: 1.5 seg
Teletransporta al personaje a un monstruo cercano y lo ataca con un arma cuerpo a cuerpo. Si no seleccionas un monstruo específico, elige uno al azar. Otorga una bonificación que aumenta la velocidad de movimiento durante un tiempo. Puedes ignorar su tiempo de recarga consumiendo una carga de frenesí.
Inflige un 20% más de daño
Velocidad de ataque aumentada un 40%
Lisia con Cada Golpe
ignores proximity shield [1]
Velocidad de ataque aumentada un 40%
Lisia con Cada Golpe
ignores proximity shield [1]
ChimeraTeleport
Spell
Tiempo de lanzamiento: 1 seg
Object Type
version 2 extends "Metadata/Monsters/AtlasBosses/AtlasBosses" extends "Metadata/Monsters/StandaloneMapBoss"
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasBosses/AtlasBosses" extends "Metadata/Monsters/StandaloneMapBoss"
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasBosses/ChimeraBossStandalone"] = { name = "Guardian of the Chimera", life = 10, energyShield = 0.5, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 2, damageSpread = 0.2, attackTime = 1.005, attackRange = 12, accuracy = 1, weaponType1 = "Claw", weaponType2 = "Claw", skillList = { "Melee", "ChimeraFlickerStrike", "ChimeraFlickerLance", "ChimeraComboAttack", "ChimeraChargedAttack", "ChimeraTeleport", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChimeraFlickerStrike"] = { name = "Flicker Strike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Movement] = true, [SkillType.Duration] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "attack_speed_+%", "ignores_proximity_shield", "global_maim_on_hit", }, levels = { [1] = {20, 40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChimeraFlickerLance"] = { name = "ChimeraFlickerLance", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "global_bleed_on_hit", }, levels = { [1] = {levelRequirement = 83, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChimeraComboAttack"] = { name = "ChimeraComboAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.6, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", }, levels = { [1] = {25, levelRequirement = 83, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChimeraChargedAttack"] = { name = "ChimeraChargedAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.6, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {-40, 30, levelRequirement = 83, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChimeraTeleport"] = { name = "ChimeraTeleport", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 83, statInterpolation = {}, cost = { }, }, }, }
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
dropped items have influence type [1]
monster dropped item quantity +% final for influenced monster [-80]
Id | MonsterDroppedItemsInfluenceShaper |
---|---|
Family | MonsterDroppedItemsInfluence |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
No puede ser empujado
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Guardian of the Chimera
Bestia
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [1]
monster dropped item quantity +% final for influenced monster [-80]
monster no drops or experience [1]
No puede ser empujado
La rareza de los objetos arrojados está aumentada un 15000%
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [1]
monster dropped item quantity +% final for influenced monster [-80]
monster no drops or experience [1]
No puede ser empujado
Spectre | N |
---|---|
Tags | beast, fast_movement, flesh_armour, has_claw, has_dual_wield_melee, has_one_handed_melee, human, humanoid, large_height, large_model, melee, physical_affinity, red_blood, slashing_weapon, standalone_map_boss |
Vida
1000%
Energy Shield From Life
50%
Armadura
+50%
Evasión
+50%
Ailment Threshold
504%
Resistencia
50 50 50 30
Damage
200%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 12
Attack Time
1.005 Second
Damage Spread
±20%
Experiencia
200%
Model Size
140%
Type
AtlasBossChimera
Metadata
ChimeraBossStandaloneGauntlet
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
1,393,464
Armadura
43,185
Evasión
7,109
Escudo de energía
3,064
Damage
851
Daño de hechizos
1,270
Precisión
290
Attack Time
0.67335
Experiencia
112,805
Ailment Threshold
442,453
Chill
1,399
Shock
1,399
Brittle
7,915
Scorch
1,399
Sap
3,865
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 1351–2027
Probabilidad de golpe crítico: 5%
Attack Time: 1.005 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ChimeraFlickerLance
Attack
Base Damage: 1351–2027
Probabilidad de golpe crítico: 5%
Attack Time: 1.005 seg
Tiempo de recarga: 5 seg
Aplica sangrado
ChimeraComboAttack
Attack
Base Damage: 1351–2027
Probabilidad de golpe crítico: 5%
Attack Time: 1.005 seg
Tiempo de recarga: 8 seg
Inflige un 25% más de daño
ChimeraChargedAttack
Attack
Base Damage: 1351–2027
Probabilidad de golpe crítico: 5%
Attack Time: 1.005 seg
Tiempo de recarga: 10 seg
Inflige un 40% menos de daño
active skill area of effect radius +% final [30]
active skill area of effect radius +% final [30]
ChimeraFlickerStrike
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
Golpe repentino
Base Damage: 1351–2027
Probabilidad de golpe crítico: 5%
Attack Time: 1.005 seg
Tiempo de recarga: 1.5 seg
Teletransporta al personaje a un monstruo cercano y lo ataca con un arma cuerpo a cuerpo. Si no seleccionas un monstruo específico, elige uno al azar. Otorga una bonificación que aumenta la velocidad de movimiento durante un tiempo. Puedes ignorar su tiempo de recarga consumiendo una carga de frenesí.
Inflige un 20% más de daño
Velocidad de ataque aumentada un 40%
Lisia con Cada Golpe
ignores proximity shield [1]
Velocidad de ataque aumentada un 40%
Lisia con Cada Golpe
ignores proximity shield [1]
ChimeraTeleport
Spell
Tiempo de lanzamiento: 1 seg
Object Type
version 2 extends "Metadata/Monsters/AtlasBosses/AtlasBosses" extends "Metadata/Monsters/StandaloneMapBoss"
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasBosses/AtlasBosses" extends "Metadata/Monsters/StandaloneMapBoss"
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasBosses/ChimeraBossStandaloneGauntlet"] = { name = "Guardian of the Chimera", life = 10, energyShield = 0.5, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 2, damageSpread = 0.2, attackTime = 1.005, attackRange = 12, accuracy = 1, weaponType1 = "Claw", weaponType2 = "Claw", skillList = { "Melee", "ChimeraFlickerStrike", "ChimeraFlickerLance", "ChimeraComboAttack", "ChimeraChargedAttack", "ChimeraTeleport", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChimeraFlickerStrike"] = { name = "Flicker Strike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Movement] = true, [SkillType.Duration] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "attack_speed_+%", "ignores_proximity_shield", "global_maim_on_hit", }, levels = { [1] = {20, 40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChimeraFlickerLance"] = { name = "ChimeraFlickerLance", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "global_bleed_on_hit", }, levels = { [1] = {levelRequirement = 83, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChimeraComboAttack"] = { name = "ChimeraComboAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.6, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", }, levels = { [1] = {25, levelRequirement = 83, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChimeraChargedAttack"] = { name = "ChimeraChargedAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.6, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {-40, 30, levelRequirement = 83, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChimeraTeleport"] = { name = "ChimeraTeleport", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 83, statInterpolation = {}, cost = { }, }, }, }
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
dropped items have influence type [1]
monster dropped item quantity +% final for influenced monster [-80]
Id | MonsterDroppedItemsInfluenceShaper |
---|---|
Family | MonsterDroppedItemsInfluence |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
No puede ser empujado
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Guardián de la Quimera
Bestia
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
No puede ser empujado
La rareza de los objetos arrojados está aumentada un 15000%
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
No puede ser empujado
Guardian of the Chimera
Spectre | N |
---|---|
Tags | beast, elder_map_boss, fast_movement, flesh_armour, has_claw, has_dual_wield_melee, has_one_handed_melee, human, humanoid, large_height, large_model, non_attacking, red_blood, slashing_weapon |
Vida
1000%
Energy Shield From Life
50%
Armadura
+50%
Evasión
+50%
Ailment Threshold
504%
Resistencia
50 50 50 30
Damage
200%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 12
Attack Time
1.005 Second
Damage Spread
±20%
Experiencia
200%
Model Size
140%
Type
AtlasBossChimera
Metadata
ChimeraBossElder
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_hidden_monster = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_immune_vaal_lighting_warp = 1 } Transitionable { } Preload { preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb" preload_object = "Metadata/MiscellaneousObjects/ElderPortal" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );" create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasBosses/ChimeraBossElder"] = { name = "Guardian of the Chimera", life = 10, energyShield = 0.5, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 2, damageSpread = 0.2, attackTime = 1.005, attackRange = 12, accuracy = 1, weaponType1 = "Claw", weaponType2 = "Claw", skillList = { }, modList = { }, }
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
No puede ser empujado
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.